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Match unk_35d0
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@ -2,7 +2,7 @@
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This is a work in progress decompilation of Metroid - Zero Mission.
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2501/2721 functions decompiled (91.91%, 220 left)
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2502/2721 functions decompiled (91.95%, 219 left)
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Progress can be seen here : https://docs.google.com/spreadsheets/d/1X8XarD5evY8ZI7r_GQqh1pYmdVMbBcINYfRBUlogmKY/edit#gid=0
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**This decomp is not shiftable, don't use it as a base to work on anything**
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@ -93,9 +93,61 @@ void unk_34ac(u8 param_1)
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}
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/**
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* @brief 35d0 | 100 | To document
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*
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* @param param_1 To document
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*/
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void unk_35d0(u8 param_1)
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{
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u8 i;
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u8 start;
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u8 j;
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u8 currChannel;
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struct TrackData* pTrack;
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struct TrackVariables* pVariables;
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struct SoundChannel* pChannel;
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currChannel = 0;
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if (param_1 == FALSE)
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start = 2;
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else
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start = 1;
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for (i = start; i < (u16)gNumMusicPlayers; i++)
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{
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if ((i == 2 && param_1 == FALSE) || (0x14A >> i) & 1)
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{
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pTrack = sMusicTrackDataROM[i].pTrack;
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if (pTrack->occupied)
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continue;
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pTrack->occupied = TRUE;
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if (pTrack->unknown_1E & TRUE)
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{
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pTrack->unknown_1E &= ~TRUE;
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for (j = 0, pVariables = pTrack->pVariables; j < pTrack->amountOfTracks; j++, pVariables++)
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{
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if (!(pVariables->channel & 0xC0))
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{
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if (pVariables->pChannel == NULL)
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continue;
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for (pChannel = pVariables->pChannel; pChannel != NULL; pChannel = pChannel->pChannel2)
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{
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unk_20a4(pChannel);
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*pChannel = gSoundChannelBackup[currChannel].channel;
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currChannel++;
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}
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}
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}
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}
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pTrack->occupied = FALSE;
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}
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}
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}
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void CheckSetNewMusicTrack(u16 musicTrack)
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