mirror of
https://github.com/YohannDR/mzm.git
synced 2024-11-23 04:59:40 +00:00
Cleanup particle
This commit is contained in:
parent
9acfd9703f
commit
8296b7f6d1
@ -143,6 +143,23 @@
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#define SOUND_BEAM_PLASMA_WAVE_ICE_SHOT 0xD6
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#define SOUND_BEAM_PLASMA_WAVE_LONG_ICE_SHOT 0xD7
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#define SOUND_SHORT_CHARGE_INIT 0xD8
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#define SOUND_SHORT_CHARGE_LOOP 0xD9
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#define SOUND_LONG_CHARGE_INIT 0xDA
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#define SOUND_LONG_CHARGE_LOOP 0xDB
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#define SOUND_WAVE_CHARGE_INIT 0xDC
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#define SOUND_WAVE_CHARGE_LOOP 0xDD
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#define SOUND_WAVE_LONG_CHARGE_INIT 0xDE
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#define SOUND_WAVE_LONG_CHARGE_LOOP 0xDF
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#define SOUND_PLASMA_CHARGE_INIT 0xE0
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#define SOUND_PLASMA_CHARGE_LOOP 0xE1
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#define SOUND_PLASMA_LONG_CHARGE_INIT 0xE2
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#define SOUND_PLASMA_LONG_CHARGE_LOOP 0xE3
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#define SOUND_ICE_CHARGE_INIT 0xE4
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#define SOUND_ICE_CHARGE_LOOP 0xE5
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#define SOUND_ICE_LONG_CHARGE_INIT 0xE6
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#define SOUND_ICE_LONG_CHARGE_LOOP 0xE7
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#define SOUND_CHARGED_BEAM_SHOT 0xE8
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#define SOUND_CHARGED_BEAM_LONG_SHOT 0xE9
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#define SOUND_CHARGED_BEAM_ICE_SHOT 0xEA
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@ -162,15 +179,24 @@
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#define SOUND_MISSILE_SHOT 0xF8
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#define SOUND_MISSILE_THRUST 0xF9
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#define SOUND_MISSILE_EXPLOSION 0xFA
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#define SOUND_SUPER_MISSILE_SHOT 0xFB
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#define SOUND_SUPER_MISSILE_THRUST 0xFC
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#define SOUND_SUPER_MISSILE_EXPLOSION 0xFD
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#define SOUND_BOMB_SET 0xFE
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#define SOUND_BOMB_EXPLOSION 0xFF
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#define SOUND_POWER_BOMB_SET 0x100
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#define SOUND_POWER_BOMB_EXPLOSION 0x101
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#define SOUND_BEAM_IMPACT 0x102
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#define SOUND_LONG_BEAM_IMPACT 0x103
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#define SOUND_ICE_BEAM_IMPACT 0x104
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#define SOUND_WAVE_BEAM_IMPACT 0x105
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#define SOUND_PLASMA_BEAM_IMPACT 0x106
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#define SOUND_INVINCIBLE_IMPACT 0x107
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#define SOUND_ELEVATOR 0x10E
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#define SOUND_CHOZO_STATUE_REFILL 0x10F
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223
src/particle.c
223
src/particle.c
@ -8,6 +8,7 @@
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#include "data/particle_data.h"
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#include "data/visual_effects_data.h"
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#include "constants/audio.h"
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#include "constants/color_fading.h"
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#include "constants/escape.h"
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#include "constants/game_state.h"
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@ -43,7 +44,6 @@ void ParticleCheckOnScreen(struct ParticleEffect* pParticle)
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pParticle->status |= PARTICLE_STATUS_ONSCREEN;
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return;
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}
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else
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bgBaseY = gBg1YPosition + BLOCK_SIZE * 8;
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particleY = pParticle->yPosition + BLOCK_SIZE * 8;
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@ -57,7 +57,9 @@ void ParticleCheckOnScreen(struct ParticleEffect* pParticle)
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if (bgLeftBoundry < particleX && particleX < bgRightBoundry &&
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bgBottomBoundry < particleY && particleY < bgTopBoundry)
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{
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pParticle->status |= PARTICLE_STATUS_ONSCREEN;
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}
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else
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{
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if (pParticle->status & PARTICLE_STATUS_LIVE_OFF_SCREEN)
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@ -298,7 +300,7 @@ void ParticleSet(u16 yPosition, u16 xPosition, u8 effect)
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* 5418c | 50 | Updates the animation of a particle effect
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*
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* @param pParticle Particle effect pointer
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* @param pOam OAM Pointer to the concerned Frame Data
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* @param pOam Oam pointer of the particle
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* @return 1 if ended, 0 otherwise
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*/
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u8 ParticleUpdateAnimation(struct ParticleEffect* pParticle, const struct FrameData* pOam)
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@ -306,7 +308,7 @@ u8 ParticleUpdateAnimation(struct ParticleEffect* pParticle, const struct FrameD
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u8 ended;
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ended = FALSE;
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pParticle->animationDurationCounter++;
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APPLY_DELTA_TIME_INC(pParticle->animationDurationCounter);
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if (pOam[pParticle->currentAnimationFrame].timer <= pParticle->animationDurationCounter)
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{
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@ -327,11 +329,10 @@ u8 ParticleUpdateAnimation(struct ParticleEffect* pParticle, const struct FrameD
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}
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/**
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* 541dc | 14 |
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* Sets the current particle OAM Frame pointer depending on the parameters
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* 541dc | 14 | Sets the current particle OAM Frame pointer depending on the parameters
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*
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* @param pParticle Particle effect pointer
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* @param pOam OAM Pointer to the concerned Frame Data
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* @param pOam Oam pointer of the particle
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*/
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void ParticleSetCurrentOamFramePointer(struct ParticleEffect* pParticle, const struct FrameData* pOam)
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{
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@ -346,7 +347,7 @@ void ParticleSetCurrentOamFramePointer(struct ParticleEffect* pParticle, const s
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*/
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void ParticleSpriteSplashWaterSmall(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSpriteSplashWaterSmallOam))
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{
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@ -371,7 +372,7 @@ void ParticleSpriteSplashWaterSmall(struct ParticleEffect* pParticle)
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*/
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void ParticleSpriteSplashWaterBig(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSpriteSplashWaterBigOam))
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{
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@ -396,7 +397,7 @@ void ParticleSpriteSplashWaterBig(struct ParticleEffect* pParticle)
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*/
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void ParticleSpriteSplashWaterHuge(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSpriteSplashWaterHugeOam))
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{
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@ -421,7 +422,7 @@ void ParticleSpriteSplashWaterHuge(struct ParticleEffect* pParticle)
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*/
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void ParticleSpriteSplashLavaSmall(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSpriteSplashLavaSmallOam))
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{
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pParticle->status = 0;
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@ -445,7 +446,7 @@ void ParticleSpriteSplashLavaSmall(struct ParticleEffect* pParticle)
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*/
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void ParticleSpriteSplashLavaBig(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSpriteSplashLavaBigOam))
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{
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@ -470,7 +471,7 @@ void ParticleSpriteSplashLavaBig(struct ParticleEffect* pParticle)
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*/
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void ParticleSpriteSplashLavaHuge(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSpriteSplashLavaHugeOam))
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{
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@ -495,7 +496,7 @@ void ParticleSpriteSplashLavaHuge(struct ParticleEffect* pParticle)
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*/
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void ParticleSpriteSplashAcidSmall(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSpriteSplashAcidSmallOam))
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{
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@ -520,7 +521,7 @@ void ParticleSpriteSplashAcidSmall(struct ParticleEffect* pParticle)
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*/
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void ParticleSpriteSplashAcidBig(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSpriteSplashAcidBigOam))
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{
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@ -545,7 +546,7 @@ void ParticleSpriteSplashAcidBig(struct ParticleEffect* pParticle)
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*/
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void ParticleSpriteSplashAcidHuge(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSpriteSplashAcidHugeOam))
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{
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@ -570,7 +571,7 @@ void ParticleSpriteSplashAcidHuge(struct ParticleEffect* pParticle)
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*/
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void ParticleShootingBeamLeft(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleShootingBeamHorizontalOam))
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{
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@ -592,7 +593,7 @@ void ParticleShootingBeamLeft(struct ParticleEffect* pParticle)
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*/
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void ParticleShootingBeamRight(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleShootingBeamHorizontalOam))
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{
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@ -614,7 +615,7 @@ void ParticleShootingBeamRight(struct ParticleEffect* pParticle)
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*/
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void ParticleShootingBeamDiagUpLeft(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleShootingBeamDiagonallyUpOam))
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{
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@ -636,7 +637,7 @@ void ParticleShootingBeamDiagUpLeft(struct ParticleEffect* pParticle)
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*/
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void ParticleShootingBeamDiagUpRight(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleShootingBeamDiagonallyUpOam))
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{
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@ -658,7 +659,7 @@ void ParticleShootingBeamDiagUpRight(struct ParticleEffect* pParticle)
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*/
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void ParticleShootingBeamDiagDownLeft(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleShootingBeamDiagonallyDownOam))
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{
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@ -680,7 +681,7 @@ void ParticleShootingBeamDiagDownLeft(struct ParticleEffect* pParticle)
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*/
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void ParticleShootingBeamDiagDownRight(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleShootingBeamDiagonallyDownOam))
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{
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@ -702,7 +703,7 @@ void ParticleShootingBeamDiagDownRight(struct ParticleEffect* pParticle)
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*/
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void ParticleShootingBeamUpLeft(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleShootingBeamUpOam))
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{
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@ -724,7 +725,7 @@ void ParticleShootingBeamUpLeft(struct ParticleEffect* pParticle)
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*/
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void ParticleShootingBeamUpRight(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleShootingBeamUpOam))
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{
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@ -746,7 +747,7 @@ void ParticleShootingBeamUpRight(struct ParticleEffect* pParticle)
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*/
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void ParticleShootingBeamDownLeft(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleShootingBeamDownOam))
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{
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@ -768,7 +769,7 @@ void ParticleShootingBeamDownLeft(struct ParticleEffect* pParticle)
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*/
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void ParticleShootingBeamDownRight(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleShootingBeamDownOam))
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{
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@ -790,7 +791,7 @@ void ParticleShootingBeamDownRight(struct ParticleEffect* pParticle)
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*/
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void ParticleBomb(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleBombOam))
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{
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@ -802,7 +803,7 @@ void ParticleBomb(struct ParticleEffect* pParticle)
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{
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pParticle->stage++;
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pParticle->status |= PARTICLE_STATUS_EXPLOSION;
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SoundPlay(0xFF);
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SoundPlay(SOUND_BOMB_EXPLOSION);
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}
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}
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@ -813,7 +814,7 @@ void ParticleBomb(struct ParticleEffect* pParticle)
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*/
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void ParticleMissileTrail(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleMissileTrailOam))
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{
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@ -835,7 +836,7 @@ void ParticleMissileTrail(struct ParticleEffect* pParticle)
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*/
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void ParticleSuperMissileTrail(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSuperMissileTrailOam))
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{
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@ -857,7 +858,7 @@ void ParticleSuperMissileTrail(struct ParticleEffect* pParticle)
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*/
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void ParticleBeamTrailingRight(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleBeamTrailingOam))
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{
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@ -884,7 +885,7 @@ void ParticleBeamTrailingRight(struct ParticleEffect* pParticle)
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*/
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void ParticleBeamTrailingLeft(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleBeamTrailingOam))
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{
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@ -911,7 +912,7 @@ void ParticleBeamTrailingLeft(struct ParticleEffect* pParticle)
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*/
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void ParticleChargedLongBeamTrail(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleChargedLongBeamTrailOam))
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{
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@ -930,7 +931,7 @@ void ParticleChargedLongBeamTrail(struct ParticleEffect* pParticle)
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*/
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void ParticleChargedIceBeamTrail(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleChargedIceBeamTrailOam))
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{
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@ -949,7 +950,7 @@ void ParticleChargedIceBeamTrail(struct ParticleEffect* pParticle)
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*/
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void ParticleChargedWaveBeamTrail(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleChargedWaveBeamTrailOam))
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{
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@ -968,7 +969,7 @@ void ParticleChargedWaveBeamTrail(struct ParticleEffect* pParticle)
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*/
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void ParticleChargedPlasmaBeamTrail(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleChargedPlasmaBeamTrailOam))
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{
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@ -987,7 +988,7 @@ void ParticleChargedPlasmaBeamTrail(struct ParticleEffect* pParticle)
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*/
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void ParticleChargedFullBeamTrail(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleChargedFullBeamTrailOam))
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{
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@ -1006,7 +1007,7 @@ void ParticleChargedFullBeamTrail(struct ParticleEffect* pParticle)
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*/
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void ParticleChargedPistolTrail(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleChargedPistolTrailOam))
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{
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@ -1025,7 +1026,7 @@ void ParticleChargedPistolTrail(struct ParticleEffect* pParticle)
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*/
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void ParticleSpriteExplosionHuge(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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if (ParticleUpdateAnimation(pParticle, sParticleSpriteExplosionHugeOam))
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{
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@ -1047,7 +1048,7 @@ void ParticleSpriteExplosionHuge(struct ParticleEffect* pParticle)
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*/
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void ParticleSpriteExplosionSmall(struct ParticleEffect* pParticle)
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{
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pParticle->frameCounter++;
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APPLY_DELTA_TIME_INC(pParticle->frameCounter);
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|
||||
if (ParticleUpdateAnimation(pParticle, sParticleSpriteExplosionSmallOam))
|
||||
{
|
||||
@ -1069,7 +1070,7 @@ void ParticleSpriteExplosionSmall(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleSpriteExplosionMedium(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleSpriteExplosionMediumOam))
|
||||
{
|
||||
@ -1091,7 +1092,7 @@ void ParticleSpriteExplosionMedium(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleSpriteExplosionBig(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleSpriteExplosionBigOam))
|
||||
{
|
||||
@ -1113,7 +1114,7 @@ void ParticleSpriteExplosionBig(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleSpriteExplosionSingleThenBig(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleSpriteExplosionSingleThenBigOam))
|
||||
{
|
||||
@ -1135,7 +1136,7 @@ void ParticleSpriteExplosionSingleThenBig(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleScrewAttackDestroyed(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleScrewAttackDestroyedOam))
|
||||
{
|
||||
@ -1157,7 +1158,7 @@ void ParticleScrewAttackDestroyed(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleShinesparkDestroyed(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleShinesparkDestroyedOam))
|
||||
{
|
||||
@ -1179,7 +1180,7 @@ void ParticleShinesparkDestroyed(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleSudoScrewDestroyed(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleSudoScrewDestroyedOam))
|
||||
{
|
||||
@ -1201,7 +1202,7 @@ void ParticleSudoScrewDestroyed(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleSpeedboosterDestroyed(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleSpeedboosterDestroyedOam))
|
||||
{
|
||||
@ -1223,7 +1224,7 @@ void ParticleSpeedboosterDestroyed(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleMainBossDeath(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleMainBossDeathOam))
|
||||
{
|
||||
@ -1246,7 +1247,7 @@ void ParticleMainBossDeath(struct ParticleEffect* pParticle)
|
||||
void ParticleFreezingSpriteWithIce(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->status ^= PARTICLE_STATUS_NOT_DRAWN;
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleFreezingSpriteWithIceOam))
|
||||
{
|
||||
@ -1269,7 +1270,7 @@ void ParticleFreezingSpriteWithIce(struct ParticleEffect* pParticle)
|
||||
void ParticleFreezingSpriteWithChargedIce(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->status ^= PARTICLE_STATUS_NOT_DRAWN;
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleFreezingSpritewithChargedIceBeamOam))
|
||||
{
|
||||
@ -1291,7 +1292,7 @@ void ParticleFreezingSpriteWithChargedIce(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleHittingSomethingWithNormalBeam(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleHittingSomethingWithNormalBeamOam))
|
||||
{
|
||||
@ -1302,7 +1303,7 @@ void ParticleHittingSomethingWithNormalBeam(struct ParticleEffect* pParticle)
|
||||
if (pParticle->stage == 0)
|
||||
{
|
||||
pParticle->stage++;
|
||||
SoundPlay(0x102);
|
||||
SoundPlay(SOUND_BEAM_IMPACT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1313,7 +1314,7 @@ void ParticleHittingSomethingWithNormalBeam(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleHittingSomethingWithLongBeam(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleHittingSomethingWithLongBeamOam))
|
||||
{
|
||||
@ -1324,7 +1325,7 @@ void ParticleHittingSomethingWithLongBeam(struct ParticleEffect* pParticle)
|
||||
if (pParticle->stage == 0)
|
||||
{
|
||||
pParticle->stage++;
|
||||
SoundPlay(0x103);
|
||||
SoundPlay(SOUND_LONG_BEAM_IMPACT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1335,7 +1336,7 @@ void ParticleHittingSomethingWithLongBeam(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleHittingSomethingWithIceBeam(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleHittingSomethingWithIceBeamOam))
|
||||
{
|
||||
@ -1346,7 +1347,7 @@ void ParticleHittingSomethingWithIceBeam(struct ParticleEffect* pParticle)
|
||||
if (pParticle->stage == 0)
|
||||
{
|
||||
pParticle->stage++;
|
||||
SoundPlay(0x104);
|
||||
SoundPlay(SOUND_ICE_BEAM_IMPACT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1357,7 +1358,7 @@ void ParticleHittingSomethingWithIceBeam(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleHittingSomethingWithWaveBeam(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleHittingSomethingWithWaveBeamOam))
|
||||
{
|
||||
@ -1368,7 +1369,7 @@ void ParticleHittingSomethingWithWaveBeam(struct ParticleEffect* pParticle)
|
||||
if (pParticle->stage == 0)
|
||||
{
|
||||
pParticle->stage++;
|
||||
SoundPlay(0x105);
|
||||
SoundPlay(SOUND_WAVE_BEAM_IMPACT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1379,7 +1380,7 @@ void ParticleHittingSomethingWithWaveBeam(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleHittingSomethingWithFullBeamNoPlasma(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleHittingSomethingWithWaveBeamOam))
|
||||
{
|
||||
@ -1390,7 +1391,7 @@ void ParticleHittingSomethingWithFullBeamNoPlasma(struct ParticleEffect* pPartic
|
||||
if (pParticle->stage == 0)
|
||||
{
|
||||
pParticle->stage++;
|
||||
SoundPlay(0x104);
|
||||
SoundPlay(SOUND_ICE_BEAM_IMPACT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1401,7 +1402,7 @@ void ParticleHittingSomethingWithFullBeamNoPlasma(struct ParticleEffect* pPartic
|
||||
*/
|
||||
void ParticleHittingSomethingWithPlasmaBeam(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleHittingSomethingWithPlasmaBeamOam))
|
||||
{
|
||||
@ -1412,7 +1413,7 @@ void ParticleHittingSomethingWithPlasmaBeam(struct ParticleEffect* pParticle)
|
||||
if (pParticle->stage == 0)
|
||||
{
|
||||
pParticle->stage++;
|
||||
SoundPlay(0x106);
|
||||
SoundPlay(SOUND_PLASMA_BEAM_IMPACT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1423,7 +1424,7 @@ void ParticleHittingSomethingWithPlasmaBeam(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleHittingSomethingWithFullBeam(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleHittingSomethingWithPlasmaBeamOam))
|
||||
{
|
||||
@ -1434,7 +1435,7 @@ void ParticleHittingSomethingWithFullBeam(struct ParticleEffect* pParticle)
|
||||
if (pParticle->stage == 0)
|
||||
{
|
||||
pParticle->stage++;
|
||||
SoundPlay(0x104);
|
||||
SoundPlay(SOUND_ICE_BEAM_IMPACT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1445,7 +1446,7 @@ void ParticleHittingSomethingWithFullBeam(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleHittingSomethingInvincible(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleHittingSomethingInvincibleOam))
|
||||
{
|
||||
@ -1456,7 +1457,7 @@ void ParticleHittingSomethingInvincible(struct ParticleEffect* pParticle)
|
||||
if (pParticle->stage == 0)
|
||||
{
|
||||
pParticle->stage++;
|
||||
SoundPlay(0x107);
|
||||
SoundPlay(SOUND_INVINCIBLE_IMPACT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1467,7 +1468,7 @@ void ParticleHittingSomethingInvincible(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleHittingSomethingWithMissile(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleHittingSomethingWithMissileOam))
|
||||
{
|
||||
@ -1478,8 +1479,8 @@ void ParticleHittingSomethingWithMissile(struct ParticleEffect* pParticle)
|
||||
if (pParticle->stage == 0)
|
||||
{
|
||||
pParticle->stage++;
|
||||
SoundStop(0xF9);
|
||||
SoundPlay(0xFA);
|
||||
SoundStop(SOUND_MISSILE_THRUST);
|
||||
SoundPlay(SOUND_MISSILE_EXPLOSION);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1490,7 +1491,7 @@ void ParticleHittingSomethingWithMissile(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleHittingSomethingWithSuperMissile(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleHittingSomethingWithSuperMissileOam))
|
||||
{
|
||||
@ -1501,11 +1502,11 @@ void ParticleHittingSomethingWithSuperMissile(struct ParticleEffect* pParticle)
|
||||
if (pParticle->stage == 0)
|
||||
{
|
||||
pParticle->stage++;
|
||||
SoundStop(0xFC);
|
||||
SoundPlay(0xFD);
|
||||
SoundStop(SOUND_SUPER_MISSILE_THRUST);
|
||||
SoundPlay(SOUND_SUPER_MISSILE_EXPLOSION);
|
||||
|
||||
ScreenShakeStartHorizontal(10, 0x80 | 1);
|
||||
ScreenShakeStartVertical(10, 0x80 | 1);
|
||||
ScreenShakeStartHorizontal(CONVERT_SECONDS(1.f / 6), 0x80 | 1);
|
||||
ScreenShakeStartVertical(CONVERT_SECONDS(1.f / 6), 0x80 | 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1516,7 +1517,7 @@ void ParticleHittingSomethingWithSuperMissile(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleSmallDust(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleSmallDustOam))
|
||||
{
|
||||
@ -1535,7 +1536,7 @@ void ParticleSmallDust(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleMediumDust(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleMediumDustOam))
|
||||
{
|
||||
@ -1554,7 +1555,7 @@ void ParticleMediumDust(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleTwoMediumDust(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleTwoMediumDustOam))
|
||||
{
|
||||
@ -1573,7 +1574,7 @@ void ParticleTwoMediumDust(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleSecondSmallDust(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleSmallDustOam))
|
||||
{
|
||||
@ -1595,7 +1596,7 @@ void ParticleSecondSmallDust(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleSecondMediumDust(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleMediumDustOam))
|
||||
{
|
||||
@ -1617,7 +1618,7 @@ void ParticleSecondMediumDust(struct ParticleEffect* pParticle)
|
||||
*/
|
||||
void ParticleSecondTwoMediumDust(struct ParticleEffect* pParticle)
|
||||
{
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
|
||||
if (ParticleUpdateAnimation(pParticle, sParticleTwoMediumDustOam))
|
||||
{
|
||||
@ -1645,30 +1646,30 @@ void ParticlePlayBeginToChargeSound(void)
|
||||
if (gEquipment.beamBombsActivation & BBF_ICE_BEAM)
|
||||
{
|
||||
if (gEquipment.beamBombsActivation & BBF_LONG_BEAM)
|
||||
SoundPlay(0xE6);
|
||||
SoundPlay(SOUND_ICE_LONG_CHARGE_INIT);
|
||||
else
|
||||
SoundPlay(0xE4);
|
||||
SoundPlay(SOUND_ICE_CHARGE_INIT);
|
||||
}
|
||||
else if (gEquipment.beamBombsActivation & BBF_PLASMA_BEAM)
|
||||
{
|
||||
if (gEquipment.beamBombsActivation & BBF_LONG_BEAM)
|
||||
SoundPlay(0xE2);
|
||||
SoundPlay(SOUND_PLASMA_LONG_CHARGE_INIT);
|
||||
else
|
||||
SoundPlay(0xE0);
|
||||
SoundPlay(SOUND_PLASMA_CHARGE_INIT);
|
||||
}
|
||||
else if (gEquipment.beamBombsActivation & BBF_WAVE_BEAM)
|
||||
{
|
||||
if (gEquipment.beamBombsActivation & BBF_LONG_BEAM)
|
||||
SoundPlay(0xDE);
|
||||
SoundPlay(SOUND_WAVE_LONG_CHARGE_INIT);
|
||||
else
|
||||
SoundPlay(0xDC);
|
||||
SoundPlay(SOUND_WAVE_CHARGE_INIT);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bbf & BBF_LONG_BEAM)
|
||||
SoundPlay(0xDA);
|
||||
SoundPlay(SOUND_LONG_CHARGE_INIT);
|
||||
else
|
||||
SoundPlay(0xD8);
|
||||
SoundPlay(SOUND_SHORT_CHARGE_INIT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1685,30 +1686,30 @@ void ParticleStopBeginToChargeSound(void)
|
||||
if (gEquipment.beamBombsActivation & BBF_ICE_BEAM)
|
||||
{
|
||||
if (gEquipment.beamBombsActivation & BBF_LONG_BEAM)
|
||||
SoundStop(0xE6);
|
||||
SoundStop(SOUND_ICE_LONG_CHARGE_INIT);
|
||||
else
|
||||
SoundStop(0xE4);
|
||||
SoundStop(SOUND_ICE_CHARGE_INIT);
|
||||
}
|
||||
else if (gEquipment.beamBombsActivation & BBF_PLASMA_BEAM)
|
||||
{
|
||||
if (gEquipment.beamBombsActivation & BBF_LONG_BEAM)
|
||||
SoundStop(0xE2);
|
||||
SoundStop(SOUND_PLASMA_LONG_CHARGE_INIT);
|
||||
else
|
||||
SoundStop(0xE0);
|
||||
SoundStop(SOUND_PLASMA_CHARGE_INIT);
|
||||
}
|
||||
else if (gEquipment.beamBombsActivation & BBF_WAVE_BEAM)
|
||||
{
|
||||
if (gEquipment.beamBombsActivation & BBF_LONG_BEAM)
|
||||
SoundStop(0xDE);
|
||||
SoundStop(SOUND_WAVE_LONG_CHARGE_INIT);
|
||||
else
|
||||
SoundStop(0xDC);
|
||||
SoundStop(SOUND_WAVE_CHARGE_INIT);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bbf & BBF_LONG_BEAM)
|
||||
SoundStop(0xDA);
|
||||
SoundStop(SOUND_LONG_CHARGE_INIT);
|
||||
else
|
||||
SoundStop(0xD8);
|
||||
SoundStop(SOUND_SHORT_CHARGE_INIT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1725,30 +1726,30 @@ void ParticlePlayBeamFullChargedSound(void)
|
||||
if (gEquipment.beamBombsActivation & BBF_ICE_BEAM)
|
||||
{
|
||||
if (gEquipment.beamBombsActivation & BBF_LONG_BEAM)
|
||||
SoundPlay(0xE7);
|
||||
SoundPlay(SOUND_ICE_LONG_CHARGE_LOOP);
|
||||
else
|
||||
SoundPlay(0xE5);
|
||||
SoundPlay(SOUND_ICE_CHARGE_LOOP);
|
||||
}
|
||||
else if (gEquipment.beamBombsActivation & BBF_PLASMA_BEAM)
|
||||
{
|
||||
if (gEquipment.beamBombsActivation & BBF_LONG_BEAM)
|
||||
SoundPlay(0xE3);
|
||||
SoundPlay(SOUND_PLASMA_LONG_CHARGE_LOOP);
|
||||
else
|
||||
SoundPlay(0xE1);
|
||||
SoundPlay(SOUND_PLASMA_CHARGE_LOOP);
|
||||
}
|
||||
else if (gEquipment.beamBombsActivation & BBF_WAVE_BEAM)
|
||||
{
|
||||
if (gEquipment.beamBombsActivation & BBF_LONG_BEAM)
|
||||
SoundPlay(0xDF);
|
||||
SoundPlay(SOUND_WAVE_LONG_CHARGE_LOOP);
|
||||
else
|
||||
SoundPlay(0xDD);
|
||||
SoundPlay(SOUND_WAVE_CHARGE_LOOP);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bbf & BBF_LONG_BEAM)
|
||||
SoundPlay(0xDB);
|
||||
SoundPlay(SOUND_LONG_CHARGE_LOOP);
|
||||
else
|
||||
SoundPlay(0xD9);
|
||||
SoundPlay(SOUND_SHORT_CHARGE_LOOP);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1808,7 +1809,9 @@ void ParticleChargingBeam(struct ParticleEffect* pParticle)
|
||||
ParticleUpdateAnimation(pParticle, sParticleChargingBeamChargedOAM);
|
||||
}
|
||||
else
|
||||
{
|
||||
ParticleUpdateAnimation(pParticle, sParticleChargingBeamBeginOAM);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -1820,10 +1823,10 @@ void ParticleChargingBeam(struct ParticleEffect* pParticle)
|
||||
|
||||
ParticleUpdateAnimation(pParticle, sParticleChargingBeamChargedOAM);
|
||||
|
||||
if (MOD_AND(pParticle->frameCounter, 16) == 0)
|
||||
if (MOD_AND(pParticle->frameCounter, CONVERT_SECONDS(.25f + 1.f / 60)) == 0)
|
||||
ParticlePlayBeamFullChargedSound();
|
||||
|
||||
pParticle->frameCounter++;
|
||||
APPLY_DELTA_TIME_INC(pParticle->frameCounter);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1857,14 +1860,13 @@ void ParticleEscape(struct ParticleEffect* pParticle)
|
||||
else if (gCurrentEscapeStatus == ESCAPE_STATUS_HAPPENNING && EscapeCheckHasEscaped())
|
||||
{
|
||||
pParticle->stage = 2;
|
||||
pParticle->frameCounter = 32;
|
||||
pParticle->frameCounter = CONVERT_SECONDS(.5f + 1.f / 30);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
pParticle->yPosition -= PIXEL_SIZE / 2;
|
||||
pParticle->frameCounter--;
|
||||
APPLY_DELTA_TIME_DEC(pParticle->frameCounter);
|
||||
|
||||
if (pParticle->frameCounter == 0)
|
||||
pParticle->status = 0;
|
||||
@ -1904,7 +1906,8 @@ void ParticleSamusReflection(struct ParticleEffect* pParticle)
|
||||
|
||||
*dst++ = partCount;
|
||||
|
||||
partCount *= OAM_PART_SIZE; // Correct number for the loop
|
||||
// Correct number for the loop
|
||||
partCount *= OAM_PART_SIZE;
|
||||
|
||||
for (count = 0; count < partCount; count++)
|
||||
*dst++ = *src++; // Copy
|
||||
@ -1912,7 +1915,7 @@ void ParticleSamusReflection(struct ParticleEffect* pParticle)
|
||||
// Set for draw
|
||||
gCurrentParticleEffectOamFramePointer = gParticleSamusReflectionOamFrames;
|
||||
|
||||
pParticle->yPosition = gSubSpriteData1.yPosition + BLOCK_SIZE + HALF_BLOCK_SIZE - PIXEL_SIZE;
|
||||
pParticle->yPosition = gSubSpriteData1.yPosition + (BLOCK_SIZE + HALF_BLOCK_SIZE - PIXEL_SIZE);
|
||||
pParticle->xPosition = gSubSpriteData1.xPosition;
|
||||
|
||||
if (gSubSpriteData1.workVariable1 == 0)
|
||||
|
@ -256,7 +256,7 @@ void PowerBombExplosionBegin(void)
|
||||
gCurrentPowerBomb.unk_12 = 0;
|
||||
gCurrentPowerBomb.unk_3 = 0;
|
||||
|
||||
ScreenShakeStartHorizontal(120, 0x80);
|
||||
ScreenShakeStartHorizontal(CONVERT_SECONDS(2.f), 0x80);
|
||||
|
||||
SoundPlay(SOUND_POWER_BOMB_EXPLOSION);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user