Add rm data in makefile

This commit is contained in:
YohannDR 2022-09-24 22:19:02 +02:00
parent bd2da7615b
commit a0a74b6e1e
3 changed files with 95 additions and 14 deletions

View File

@ -87,6 +87,8 @@ clean:
$Q$(RM) $(CSRC:.c=.s)
$(MSG) RM $(GBAFIX)
$Q$(RM) $(GBAFIX)
$(MSG) RM data/
$Q$(RM) -r data
.PHONY: help
help:

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@ -1,2 +1,79 @@
sprites/MorphBall.gfx;672;0x2b28a8
sprites/MorphBall.pal;32;0x2b2b48
# Unused sprites
sprites/UnusedSprites.gfx.lz;24;0x2b2870
sprites/UnusedSprites.pal;32;0x2b2888
# Item banner
sprites/ItemBanner.gfx.lz;556;0x2cb304
sprites/ItemBanner.pal;64;0x2cb530
# Zoomer
sprites/Zoomer.gfx.lz;1516;0x2c4194
sprites/Zoomer.pal;64;0x2c4780
# Zeela
sprites/Zeela.gfx.lz;2312;0x2c4bc0
sprites/Zeela.pal;64;0x2c54c8
# Ripper
sprites/Ripper.gfx.lz;564;0x2cbb6c
sprites/Ripper.pal;32;0x2cbda0
sprites/RipperPurple.gfx.lz;564;0x2cbdc0
sprites/Ripper.pal;32;0x2cbff4
# Zeb
sprites/Zeb.gfx.lz;648;0x2cc4b0
sprites/Zeb.pal;32;0x2cc738
sprites/ZebBlue.gfx.lz;648;0x2cc758
sprites/ZebBlue.pal;32;0x2cc9e0
# Skree
sprites/Skree.gfx.lz;1056;0x2cca8c
sprites/Skree.pal;32;0x2cceac
sprites/SkreeBlue.gfx.lz;1056;0x2cca8c
sprites/SkreeBlue.pal;32;0x2cd2ec
# Morph ball
sprites/MorphBall.gfx.lz;672;0x2b28a8
sprites/MorphBall.pal;32;0x2b2b48
# Chozo statue
sprites/ChozoStatueLongBeam.gfx.lz;5340;0x2b3bc8
sprites/ChozoStatueLongBeam.pal;160;0x2b50a4
sprites/ChozoStatueIceBeam.gfx.lz;5340;0x2b5b68
sprites/ChozoStatueIceBeam.pal;160;0x2b7044
sprites/ChozoStatueWaveBeam.gfx.lz;5340;0x2b70e4
sprites/ChozoStatueWaveBeam.pal;160;0x2b85c0
sprites/ChozoStatueBomb.gfx.lz;5356;0x2b8660
sprites/ChozoStatueBomb.pal;160;0x2b9b4c
sprites/ChozoStatueSpeedbooster.gfx.lz;5368;0x2b9bec
sprites/ChozoStatueSpeedbooster.pal;160;0x2bb0e4
sprites/ChozoStatueHighJump.gfx.lz;5488;0x2bb184
sprites/ChozoStatueHighJump.pal;160;0x2bc6f4
sprites/ChozoStatueScrewAttack.gfx.lz;5512;0x2bc794
sprites/ChozoStatueScrewAttack.pal;160;0x2bdd1c
sprites/ChozoStatueVariaSuit.gfx.lz;5392;0x2bddbc
sprites/ChozoStatueVariaSuit.pal;160;0x2bf2cc
# Power grip
sprites/PowerGrip.gfx.lz;1116;0x2b2c00
sprites/PowerGrip.pal;64;0x2b305c

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@ -3,12 +3,12 @@ from io import BufferedReader
import os
import shutil
DATA_PATH = "../data/"
DATA_PATH = "data/"
subDirs: array = [
"sprites/"
]
shutil.rmtree(DATA_PATH, ignore_errors=False, onerror=None)
# shutil.rmtree(DATA_PATH, ignore_errors=False, onerror=None)
if not os.path.exists(DATA_PATH):
# Create directories
@ -17,19 +17,21 @@ if not os.path.exists(DATA_PATH):
os.mkdir(DATA_PATH.__add__(dir))
rom: BufferedReader = open("../mzm_us_baserom.gba", "rb")
db: BufferedReader = open("../database.txt", "r")
rom: BufferedReader = open("mzm_us_baserom.gba", "rb")
db: BufferedReader = open("database.txt", "r")
line: str = db.readline()
while line != '':
# Formatted as follows : name;size;address
info: array = line.split(";")
rom.seek(int(info[2], 16))
data = rom.read(int(info[1]))
output: BufferedReader = open("../data/".__add__(info[0]), "wb")
output.write(bytearray(data))
output.close()
# Formatted as follows : name;length;address
# The symbol # can be used as the first character of a line to make the extractor ignore it
if line[0] != '\n' and line[0] != '#':
info: array = line.split(";")
rom.seek(int(info[2], 16))
data = rom.read(int(info[1]))
output: BufferedReader = open(DATA_PATH.__add__(info[0]), "wb")
output.write(bytearray(data))
output.close()
line = db.readline()
rom.close()