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Add rm data in makefile
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2
Makefile
2
Makefile
@ -87,6 +87,8 @@ clean:
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$Q$(RM) $(CSRC:.c=.s)
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$(MSG) RM $(GBAFIX)
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$Q$(RM) $(GBAFIX)
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$(MSG) RM data/
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$Q$(RM) -r data
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.PHONY: help
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help:
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79
database.txt
79
database.txt
@ -1,2 +1,79 @@
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sprites/MorphBall.gfx;672;0x2b28a8
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# Unused sprites
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sprites/UnusedSprites.gfx.lz;24;0x2b2870
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sprites/UnusedSprites.pal;32;0x2b2888
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# Item banner
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sprites/ItemBanner.gfx.lz;556;0x2cb304
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sprites/ItemBanner.pal;64;0x2cb530
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# Zoomer
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sprites/Zoomer.gfx.lz;1516;0x2c4194
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sprites/Zoomer.pal;64;0x2c4780
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# Zeela
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sprites/Zeela.gfx.lz;2312;0x2c4bc0
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sprites/Zeela.pal;64;0x2c54c8
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# Ripper
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sprites/Ripper.gfx.lz;564;0x2cbb6c
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sprites/Ripper.pal;32;0x2cbda0
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sprites/RipperPurple.gfx.lz;564;0x2cbdc0
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sprites/Ripper.pal;32;0x2cbff4
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# Zeb
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sprites/Zeb.gfx.lz;648;0x2cc4b0
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sprites/Zeb.pal;32;0x2cc738
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sprites/ZebBlue.gfx.lz;648;0x2cc758
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sprites/ZebBlue.pal;32;0x2cc9e0
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# Skree
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sprites/Skree.gfx.lz;1056;0x2cca8c
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sprites/Skree.pal;32;0x2cceac
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sprites/SkreeBlue.gfx.lz;1056;0x2cca8c
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sprites/SkreeBlue.pal;32;0x2cd2ec
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# Morph ball
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sprites/MorphBall.gfx.lz;672;0x2b28a8
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sprites/MorphBall.pal;32;0x2b2b48
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# Chozo statue
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sprites/ChozoStatueLongBeam.gfx.lz;5340;0x2b3bc8
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sprites/ChozoStatueLongBeam.pal;160;0x2b50a4
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sprites/ChozoStatueIceBeam.gfx.lz;5340;0x2b5b68
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sprites/ChozoStatueIceBeam.pal;160;0x2b7044
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sprites/ChozoStatueWaveBeam.gfx.lz;5340;0x2b70e4
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sprites/ChozoStatueWaveBeam.pal;160;0x2b85c0
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sprites/ChozoStatueBomb.gfx.lz;5356;0x2b8660
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sprites/ChozoStatueBomb.pal;160;0x2b9b4c
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sprites/ChozoStatueSpeedbooster.gfx.lz;5368;0x2b9bec
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sprites/ChozoStatueSpeedbooster.pal;160;0x2bb0e4
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sprites/ChozoStatueHighJump.gfx.lz;5488;0x2bb184
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sprites/ChozoStatueHighJump.pal;160;0x2bc6f4
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sprites/ChozoStatueScrewAttack.gfx.lz;5512;0x2bc794
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sprites/ChozoStatueScrewAttack.pal;160;0x2bdd1c
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sprites/ChozoStatueVariaSuit.gfx.lz;5392;0x2bddbc
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sprites/ChozoStatueVariaSuit.pal;160;0x2bf2cc
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# Power grip
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sprites/PowerGrip.gfx.lz;1116;0x2b2c00
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sprites/PowerGrip.pal;64;0x2b305c
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@ -3,12 +3,12 @@ from io import BufferedReader
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import os
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import shutil
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DATA_PATH = "../data/"
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DATA_PATH = "data/"
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subDirs: array = [
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"sprites/"
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]
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shutil.rmtree(DATA_PATH, ignore_errors=False, onerror=None)
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# shutil.rmtree(DATA_PATH, ignore_errors=False, onerror=None)
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if not os.path.exists(DATA_PATH):
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# Create directories
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@ -17,17 +17,19 @@ if not os.path.exists(DATA_PATH):
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os.mkdir(DATA_PATH.__add__(dir))
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rom: BufferedReader = open("../mzm_us_baserom.gba", "rb")
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db: BufferedReader = open("../database.txt", "r")
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rom: BufferedReader = open("mzm_us_baserom.gba", "rb")
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db: BufferedReader = open("database.txt", "r")
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line: str = db.readline()
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while line != '':
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# Formatted as follows : name;size;address
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# Formatted as follows : name;length;address
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# The symbol # can be used as the first character of a line to make the extractor ignore it
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if line[0] != '\n' and line[0] != '#':
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info: array = line.split(";")
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rom.seek(int(info[2], 16))
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data = rom.read(int(info[1]))
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output: BufferedReader = open("../data/".__add__(info[0]), "wb")
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output: BufferedReader = open(DATA_PATH.__add__(info[0]), "wb")
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output.write(bytearray(data))
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output.close()
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line = db.readline()
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