Rename GFX to Gfx and RAM to Ram

This commit is contained in:
y.demaisonregne 2023-05-28 16:22:12 +02:00
parent 24d36092f8
commit b19517aee4
324 changed files with 4398 additions and 4398 deletions

View File

@ -4680,8 +4680,8 @@ lbl_080078c2:
lbl_080078d8: .4byte 0x08239464
lbl_080078dc: .4byte 0x0823a554
thumb_func_start SamusCallGFXFunctions
SamusCallGFXFunctions: @ 0x080078e0
thumb_func_start SamusCallGfxFunctions
SamusCallGfxFunctions: @ 0x080078e0
push {r4, lr}
ldr r4, lbl_08007914 @ =gSamusData
ldr r0, lbl_08007918 @ =gGameModeSub1
@ -6217,8 +6217,8 @@ lbl_080085aa:
pop {r1}
bx r1
thumb_func_start SamusRunningGFX
SamusRunningGFX: @ 0x080085b0
thumb_func_start SamusRunningGfx
SamusRunningGfx: @ 0x080085b0
push {r4, r5, lr}
adds r2, r0, #0
ldr r5, lbl_080085c8 @ =gScrewSpeedAnimation
@ -6538,8 +6538,8 @@ lbl_08008816:
pop {r1}
bx r1
thumb_func_start SamusStandingGFX
SamusStandingGFX: @ 0x0800881c
thumb_func_start SamusStandingGfx
SamusStandingGfx: @ 0x0800881c
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -6652,8 +6652,8 @@ lbl_080088f2:
pop {r1}
bx r1
thumb_func_start SamusTurningAroundGFX
SamusTurningAroundGFX: @ 0x080088f8
thumb_func_start SamusTurningAroundGfx
SamusTurningAroundGfx: @ 0x080088f8
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -6693,8 +6693,8 @@ lbl_0800893a:
pop {r1}
bx r1
thumb_func_start SamusShootingGFX
SamusShootingGFX: @ 0x08008940
thumb_func_start SamusShootingGfx
SamusShootingGfx: @ 0x08008940
push {lr}
movs r1, #0
bl sub_0800847c
@ -7084,8 +7084,8 @@ lbl_08008c1e:
pop {r1}
bx r1
thumb_func_start SamusTurningAroundAndCrouchingGFX
SamusTurningAroundAndCrouchingGFX: @ 0x08008c24
thumb_func_start SamusTurningAroundAndCrouchingGfx
SamusTurningAroundAndCrouchingGfx: @ 0x08008c24
push {lr}
movs r1, #0
bl sub_0800847c
@ -7111,8 +7111,8 @@ lbl_08008c4a:
bx r1
.align 2, 0
thumb_func_start SamusShootingAndCrouchingGFX
SamusShootingAndCrouchingGFX: @ 0x08008c50
thumb_func_start SamusShootingAndCrouchingGfx
SamusShootingAndCrouchingGfx: @ 0x08008c50
push {lr}
movs r1, #0
bl sub_0800847c
@ -7342,8 +7342,8 @@ lbl_08008dec:
.align 2, 0
lbl_08008df4: .4byte gButtonInput
thumb_func_start SamusMidAirGFX
SamusMidAirGFX: @ 0x08008df8
thumb_func_start SamusMidAirGfx
SamusMidAirGfx: @ 0x08008df8
push {r4, lr}
adds r4, r0, #0
movs r1, #0x18
@ -7448,8 +7448,8 @@ lbl_08008eb0:
.align 2, 0
lbl_08008eb4: .4byte gButtonInput
thumb_func_start SamusTurningAroundMidAirGFX
SamusTurningAroundMidAirGFX: @ 0x08008eb8
thumb_func_start SamusTurningAroundMidAirGfx
SamusTurningAroundMidAirGfx: @ 0x08008eb8
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -7468,8 +7468,8 @@ lbl_08008ed2:
pop {r1}
bx r1
thumb_func_start SamusStartingSpinJumpGFX
SamusStartingSpinJumpGFX: @ 0x08008ed8
thumb_func_start SamusStartingSpinJumpGfx
SamusStartingSpinJumpGfx: @ 0x08008ed8
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -7657,8 +7657,8 @@ lbl_08009030:
lbl_08009038: .4byte gSamusPhysics
lbl_0800903c: .4byte gButtonInput
thumb_func_start SamusSpinningGFX
SamusSpinningGFX: @ 0x08009040
thumb_func_start SamusSpinningGfx
SamusSpinningGfx: @ 0x08009040
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, lbl_08009074 @ =gSamusPhysics
@ -7743,8 +7743,8 @@ lbl_080090da:
bx r1
.align 2, 0
thumb_func_start SamusStartingWallJumpGFX
SamusStartingWallJumpGFX: @ 0x080090e0
thumb_func_start SamusStartingWallJumpGfx
SamusStartingWallJumpGfx: @ 0x080090e0
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -7765,8 +7765,8 @@ lbl_080090fc:
bx r1
.align 2, 0
thumb_func_start SamusSpaceJumpingGFX
SamusSpaceJumpingGFX: @ 0x08009104
thumb_func_start SamusSpaceJumpingGfx
SamusSpaceJumpingGfx: @ 0x08009104
push {r4, lr}
adds r4, r0, #0
ldrh r0, [r4, #0x1c]
@ -7805,8 +7805,8 @@ lbl_08009142:
.align 2, 0
lbl_0800914c: .4byte gSamusPhysics
thumb_func_start SamusScrewAttackingGFX
SamusScrewAttackingGFX: @ 0x08009150
thumb_func_start SamusScrewAttackingGfx
SamusScrewAttackingGfx: @ 0x08009150
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, lbl_08009174 @ =gEquipment
@ -7921,8 +7921,8 @@ lbl_08009224:
.align 2, 0
lbl_0800922c: .4byte gChangedInput
thumb_func_start SamusMorphingGFX
SamusMorphingGFX: @ 0x08009230
thumb_func_start SamusMorphingGfx
SamusMorphingGfx: @ 0x08009230
push {lr}
movs r1, #0
bl sub_0800847c
@ -8227,8 +8227,8 @@ lbl_08009482:
pop {r1}
bx r1
thumb_func_start SamusRollingGFX
SamusRollingGFX: @ 0x08009488
thumb_func_start SamusRollingGfx
SamusRollingGfx: @ 0x08009488
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -8299,8 +8299,8 @@ lbl_08009502:
pop {r1}
bx r1
thumb_func_start SamusUnmorphingGFX
SamusUnmorphingGFX: @ 0x08009508
thumb_func_start SamusUnmorphingGfx
SamusUnmorphingGfx: @ 0x08009508
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -8632,8 +8632,8 @@ lbl_0800976a:
pop {r1}
bx r1
thumb_func_start SamusHangingOnLedgeGFX
SamusHangingOnLedgeGFX: @ 0x08009770
thumb_func_start SamusHangingOnLedgeGfx
SamusHangingOnLedgeGfx: @ 0x08009770
push {r4, lr}
adds r4, r0, #0
ldr r0, lbl_08009794 @ =gSamusPhysics
@ -8762,8 +8762,8 @@ lbl_0800985a:
pop {r1}
bx r1
thumb_func_start SamusTurningToAimWhileHangingGFX
SamusTurningToAimWhileHangingGFX: @ 0x08009860
thumb_func_start SamusTurningToAimWhileHangingGfx
SamusTurningToAimWhileHangingGfx: @ 0x08009860
push {lr}
ldr r1, lbl_08009878 @ =gSamusPhysics
adds r1, #0x5b
@ -8784,8 +8784,8 @@ lbl_0800987e:
bx r1
.align 2, 0
thumb_func_start SamusHidingArmCannonWhileHangingGFX
SamusHidingArmCannonWhileHangingGFX: @ 0x08009884
thumb_func_start SamusHidingArmCannonWhileHangingGfx
SamusHidingArmCannonWhileHangingGfx: @ 0x08009884
push {r4, lr}
adds r4, r0, #0
ldr r0, lbl_080098a0 @ =gSamusPhysics
@ -9045,8 +9045,8 @@ lbl_08009a56:
.align 2, 0
lbl_08009a64: .4byte 0x0823a5b4
thumb_func_start SamusPullingSelfUpGFX
SamusPullingSelfUpGFX: @ 0x08009a68
thumb_func_start SamusPullingSelfUpGfx
SamusPullingSelfUpGfx: @ 0x08009a68
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xa]
@ -9092,8 +9092,8 @@ lbl_08009aac:
pop {r1}
bx r1
thumb_func_start SamusPullingSelfForwardGFX
SamusPullingSelfForwardGFX: @ 0x08009ab4
thumb_func_start SamusPullingSelfForwardGfx
SamusPullingSelfForwardGfx: @ 0x08009ab4
push {lr}
movs r1, #0
bl sub_0800847c
@ -9119,8 +9119,8 @@ lbl_08009ada:
bx r1
.align 2, 0
thumb_func_start SamusPullingSelfIntoMorphballTunnelGFX
SamusPullingSelfIntoMorphballTunnelGFX: @ 0x08009ae0
thumb_func_start SamusPullingSelfIntoMorphballTunnelGfx
SamusPullingSelfIntoMorphballTunnelGfx: @ 0x08009ae0
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xa]
@ -9232,8 +9232,8 @@ lbl_08009ba6:
.align 2, 0
lbl_08009bb0: .4byte 0x0000ffc0
thumb_func_start SamusUsingAnElevatorGFX
SamusUsingAnElevatorGFX: @ 0x08009bb4
thumb_func_start SamusUsingAnElevatorGfx
SamusUsingAnElevatorGfx: @ 0x08009bb4
push {r4, lr}
adds r2, r0, #0
ldrh r1, [r2, #0x10]
@ -9305,8 +9305,8 @@ lbl_08009c26:
bx r1
.align 2, 0
thumb_func_start SamusTurningFromFacningForegroundGFX
SamusTurningFromFacningForegroundGFX: @ 0x08009c2c
thumb_func_start SamusTurningFromFacningForegroundGfx
SamusTurningFromFacningForegroundGfx: @ 0x08009c2c
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0x1c]
@ -9342,8 +9342,8 @@ lbl_08009c62:
bx r1
.align 2, 0
thumb_func_start SamusDelayBeforeShinesparkingGFX
SamusDelayBeforeShinesparkingGFX: @ 0x08009c68
thumb_func_start SamusDelayBeforeShinesparkingGfx
SamusDelayBeforeShinesparkingGfx: @ 0x08009c68
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -9472,8 +9472,8 @@ lbl_08009d48:
pop {r1}
bx r1
thumb_func_start SamusShinesparkingGFX
SamusShinesparkingGFX: @ 0x08009d50
thumb_func_start SamusShinesparkingGfx
SamusShinesparkingGfx: @ 0x08009d50
push {r4, lr}
adds r1, r0, #0
ldrb r0, [r1, #4]
@ -9546,8 +9546,8 @@ lbl_08009dd0: .4byte 0x08238f64
lbl_08009dd4: .4byte gScrewSpeedAnimation
lbl_08009dd8: .4byte 0x08288f94
thumb_func_start SamusShinesparkCollisionGFX
SamusShinesparkCollisionGFX: @ 0x08009ddc
thumb_func_start SamusShinesparkCollisionGfx
SamusShinesparkCollisionGfx: @ 0x08009ddc
push {lr}
ldrb r0, [r0, #0x1c]
cmp r0, #0x10
@ -9561,8 +9561,8 @@ lbl_08009dea:
bx r1
.align 2, 0
thumb_func_start SamusDelayAfterShinesparkingGFX
SamusDelayAfterShinesparkingGFX: @ 0x08009df0
thumb_func_start SamusDelayAfterShinesparkingGfx
SamusDelayAfterShinesparkingGfx: @ 0x08009df0
push {lr}
movs r1, #0
bl sub_0800847c
@ -9602,8 +9602,8 @@ lbl_08009e26:
.align 2, 0
lbl_08009e30: .4byte gButtonInput
thumb_func_start SamusDelayBeforeBallsparkingGFX
SamusDelayBeforeBallsparkingGFX: @ 0x08009e34
thumb_func_start SamusDelayBeforeBallsparkingGfx
SamusDelayBeforeBallsparkingGfx: @ 0x08009e34
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
@ -9675,8 +9675,8 @@ lbl_08009eac:
lbl_08009eb4: .4byte gScrewSpeedAnimation
lbl_08009eb8: .4byte 0x08288f28
thumb_func_start SamusBallsparkingGFX
SamusBallsparkingGFX: @ 0x08009ebc
thumb_func_start SamusBallsparkingGfx
SamusBallsparkingGfx: @ 0x08009ebc
push {r4, lr}
adds r2, r0, #0
ldr r1, lbl_08009f2c @ =0x08238b74
@ -9740,8 +9740,8 @@ lbl_08009f2c: .4byte 0x08238b74
lbl_08009f30: .4byte gScrewSpeedAnimation
lbl_08009f34: .4byte 0x08288f94
thumb_func_start SamusBallsparkCollisionGFX
SamusBallsparkCollisionGFX: @ 0x08009f38
thumb_func_start SamusBallsparkCollisionGfx
SamusBallsparkCollisionGfx: @ 0x08009f38
push {lr}
ldrb r0, [r0, #0x1c]
cmp r0, #0x10
@ -9804,8 +9804,8 @@ lbl_08009fa0:
pop {r1}
bx r1
thumb_func_start SamusShootingOnZiplineGFX
SamusShootingOnZiplineGFX: @ 0x08009fa4
thumb_func_start SamusShootingOnZiplineGfx
SamusShootingOnZiplineGfx: @ 0x08009fa4
push {lr}
movs r1, #0
bl sub_0800847c
@ -9868,8 +9868,8 @@ lbl_0800a000:
bx r1
.align 2, 0
thumb_func_start SamusTurningAroundToDownloadMapDataGFX
SamusTurningAroundToDownloadMapDataGFX: @ 0x0800a008
thumb_func_start SamusTurningAroundToDownloadMapDataGfx
SamusTurningAroundToDownloadMapDataGfx: @ 0x0800a008
push {lr}
movs r1, #0
bl sub_0800847c
@ -9945,8 +9945,8 @@ lbl_0800a086:
bx r1
.align 2, 0
thumb_func_start SamusGettingHurtGFX
SamusGettingHurtGFX: @ 0x0800a08c
thumb_func_start SamusGettingHurtGfx
SamusGettingHurtGfx: @ 0x0800a08c
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -10144,8 +10144,8 @@ lbl_0800a1d8:
lbl_0800a1e0: .4byte gMainGameMode
lbl_0800a1e4: .4byte gGameModeSub1
thumb_func_start SamusCrouchingToCrawlGFX
SamusCrouchingToCrawlGFX: @ 0x0800a1e8
thumb_func_start SamusCrouchingToCrawlGfx
SamusCrouchingToCrawlGfx: @ 0x0800a1e8
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -10232,8 +10232,8 @@ lbl_0800a27c:
bx r1
.align 2, 0
thumb_func_start SamusStartingToCrawlGFX
SamusStartingToCrawlGFX: @ 0x0800a284
thumb_func_start SamusStartingToCrawlGfx
SamusStartingToCrawlGfx: @ 0x0800a284
push {lr}
movs r1, #0
bl sub_0800847c
@ -10312,8 +10312,8 @@ lbl_0800a30e:
pop {r1}
bx r1
thumb_func_start SamusDyingGFX
SamusDyingGFX: @ 0x0800a314
thumb_func_start SamusDyingGfx
SamusDyingGfx: @ 0x0800a314
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -10369,8 +10369,8 @@ lbl_0800a36e:
bx r1
.align 2, 0
thumb_func_start SamusCrawlingGFX
SamusCrawlingGFX: @ 0x0800a374
thumb_func_start SamusCrawlingGfx
SamusCrawlingGfx: @ 0x0800a374
push {lr}
movs r1, #0
bl sub_0800847c
@ -10387,8 +10387,8 @@ lbl_0800a38a:
bx r1
.align 2, 0
thumb_func_start SamusGrabbingALedgeSuitlessGFX
SamusGrabbingALedgeSuitlessGFX: @ 0x0800a390
thumb_func_start SamusGrabbingALedgeSuitlessGfx
SamusGrabbingALedgeSuitlessGfx: @ 0x0800a390
push {lr}
movs r1, #0
bl sub_0800847c
@ -10430,8 +10430,8 @@ lbl_0800a3ce:
bx r1
.align 2, 0
thumb_func_start SamusTurningFromFacingTheBackgroundGFX
SamusTurningFromFacingTheBackgroundGFX: @ 0x0800a3d4
thumb_func_start SamusTurningFromFacingTheBackgroundGfx
SamusTurningFromFacingTheBackgroundGfx: @ 0x0800a3d4
push {r4, lr}
adds r4, r0, #0
movs r1, #0
@ -10477,8 +10477,8 @@ lbl_0800a422:
pop {r1}
bx r1
thumb_func_start SamusTurningToEnterEscapeShipGFX
SamusTurningToEnterEscapeShipGFX: @ 0x0800a428
thumb_func_start SamusTurningToEnterEscapeShipGfx
SamusTurningToEnterEscapeShipGfx: @ 0x0800a428
push {lr}
movs r1, #0
bl sub_0800847c

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@ -2073,7 +2073,7 @@ load_spriteset: @ 0x0800df84
ldr r4, lbl_0800e064 @ =gSpritesetSpritesID
movs r3, #0
movs r2, #0x10
ldr r1, lbl_0800e068 @ =gSpritesetGFXSlots
ldr r1, lbl_0800e068 @ =gSpritesetGfxSlots
lbl_0800df9c:
adds r0, r7, r4
strb r2, [r0]
@ -2109,7 +2109,7 @@ lbl_0800dfd6:
ldr r0, lbl_0800e064 @ =gSpritesetSpritesID
adds r0, r7, r0
strb r5, [r0]
ldr r1, lbl_0800e068 @ =gSpritesetGFXSlots
ldr r1, lbl_0800e068 @ =gSpritesetGfxSlots
adds r1, r7, r1
movs r2, #7
adds r0, r6, #0
@ -2178,7 +2178,7 @@ lbl_0800e04e:
lbl_0800e05c: .4byte gSpriteset
lbl_0800e060: .4byte 0x0875f31c
lbl_0800e064: .4byte gSpritesetSpritesID
lbl_0800e068: .4byte gSpritesetGFXSlots
lbl_0800e068: .4byte gSpritesetGfxSlots
lbl_0800e06c: .4byte gCurrentArea
lbl_0800e070: .4byte 0x0875ebf8
lbl_0800e074: .4byte 0x06014000
@ -2186,8 +2186,8 @@ lbl_0800e078: .4byte 0x040000d4
lbl_0800e07c: .4byte 0x0875eef0
lbl_0800e080: .4byte 0x05000300
thumb_func_start SpriteLoadGFX
SpriteLoadGFX: @ 0x0800e084
thumb_func_start SpriteLoadGfx
SpriteLoadGfx: @ 0x0800e084
push {lr}
lsls r0, r0, #0x18
lsls r1, r1, #0x18
@ -2371,7 +2371,7 @@ lbl_0800e1be:
lsls r0, r0, #0x14
ands r0, r1
lsrs r4, r0, #0x18
ldr r1, lbl_0800e1f8 @ =gSpritesetGFXSlots
ldr r1, lbl_0800e1f8 @ =gSpritesetGfxSlots
adds r0, r4, r1
ldrb r0, [r0]
mov r1, ip
@ -2382,7 +2382,7 @@ lbl_0800e1be:
b lbl_0800e206
.align 2, 0
lbl_0800e1f4: .4byte gSpriteData
lbl_0800e1f8: .4byte gSpritesetGFXSlots
lbl_0800e1f8: .4byte gSpritesetGfxSlots
lbl_0800e1fc: .4byte gSpritesetSpritesID
lbl_0800e200:
mov r0, ip
@ -2743,7 +2743,7 @@ lbl_0800e494: .4byte gSpritesetSpritesID
thumb_func_start SpriteUtilInitLocationText
SpriteUtilInitLocationText: @ 0x0800e498
push {r4, lr}
bl LocationTextGetGFXSlot
bl LocationTextGetGfxSlot
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
cmp r4, #7

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@ -548,7 +548,7 @@ DeoremSpawnChargeBeam: @ 0x08021094
bl SpriteSpawnPrimary
movs r0, #0x44
adds r1, r4, #0
bl SpriteLoadGFX
bl SpriteLoadGfx
movs r0, #0x44
adds r1, r4, #0
movs r2, #1
@ -4805,8 +4805,8 @@ lbl_08023164:
.align 2, 0
lbl_0802316c: .4byte gCurrentSprite
thumb_func_start DeoremEyeDyingGFXInit
DeoremEyeDyingGFXInit: @ 0x08023170
thumb_func_start DeoremEyeDyingGfxInit
DeoremEyeDyingGfxInit: @ 0x08023170
ldr r3, lbl_0802319c @ =gCurrentSprite
adds r0, r3, #0
adds r0, #0x23
@ -5854,7 +5854,7 @@ lbl_08023ae4:
bl sub_080230d4
b lbl_08023af8
lbl_08023aea:
bl DeoremEyeDyingGFXInit
bl DeoremEyeDyingGfxInit
lbl_08023aee:
bl DeoremEyeDyingSpinningAnim
b lbl_08023af8

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@ -2133,8 +2133,8 @@ lbl_0803e930: .4byte gEffectYPosition
lbl_0803e934: .4byte gCurrentSprite
lbl_0803e938: .4byte gSubSpriteData1
thumb_func_start AcidWormDeathGFXInit
AcidWormDeathGFXInit: @ 0x0803e93c
thumb_func_start AcidWormDeathGfxInit
AcidWormDeathGfxInit: @ 0x0803e93c
ldr r0, lbl_0803e958 @ =gCurrentSprite
ldr r1, lbl_0803e95c @ =0x082fc138
str r1, [r0, #0x18]
@ -3313,8 +3313,8 @@ lbl_0803f278:
.align 2, 0
lbl_0803f280: .4byte gPreviousCollisionCheck
thumb_func_start AcidWormSpitExplodingGFXInit
AcidWormSpitExplodingGFXInit: @ 0x0803f284
thumb_func_start AcidWormSpitExplodingGfxInit
AcidWormSpitExplodingGfxInit: @ 0x0803f284
push {lr}
ldr r2, lbl_0803f2c0 @ =gCurrentSprite
ldr r0, lbl_0803f2c4 @ =0x082fc2e8
@ -3559,7 +3559,7 @@ lbl_0803f52c:
bl AcidWormAcidGoDown
b lbl_0803f542
lbl_0803f532:
bl AcidWormDeathGFXInit
bl AcidWormDeathGfxInit
b lbl_0803f542
lbl_0803f538:
bl AcidWormDeathFlashingAnim
@ -3718,7 +3718,7 @@ lbl_0803f658:
bl AcidWormSpitMove
b lbl_0803f67e
lbl_0803f65e:
bl AcidWormSpitExplodingGFXInit
bl AcidWormSpitExplodingGfxInit
lbl_0803f662:
bl acid_worm_check_exploding_anim_ended
b lbl_0803f67e

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@ -3303,8 +3303,8 @@ lbl_08056e1a:
pop {r1}
bx r1
thumb_func_start RoomUpdateGFXInfo
RoomUpdateGFXInfo: @ 0x08056e28
thumb_func_start RoomUpdateGfxInfo
RoomUpdateGfxInfo: @ 0x08056e28
push {lr}
ldr r0, lbl_08056e40 @ =gSamusData
ldrb r0, [r0]

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@ -8705,8 +8705,8 @@ lbl_0806c6a8: .4byte 0x000003ff
lbl_0806c6ac: .4byte gLanguage
lbl_0806c6b0: .4byte 0x08760298
thumb_func_start MinimapCopyTileGFX
MinimapCopyTileGFX: @ 0x0806c6b4
thumb_func_start MinimapCopyTileGfx
MinimapCopyTileGfx: @ 0x0806c6b4
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
@ -8814,8 +8814,8 @@ lbl_0806c780: .4byte 0x0840e0c4
lbl_0806c784: .4byte 0x0840d74c
lbl_0806c788: .4byte 0x0840d6fc
thumb_func_start MinimapCopyTileXFlippedGFX
MinimapCopyTileXFlippedGFX: @ 0x0806c78c
thumb_func_start MinimapCopyTileXFlippedGfx
MinimapCopyTileXFlippedGfx: @ 0x0806c78c
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
@ -8934,8 +8934,8 @@ lbl_0806c86c: .4byte 0x0840e0c4
lbl_0806c870: .4byte 0x0840d74c
lbl_0806c874: .4byte 0x0840d6fc
thumb_func_start MinimapCopyTileYFlippedGFX
MinimapCopyTileYFlippedGFX: @ 0x0806c878
thumb_func_start MinimapCopyTileYFlippedGfx
MinimapCopyTileYFlippedGfx: @ 0x0806c878
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
@ -9045,8 +9045,8 @@ lbl_0806c948: .4byte 0x0840e0c4
lbl_0806c94c: .4byte 0x0840d74c
lbl_0806c950: .4byte 0x0840d6fc
thumb_func_start MinimapCopyTileXYFlippedGFX
MinimapCopyTileXYFlippedGFX: @ 0x0806c954
thumb_func_start MinimapCopyTileXYFlippedGfx
MinimapCopyTileXYFlippedGfx: @ 0x0806c954
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb

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@ -6,7 +6,7 @@
u8 BeforeCharlieSamusCloseUp(void);
u8 BeforeCharlieWallAndGreyVoice(void);
void BeforeCharlieWallAndGreyVoiceScrollAndLoadYoungSamusGFX(struct CutsceneGraphicsData* pGraphics);
void BeforeCharlieWallAndGreyVoiceScrollAndLoadYoungSamusGfx(struct CutsceneGraphicsData* pGraphics);
void BeforeCharlieWallAndGreyVoiceApplyMonochrome(struct CutsceneGraphicsData* pGraphics);
void BeforeCharlieWallAndGreyScrollCloseUp(struct CutsceneGraphicsData* pGraphics);
u8 BeforeCharlieChozoWallSides(void);

View File

@ -3,8 +3,8 @@
#include "types.h"
extern const u8 sAnimatedTilesGFX[100 * 128];
extern const u8 sAnimatedTankGFX[4 * 512];
extern const u8 sAnimatedLiquidsGFX[12 * 512];
extern const u8 sAnimatedTilesGfx[100 * 128];
extern const u8 sAnimatedTankGfx[4 * 512];
extern const u8 sAnimatedLiquidsGfx[12 * 512];
#endif /* ANIMATED_TILES_DATA_H */

View File

@ -30,18 +30,18 @@ extern const struct FrameData* const sChozodiaEscape_5ca0c4[5];
// ...
extern const u32 sChozodiaEscapeCraterBackgroundGFX[5227];
extern const u32 sChozodiaEscapeCraterBackgroundGfx[5227];
extern const u32 sChozodiaEscapeCraterBackgroundTileTable[418];
extern const u32 sChozodiaEscapeBlueShipVeryCloseGFX[1079];
extern const u32 sChozodiaEscapeBlueShipVeryCloseGfx[1079];
extern const u32 sChozodiaEscapeZebesBackgroundTileTable[176];
extern const u32 sChozodiaEscapeZebesAndSkyGFX[4574];
extern const u32 sChozodiaEscapeZebesAndSkyGfx[4574];
extern const u32 sChozodiaEscapeZebesSkyTileTable[418];
extern const u32 sChozodiaEscapeSamusInBlueShipGFX[2699];
extern const u32 sChozodiaEscapeSamusInBlueShipGfx[2699];
extern const u32 sChozodiaEscapeSamusInBlueShipTileTable[368];
extern const u32 sChozodiaEscapeMissionAccomplishedLettersGFX[414];
extern const u32 sChozodiaEscapeMissionAccomplishedLettersGfx[414];
#endif /* CHOZODIA_ESCAPE_DATA_H */

View File

@ -6,7 +6,7 @@
extern const u16 sClipdataCollisionTypes[176];
extern const u16 sClipdataBehaviorTypes[176];
extern const u8 sCommonTilesGFX[4096];
extern const u8 sCommonTilesMothershipGFX[4096];
extern const u8 sCommonTilesGfx[4096];
extern const u8 sCommonTilesMothershipGfx[4096];
#endif /* CLIPDATA_TYPES_H */

View File

@ -9,13 +9,13 @@ extern const u16 sBeforeCharlieChozoWallSidesPAL[10 * 16];
extern const u16 sBeforeCharlieChozoWallPAL[8 * 16];
extern const u16 sBeforeCharlieSamusCloseUpPAL[16 * 16];
extern const u32 sBeforeCharlieLeftSideOfChozoWallGFX[4049];
extern const u32 sBeforeCharlieRightSideOfChozoWallGFX[3987];
extern const u32 sBeforeCharlieChozoWallBackgroundGFX[6446];
extern const u32 sBeforeCharlieYoungSamusAndGreyVoiceGFX[1792];
extern const u32 sBeforeCharlieYoungSamusAndGreyVoiceCloseUpGFX[3818];
extern const u32 sBeforeCharlieYoungSamusCloseUpGFX[2979];
extern const u32 sBeforeCharlieSamusCloseUpGFX[5285];
extern const u32 sBeforeCharlieLeftSideOfChozoWallGfx[4049];
extern const u32 sBeforeCharlieRightSideOfChozoWallGfx[3987];
extern const u32 sBeforeCharlieChozoWallBackgroundGfx[6446];
extern const u32 sBeforeCharlieYoungSamusAndGreyVoiceGfx[1792];
extern const u32 sBeforeCharlieYoungSamusAndGreyVoiceCloseUpGfx[3818];
extern const u32 sBeforeCharlieYoungSamusCloseUpGfx[2979];
extern const u32 sBeforeCharlieSamusCloseUpGfx[5285];
extern const u32 sBeforeCharlieLeftSideOfChozoWallTileTable[368];
extern const u32 sBeforeCharlieRightSideOfChozoWallTileTable[369];

View File

@ -8,11 +8,11 @@ extern const struct OamArray sEnterTourianOam[7];
extern const u16 sEnterTourianBackgroundPAL[10 * 16];
extern const u16 sEnterTourianMetroidPAL[6 * 16];
extern const u32 sEnterTourianBackgroundGFX[3110];
extern const u32 sEnterTourianForegroundGFX[2483];
extern const u32 sEnterTourianDeadSpacePirateGFX_1[55];
extern const u32 sEnterTourianDeadSpacePirateGFX_2[77];
extern const u32 sEnterTourianDeadSpacePirateGFX_3[32];
extern const u32 sEnterTourianBackgroundGfx[3110];
extern const u32 sEnterTourianForegroundGfx[2483];
extern const u32 sEnterTourianDeadSpacePirateGfx_1[55];
extern const u32 sEnterTourianDeadSpacePirateGfx_2[77];
extern const u32 sEnterTourianDeadSpacePirateGfx_3[32];
extern const u32 sEnterTourianBackgroundTileTable[385];
extern const u32 sEnterTourianForegroundTileTable[385];

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@ -13,10 +13,10 @@ extern const struct OamArray sGettingFullyPoweredSuitCutsceneOAM[6];
extern const u16 sGettingFullyPoweredSuitPAL[19 * 16];
extern const u32 sGettingFullyPoweredSuitSamusGFX[2608];
extern const u32 sGettingFullyPoweredSuitRingSparklesGFX[646];
extern const u32 sGettingFullyPoweredSuitSamusGfx[2608];
extern const u32 sGettingFullyPoweredSuitRingSparklesGfx[646];
extern const u32 sGettingFullyPoweredSuitSamusTileTable[387];
extern const u8 sGettingFullyPoweredSuitBackgroundGFX[13872];
extern const u8 sGettingFullyPoweredSuitBackgroundGfx[13872];
extern const u32 sGettingFullyPoweredSuitBackgroundTileTable[734];
extern const u16 sGettingFullyPoweredSuitRingPAL[7 * 16];

View File

@ -55,10 +55,10 @@ extern const u16 sKraidRisingSamusPAL[1 * 16];
extern const u16 sKraidRisingParticlesPAL[1 * 16];
extern const u16 sKraidRisingSamusVariaPAL[1 * 16];
extern const u16 sKraidRisingRisingPAL[7 * 16];
extern const u32 sKraidRisingKraidCloseUpGFX[3087];
extern const u32 sKraidRisingOAMGFX[753];
extern const u32 sKraidRisingKraidRisingGFX[1609];
extern const u32 sKraidRisingCaveBackroundGFX[1327];
extern const u32 sKraidRisingKraidCloseUpGfx[3087];
extern const u32 sKraidRisingOAMGfx[753];
extern const u32 sKraidRisingKraidRisingGfx[1609];
extern const u32 sKraidRisingCaveBackroundGfx[1327];
extern const u32 sKraidRisingKraidCloseUpEyesClosedTileTable[368];
extern const u32 sKraidRisingKraidCloseUpEyesBarelyOpenedTileTable[368];
extern const u32 sKraidRisingKraidCloseUpEyesALittleOpenedTileTable[368];

View File

@ -14,8 +14,8 @@ extern const struct FrameData sMechaSeesSamusOAM_FocusingEye[4];
extern const struct FrameData sMechaSeesSamusOAM_OpeningEye[4];
extern const u32 sMechaSeesSamusMetalGFX[2382];
extern const u32 sMechaSeesSamusCoverEyeGFX[2671];
extern const u32 sMechaSeesSamusMetalGfx[2382];
extern const u32 sMechaSeesSamusCoverEyeGfx[2671];
extern const u16 sMechaSeesSamusPAL[10 * 16];
extern const u32 sMechaSeesSamusCoverMetalTileTable[368];

View File

@ -18,18 +18,18 @@ extern const u16 sMotherBrainCloseUpSamusVariaPAL[5 * 16];
extern const u16 sMotherBrainCloseUpEyePAL[2 * 16];
extern const u16 sMotherBrainCloseUpBigEyePAL[2 * 16];
extern const u32 sMotherBrainCloseUpMotherBrainGFX[2722];
extern const u32 sMotherBrainCloseUpBackgroundGFX[2422];
extern const u32 sMotherBrainCloseUpSamusGFX[2999];
extern const u32 sMotherBrainCloseUpEyeGFX[1134];
extern const u32 sMotherBrainCloseUpBigEyeGFX[2309];
extern const u32 sMotherBrainCloseUpMotherBrainGfx[2722];
extern const u32 sMotherBrainCloseUpBackgroundGfx[2422];
extern const u32 sMotherBrainCloseUpSamusGfx[2999];
extern const u32 sMotherBrainCloseUpEyeGfx[1134];
extern const u32 sMotherBrainCloseUpBigEyeGfx[2309];
extern const u32 sMotherBrainCloseUpMotherBrainTileTable[369];
extern const u32 sMotherBrainCloseUpBackgroundTileTable[369];
extern const u32 sMotherBrainCloseUpSamusTileTable[368];
extern const u32 sMotherBrainCloseUpGlassTileTable[67];
extern const u32 sMotherBrainCloseUpTankViewGFX[3944];
extern const u32 sMotherBrainCloseUpTankViewGfx[3944];
extern const u32 sMotherBrainCloseUpTankViewTileTable[368];
extern const u16 sMotherBrainCloseUpTankViewPAL[8 * 16];

View File

@ -14,13 +14,13 @@ extern const u8 sRidleyInSpaceRedAlertPaletteRows[10];
extern const struct OamArray sRidleyInSpaceCutsceneOAM[11];
extern const u32 sRidleyInSpaceShipsGFX[1565];
extern const u32 sRidleyInSpaceRidleySittingGFX[3848];
extern const u32 sRidleyInSpaceShipInteriorGFX[4391];
extern const u32 sRidleyInSpaceRidleySuspiciousGFX[1961];
extern const u32 sRidleyInSpaceShipInterior2GFX[4235];
extern const u32 sRidleyInSpaceMotherShipLeavingGFX[1497];
extern const u32 sRidleyInSpaceSpaceBackgroundGFX[5470];
extern const u32 sRidleyInSpaceShipsGfx[1565];
extern const u32 sRidleyInSpaceRidleySittingGfx[3848];
extern const u32 sRidleyInSpaceShipInteriorGfx[4391];
extern const u32 sRidleyInSpaceRidleySuspiciousGfx[1961];
extern const u32 sRidleyInSpaceShipInterior2Gfx[4235];
extern const u32 sRidleyInSpaceMotherShipLeavingGfx[1497];
extern const u32 sRidleyInSpaceSpaceBackgroundGfx[5470];
extern const u16 sRidleyInSpaceShipsPAL[3 * 16];
extern const u16 sRidleyInSpace_39d910_PAL[6 * 16];

View File

@ -18,22 +18,22 @@ extern const u16 sCutsceneMotherShipPAL[5 * 16];
extern const u16 sRidleyLandingRidleyAndRocksPAL[2 * 16];
extern const u16 sRidleyLandingSkyBackgroundPAL[5 * 16];
extern const u32 sRidleyLandingZebesBackgroundGFX[3167];
extern const u32 sRidleyLandingMotherShipGFX_1[38];
extern const u32 sRidleyLandingMotherShipGFX_2[59];
extern const u32 sRidleyLandingMotherShipGFX_3[65];
extern const u32 sRidleyLandingMotherShipGFX_4[88];
extern const u32 sRidleyLandingMotherShipGFX_5[90];
extern const u32 sRidleyLandingMotherShipGFX_6[97];
extern const u32 sRidleyLandingMotherShipGFX_7[75];
extern const u32 sRidleyLandingMotherShipGFX_8[40];
extern const u32 sRidleyLandingMotherShipGFX_9[18];
extern const u32 sCutsceneZebesMotherShipBackgroundGFX[5067];
extern const u32 sCutsceneZebesGroundGFX[477];
extern const u32 sCutsceneZebesRockyBackgroundGFX[1514];
extern const u32 sCutsceneMotherShipEscapeShipParticlesGFX[2955];
extern const u32 sRidleyLandingRidleyAndRockShadowGFX[2788];
extern const u32 sRidleyLandingRidleyFlyingBackgroundGFX[2970];
extern const u32 sRidleyLandingZebesBackgroundGfx[3167];
extern const u32 sRidleyLandingMotherShipGfx_1[38];
extern const u32 sRidleyLandingMotherShipGfx_2[59];
extern const u32 sRidleyLandingMotherShipGfx_3[65];
extern const u32 sRidleyLandingMotherShipGfx_4[88];
extern const u32 sRidleyLandingMotherShipGfx_5[90];
extern const u32 sRidleyLandingMotherShipGfx_6[97];
extern const u32 sRidleyLandingMotherShipGfx_7[75];
extern const u32 sRidleyLandingMotherShipGfx_8[40];
extern const u32 sRidleyLandingMotherShipGfx_9[18];
extern const u32 sCutsceneZebesMotherShipBackgroundGfx[5067];
extern const u32 sCutsceneZebesGroundGfx[477];
extern const u32 sCutsceneZebesRockyBackgroundGfx[1514];
extern const u32 sCutsceneMotherShipEscapeShipParticlesGfx[2955];
extern const u32 sRidleyLandingRidleyAndRockShadowGfx[2788];
extern const u32 sRidleyLandingRidleyFlyingBackgroundGfx[2970];
extern const u32 sRidleyLandingZebesBackgroundTileTable[545];
extern const u32 sCutsceneZebesMotherShipBackgroundTileTable[640];
extern const u32 sCutscene_3b5168_TileTable[261];

View File

@ -15,10 +15,10 @@ extern const u16 sRidleySpawnSamusPAL[3 * 16];
extern const u16 sRidleySpawnSamusVariaPAL[3 * 16];
extern const u16 sRidleySpawnBackgroundPAL[13 * 16];
extern const u16 sRidleySpawnRidleyScreamingPAL[1 * 16];
extern const u32 sRidleySpawnBackgroundGFX[2830];
extern const u32 sRidleySpawnSamusAndRidleyGFX[2215];
extern const u32 sRidleySpawnSamusHelmetFaceGFX[3164];
extern const u32 sRidleySpawnScreamingGFX[1663];
extern const u32 sRidleySpawnBackgroundGfx[2830];
extern const u32 sRidleySpawnSamusAndRidleyGfx[2215];
extern const u32 sRidleySpawnSamusHelmetFaceGfx[3164];
extern const u32 sRidleySpawnScreamingGfx[1663];
extern const u32 sRidleySpawnBackgroundTileTable[368];
extern const u32 sRidleySpawnSamusHelmetTileTable[368];
extern const u32 sRidleySpawnSamusFaceTileTable[189];

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@ -10,8 +10,8 @@ extern const struct CutscenePageData sSamusInBlueShipPageData[1];
extern const struct OamArray sSamusInBlueShipOam[3];
extern const u16 sSamusInBlueShipPAL[9 * 16];
extern const u32 sSamusInBlueShipSamusGFX[3641];
extern const u32 sSamusInBlueShipControlsGFX[1642];
extern const u32 sSamusInBlueShipSamusGfx[3641];
extern const u32 sSamusInBlueShipControlsGfx[1642];
extern const u32 sSamusInBlueShipSamusTileTable[368];
#endif /* SAMUS_IN_BLUE_SHIP_DATA_H */

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@ -12,7 +12,7 @@ extern const u8 sStatueOpening_Padding3ed4b0[4];
extern const struct OamArray sStatueOpeningOam[9];
extern const u16 sStatueOpeningPAL[8 * 16];
extern const u32 sStatueOpeningRoomGFX[2357];
extern const u32 sStatueOpeningRoomGfx[2357];
extern const u32 sStatueOpeningRoomTileTable[318];
extern const u32 sStatueOpening_3effc8[242];

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@ -8,7 +8,7 @@
extern const struct CutscenePageData sStoryTextCutscenePagesData[1];
extern const u32 sStoryTextCutsceneGFX_Unused[645];
extern const u32 sStoryTextCutsceneGfx_Unused[645];
extern const u16 sStoryTextCutscenePAL[1 * 16];
extern const u32 sStoryTextCutsceneTileTable[347];

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@ -10,7 +10,7 @@ extern const u16 sEndingImageTextPAL[14 * 16];
// ...
extern const u32 sEndingImageNumbersMiscGFX[218];
extern const u32 sEndingImageNumbersMiscGfx[218];
// ...
@ -53,48 +53,48 @@ extern const u16* const sEndingWhitePalPointers[4];
extern const u8 sEndingImage_54e2dc[8];
extern const u8 sEndingImage_54e2e4[12];
extern const u32 sCreditsCharactersGFX[615];
extern const u32 sCreditsCharactersGfx[615];
// ...
extern const u32 sEndingImageTextGFX[803];
extern const u32 sEndingImageTextJapGFX[511];
extern const u32 sEndingImageTextGfx[803];
extern const u32 sEndingImageTextJapGfx[511];
extern const u8 sEndingImageNumbersGFX_Upper[10 * 64];
extern const u8 sEndingImageNumbersGFX_Lower[10 * 64];
extern const u8 sEndingImageNumbersGfx_Upper[10 * 64];
extern const u8 sEndingImageNumbersGfx_Lower[10 * 64];
extern const u32 sEndingNumbersMiscGX[218];
extern const u32 sEndingSamusPosingSpaceBackgroundGFX[2938];
extern const u32 sEndingSamusPosingSpaceBackgroundGfx[2938];
extern const u32 sEndingSamusPosingSpaceBackgroundTileTable[412];
extern const u32 sEndingSamusPosingSpaceBackgroundTileTable[412];
extern const u32 sEndingLightGFX[743];
extern const u32 sEndingLightGfx[743];
extern const u32 sEndingLightTileTable[145];
extern const u32 sEndingSamusPosingGFX_1[1481];
extern const u32 sEndingSamusPosingGfx_1[1481];
extern const u32 sEndingSamusPosingTileTable_1[209];
extern const u32 sEndingSamusPosingGFX_2[1562];
extern const u32 sEndingSamusPosingGfx_2[1562];
extern const u32 sEndingSamusPosingTileTable_2[230];
extern const u32 sEndingSamusPosingGFX_3[1712];
extern const u32 sEndingSamusPosingGfx_3[1712];
extern const u32 sEndingSamusPosingTileTable_3[238];
extern const u32 sEndingSamusPosingGFX_4[1692];
extern const u32 sEndingSamusPosingGfx_4[1692];
extern const u32 sEndingSamusPosingTileTable_4[221];
extern const u32 sEndingSamusPosingGFX_5[1279];
extern const u32 sEndingSamusPosingGfx_5[1279];
extern const u32 sEndingSamusPosingTileTable_5[181];
extern const u32 sEndingSamusPosingSuitlessGFX[1167];
extern const u32 sEndingSamusPosingSuitlessGfx[1167];
extern const u32 sEndingSamusPosingSuitlessTileTable[135];
extern const u32 sEndingSamusPosingFullSuitGFX[1557];
extern const u32 sEndingSamusPosingFullSuitGfx[1557];
extern const u32 sEndingSamusPosingFullSuitTileTable[226];
extern const u32 sEndingSamusPosingHelmetOffGFX[1568];
extern const u32 sEndingSamusPosingHelmetOffGfx[1568];
extern const u32 sEndingSamusPosingHelmetOffTileTable[226];
extern const u32 sCreditsChozoWallBackgroundGFX[7710];
extern const u32 sCreditsChozoWallBackgroundGfx[7710];
extern const u32 sCreditsChozoWallBackgroundTileTable[551];
extern const u32 sCreditsChozoWallBottomGFX[3909];
extern const u32 sCreditsChozoWallBottomGfx[3909];
extern const u32 sCreditsChozoWallBottomTileTable[307];
extern const u32 sCreditsChozoWallBottomZoomedGFX[5160];
extern const u32 sCreditsChozoWallBottomZoomedGfx[5160];
extern const u32 sCreditsChozoWallBottomZoomedTileTable[368];
extern const u32 sCreditsChozoDrawingGFX[4770];
extern const u32 sCreditsChozoDrawingGfx[4770];
extern const u32 sCreditsChozoDrawingTileTable[368];
extern const u32 sUnlockedOptionsTileTable[127];

View File

@ -6,66 +6,66 @@
// 32ba08
extern const u16 sCommonSpritesPAL[96];
extern const u32 sCommonSpritesGFX[3584];
extern const u32 sCommonSpritesGfx[3584];
extern const u8 sMissileDigitsGFX[2304];
extern const u8 sPowerBombDigitsGFX[2304];
extern const u8 sMissileDigitsGfx[2304];
extern const u8 sPowerBombDigitsGfx[2304];
extern const u8 sMissileHUDGFX_Inactive[64];
extern const u8 sMissileHUDGFX_Selected[64];
extern const u8 sMissileHUDGFX_Active[64];
extern const u8 sMissileHUDGFX_Refill1[64];
extern const u8 sMissileHUDGFX_Refill2[64];
extern const u8 sMissileHUDGFX_Refill3[64];
extern const u8 sMissileHUDGfx_Inactive[64];
extern const u8 sMissileHUDGfx_Selected[64];
extern const u8 sMissileHUDGfx_Active[64];
extern const u8 sMissileHUDGfx_Refill1[64];
extern const u8 sMissileHUDGfx_Refill2[64];
extern const u8 sMissileHUDGfx_Refill3[64];
extern const u8 sSuperMissileHUDGFX_Inactive[64];
extern const u8 sSuperMissileHUDGFX_Selected[64];
extern const u8 sSuperMissileHUDGFX_Active[64];
extern const u8 sSuperMissileHUDGFX_Refill1[64];
extern const u8 sSuperMissileHUDGFX_Refill2[64];
extern const u8 sSuperMissileHUDGFX_Refill3[64];
extern const u8 sSuperMissileHUDGfx_Inactive[64];
extern const u8 sSuperMissileHUDGfx_Selected[64];
extern const u8 sSuperMissileHUDGfx_Active[64];
extern const u8 sSuperMissileHUDGfx_Refill1[64];
extern const u8 sSuperMissileHUDGfx_Refill2[64];
extern const u8 sSuperMissileHUDGfx_Refill3[64];
extern const u8 sPowerBombHUDGFX_Inactive[64];
extern const u8 sPowerBombHUDGFX_Selected[64];
extern const u8 sPowerBombHUDGFX_Active[64];
extern const u8 sPowerBombHUDGFX_Refill1[64];
extern const u8 sPowerBombHUDGFX_Refill2[64];
extern const u8 sPowerBombHUDGFX_Refill3[64];
extern const u8 sPowerBombHUDGfx_Inactive[64];
extern const u8 sPowerBombHUDGfx_Selected[64];
extern const u8 sPowerBombHUDGfx_Active[64];
extern const u8 sPowerBombHUDGfx_Refill1[64];
extern const u8 sPowerBombHUDGfx_Refill2[64];
extern const u8 sPowerBombHUDGfx_Refill3[64];
extern const u8 sEnergyDigitsTensGFX[10 * 32];
extern const u8 sEnergyDigitsOnesGFX[10 * 32];
extern const u8 sEnergyDigitsRefill1GFX[20 * 32];
extern const u8 sEnergyDigitsRefill2GFX[20 * 32];
extern const u8 sEnergyDigitsRefill3GFX[20 * 32];
extern const u8 sEnergyDigitsTensGfx[10 * 32];
extern const u8 sEnergyDigitsOnesGfx[10 * 32];
extern const u8 sEnergyDigitsRefill1Gfx[20 * 32];
extern const u8 sEnergyDigitsRefill2Gfx[20 * 32];
extern const u8 sEnergyDigitsRefill3Gfx[20 * 32];
extern const u8 sEnergyTanksGFX_Zero[160 * 1];
extern const u8 sEnergyTanksGFX_One[160 * 2];
extern const u8 sEnergyTanksGFX_Two[160 * 3];
extern const u8 sEnergyTanksGFX_Three[160 * 4];
extern const u8 sEnergyTanksGFX_Four[160 * 5];
extern const u8 sEnergyTanksGFX_Five[160 * 6];
extern const u8 sEnergyTanksGFX_Six[160 * 7];
extern const u8 sEnergyTanksGFX_Seven[160 * 8];
extern const u8 sEnergyTanksGFX_Eight[160 * 9];
extern const u8 sEnergyTanksGFX_Nine[160 * 10];
extern const u8 sEnergyTanksGFX_Ten[160 * 11];
extern const u8 sEnergyTanksGFX_Eleven[160 * 12];
extern const u8 sEnergyTanksGFX_Twelve[160 * 13];
extern const u8 sEnergyTanksGfx_Zero[160 * 1];
extern const u8 sEnergyTanksGfx_One[160 * 2];
extern const u8 sEnergyTanksGfx_Two[160 * 3];
extern const u8 sEnergyTanksGfx_Three[160 * 4];
extern const u8 sEnergyTanksGfx_Four[160 * 5];
extern const u8 sEnergyTanksGfx_Five[160 * 6];
extern const u8 sEnergyTanksGfx_Six[160 * 7];
extern const u8 sEnergyTanksGfx_Seven[160 * 8];
extern const u8 sEnergyTanksGfx_Eight[160 * 9];
extern const u8 sEnergyTanksGfx_Nine[160 * 10];
extern const u8 sEnergyTanksGfx_Ten[160 * 11];
extern const u8 sEnergyTanksGfx_Eleven[160 * 12];
extern const u8 sEnergyTanksGfx_Twelve[160 * 13];
extern const u8 sEnergyTanksRefillGFX_One[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Two[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Three[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Four[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Five[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Six[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Seven[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Eight[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Nine[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Ten[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Eleven[160 * 3];
extern const u8 sEnergyTanksRefillGFX_Twelve[160 * 3];
extern const u8 sEnergyTanksRefillGfx_One[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Two[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Three[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Four[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Five[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Six[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Seven[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Eight[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Nine[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Ten[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Eleven[160 * 3];
extern const u8 sEnergyTanksRefillGfx_Twelve[160 * 3];
extern const u8 sSuitlessHUDChargeBarGFX[56 * 256];
extern const u8 sSuitlessHUDChargeBarGfx[56 * 256];
// 8339aa8

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@ -39,17 +39,17 @@ extern const u8 sIntroEmergencyOrderActions[16];
extern const u8 sIntroExterminateAllActions[52];
extern const u8 sIntroDefeatTheActions[50];
extern const u32 sIntroTextAndShipFlyingInGFX[1310];
extern const u32 sIntroSpaceBackgroundGFX[3181];
extern const u32 sIntroTextAndShipFlyingInGfx[1310];
extern const u32 sIntroSpaceBackgroundGfx[3181];
extern const u32 sIntroSpaceBackgroundTileTable[577];
extern const u32 sIntroSamusInHerShipGFX[4800];
extern const u32 sIntroSamusInHerShipGfx[4800];
extern const u32 sIntroSamusInHerShipTileTable[418];
extern const u32 sIntroSamusShipViewOfZebesGFX[1224];
extern const u32 sIntroViewOfZebesGFX[2986];
extern const u32 sIntroSamusShipViewOfZebesGfx[1224];
extern const u32 sIntroViewOfZebesGfx[2986];
extern const u32 sIntroViewOfZebesTileTable[577];
extern const u32 sIntroMotherBrainGFX[5004];
extern const u32 sIntroMotherBrainGfx[5004];
extern const u32 sIntroMotherBrainTileTable[577];
extern const u32 sIntroFuzzGFX[5224];
extern const u32 sIntroFuzzGfx[5224];
extern const u32 sIntro_47920c[125];
// TODO move to another file

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@ -9,12 +9,12 @@ extern const u16 sEraseSramMenuBackgroundPAL[15 * 16 - 1];
// ...
extern const u32 sEraseSramMenuObjectsGFX[477];
extern const u32 sEraseSramMenuFirstBoxGFX[118];
extern const u32 sEraseSramMenuConfirmJapanseGFX[245];
extern const u32 sEraseSramMenuConfirmEnglishGFX[1027];
extern const u32 sEraseSramMenuQuestionJapaneseGFX[245];
extern const u32 sEraseSramMenuQuestionEnglishGFX[1006];
extern const u32 sEraseSramMenuObjectsGfx[477];
extern const u32 sEraseSramMenuFirstBoxGfx[118];
extern const u32 sEraseSramMenuConfirmJapanseGfx[245];
extern const u32 sEraseSramMenuConfirmEnglishGfx[1027];
extern const u32 sEraseSramMenuQuestionJapaneseGfx[245];
extern const u32 sEraseSramMenuQuestionEnglishGfx[1006];
extern const u32 sEraseSramMenuBoxTileTable[137];
extern const u32 sEraseSramMenuBackgroundTileTable[368];

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@ -12,10 +12,10 @@ extern const u16 sFileSelectIconsPAL[6 * 16];
// ...
extern const u32 sFileSelectChozoBackgroundGFX[2985];
extern const u32 sFileSelectCharactersGFX[1531];
extern const u32 sFileSelectTextGFX[1725];
extern const u32 sFileSelectIconsGFX[1722];
extern const u32 sFileSelectChozoBackgroundGfx[2985];
extern const u32 sFileSelectCharactersGfx[1531];
extern const u32 sFileSelectTextGfx[1725];
extern const u32 sFileSelectIconsGfx[1722];
extern const u32 sFileSelectChozoBackgroundTileTable[368];
extern const u32 sFileSelectMenuTileTable[148];
extern const u32 sFileSelectOptionsTileTable[188];

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@ -7,9 +7,9 @@
#include "structs/cutscene.h"
extern const u16 sGameOverMenuPAL[16 * 5];
extern const u32 sGameOverTextAndBackgroundGFX[2738];
extern const u32 sGameOverTextPromptEnglishGFX[333];
extern const u32 sGameOverTextPromptHiragnaGFX[1780];
extern const u32 sGameOverTextAndBackgroundGfx[2738];
extern const u32 sGameOverTextPromptEnglishGfx[333];
extern const u32 sGameOverTextPromptHiragnaGfx[1780];
extern const u32 sGameOverBackgroundTileTable[370];
extern const u32 sGameOverTextTileTable[116];
extern const u32 sGameOver_454520[160];

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@ -26,7 +26,7 @@ extern const u8* const sStatusScreenMiscFlagsOrderPointer;
extern const u32* const sMinimapDataPointers[11];
extern const u32 sExploredMinimapBitFlags[32];
extern const MinimapFunc_T sMinimapTilesCopyGFXFunctionPointers[4];
extern const MinimapFunc_T sMinimapTilesCopyGfxFunctionPointers[4];
extern u32* sPauseScreen_7602a8;

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@ -9,11 +9,11 @@
extern const u16 sTitleScreenPAL[15 * 16];
extern const u16 sTitleScreenPromptPAL[5 * 16];
extern const u32 sTitleScreenTitleGFX[1095];
extern const u32 sTitleScreenSparklesGFX[256];
extern const u32 sTitleScreenSpaceBackgroundGFX[3203];
extern const u32 sTitleScreenSpaceBackgroundDecorationGFX[797];
extern const u32 sTitleScreenSpaceAndGroundBackgroundGFX[1920];
extern const u32 sTitleScreenTitleGfx[1095];
extern const u32 sTitleScreenSparklesGfx[256];
extern const u32 sTitleScreenSpaceBackgroundGfx[3203];
extern const u32 sTitleScreenSpaceBackgroundDecorationGfx[797];
extern const u32 sTitleScreenSpaceAndGroundBackgroundGfx[1920];
extern const u32 sTitleScreenTitleTileTable[199];
extern const u32 sTitleScreenSpaceBackgroundTileTable[702];

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@ -128,10 +128,10 @@ extern const struct FrameData sParticleSuperMissileTrailOAM[9];
extern const u16 sBeamPAL[96];
extern const u8 sNormalBeamGFX_Top[512];
extern const u8 sNormalBeamGFX_Bottom[512];
extern const u8 sNormalBeamGFX_Charged_Top[512];
extern const u8 sNormalBeamGFX_Charged_Bottom[512];
extern const u8 sNormalBeamGfx_Top[512];
extern const u8 sNormalBeamGfx_Bottom[512];
extern const u8 sNormalBeamGfx_Charged_Top[512];
extern const u8 sNormalBeamGfx_Charged_Bottom[512];
extern const u16 sNormalBeamOAM_Horizontal_Frame0[4];
@ -197,10 +197,10 @@ extern const struct FrameData sChargedNormalBeamOAM_Vertical[3];
extern const struct FrameData sChargedNormalBeamOAM_Horizontal_Unused[5];
extern const u8 sLongBeamGFX_Top[512];
extern const u8 sLongBeamGFX_Bottom[512];
extern const u8 sLongBeamGFX_Charged_Top[512];
extern const u8 sLongBeamGFX_Charged_Bottom[512];
extern const u8 sLongBeamGfx_Top[512];
extern const u8 sLongBeamGfx_Bottom[512];
extern const u8 sLongBeamGfx_Charged_Top[512];
extern const u8 sLongBeamGfx_Charged_Bottom[512];
extern const u16 sLongBeamOAM_Horizontal_Frame0[4];
@ -248,10 +248,10 @@ extern const struct FrameData sChargedLongBeamOAM_Vertical[3];
extern const struct FrameData sParticleChargedLongBeamTrailOAM[5];
extern const u8 sIceBeamGFX_Top[512];
extern const u8 sIceBeamGFX_Bottom[512];
extern const u8 sIceBeamGFX_Charged_Top[512];
extern const u8 sIceBeamGFX_Charged_Bottom[512];
extern const u8 sIceBeamGfx_Top[512];
extern const u8 sIceBeamGfx_Bottom[512];
extern const u8 sIceBeamGfx_Charged_Top[512];
extern const u8 sIceBeamGfx_Charged_Bottom[512];
extern const u16 sIceBeamOAM_Horizontal_Frame0[4];
@ -319,10 +319,10 @@ extern const struct FrameData sChargedIceBeamOAM_Vertical[3];
extern const struct FrameData sParticleChargedIceBeamTrailOAM[6];
extern const u8 sWaveBeamGFX_Top[512];
extern const u8 sWaveBeamGFX_Bottom[512];
extern const u8 sWaveBeamGFX_Charged_Top[512];
extern const u8 sWaveBeamGFX_Charged_Bottom[512];
extern const u8 sWaveBeamGfx_Top[512];
extern const u8 sWaveBeamGfx_Bottom[512];
extern const u8 sWaveBeamGfx_Charged_Top[512];
extern const u8 sWaveBeamGfx_Charged_Bottom[512];
extern const u16 sWaveBeamOAM_Horizontal_Frame0[4];
@ -416,10 +416,10 @@ extern const struct FrameData sChargedWaveBeamOAM_Vertical[8];
extern const struct FrameData sParticleChargedWaveBeamTrailOAM[5];
extern const u8 sPlasmaBeamGFX_Top[512];
extern const u8 sPlasmaBeamGFX_Bottom[512];
extern const u8 sPlasmaBeamGFX_Charged_Top[512];
extern const u8 sPlasmaBeamGFX_Charged_Bottom[512];
extern const u8 sPlasmaBeamGfx_Top[512];
extern const u8 sPlasmaBeamGfx_Bottom[512];
extern const u8 sPlasmaBeamGfx_Charged_Top[512];
extern const u8 sPlasmaBeamGfx_Charged_Bottom[512];
extern const u16 sPlasmaBeamOAM_Horizontal_NoWave_Frame0[4];
@ -567,10 +567,10 @@ extern const struct FrameData sParticleChargedPlasmaBeamTrailOAM[5];
extern const struct FrameData sParticleChargedFullBeamTrailOAM[9];
extern const u8 sPistolBeamGFX_Top[512];
extern const u8 sPistolBeamGFX_Bottom[512];
extern const u8 sPistolBeamGFX_Charged_Top[512];
extern const u8 sPistolBeamGFX_Charged_Bottom[512];
extern const u8 sPistolBeamGfx_Top[512];
extern const u8 sPistolBeamGfx_Bottom[512];
extern const u8 sPistolBeamGfx_Charged_Top[512];
extern const u8 sPistolBeamGfx_Charged_Bottom[512];
extern const u16 sPistolOAM_Horizontal_Frame0[4];

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@ -6,7 +6,7 @@
#include "structs/samus.h"
// 2 tiles in size
#define SAMUS_ARM_CANNON_GFX_SIZE (2 * 32)
#define SAMUS_ARM_CANNON_Gfx_SIZE (2 * 32)
// Naming :
// Part of the gfx, arm cannon direction, facing direction, pose
@ -14,139 +14,139 @@
// of the arm cannon facing forward left, when samus is on a zipline
// The Armed attribute can also be used, it indicates that the gfx have the arm cannon open
extern const u8 sArmCannonGfx_Upper_Forward_Left_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Left_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Left_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Left_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Left_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Left_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Left_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Left_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Left_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Left_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Left_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Left_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Left_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Left_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Left_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Left_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Left_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Left_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Left_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Left_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Right_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Right_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Right_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Right_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Left_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Left_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Left_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Left_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Left_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Left_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Left_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Left_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Left_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Left_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Left_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Left_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Left_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Left_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Left_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Left_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Left_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Left_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Left_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Left_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Right_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Right_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Right_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Right_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Right_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Right_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Right_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_Armed_Default[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Right_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_Armed_Default[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Unused[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Unused[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Armed_Down[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Armed_Down[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Right_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Right_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Right_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Right_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Right_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Right_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Right_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Right_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Right_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Right_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Right_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Right_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Left_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Left_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Left_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Left_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Left_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Left_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Left_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Left_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Left_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Left_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Left_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Left_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Left_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Left_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Left_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Left_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Left_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Left_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Left_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Left_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Right_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Right_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Right_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Right_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Right_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Right_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Right_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Right_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Right_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Right_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Right_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Right_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Left_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Left_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Left_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Left_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Left_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Left_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Left_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Left_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Up_Left_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Left_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Left_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Left_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Left_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Left_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Left_Armed_Hanging[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Left_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Left_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Left_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Up_Left_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Left_Armed_Hanging[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Right_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Right_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Right_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Right_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_Armed_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_Armed_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Right_Armed_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Right_Armed_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Right_Armed_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Down_Right_Armed_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_Armed_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_Armed_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Right_Armed_OnZipline[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Right_Armed_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Right_Armed_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Down_Right_Armed_OnZipline[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Armed_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Armed_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Armed_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Upper_Forward_Armed_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalUp_Armed_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Upper_DiagonalDown_Armed_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Armed_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Armed_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Armed_Standing[SAMUS_ARM_CANNON_GFX_SIZE];
extern const u8 sArmCannonGfx_Lower_Forward_Armed_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalUp_Armed_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
extern const u8 sArmCannonGfx_Lower_DiagonalDown_Armed_Standing[SAMUS_ARM_CANNON_Gfx_SIZE];
// ...

File diff suppressed because it is too large Load Diff

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@ -4,11 +4,11 @@
#include "types.h"
extern const u16 sSamusCloseUpPAL[6 * 16];
extern const u32 sSamusCloseUpGFX[2319];
extern const u32 sSamusCloseUpGfx[2319];
extern const u32 sSamusCloseUpEyesGFX_1[80];
extern const u32 sSamusCloseUpEyesGFX_2[80];
extern const u32 sSamusCloseUpEyesGFX_3[1376];
extern const u32 sSamusCloseUpEyesGfx_1[80];
extern const u32 sSamusCloseUpEyesGfx_2[80];
extern const u32 sSamusCloseUpEyesGfx_3[1376];
extern const u32 sSamusCloseUpBackgroundMap[385];
extern const u32 sSamusCloseUpEyesTiletable[98];

View File

@ -14,7 +14,7 @@
extern const SamusFunc_T sSamusPoseFunctionPointers[MAX_AMOUNT_OF_SAMUS_POSES];
extern const SamusFunc_T sSamusPoseGFXFunctionPointers[MAX_AMOUNT_OF_SAMUS_POSES];
extern const SamusFunc_T sSamusPoseGfxFunctionPointers[MAX_AMOUNT_OF_SAMUS_POSES];
extern const Func_T sPrimarySpritesAIPointers[206];

View File

@ -14,7 +14,7 @@ extern const i16 sAcidWormSwingingMovement[33];
extern const i16 sAcidWormHeadRandomXVelocity[45];
extern const u32 sAcidWormGFX[1000];
extern const u32 sAcidWormGfx[1000];
extern const u16 sAcidWormPAL[64];
extern const u16 sAcidWormBodyOAM_Unused2_Frame0[52];

View File

@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sAreaBannerGFX[65];
extern const u32 sAreaBannerGfx[65];
extern const u16 sAreaBannerPAL[16];
extern const u16 sAreaBannerLocationTextPAL[16];

View File

@ -8,7 +8,7 @@ extern const i16 sAtomicIdleYMovement[65];
extern const i16 sAtomicIdleXMovement[81];
extern const u32 sAtomicGFX[752];
extern const u32 sAtomicGfx[752];
extern const u16 sAtomicPAL[64];
extern const u16 sAtomicOAM_Idle_Frame0[13];

View File

@ -8,7 +8,7 @@ extern const i16 sBaristuteFallingYVelocity[8];
extern const i16 sBaristuteJumpingYVelocity[10];
extern const u32 sBaristuteGFX[596];
extern const u32 sBaristuteGfx[596];
extern const u16 sBaristutePAL[80];
extern const u16 sBaristuteOAM_Idle_Frame0[49];

View File

@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sBossStatuesGFX[2388];
extern const u32 sBossStatuesGfx[2388];
extern const u16 sBossStatuesPAL[128];
extern const u16 sKraidStatueOAM_Idle_Frame0[16];

View File

@ -6,7 +6,7 @@
extern const i16 sChargeBeamIdleYMovement[66];
extern const u32 sChargeBeamGFX[243];
extern const u32 sChargeBeamGfx[243];
extern const u16 sChargeBeamPAL[16];
extern const u16 sChargeBeamOAM_Visible_Frame0[4];

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@ -34,7 +34,7 @@ extern const struct FrameData sChozoStatueMultiSpriteData_Seated[2];
extern const u8 sChozoStatueFlashingPaletteRows[4];
extern const u32 sChozoStatueLongBeamGFX[1335];
extern const u32 sChozoStatueLongBeamGfx[1335];
extern const u16 sChozoStatueLongBeamPAL[80];
extern const u16 sChozoStatuePartOAM_LegStanding_Frame0[16];
@ -169,25 +169,25 @@ extern const struct FrameData sChozoStatueRefillOAM[41];
extern const struct FrameData sChozoStatuePartOAM_GlowIdle[41];
extern const u32 sChozoStatueIceBeamGFX[1335];
extern const u32 sChozoStatueIceBeamGfx[1335];
extern const u16 sChozoStatueIceBeamPAL[80];
extern const u32 sChozoStatueWaveBeamGFX[1335];
extern const u32 sChozoStatueWaveBeamGfx[1335];
extern const u16 sChozoStatueWaveBeamPAL[80];
extern const u32 sChozoStatueBombsGFX[1339];
extern const u32 sChozoStatueBombsGfx[1339];
extern const u16 sChozoStatueBombsPAL[80];
extern const u32 sChozoStatueSpeedboosterGFX[1342];
extern const u32 sChozoStatueSpeedboosterGfx[1342];
extern const u16 sChozoStatueSpeedboosterPAL[80];
extern const u32 sChozoStatueHighJumpGFX[1372];
extern const u32 sChozoStatueHighJumpGfx[1372];
extern const u16 sChozoStatueHighJumpPAL[80];
extern const u32 sChozoStatueScrewAttackGFX[1378];
extern const u32 sChozoStatueScrewAttackGfx[1378];
extern const u16 sChozoStatueScrewAttackPAL[80];
extern const u32 sChozoStatueVariaGFX[1348];
extern const u32 sChozoStatueVariaGfx[1348];
extern const u16 sChozoStatueVariaPAL[80];
#endif

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@ -36,7 +36,7 @@ extern const struct FrameData sCrocomireMultiSpriteData_Dying[2];
extern const struct FrameData sCrocomireMultiSpriteData_Angry[2];
extern const u32 sCrocomireGFX[1954];
extern const u32 sCrocomireGfx[1954];
extern const u16 sCrocomirePAL[128];
extern const u16 sCrocomireOAM_Screaming_Frame1[22];

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@ -8,7 +8,7 @@ extern const i16 sDessgeegaHighJumpYVelocity[10];
extern const i16 sDessgeegaLowJumpYVelocity[10];
extern const u32 sDessgeegaGFX[270];
extern const u32 sDessgeegaGfx[270];
extern const u16 sDessgeegaPAL[16];
extern const u16 sDessgeegaOAM_Idle_Frame0[31];

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@ -8,7 +8,7 @@ extern const i16 sDragonFireballYMovement[40];
extern const i16 sDragonFireballOAMRotation[40];
extern const u32 sDragonGFX[512];
extern const u32 sDragonGfx[512];
extern const u16 sDragonPAL[32];
extern const u16 sDragonOAM_Spitting_Frame0[7];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sElevatorPadGFX[136];
extern const u32 sElevatorPadGfx[136];
extern const u16 sElevatorPadPAL[16];
extern const u16 sElevatorPadOAM_Moving_Frame0[4];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sElevatorStatuesGFX[1122];
extern const u32 sElevatorStatuesGfx[1122];
extern const u16 sElevatorStatuesPAL[64];
extern const u16 sKraidElevatorStatueOAM_Idle_Frame0[64];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u8 sEscapeGateAndTimerGFX[2048];
extern const u8 sEscapeGateAndTimerGfx[2048];
extern const u16 sEscapeGateAndTimerPAL[16];
extern const u16 sEscapeGateFlashingPAL[96];

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@ -8,7 +8,7 @@ extern const i16 sEscapeShipHoveringYMovement[65];
extern const i16 sEscapeShipHoveringXMovement[57];
extern const u32 sEscapeShipGFX[919];
extern const u32 sEscapeShipGfx[919];
extern const u16 sEscapeShipPAL[64];
extern const u16 sEscapeShipFlashingPAL[3 * 16];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sFallingChozoPillarGFX[219];
extern const u32 sFallingChozoPillarGfx[219];
extern const u16 sFallingChozoPillarPAL[16];
extern const u16 sFallingChozoPillarOAM_Falling_Frame0[25];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sGadoraGFX[585];
extern const u32 sGadoraGfx[585];
extern const u16 sGadoraPAL[32];
extern const u16 sGadoraOAM_EyeClosed_Frame2[22];

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@ -4,9 +4,9 @@
#include "types.h"
#include "oam.h"
extern const u32 sGametBlueGFX[168];
extern const u32 sGametBlueGfx[168];
extern const u16 sGametBluePAL[16];
extern const u32 sGametRedGFX[168];
extern const u32 sGametRedGfx[168];
extern const u16 sGametRedPAL[16];
extern const u16 sGametOAM_Idle_Frame0[10];

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@ -4,9 +4,9 @@
#include "types.h"
#include "oam.h"
extern const u32 sGeegaGFX[153];
extern const u32 sGeegaGfx[153];
extern const u16 sGeegaPAL[16];
extern const u32 sGeegaWhiteGFX[153];
extern const u32 sGeegaWhiteGfx[153];
extern const u16 sGeegaWhitePAL[16];
extern const u16 sGeegaOAM_Idle_Frame0[4];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sGekitaiMachineGFX[364];
extern const u32 sGekitaiMachineGfx[364];
extern const u16 sGekitaiMachinePAL[80];
extern const i16 sGekitaiMachine_array_2f1c7c[96];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sGeronGFX[711];
extern const u32 sGeronGfx[711];
extern const u16 sGeronPAL[48];
extern const u16 sGeronOAM_Idle_Frame0[40];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sGeronNorfairGFX[270];
extern const u32 sGeronNorfairGfx[270];
extern const u16 sGeronNorfairPAL[16];
extern const u16 sGeronNorfairOAM_Idle_Frame0[43];

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@ -4,9 +4,9 @@
#include "types.h"
#include "oam.h"
extern const u32 sGerutaRedGFX[321];
extern const u32 sGerutaRedGfx[321];
extern const u16 sGerutaRedPAL[16];
extern const u32 sGerutaGreenGFX[308];
extern const u32 sGerutaGreenGfx[308];
extern const u16 sGerutaGreenPAL[16];
extern const u16 sGerutaOAM_Idle_Frame0[16];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sGlassTubeGFX[514];
extern const u32 sGlassTubeGfx[514];
extern const u16 sGlassTubePAL[80];
extern const u16 sGlassTubeOAM_Intact_Frame0[37];

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@ -8,7 +8,7 @@ extern const i16 sGunshipTakingOffYVelocity[153];
extern const i16 sGunshipFlyingYVelocity[22];
extern const u32 sGunshipGFX[1027];
extern const u32 sGunshipGfx[1027];
extern const u16 sGunshipPAL[48];
extern const u16 sGunshipFlashingPAL[8 * 16];

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@ -8,7 +8,7 @@ extern const i16 sMellowIdleYVelocity[65];
extern const i16 sMellowIdleXVelocity[81];
extern const u32 sHiveGFX[1799];
extern const u32 sHiveGfx[1799];
extern const u16 sHivePAL[96];
extern const u16 sMellowOAM_Idle_Frame0[4];

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@ -7,7 +7,7 @@
extern const i16 sHoltzIdleYVelocity[65];
extern const u32 sHoltzGFX[200];
extern const u32 sHoltzGfx[200];
extern const u16 sHoltzPAL[16];
extern const u16 sHoltzOAM_Idle_Frame0[13];

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@ -32,7 +32,7 @@ extern const i16 sImagoAttackingXVelocity[49];
extern const u8 sImagoDynamicPaletteData[9][2];
extern const u32 sImagoGFX[1503];
extern const u32 sImagoGfx[1503];
extern const u16 sImagoPAL[96];
extern const u16 sImagoPartOAM_BodyIdle_Frame0[55];

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@ -32,7 +32,7 @@ extern const i16 sImagoCocoon_ArrayUnused1[36];
extern const i16 sImagoCocoon_ArrayUnused2[48];
extern const u32 sImagoCocoonGFX[1758];
extern const u32 sImagoCocoonGfx[1758];
extern const u16 sImagoCocoonPAL[96];
extern const u16 sImagoCocoonOAM_Idle_Frame0[4];

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@ -92,7 +92,7 @@ extern const struct FrameData sImagoLarvaMultiSpriteData_TakingDamage[5] ;
extern const u8 sImagoLarvaPaletteRows[4];
extern const u32 sImagoLarvaGFX[1195];
extern const u32 sImagoLarvaGfx[1195];
extern const u16 sImagoLarvaPAL[80];
extern const u16 sImagoLarvaPartOAM_ShellAttacking_Frame0[82];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sImagoLarvaRightSideGFX[592];
extern const u32 sImagoLarvaRightSideGfx[592];
extern const u16 sImagoLarvaRightSidePAL[32];
extern const u16 sImagoLarvaRightSideOAM_Frame0[37];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sItemBannerGFX[139];
extern const u32 sItemBannerGfx[139];
extern const u16 sItemBannerPAL[32];
extern const u16 sSaveYesNoCursorOAM_Idle_Frame0[4];

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@ -76,7 +76,7 @@ extern const struct FrameData sKraidMultiSpriteData_Dying1[2];
extern const struct FrameData sKraidMultiSpriteData_Dying2[2];
extern const u32 sKraidGFX[2725];
extern const u32 sKraidGfx[2725];
extern const u16 sKraidPAL[128];
extern const u16 sKraidOAM_MouthClosed_Frame0[31];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sMapStationGFX[680];
extern const u32 sMapStationGfx[680];
extern const u16 sMapStationPAL[64];
extern const u16 sMapStationOAM_Inactive_Frame19[76];

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@ -426,9 +426,9 @@ extern const struct FrameData sMechaRidleyMultiSpriteData_CrawlingBackwardsHigh[
extern const u8 sMechaRidleyGreenGlowPaletteData[7][2];
extern const u32 sMechaRidleyGFX[2525];
extern const u32 sMechaRidleyWeaponsGFX[1024];
extern const u32 sMechaRidleyDestroyedGFX[336];
extern const u32 sMechaRidleyGfx[2525];
extern const u32 sMechaRidleyWeaponsGfx[1024];
extern const u32 sMechaRidleyDestroyedGfx[336];
extern const u16 sMechaRidleyPAL[129];

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@ -14,7 +14,7 @@ extern const u16 sMellaGoingUpYMovement[7];
extern const u16 sMellaMovingXMovement[7];
extern const u32 sMellaGFX[162];
extern const u32 sMellaGfx[162];
extern const u16 sMellaPAL[16];
extern const u16 sMellaOAM_Idle_Frame0[4];

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@ -8,7 +8,7 @@ extern const i16 sMetroidSpawningYMovement[65];
extern const i16 sMetroidSpawningXMovement[81];
extern const u32 sMetroidGFX[793];
extern const u32 sMetroidGfx[793];
extern const u16 sMetroidPAL[80];
extern const u16 sMetroidPAL_SamusGrabbed[80];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sMorphBallGFX[168];
extern const u32 sMorphBallGfx[168];
extern const u16 sMorphBallPAL[16];
extern const u16 sMorphBallOAM_Idle_Frame0[4];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sMorphBallLauncherGFX[303];
extern const u32 sMorphBallLauncherGfx[303];
extern const u16 sMorphBallLauncherPAL[16];
extern const u16 sMorphBallLauncherOAM_Idle_Frame0[37];

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@ -16,7 +16,7 @@ extern const struct FrameData sMotherBrainMultiSpriteData[7];
extern const u8 sMotherBrainDynamicPaletteData[19][2];
extern const u32 sMotherBrainGFX[1871];
extern const u32 sMotherBrainGfx[1871];
extern const u16 sMotherBrainPAL[96];
extern const u16 sMotherBrainOAM_Idle_Frame0[58];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sMultiviolaGFX[221];
extern const u32 sMultiviolaGfx[221];
extern const u16 sMultiviolaPAL[16];
extern const u16 sMultiviolaOAM_Moving_Frame0[22];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sParasiteGFX[309];
extern const u32 sParasiteGfx[309];
extern const u16 sParasitePAL[16];
extern const u16 sParasiteOAM_Idle_Frame0[4];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sPistonGFX[179];
extern const u32 sPistonGfx[179];
extern const u16 sPistonPAL[16];
extern const u16 sPistonOAM_Idle_Frame0[34];

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@ -6,7 +6,7 @@
extern const i16 sPolypProjectileYVelocity[44];
extern const u32 sPolypGFX[241];
extern const u32 sPolypGfx[241];
extern const u16 sPolypPAL[16];
extern const u16 sPolypOAM_Idle_Frame0[13];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sPowerGripGFX[279];
extern const u32 sPowerGripGfx[279];
extern const u16 sPowerGripPAL[32];
extern const u16 sPowerGripOAM_Idle_Frame0[4];

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@ -8,9 +8,9 @@ extern const i16 sReoIdleYMovement[65];
extern const i16 sReoIdleXMovement[81];
extern const u32 sReoGreenWingsGFX[277];
extern const u32 sReoGreenWingsGfx[277];
extern const u16 sReoGreenWingsPAL[16];
extern const u32 sReoPurpleWingsGFX[277];
extern const u32 sReoPurpleWingsGfx[277];
extern const u16 sReoPurpleWingsPAL[16];
extern const u16 sReoOAM_Idle_Frame0[10];

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@ -134,7 +134,7 @@ extern const i16 sRidleySpawningSpittingFireballsYOffsets[81];
extern const i16 sRidleyIdleYOffsets[65];
extern const u32 sRidleyGFX[2211];
extern const u32 sRidleyGfx[2211];
extern const u16 sRidleyPAL[128];
extern const u16 sRidleyOAM_Idle_Frame0[49];

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@ -4,9 +4,9 @@
#include "types.h"
#include "oam.h"
extern const u32 sRinkaOrangeGFX[242];
extern const u32 sRinkaOrangeGfx[242];
extern const u16 sRinkaOrangePAL[16];
extern const u32 sRinkaGreenGFX[242];
extern const u32 sRinkaGreenGfx[242];
extern const u16 sRinkaGreenPAL[16];
extern const u16 sRinkaOrangeOAM_Moving_Frame0[4];

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@ -4,9 +4,9 @@
#include "types.h"
#include "oam.h"
extern const u32 sRipperBrownGFX[141];
extern const u32 sRipperBrownGfx[141];
extern const u16 sRipperBrownPAL[16];
extern const u32 sRipperPurpleGFX[141];
extern const u32 sRipperPurpleGfx[141];
extern const u16 sRipperPurplePAL[16];
extern const u16 sRipperOAM_Moving_Frame0[4];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sRipper2GFX[212];
extern const u32 sRipper2Gfx[212];
extern const u16 sRipper2PAL[16];
extern const u16 sRipper2OAM_Moving_Frame0[7];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sRisingChozoPillarGFX[671];
extern const u32 sRisingChozoPillarGfx[671];
extern const u16 sRisingChozoPillarPAL[64];
extern const u16 sRisingChozoPillarPlatformOAM_Slot0Spawning_Frame0[7];

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@ -5,15 +5,15 @@
#include "macros.h"
#include "oam.h"
extern const u32 sRuinsTestGFX[1951];
extern const u32 sRuinsTestGFX_SamusReflectionTurningRightTop[96];
extern const u32 sRuinsTestGFX_SamusReflectionTurningRightBottom[64];
extern const u32 sRuinsTestGFX_SamusReflectionTurningLeftTop[96];
extern const u32 sRuinsTestGFX_SamusReflectionTurningLeftBottom[64];
extern const u32 sRuinsTestGFX_SamusReflectionFullSuitTop[96];
extern const u32 sRuinsTestGFX_SamusReflectionFullSuitBottom[64];
extern const u32 sRuinsTestGFX_SamusReflectionSuitlessTop[96];
extern const u32 sRuinsTestGFX_SamusReflectionSuitlessBottom[64];
extern const u32 sRuinsTestGfx[1951];
extern const u32 sRuinsTestGfx_SamusReflectionTurningRightTop[96];
extern const u32 sRuinsTestGfx_SamusReflectionTurningRightBottom[64];
extern const u32 sRuinsTestGfx_SamusReflectionTurningLeftTop[96];
extern const u32 sRuinsTestGfx_SamusReflectionTurningLeftBottom[64];
extern const u32 sRuinsTestGfx_SamusReflectionFullSuitTop[96];
extern const u32 sRuinsTestGfx_SamusReflectionFullSuitBottom[64];
extern const u32 sRuinsTestGfx_SamusReflectionSuitlessTop[96];
extern const u32 sRuinsTestGfx_SamusReflectionSuitlessBottom[64];
extern const u16 sRuinsTestPAL[128];
extern const u16 sRuinsTestPAL_SymbolShot_Frame1[8];
extern const u16 sRuinsTestPAL_SymbolShot_Frame2[8];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sSavePlatformGFX[603];
extern const u32 sSavePlatformGfx[603];
extern const u16 sSavePlatformPAL[64];
extern const u16 sSavePlatformOAM_Idle_Frame0[28];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sSavePlatformChozodiaGFX[552];
extern const u32 sSavePlatformChozodiaGfx[552];
extern const u16 sSavePlatformChozodiaPAL[64];
extern const u16 sSavePlatformChozodiaOAM_Idle_Frame0[61];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sSearchlightGFX[172];
extern const u32 sSearchlightGfx[172];
extern const u16 sSearchlightPAL[16];
extern const u16 sSearchlightOAM_Moving_Frame0[25];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sSearchlightEyeGFX[177];
extern const u32 sSearchlightEyeGfx[177];
extern const u16 sSearchlightEyePAL[16];
extern const u16 sSearchlightEyeOAM_Idle_Frame0[10];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sSecurityGateGFX[122];
extern const u32 sSecurityGateGfx[122];
extern const u16 sSecurityGatePAL[16];
extern const u16 sSecurityGateOAM_Opened_Frame0[4];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sSecurityLaserGFX[104];
extern const u32 sSecurityLaserGfx[104];
extern const u16 sSecurityLaserPAL[16];
extern const u16 sSecurityLaserOAM_VerticalSmall_Frame0[10];

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@ -8,7 +8,7 @@ extern const i16 sSidehopperHighJumpVelocity[10];
extern const i16 sSidehopperLowJumpVelocity[10];
extern const u32 sSidehopperGFX[303];
extern const u32 sSidehopperGfx[303];
extern const u16 sSidehopperPAL[16];
extern const u16 sSidehopperOAM_Idle_Frame0[19];

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@ -6,9 +6,9 @@
extern const i16 sSkreeFallingSpeed[8];
extern const u32 sSkreeGreenGFX[264];
extern const u32 sSkreeGreenGfx[264];
extern const u16 sSkreeGreenPAL[16];
extern const u32 sSkreeBlueGFX[264];
extern const u32 sSkreeBlueGfx[264];
extern const u16 sSkreeBluePAL[16];
extern const u16 sSkreeOAM_Idle_Frame0[13];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sSkulteraGFX[285];
extern const u32 sSkulteraGfx[285];
extern const u16 sSkulteraPAL[16];
extern const u16 sSkulteraOAM_Idle_Frame0[19];

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@ -14,7 +14,7 @@ extern const i16 sSpacePirate_2e105a[11];
extern const i16 sSpacePirate_2e1070[12];
extern const u32 sSpacePirateGFX[810];
extern const u32 sSpacePirateGfx[810];
extern const u16 sSpacePiratePAL[48];
extern const u16 sSpacePirateOAM_Crouched_Frame0[43];

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@ -5,7 +5,7 @@
#include "macros.h"
#include "oam.h"
extern const u32 sFakePowerBombGFX[115];
extern const u32 sFakePowerBombGfx[115];
extern const u16 sFakePowerBombPAL[16];
extern const u16 sFakePowerBombOAM_Idle_Frame0[4];

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@ -8,7 +8,7 @@ extern const i16 sSqueeptRisingMovement[65];
extern const i16 sSqueeptFallingMovement[16];
extern const u32 sSqueeptGFX[263];
extern const u32 sSqueeptGfx[263];
extern const u16 sSqueeptPAL[16];
extern const u16 sSqueeptOAM_GoingUp_Frame0[25];

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@ -4,7 +4,7 @@
#include "types.h"
#include "oam.h"
extern const u32 sSteamGFX[195];
extern const u32 sSteamGfx[195];
extern const u16 sSteamPAL[16];
extern const u16 sSteamOAM_HorizontalLarge_Frame0[4];

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@ -14,7 +14,7 @@ extern const i16 sTangleVineGerutaMultiSpriteData_Idle_Frame3[9];
extern const struct FrameData sTangleVineGerutaMultiSpriteData_Idle[5];
extern const u32 sTangleVineGFX[1298];
extern const u32 sTangleVineGfx[1298];
extern const u16 sTangleVinePAL[80];
extern const u16 sTangleVineTallOAM_OnGround_Frame3[13];

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