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Use SOUND_BALLSPARKING in sprite_util.c
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parent
132b91feb7
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@ -1472,7 +1472,7 @@ void BlockProcessBombChains(void)
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// Update each bomb chain every 4 frames
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pChain = gBombChains;
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pChain += (gFrameCounter8Bit & 3);
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if (pChain->currentOffset == 0)
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return;
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@ -91,8 +91,8 @@ const u16 sClipdataAffectingActionDamageTypes[MAX_AMOUNT_OF_CAA] = {
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[CAA_NONE] = CAA_DAMAGE_TYPE_NONE,
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[CAA_REMOVE_SOLID] = CAA_DAMAGE_TYPE_NONE,
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[CAA_MAKE_SOLID_GRIPPABLE] = CAA_DAMAGE_TYPE_NONE,
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[CAA_MAKE_STOP_ENEMY] = CAA_DAMAGE_TYPE_NONE,
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[CAA_MAKE_NON_POWER_GRIP] = CAA_DAMAGE_TYPE_NONE,
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[CAA_MAKE_STOP_ENEMY] = CAA_DAMAGE_TYPE_NONE,
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[CAA_MAKE_NON_POWER_GRIP] = CAA_DAMAGE_TYPE_NONE,
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[CAA_BOMB_CHAIN_UNUSED] = CAA_DAMAGE_TYPE_NONE,
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[CAA_BEAM] = CAA_DAMAGE_TYPE_BEAM,
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[CAA_BOMB_PISTOL] = CAA_DAMAGE_TYPE_BOMB_PISTOL,
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@ -221,7 +221,9 @@ const struct BlockBehavior sBlockBehaviors[MAX_AMOUNT_OF_BLOCKS] = {
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[BEHAVIOR_TO_BLOCK(CLIP_BEHAVIOR_SUPER_MISSILE_BLOCK_NO_REFORM)] = {
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.lifeType = BLOCK_LIFE_TYPE_NO_NEVER_REFORM,
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.subType = BLOCK_SUB_TYPE_REFORM,
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.type = BLOCK_TYPE_SUPER_MISSILE_NO_REFORM
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.type = BLOCK_TYPE_SUPER_MISSILE_NO_REFORM,
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.isSpeedboost = FALSE,
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.isBombChain = FALSE
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},
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[BEHAVIOR_TO_BLOCK(CLIP_BEHAVIOR_SPEEDBOOST_BLOCK_NO_REFORM)] = {
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.lifeType = BLOCK_LIFE_TYPE_NO_NEVER_REFORM,
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@ -7,6 +7,7 @@
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#include "sprites_AI/acid_worm.h"
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#include "data/sprite_data.h"
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#include "constants/audio.h"
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#include "constants/clipdata.h"
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#include "constants/game_state.h"
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#include "constants/samus.h"
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@ -652,7 +653,8 @@ void SpriteUtilSamusAndSpriteCollision(void)
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break;
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case SPOSE_BALLSPARKING:
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SoundStop(0x8F);
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SoundStop(SOUND_BALLSPARKING);
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case SPOSE_MORPH_BALL_MIDAIR:
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pData->yPosition = pSprite->yPosition + 0x3C;
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pData->xPosition = pSprite->xPosition;
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