.. |
audio
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Data refactor, fix build
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2022-12-22 23:23:02 +01:00 |
constants
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Add ending and gallery data
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2023-05-28 20:28:09 +02:00 |
cutscenes
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Rename GFX to Gfx and RAM to Ram
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2023-05-28 16:22:12 +02:00 |
data
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Add chozodia escape data
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2023-05-28 22:10:26 +02:00 |
gba
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Match SetupSoundTransfer
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2023-05-22 21:35:30 +02:00 |
libgcc
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.C to .H files
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2022-09-24 21:19:15 +02:00 |
menus
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Fix non const param
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2023-04-03 09:05:49 +02:00 |
sprites_AI
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Rename GFX to Gfx and RAM to Ram
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2023-05-28 16:22:12 +02:00 |
sram
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Start decompiling save file code
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2023-03-02 02:13:08 +01:00 |
structs
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Add ending and gallery data
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2023-05-28 20:28:09 +02:00 |
animated_graphics.h
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Decompile animated_graphics.c
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2023-03-09 00:00:51 +01:00 |
audio_wrappers.h
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Some music_wrappers functions
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2022-12-21 01:55:36 +01:00 |
audio.h
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Fix conflicting declaration
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2023-05-26 11:18:48 +02:00 |
bg_clip.h
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Match BgClipGetNewBldalphaValue
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2023-04-04 23:36:27 +02:00 |
block.h
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Match BlockRemoveNeverReformSingleBlock
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2023-04-05 20:08:18 +02:00 |
cable_link.h
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Decompile almost all of cable link code
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2023-03-30 17:41:55 +02:00 |
callbacks.h
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More music_wrappers.c
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2022-12-21 16:59:33 +01:00 |
chozodia_escape.h
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Start decompiling chozodia_escape.c
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2023-03-12 16:40:07 +01:00 |
clipdata.h
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Fill database, fix small data issues
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2022-12-24 17:07:17 +01:00 |
color_effects.h
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Some color_fading.c code
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2023-03-06 01:41:45 +01:00 |
color_fading.h
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Finish color_fading.c, add to linker
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2023-03-06 15:47:32 +01:00 |
complex_oam.h
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Start of complex_oam.c
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2023-02-05 00:48:52 +01:00 |
connection.h
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Start entire codebase refactoring
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2022-09-23 15:39:42 +02:00 |
demo_input.h
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Add demo.c
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2023-03-13 23:17:03 +01:00 |
demo.h
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Add demo.c
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2023-03-13 23:17:03 +01:00 |
display.h
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Complete display.c
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2023-03-09 00:33:52 +01:00 |
ending_and_gallery.h
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Split fusion gallery, more ending code
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2023-03-11 17:09:07 +01:00 |
escape.h
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Finish entire codebase refactoring
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2022-09-23 22:05:46 +02:00 |
event.h
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Finish entire codebase refactoring
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2022-09-23 22:05:46 +02:00 |
fixed_point.h
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Create include file
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2022-09-21 11:12:44 +02:00 |
funcs.h
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Match and link game_over.c
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2023-05-25 18:39:25 +02:00 |
fusion_gallery.h
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Split fusion gallery, more ending code
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2023-03-11 17:09:07 +01:00 |
gba.h
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Start decompiling cable link code
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2023-03-29 16:00:00 +02:00 |
globals.h
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Start decompiling save file code
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2023-03-02 02:13:08 +01:00 |
haze.h
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Declare haze.h
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2023-03-09 01:14:44 +01:00 |
hud_generic.h
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Rename GFX to Gfx and RAM to Ram
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2023-05-28 16:22:12 +02:00 |
hud.h
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Rename GFX to Gfx and RAM to Ram
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2023-05-28 16:22:12 +02:00 |
in_game_cutscene.h
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Complete in_game_cutscene.c
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2023-03-08 02:05:24 +01:00 |
in_game.h
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Try at UpdateFreeMovement_Debug
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2023-01-30 15:56:38 +01:00 |
init_game.h
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Create include file
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2022-09-21 11:12:44 +02:00 |
init_helpers.h
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Decompile erase SRAM menu
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2023-02-28 22:03:51 +01:00 |
input.h
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Match InGameMainLoop
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2023-01-30 09:32:31 +01:00 |
interrupts.h
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Create include file
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2022-09-21 11:12:44 +02:00 |
intro.h
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Some intro code
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2023-01-30 23:33:51 +01:00 |
io.h
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More music_wrappers.c
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2022-12-21 16:59:33 +01:00 |
location_text.h
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Rename GFX to Gfx and RAM to Ram
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2023-05-28 16:22:12 +02:00 |
macros.h
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Add macros to get sprite spawn health
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2023-05-28 13:22:17 +02:00 |
memory.h
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More cutscene code
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2022-10-03 22:38:06 +02:00 |
minimap.h
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Rename GFX to Gfx and RAM to Ram
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2023-05-28 16:22:12 +02:00 |
music_wrappers.h
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More music_wrappers.c
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2022-12-21 16:59:33 +01:00 |
music.h
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Some music_wrappers functions
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2022-12-21 01:55:36 +01:00 |
oam_id.h
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Decompile update oam id functions
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2023-02-08 15:17:23 +01:00 |
oam.h
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Most of intro.c code, add intro_data.c
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2023-01-31 16:44:13 +01:00 |
particle.h
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Final fixes, make ROM match
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2022-12-25 22:00:59 +01:00 |
power_bomb_explosion.h
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Finish entire codebase refactoring
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2022-09-23 22:05:46 +02:00 |
projectile.h
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Start entire codebase refactoring
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2022-09-23 15:39:42 +02:00 |
room_music.h
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Add room_music.c
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2023-03-13 23:50:03 +01:00 |
room.h
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Rename GFX to Gfx and RAM to Ram
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2023-05-28 16:22:12 +02:00 |
samus.h
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Rename GFX to Gfx and RAM to Ram
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2023-05-28 16:22:12 +02:00 |
save_file.h
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Try match SramLoad_DemoRamValues
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2023-03-05 11:49:41 +01:00 |
screen_shake.h
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Finish entire codebase refactoring
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2022-09-23 22:05:46 +02:00 |
scroll.h
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Match ScrollScreen
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2022-12-01 15:34:08 +01:00 |
softreset_input.h
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Decompile softreset.c
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2023-03-02 18:14:29 +01:00 |
softreset.h
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Decompile softreset.c
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2023-03-02 18:14:29 +01:00 |
sprite_debris.h
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More fixes to match code
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2022-09-24 15:17:09 +02:00 |
sprite_util.h
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Match SpriteUtilRidleyFireballMove
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2023-05-28 16:03:34 +02:00 |
sprite.h
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Rename GFX to Gfx and RAM to Ram
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2023-05-28 16:22:12 +02:00 |
sram_misc.h
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Add sram_misc.c
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2023-04-04 21:06:08 +02:00 |
syscall_wrappers.h
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More cutscene code
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2022-10-03 22:38:06 +02:00 |
syscalls.h
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More audio.c functions
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2023-05-25 21:41:11 +02:00 |
temp_globals.h
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More pause screen code
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2023-03-31 22:50:44 +02:00 |
text.h
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Match unk_6f0a8
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2023-04-08 16:02:45 +02:00 |
time_attack.h
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Decompile some time attack code
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2023-02-07 23:45:12 +01:00 |
tourian_escape.h
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Start decompiling tourian_escape.c
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2023-03-26 23:54:47 +02:00 |
transparency.h
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Match TransparencySpriteUpdateBLDY
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2023-04-05 19:50:10 +02:00 |
types.h
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Add some pause screen data, link pause_screen_map.c
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2023-05-24 23:24:04 +02:00 |
update_input.h
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Create include file
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2022-09-21 11:12:44 +02:00 |