mzm/include
2023-05-28 22:10:26 +02:00
..
audio Data refactor, fix build 2022-12-22 23:23:02 +01:00
constants Add ending and gallery data 2023-05-28 20:28:09 +02:00
cutscenes Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
data Add chozodia escape data 2023-05-28 22:10:26 +02:00
gba Match SetupSoundTransfer 2023-05-22 21:35:30 +02:00
libgcc .C to .H files 2022-09-24 21:19:15 +02:00
menus Fix non const param 2023-04-03 09:05:49 +02:00
sprites_AI Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
sram Start decompiling save file code 2023-03-02 02:13:08 +01:00
structs Add ending and gallery data 2023-05-28 20:28:09 +02:00
animated_graphics.h Decompile animated_graphics.c 2023-03-09 00:00:51 +01:00
audio_wrappers.h Some music_wrappers functions 2022-12-21 01:55:36 +01:00
audio.h Fix conflicting declaration 2023-05-26 11:18:48 +02:00
bg_clip.h Match BgClipGetNewBldalphaValue 2023-04-04 23:36:27 +02:00
block.h Match BlockRemoveNeverReformSingleBlock 2023-04-05 20:08:18 +02:00
cable_link.h Decompile almost all of cable link code 2023-03-30 17:41:55 +02:00
callbacks.h More music_wrappers.c 2022-12-21 16:59:33 +01:00
chozodia_escape.h Start decompiling chozodia_escape.c 2023-03-12 16:40:07 +01:00
clipdata.h Fill database, fix small data issues 2022-12-24 17:07:17 +01:00
color_effects.h Some color_fading.c code 2023-03-06 01:41:45 +01:00
color_fading.h Finish color_fading.c, add to linker 2023-03-06 15:47:32 +01:00
complex_oam.h Start of complex_oam.c 2023-02-05 00:48:52 +01:00
connection.h Start entire codebase refactoring 2022-09-23 15:39:42 +02:00
demo_input.h Add demo.c 2023-03-13 23:17:03 +01:00
demo.h Add demo.c 2023-03-13 23:17:03 +01:00
display.h Complete display.c 2023-03-09 00:33:52 +01:00
ending_and_gallery.h Split fusion gallery, more ending code 2023-03-11 17:09:07 +01:00
escape.h Finish entire codebase refactoring 2022-09-23 22:05:46 +02:00
event.h Finish entire codebase refactoring 2022-09-23 22:05:46 +02:00
fixed_point.h Create include file 2022-09-21 11:12:44 +02:00
funcs.h Match and link game_over.c 2023-05-25 18:39:25 +02:00
fusion_gallery.h Split fusion gallery, more ending code 2023-03-11 17:09:07 +01:00
gba.h Start decompiling cable link code 2023-03-29 16:00:00 +02:00
globals.h Start decompiling save file code 2023-03-02 02:13:08 +01:00
haze.h Declare haze.h 2023-03-09 01:14:44 +01:00
hud_generic.h Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
hud.h Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
in_game_cutscene.h Complete in_game_cutscene.c 2023-03-08 02:05:24 +01:00
in_game.h Try at UpdateFreeMovement_Debug 2023-01-30 15:56:38 +01:00
init_game.h Create include file 2022-09-21 11:12:44 +02:00
init_helpers.h Decompile erase SRAM menu 2023-02-28 22:03:51 +01:00
input.h Match InGameMainLoop 2023-01-30 09:32:31 +01:00
interrupts.h Create include file 2022-09-21 11:12:44 +02:00
intro.h Some intro code 2023-01-30 23:33:51 +01:00
io.h More music_wrappers.c 2022-12-21 16:59:33 +01:00
location_text.h Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
macros.h Add macros to get sprite spawn health 2023-05-28 13:22:17 +02:00
memory.h More cutscene code 2022-10-03 22:38:06 +02:00
minimap.h Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
music_wrappers.h More music_wrappers.c 2022-12-21 16:59:33 +01:00
music.h Some music_wrappers functions 2022-12-21 01:55:36 +01:00
oam_id.h Decompile update oam id functions 2023-02-08 15:17:23 +01:00
oam.h Most of intro.c code, add intro_data.c 2023-01-31 16:44:13 +01:00
particle.h Final fixes, make ROM match 2022-12-25 22:00:59 +01:00
power_bomb_explosion.h Finish entire codebase refactoring 2022-09-23 22:05:46 +02:00
projectile.h Start entire codebase refactoring 2022-09-23 15:39:42 +02:00
room_music.h Add room_music.c 2023-03-13 23:50:03 +01:00
room.h Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
samus.h Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
save_file.h Try match SramLoad_DemoRamValues 2023-03-05 11:49:41 +01:00
screen_shake.h Finish entire codebase refactoring 2022-09-23 22:05:46 +02:00
scroll.h Match ScrollScreen 2022-12-01 15:34:08 +01:00
softreset_input.h Decompile softreset.c 2023-03-02 18:14:29 +01:00
softreset.h Decompile softreset.c 2023-03-02 18:14:29 +01:00
sprite_debris.h More fixes to match code 2022-09-24 15:17:09 +02:00
sprite_util.h Match SpriteUtilRidleyFireballMove 2023-05-28 16:03:34 +02:00
sprite.h Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
sram_misc.h Add sram_misc.c 2023-04-04 21:06:08 +02:00
syscall_wrappers.h More cutscene code 2022-10-03 22:38:06 +02:00
syscalls.h More audio.c functions 2023-05-25 21:41:11 +02:00
temp_globals.h More pause screen code 2023-03-31 22:50:44 +02:00
text.h Match unk_6f0a8 2023-04-08 16:02:45 +02:00
time_attack.h Decompile some time attack code 2023-02-07 23:45:12 +01:00
tourian_escape.h Start decompiling tourian_escape.c 2023-03-26 23:54:47 +02:00
transparency.h Match TransparencySpriteUpdateBLDY 2023-04-05 19:50:10 +02:00
types.h Add some pause screen data, link pause_screen_map.c 2023-05-24 23:24:04 +02:00
update_input.h Create include file 2022-09-21 11:12:44 +02:00