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43 lines
1.3 KiB
Markdown
43 lines
1.3 KiB
Markdown
# Metroid - Zero Mission Decomp
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This is a work in progress decompilation of Metroid - Zero Mission.
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2687/2721 functions decompiled (98.75%, 34 left)
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0x76b014/0x76b014 bytes of data not in blobs (100%, 0 left)
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Progress can be seen here : https://docs.google.com/spreadsheets/d/1X8XarD5evY8ZI7r_GQqh1pYmdVMbBcINYfRBUlogmKY/edit#gid=0
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This produces the following ROMs:
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- mzm_us.gba: `sha1: 5de8536afe1f0078ee6fe1089f890e8c7aa0a6e8`
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**Discords**:
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- https://discord.gg/2MGB9Xbr9y MAGret
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- https://discord.gg/WtekHKb MAGConst
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## Dependencies
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- [agbcc](https://github.com/jiangzhengwenjz/agbcc)
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- `binutils-arm-none-eabi`
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- `mzm_us_baserom.gba` (`sha1: 5de8536afe1f0078ee6fe1089f890e8c7aa0a6e8`)
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- `python3`
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- `g++`
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## Setup
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- **WINDOWS ONLY** : Install and setup [WSL](https://docs.microsoft.com/en-us/windows/wsl/install)
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- Install the dependencies (an `apt update` might be necessary for binutils)
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- Build agbcc (run `./build.sh`)
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- Add agbcc to your path (export PATH="agbcc path:$PATH")
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- Build preproc (run `make` in tools/preproc)
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## Build
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- Run `make clean` if necessary
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- Run the data extractor if necessary:
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* Compile: `cd tools && . compile_c_extractor.sh && cd ..`
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* Run: `tools/c_extractor`
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* If the C version doesn't work, run the C# version `tools/extractor`
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- Run `make` (using the -j option is recommended to speed up the process)
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