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1.4 KiB
1.4 KiB
Metroid - Zero Mission Decomp
This is a work in progress decompilation of Metroid - Zero Mission.
2704/2721 functions decompiled (99.38%, 17 left)
0x76b014/0x76b014 bytes of data not in blobs (100%, 0 left)
Progress can be seen here : https://docs.google.com/spreadsheets/d/1X8XarD5evY8ZI7r_GQqh1pYmdVMbBcINYfRBUlogmKY/edit#gid=0
This produces the following ROMs:
- mzm_us.gba:
sha1: 5de8536afe1f0078ee6fe1089f890e8c7aa0a6e8
Discords:
- https://discord.gg/2MGB9Xbr9y MAGret
- https://discord.gg/WtekHKb MAGConst
Dependencies
- agbcc
binutils-arm-none-eabi
mzm_us_baserom.gba
(sha1: 5de8536afe1f0078ee6fe1089f890e8c7aa0a6e8
)python3
g++
Setup
- WINDOWS ONLY : Install and setup WSL
- Install the dependencies (an
apt update
might be necessary for binutils) - Build agbcc (run
./build.sh
) - Add agbcc to your path (
export PATH="<agbcc_path>:$PATH"
, where<agbcc_path>
is the full path to the agbcc directory) - Build preproc (run
make
in tools/preproc)
Build
- Run
make clean
if necessary - Run the data extractor if necessary:
- Compile:
cd tools && . compile_c_extractor.sh && cd ..
- Run:
tools/c_extractor
- If the C version doesn't work, run the C# version
tools/extractor
(may requirechmod +x tools/extractor
first)
- Compile:
- Run
make
(using the -j option is recommended to speed up the process)