.. |
menus
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Start decompiliog pause screen sub menus code
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2023-04-02 02:52:49 +02:00 |
animated_graphics.h
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Decompile animated_graphics.c
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2023-03-09 00:00:51 +01:00 |
audio.h
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Start entire codebase refactoring
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2022-09-23 15:39:42 +02:00 |
block.h
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Finish entire codebase refactoring
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2022-09-23 22:05:46 +02:00 |
cable_link.h
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Decompile almost all of cable link code
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2023-03-30 17:41:55 +02:00 |
clipdata.h
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Add debug rooms data
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2023-03-14 13:42:20 +01:00 |
color_fading.h
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More haze.c code
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2023-03-09 19:54:57 +01:00 |
connection.h
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Start decompiling pause screen code
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2023-03-31 00:31:54 +02:00 |
cutscene.h
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Decompile most of ridley_in_space.c
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2023-02-04 14:50:18 +01:00 |
demo.h
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Add demo.c
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2023-01-29 20:53:41 +01:00 |
ending_and_gallery.h
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Some credits code
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2023-03-12 01:31:20 +01:00 |
escape.h
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Start entire codebase refactoring
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2022-09-23 15:39:42 +02:00 |
event.h
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Full zebetite/cannon AI
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2022-12-03 18:09:37 +01:00 |
game_over.h
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Match a few more game_over functions
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2023-02-01 09:02:27 +01:00 |
game_state.h
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Add cutscene data to linker, full story_text_cutscenes.c
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2023-02-05 21:53:44 +01:00 |
haze.h
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Declare haze.h
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2023-03-09 01:14:44 +01:00 |
in_game_cutscene.h
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Complete in_game_cutscene.c
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2023-03-08 02:05:24 +01:00 |
intro.h
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Most of intro.c code, add intro_data.c
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2023-01-31 16:44:13 +01:00 |
minimap.h
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Add and decompile most of pause_screen_map.c
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2023-04-01 22:03:06 +02:00 |
particle.h
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Match check particle on screen
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2022-09-26 12:57:58 +02:00 |
projectile.h
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Refactor ProjectileCheckHittingSprite
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2022-11-29 23:15:27 +01:00 |
room.h
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Declare haze.h
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2023-03-09 01:14:44 +01:00 |
samus.h
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Match SamusAimCannon
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2023-03-25 14:05:46 +01:00 |
sprite_util.h
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Start entire codebase refactoring
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2022-09-23 15:39:42 +02:00 |
sprite.h
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Full zebetite/cannon AI
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2022-12-03 18:09:37 +01:00 |
text.h
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Some more ending_and_gallery.c
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2023-03-11 02:04:14 +01:00 |