mzm/include
2024-02-20 13:51:38 +01:00
..
audio Name audio command functions 2023-11-23 23:50:56 +01:00
constants Name audio command functions 2023-11-23 23:50:56 +01:00
cutscenes Match all of cutscene_utils.h 2024-02-20 00:47:08 +01:00
data Rename occurrences of 'PAL' to 'Pal' (#13) 2024-01-04 00:34:38 +01:00
gba Cleanup ridley_in_space.c 2023-07-29 23:54:28 +02:00
libgcc .C to .H files 2022-09-24 21:19:15 +02:00
menus Math unk_68168 in pause_screen.c 2024-02-20 13:51:38 +01:00
sprites_AI Rename occurrences of 'PAL' to 'Pal' (#13) 2024-01-04 00:34:38 +01:00
sram Start decompiling save file code 2023-03-02 02:13:08 +01:00
structs Name audio command functions 2023-11-23 23:50:56 +01:00
animated_graphics.h Decompile animated_graphics.c 2023-03-09 00:00:51 +01:00
audio_wrappers.h Match DoSoundAction 2023-05-29 22:01:18 +02:00
audio.h Name audio command functions 2023-11-23 23:50:56 +01:00
bg_clip.h Cleanup bg clip 2023-07-08 18:04:54 +02:00
block.h Some cleanup 2023-08-08 23:43:33 +02:00
cable_link.h Improve unk_891a0 2023-06-22 16:35:03 +02:00
callbacks.h More music_wrappers.c 2022-12-21 16:59:33 +01:00
chozodia_escape.h Start decompiling chozodia_escape.c 2023-03-12 16:40:07 +01:00
clipdata.h Link and fix samus.c 2023-11-17 22:48:16 +01:00
color_effects.h Raneme iXX types to sXX 2023-06-18 14:31:09 +02:00
color_fading.h Finish color_fading.c, add to linker 2023-03-06 15:47:32 +01:00
complex_oam.h Raneme iXX types to sXX 2023-06-18 14:31:09 +02:00
connection.h Link bg_clip.c 2023-06-24 15:48:52 +02:00
demo_input.h Add demo.c 2023-03-13 23:17:03 +01:00
demo.h Add demo.c 2023-03-13 23:17:03 +01:00
display.h Complete display.c 2023-03-09 00:33:52 +01:00
ending_and_gallery.h Split fusion gallery, more ending code 2023-03-11 17:09:07 +01:00
escape.h More cleanup 2023-07-13 02:54:53 +02:00
event.h Finish entire codebase refactoring 2022-09-23 22:05:46 +02:00
fixed_point.h Raneme iXX types to sXX 2023-06-18 14:31:09 +02:00
funcs.h More cleanup 2023-07-11 16:27:10 +02:00
fusion_gallery.h Split fusion gallery, more ending code 2023-03-11 17:09:07 +01:00
gba.h Start decompiling cable link code 2023-03-29 16:00:00 +02:00
globals.h Link scroll.c and block.c 2023-11-20 20:28:45 +01:00
haze.h Declare haze.h 2023-03-09 01:14:44 +01:00
hud_generic.h More cleanup 2023-07-13 02:54:53 +02:00
hud.h Clean up color fading 2023-07-08 20:23:39 +02:00
in_game_cutscene.h Complete in_game_cutscene.c 2023-03-08 02:05:24 +01:00
in_game.h Try at UpdateFreeMovement_Debug 2023-01-30 15:56:38 +01:00
init_game.h Create include file 2022-09-21 11:12:44 +02:00
init_helpers.h More cleanup 2023-07-11 16:27:10 +02:00
input.h More samus.c cleanup 2023-07-28 00:08:08 +02:00
interrupts.h More cleanup 2023-07-11 16:27:10 +02:00
intro.h Some intro code 2023-01-30 23:33:51 +01:00
io.h More music_wrappers.c 2022-12-21 16:59:33 +01:00
location_text.h Finish text data and add text pointers 2023-10-20 19:57:26 +02:00
macros.h Use SPRITESET_IDX macro for clearer spriteset index specification in room data (#14) 2024-01-04 00:37:34 +01:00
memory.h More cutscene code 2022-10-03 22:38:06 +02:00
minimap.h Rename GFX to Gfx and RAM to Ram 2023-05-28 16:22:12 +02:00
music_wrappers.h Match all of music_wrappers.h 2024-02-19 23:54:16 +01:00
music.h Some music_wrappers functions 2022-12-21 01:55:36 +01:00
oam_id.h Decompile update oam id functions 2023-02-08 15:17:23 +01:00
oam.h Extract deorem data 2023-10-21 15:06:32 +02:00
particle.h More cleanup, particles 2023-07-12 04:10:41 +02:00
power_bomb_explosion.h Finish entire codebase refactoring 2022-09-23 22:05:46 +02:00
projectile_util.h Split and link projectile.c 2023-11-20 08:51:35 +01:00
projectile.h Split and link projectile.c 2023-11-20 08:51:35 +01:00
room_music.h Add room_music.c 2023-03-13 23:50:03 +01:00
room.h Cleanup ridley_in_space.c 2023-07-29 23:54:28 +02:00
samus.h Link and fix samus.c 2023-11-17 22:48:16 +01:00
save_file.h Try match SramLoad_DemoRamValues 2023-03-05 11:49:41 +01:00
screen_shake.h Raneme iXX types to sXX 2023-06-18 14:31:09 +02:00
scroll.h Some scroll.c documentation 2023-11-20 15:54:17 +01:00
softreset_input.h Decompile softreset.c 2023-03-02 18:14:29 +01:00
softreset.h Decompile softreset.c 2023-03-02 18:14:29 +01:00
sprite_debris.h Link and fix sprite.c 2023-11-18 22:41:34 +01:00
sprite_util.h Link space_pirate.c 2023-11-19 21:14:22 +01:00
sprite.h Rename occurrences of 'PAL' to 'Pal' (#13) 2024-01-04 00:34:38 +01:00
sram_misc.h Add sram_misc.c 2023-04-04 21:06:08 +02:00
syscall_wrappers.h Match SpriteUtilSamusAndSpriteCollision 2023-08-24 19:42:32 +02:00
syscalls.h Raneme iXX types to sXX 2023-06-18 14:31:09 +02:00
temp_globals.h Link scroll.c and block.c 2023-11-20 20:28:45 +01:00
text.h Match TextProcessItemBanner 2023-05-31 11:36:09 +02:00
time_attack.h Link time_attack.c 2023-06-26 16:58:08 +02:00
tourian_escape.h Start decompiling tourian_escape.c 2023-03-26 23:54:47 +02:00
transparency.h Cleanup ridley_in_space.c 2023-07-29 23:54:28 +02:00
types.h Link and fix sprite.c 2023-11-18 22:41:34 +01:00
update_input.h Create include file 2022-09-21 11:12:44 +02:00