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T() macro 8 (#2142)
* T() macro in fault * T() macro in game.c, gfxprint.c * T() macro in ucode_disas.c * T() macro in z_actor.c * T() macro in z_message.c * push fault key combo T() * z_message T: koko -> "here" * format
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02816c410c
@ -215,7 +215,9 @@ void Fault_AddClient(FaultClient* client, void* callback, void* arg0, void* arg1
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end:
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osSetIntMask(mask);
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if (alreadyExists) {
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osSyncPrintf(VT_COL(RED, WHITE) "fault_AddClient: %08x は既にリスト中にある\n" VT_RST, client);
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osSyncPrintf(VT_COL(RED, WHITE) T("fault_AddClient: %08x は既にリスト中にある\n",
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"fault_AddClient: %08x is already in the list\n") VT_RST,
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client);
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}
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}
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@ -251,7 +253,9 @@ void Fault_RemoveClient(FaultClient* client) {
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osSetIntMask(mask);
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if (listIsEmpty) {
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osSyncPrintf(VT_COL(RED, WHITE) "fault_RemoveClient: %08x リスト不整合です\n" VT_RST, client);
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osSyncPrintf(VT_COL(RED, WHITE) T("fault_RemoveClient: %08x リスト不整合です\n",
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"fault_RemoveClient: %08x list inconsistency\n") VT_RST,
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client);
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}
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}
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@ -293,7 +297,9 @@ void Fault_AddAddrConvClient(FaultAddrConvClient* client, void* callback, void*
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end:
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osSetIntMask(mask);
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if (alreadyExists) {
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osSyncPrintf(VT_COL(RED, WHITE) "fault_AddressConverterAddClient: %08x は既にリスト中にある\n" VT_RST, client);
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osSyncPrintf(VT_COL(RED, WHITE) T("fault_AddressConverterAddClient: %08x は既にリスト中にある\n",
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"fault_AddressConverterAddClient: %08x is already in the list\n") VT_RST,
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client);
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}
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}
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@ -327,7 +333,8 @@ void Fault_RemoveAddrConvClient(FaultAddrConvClient* client) {
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osSetIntMask(mask);
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if (listIsEmpty) {
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osSyncPrintf(VT_COL(RED, WHITE) "fault_AddressConverterRemoveClient: %08x は既にリスト中にある\n" VT_RST,
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osSyncPrintf(VT_COL(RED, WHITE) T("fault_AddressConverterRemoveClient: %08x は既にリスト中にある\n",
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"fault_AddressConverterRemoveClient: %08x is already in the list\n") VT_RST,
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client);
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}
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}
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@ -675,14 +682,16 @@ void Fault_WaitForButtonCombo(void) {
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if (1) {}
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if (1) {}
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// KeyWaitB (LRZ Up Down Up Down Left Left Right Right B A START)
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osSyncPrintf(
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VT_FGCOL(WHITE) "KeyWaitB (LRZ " VT_FGCOL(WHITE) "上" VT_FGCOL(YELLOW) "下 " VT_FGCOL(YELLOW) "上" VT_FGCOL(WHITE) "下 " VT_FGCOL(WHITE) "左" VT_FGCOL(
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YELLOW) "左 " VT_FGCOL(YELLOW) "右" VT_FGCOL(WHITE) "右 " VT_FGCOL(GREEN) "B" VT_FGCOL(BLUE) "A" VT_FGCOL(RED) "START" VT_FGCOL(WHITE) ")" VT_RST
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"\n");
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// KeyWaitB'(LR Left Right START)
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osSyncPrintf(VT_FGCOL(WHITE) "KeyWaitB'(LR左" VT_FGCOL(YELLOW) "右 +" VT_FGCOL(RED) "START" VT_FGCOL(
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WHITE) ")" VT_RST "\n");
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// "KeyWaitB (L R Z Up Down Up Down Left Left Right Right B A START)"
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osSyncPrintf(VT_FGCOL(WHITE) T("KeyWaitB (LRZ ", "KeyWaitB (L R Z ") VT_FGCOL(WHITE) T("上", "Up ")
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VT_FGCOL(YELLOW) T("下 ", "Down ") VT_FGCOL(YELLOW) T("上", "Up ") VT_FGCOL(WHITE)
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T("下 ", "Down ") VT_FGCOL(WHITE) T("左", "Left ") VT_FGCOL(YELLOW) T("左 ", "Left ")
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VT_FGCOL(YELLOW) T("右", "Right ") VT_FGCOL(WHITE) T("右 ", "Right ") VT_FGCOL(GREEN)
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T("B", "B ") VT_FGCOL(BLUE) T("A", "A ")
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VT_FGCOL(RED) "START" VT_FGCOL(WHITE) ")" VT_RST "\n");
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// "KeyWaitB'(L R Left Right +START)"
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osSyncPrintf(VT_FGCOL(WHITE) T("KeyWaitB'(LR左", "KeyWaitB'(L R Left ") VT_FGCOL(YELLOW) T("右 +", "Right +")
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VT_FGCOL(RED) "START" VT_FGCOL(WHITE) ")" VT_RST "\n");
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Fault_SetForeColor(GPACK_RGBA5551(255, 255, 255, 1));
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Fault_SetBackColor(GPACK_RGBA5551(0, 0, 0, 1));
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@ -1185,20 +1194,20 @@ void Fault_ThreadEntry(void* arg) {
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if (msg == FAULT_MSG_CPU_BREAK) {
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sFaultInstance->msgId = (u32)FAULT_MSG_CPU_BREAK;
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// Fault Manager: OS_EVENT_CPU_BREAK received
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osSyncPrintf("フォルトマネージャ:OS_EVENT_CPU_BREAKを受信しました\n");
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osSyncPrintf(T("フォルトマネージャ:OS_EVENT_CPU_BREAKを受信しました\n",
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"Fault Manager: OS_EVENT_CPU_BREAK received\n"));
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} else if (msg == FAULT_MSG_FAULT) {
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sFaultInstance->msgId = (u32)FAULT_MSG_FAULT;
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// Fault Manager: OS_EVENT_FAULT received
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osSyncPrintf("フォルトマネージャ:OS_EVENT_FAULTを受信しました\n");
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osSyncPrintf(
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T("フォルトマネージャ:OS_EVENT_FAULTを受信しました\n", "Fault Manager: OS_EVENT_FAULT received\n"));
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} else if (msg == FAULT_MSG_UNK) {
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Fault_UpdatePad();
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faultedThread = NULL;
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continue;
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} else {
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sFaultInstance->msgId = (u32)FAULT_MSG_UNK;
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// Fault Manager: Unknown message received
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osSyncPrintf("フォルトマネージャ:不明なメッセージを受信しました\n");
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osSyncPrintf(T("フォルトマネージャ:不明なメッセージを受信しました\n",
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"Fault Manager: Unknown message received\n"));
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}
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faultedThread = __osGetCurrFaultedThread();
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@ -449,11 +449,14 @@ void Fault_WaitForButtonCombo(void) {
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s32 count;
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s32 pad[4];
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// KeyWaitB (LRZ Up Down Up Down Left Left Right Right B A START)
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osSyncPrintf(
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VT_FGCOL(WHITE) "KeyWaitB (LRZ " VT_FGCOL(WHITE) "上" VT_FGCOL(YELLOW) "下 " VT_FGCOL(YELLOW) "上" VT_FGCOL(WHITE) "下 " VT_FGCOL(WHITE) "左" VT_FGCOL(
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YELLOW) "左 " VT_FGCOL(YELLOW) "右" VT_FGCOL(WHITE) "右 " VT_FGCOL(GREEN) "B" VT_FGCOL(BLUE) "A" VT_FGCOL(RED) "START" VT_FGCOL(WHITE) ")" VT_RST
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"\n");
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// "KeyWaitB (L R Z Up Down Up Down Left Left Right Right B A START)"
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osSyncPrintf(VT_FGCOL(WHITE) T("KeyWaitB (LRZ ", "KeyWaitB (L R Z ") VT_FGCOL(WHITE) T("上", "Up ")
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VT_FGCOL(YELLOW) T("下 ", "Down ") VT_FGCOL(YELLOW) T("上", "Up ") VT_FGCOL(WHITE)
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T("下 ", "Down ") VT_FGCOL(WHITE) T("左", "Left ") VT_FGCOL(YELLOW) T("左 ", "Left ")
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VT_FGCOL(YELLOW) T("右", "Right ") VT_FGCOL(WHITE) T("右 ", "Right ") VT_FGCOL(GREEN)
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T("B", "B ") VT_FGCOL(BLUE) T("A", "A ")
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VT_FGCOL(RED) "START" VT_FGCOL(WHITE) ")" VT_RST "\n");
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x = 0;
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y = 0;
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count = 0;
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@ -585,8 +588,7 @@ void Fault_WaitForButtonCombo(void) {
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if ((btnCur == (BTN_A | BTN_B | BTN_START)) && (btnPress == BTN_START)) {
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f32 comboTimeSeconds = OS_CYCLES_TO_USEC(osGetTime() - comboStartTime) / 1000000.0f;
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// Input time %f seconds
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osSyncPrintf("入力時間 %f 秒\n", comboTimeSeconds);
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osSyncPrintf(T("入力時間 %f 秒\n", "Input time %f seconds\n"), comboTimeSeconds);
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if (comboTimeSeconds <= 50.0f) {
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x = 11;
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} else {
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@ -750,16 +752,16 @@ void Fault_ThreadEntry(void* arg0) {
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osRecvMesg(&gFaultMgr.queue, &msg, OS_MESG_BLOCK);
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if (msg == FAULT_MSG_CPU_BREAK) {
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gFaultMsgId = (s32)FAULT_MSG_CPU_BREAK;
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// Fault Manager: OS_EVENT_CPU_BREAK received
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osSyncPrintf("フォルトマネージャ:OS_EVENT_CPU_BREAKを受信しました\n");
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osSyncPrintf(T("フォルトマネージャ:OS_EVENT_CPU_BREAKを受信しました\n",
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"Fault Manager: OS_EVENT_CPU_BREAK received\n"));
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} else if (msg == FAULT_MSG_FAULT) {
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gFaultMsgId = (s32)FAULT_MSG_FAULT;
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// Fault Manager: OS_EVENT_FAULT received
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osSyncPrintf("フォルトマネージャ:OS_EVENT_FAULTを受信しました\n");
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osSyncPrintf(
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T("フォルトマネージャ:OS_EVENT_FAULTを受信しました\n", "Fault Manager: OS_EVENT_FAULT received\n"));
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} else {
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gFaultMsgId = (s32)FAULT_MSG_UNK;
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// Fault Manager: Unknown message received
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osSyncPrintf("フォルトマネージャ:不明なメッセージを受信しました\n");
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osSyncPrintf(T("フォルトマネージャ:不明なメッセージを受信しました\n",
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"Fault Manager: Unknown message received\n"));
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}
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faultedThread = __osGetCurrFaultedThread();
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osSyncPrintf("__osGetCurrFaultedThread()=%08x\n", faultedThread);
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@ -533,7 +533,7 @@ void* GameState_Alloc(GameState* gameState, size_t size, const char* file, int l
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void* ret;
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if (THA_IsCrash(&gameState->tha)) {
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PRINTF("ハイラルは滅亡している\n");
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PRINTF(T("ハイラルは滅亡している\n", "Hyrule is destroyed\n"));
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ret = NULL;
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} else if ((u32)THA_GetRemaining(&gameState->tha) < size) {
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PRINTF(T("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n",
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@ -361,7 +361,7 @@ void GfxPrint_Open(GfxPrint* this, Gfx* dList) {
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GfxPrint_Setup(this);
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} else {
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#if PLATFORM_N64 || OOT_DEBUG
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osSyncPrintf("gfxprint_open:2重オープンです\n");
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osSyncPrintf(T("gfxprint_open:2重オープンです\n", "gfxprint_open: Double open\n"));
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#endif
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}
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}
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@ -222,7 +222,7 @@ void UCodeDisas_SetCurUCodeImpl(UCodeDisas* this, void* ptr) {
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}
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}
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if (i >= this->ucodeInfoCount) {
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DISAS_LOG("マイクロコードが一致しなかった\n"); // "Microcode did not match"
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DISAS_LOG(T("マイクロコードが一致しなかった\n", "Microcode did not match\n"));
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this->ucodeType = UCODE_NULL;
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}
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}
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@ -413,7 +413,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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settile.shiftt, (settile.cs << 1) + settile.ms, settile.masks, settile.shifts);
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if (this->tileSyncRequired) {
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DISAS_LOG("### TileSyncが必要です。\n");
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DISAS_LOG(T("### TileSyncが必要です。\n", "### TileSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -432,7 +432,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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loadtile.th);
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if (this->loadSyncRequired) {
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DISAS_LOG("### LoadSyncが必要です。\n");
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DISAS_LOG(T("### LoadSyncが必要です。\n", "### LoadSync is required.\n"));
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this->syncErr++;
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}
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this->pipeSyncRequired = true;
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@ -476,7 +476,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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UCodeDisas_GetCombineAlphaName(setcombine.Ad1, COMBINER_D));
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -529,7 +529,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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this->modeH |= s2;
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -571,7 +571,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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this->modeL |= s2;
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -582,7 +582,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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this->modeL = curGfx->words.w1;
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -632,7 +632,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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(curGfx->dma.len & 0xFFF) + 1, curGfx->setimg.dram, addr);
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -641,7 +641,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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DISAS_LOG("gsDPSetDepthImage(0x%08x(0x%08x)),", curGfx->setimg.dram, addr);
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -668,7 +668,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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curGfx->setcolor.b, curGfx->setcolor.a);
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -678,7 +678,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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curGfx->setcolor.b, curGfx->setcolor.a);
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -688,7 +688,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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curGfx->setcolor.b, curGfx->setcolor.a);
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -697,7 +697,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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DISAS_LOG("gsDPSetFillColor(0x%08x),", curGfx->setcolor.color);
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -706,7 +706,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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DISAS_LOG("gsDPSetPrimDepth(%d, %d),", curGfx->setprimdepth.z, curGfx->setprimdepth.dz);
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -721,7 +721,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, Gfx* ptr) {
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DISAS_LOG("gsDPFullSync(),");
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if (this->pipeSyncRequired) {
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DISAS_LOG("### PipeSyncが必要です。\n");
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DISAS_LOG(T("### PipeSyncが必要です。\n", "### PipeSync is required.\n"));
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this->syncErr++;
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}
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} break;
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@ -911,8 +911,7 @@ void Actor_Destroy(Actor* actor, PlayState* play) {
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overlayEntry = actor->overlayEntry;
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name = overlayEntry->name != NULL ? overlayEntry->name : "";
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// "No Actor class destruct [%s]"
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PRINTF("Actorクラス デストラクトがありません [%s]\n" VT_RST, name);
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PRINTF(T("Actorクラス デストラクトがありません [%s]\n", "No Actor class destruct [%s]\n") VT_RST, name);
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#endif
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}
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}
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@ -2420,13 +2419,13 @@ void Actor_FaultPrint(Actor* actor, char* command) {
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overlayEntry = actor->overlayEntry;
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name = overlayEntry->name != NULL ? overlayEntry->name : "";
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PRINTF("アクターの名前(%08x:%s)\n", actor, name); // "Actor name (%08x:%s)"
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PRINTF(T("アクターの名前(%08x:%s)\n", "Actor name (%08x:%s)\n"), actor, name);
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#else
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name = "";
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#endif
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if (command != NULL) {
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PRINTF("コメント:%s\n", command); // "Command:%s"
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PRINTF(T("コメント:%s\n", "Command: %s\n"), command);
|
||||
}
|
||||
|
||||
Fault_SetCursor(48, 24);
|
||||
@ -2830,7 +2829,7 @@ void func_80031C3C(ActorContext* actorCtx, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
ACTOR_DEBUG_PRINTF("絶対魔法領域解放\n"); // "Absolute magic field deallocation"
|
||||
ACTOR_DEBUG_PRINTF(T("絶対魔法領域解放\n", "Absolute magic field deallocation\n"));
|
||||
|
||||
if (actorCtx->absoluteSpace != NULL) {
|
||||
ZELDA_ARENA_FREE(actorCtx->absoluteSpace, "../z_actor.c", 6731);
|
||||
@ -2900,24 +2899,24 @@ void Actor_FreeOverlay(ActorOverlay* actorOverlay) {
|
||||
PRINTF(VT_FGCOL(CYAN));
|
||||
|
||||
if (actorOverlay->numLoaded == 0) {
|
||||
ACTOR_DEBUG_PRINTF("アクタークライアントが0になりました\n"); // "Actor client is now 0"
|
||||
ACTOR_DEBUG_PRINTF(T("アクタークライアントが0になりました\n", "Actor clients are now 0\n"));
|
||||
|
||||
if (actorOverlay->loadedRamAddr != NULL) {
|
||||
if (actorOverlay->allocType & ACTOROVL_ALLOC_PERSISTENT) {
|
||||
ACTOR_DEBUG_PRINTF("オーバーレイ解放しません\n"); // "Overlay will not be deallocated"
|
||||
ACTOR_DEBUG_PRINTF(T("オーバーレイ解放しません\n", "Overlay will not be deallocated\n"));
|
||||
} else if (actorOverlay->allocType & ACTOROVL_ALLOC_ABSOLUTE) {
|
||||
// "Absolute magic field reserved, so deallocation will not occur"
|
||||
ACTOR_DEBUG_PRINTF("絶対魔法領域確保なので解放しません\n");
|
||||
ACTOR_DEBUG_PRINTF(T("絶対魔法領域確保なので解放しません\n",
|
||||
"Absolute magic field reserved, so deallocation will not occur\n"));
|
||||
actorOverlay->loadedRamAddr = NULL;
|
||||
} else {
|
||||
ACTOR_DEBUG_PRINTF("オーバーレイ解放します\n"); // "Overlay deallocated"
|
||||
ACTOR_DEBUG_PRINTF(T("オーバーレイ解放します\n", "Overlay deallocated\n"));
|
||||
ZELDA_ARENA_FREE(actorOverlay->loadedRamAddr, "../z_actor.c", 6834);
|
||||
actorOverlay->loadedRamAddr = NULL;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// "%d of actor client remains"
|
||||
ACTOR_DEBUG_PRINTF("アクタークライアントはあと %d 残っています\n", actorOverlay->numLoaded);
|
||||
ACTOR_DEBUG_PRINTF(T("アクタークライアントはあと %d 残っています\n", "%d of actor client remaining\n"),
|
||||
actorOverlay->numLoaded);
|
||||
}
|
||||
|
||||
PRINTF(VT_RST);
|
||||
@ -2943,32 +2942,31 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
|
||||
|
||||
overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
|
||||
|
||||
// "Actor class addition [%d:%s]"
|
||||
ACTOR_DEBUG_PRINTF("アクタークラス追加 [%d:%s]\n", actorId, name);
|
||||
ACTOR_DEBUG_PRINTF(T("アクタークラス追加 [%d:%s]\n", "Actor class addition [%d:%s]\n"), actorId, name);
|
||||
|
||||
if (actorCtx->total > ACTOR_NUMBER_MAX) {
|
||||
// "Actor set number exceeded"
|
||||
PRINTF(VT_COL(YELLOW, BLACK) "Actorセット数オーバー\n" VT_RST);
|
||||
PRINTF(VT_COL(YELLOW, BLACK) T("Actorセット数オーバー\n", "Actor set number exceeded\n") VT_RST);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (overlayEntry->vramStart == NULL) {
|
||||
ACTOR_DEBUG_PRINTF("オーバーレイではありません\n"); // "Not an overlay"
|
||||
ACTOR_DEBUG_PRINTF(T("オーバーレイではありません\n", "Not an overlay\n"));
|
||||
|
||||
profile = overlayEntry->profile;
|
||||
} else {
|
||||
if (overlayEntry->loadedRamAddr != NULL) {
|
||||
ACTOR_DEBUG_PRINTF("既にロードされています\n"); // "Already loaded"
|
||||
ACTOR_DEBUG_PRINTF(T("既にロードされています\n", "Already loaded\n"));
|
||||
} else {
|
||||
if (overlayEntry->allocType & ACTOROVL_ALLOC_ABSOLUTE) {
|
||||
ASSERT(overlaySize <= ACTOROVL_ABSOLUTE_SPACE_SIZE, "actor_segsize <= AM_FIELD_SIZE", "../z_actor.c",
|
||||
6934);
|
||||
|
||||
if (actorCtx->absoluteSpace == NULL) {
|
||||
// "AMF: absolute magic field"
|
||||
actorCtx->absoluteSpace = ZELDA_ARENA_MALLOC_R(ACTOROVL_ABSOLUTE_SPACE_SIZE, "AMF:絶対魔法領域", 0);
|
||||
// "Absolute magic field reservation - %d bytes reserved"
|
||||
ACTOR_DEBUG_PRINTF("絶対魔法領域確保 %d バイト確保\n", ACTOROVL_ABSOLUTE_SPACE_SIZE);
|
||||
actorCtx->absoluteSpace = ZELDA_ARENA_MALLOC_R(
|
||||
ACTOROVL_ABSOLUTE_SPACE_SIZE, T("AMF:絶対魔法領域", "AMF: absolute magic field"), 0);
|
||||
ACTOR_DEBUG_PRINTF(
|
||||
T("絶対魔法領域確保 %d バイト確保\n", "Absolute magic field allocation %d bytes allocated\n"),
|
||||
ACTOROVL_ABSOLUTE_SPACE_SIZE);
|
||||
}
|
||||
|
||||
overlayEntry->loadedRamAddr = actorCtx->absoluteSpace;
|
||||
@ -2979,8 +2977,8 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
|
||||
}
|
||||
|
||||
if (overlayEntry->loadedRamAddr == NULL) {
|
||||
// "Cannot reserve actor program memory"
|
||||
PRINTF(VT_COL(RED, WHITE) "Actorプログラムメモリが確保できません\n" VT_RST);
|
||||
PRINTF(VT_COL(RED, WHITE) T("Actorプログラムメモリが確保できません\n",
|
||||
"Cannot reserve actor program memory\n") VT_RST);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -3009,9 +3007,9 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
|
||||
|
||||
if ((objectSlot < 0) ||
|
||||
((profile->category == ACTORCAT_ENEMY) && Flags_GetClear(play, play->roomCtx.curRoom.num))) {
|
||||
// "No data bank!! <data bank=%d> (profilep->bank=%d)"
|
||||
PRINTF(VT_COL(RED, WHITE) "データバンク無し!!<データバンク=%d>(profilep->bank=%d)\n" VT_RST, objectSlot,
|
||||
profile->objectId);
|
||||
PRINTF(VT_COL(RED, WHITE) T("データバンク無し!!<データバンク=%d>(profilep->bank=%d)\n",
|
||||
"No data bank!! <data bank=%d> (profilep->bank=%d)\n") VT_RST,
|
||||
objectSlot, profile->objectId);
|
||||
Actor_FreeOverlay(overlayEntry);
|
||||
return NULL;
|
||||
}
|
||||
@ -3019,9 +3017,9 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
|
||||
actor = ZELDA_ARENA_MALLOC(profile->instanceSize, name, 1);
|
||||
|
||||
if (actor == NULL) {
|
||||
// "Actor class cannot be reserved! %s <size=%d bytes>"
|
||||
PRINTF(VT_COL(RED, WHITE) "Actorクラス確保できません! %s <サイズ=%dバイト>\n", VT_RST, name,
|
||||
profile->instanceSize);
|
||||
PRINTF(VT_COL(RED, WHITE) T("Actorクラス確保できません! %s <サイズ=%dバイト>\n",
|
||||
"Actor class cannot be reserved! %s <size=%d bytes>\n"),
|
||||
VT_RST, name, profile->instanceSize);
|
||||
Actor_FreeOverlay(overlayEntry);
|
||||
return NULL;
|
||||
}
|
||||
@ -3032,8 +3030,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
|
||||
|
||||
if (1) {}
|
||||
|
||||
// "Actor client No. %d"
|
||||
ACTOR_DEBUG_PRINTF("アクタークライアントは %d 個目です\n", overlayEntry->numLoaded);
|
||||
ACTOR_DEBUG_PRINTF(T("アクタークライアントは %d 個目です\n", "Actor client No. %d\n"), overlayEntry->numLoaded);
|
||||
|
||||
Lib_MemSet((u8*)actor, profile->instanceSize, 0);
|
||||
actor->overlayEntry = overlayEntry;
|
||||
@ -3135,7 +3132,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
|
||||
overlayEntry = actor->overlayEntry;
|
||||
name = overlayEntry->name != NULL ? overlayEntry->name : "";
|
||||
|
||||
ACTOR_DEBUG_PRINTF("アクタークラス削除 [%s]\n", name); // "Actor class deleted [%s]"
|
||||
ACTOR_DEBUG_PRINTF(T("アクタークラス削除 [%s]\n", "Actor class deleted [%s]\n"), name);
|
||||
|
||||
if ((player != NULL) && (actor == player->focusActor)) {
|
||||
func_8008EDF0(player);
|
||||
@ -3162,7 +3159,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
|
||||
ZELDA_ARENA_FREE(actor, "../z_actor.c", 7242);
|
||||
|
||||
if (overlayEntry->vramStart == NULL) {
|
||||
ACTOR_DEBUG_PRINTF("オーバーレイではありません\n"); // "Not an overlay"
|
||||
ACTOR_DEBUG_PRINTF(T("オーバーレイではありません\n", "Not an overlay\n"));
|
||||
} else {
|
||||
ASSERT(overlayEntry->loadedRamAddr != NULL, "actor_dlftbl->allocp != NULL", "../z_actor.c", 7251);
|
||||
ASSERT(overlayEntry->numLoaded > 0, "actor_dlftbl->clients > 0", "../z_actor.c", 7252);
|
||||
|
@ -463,9 +463,8 @@ void Message_FindMessagePAL(PlayState* play, u16 textId) {
|
||||
nextSeg = messageTableEntry->segment;
|
||||
font->msgOffset = foundSeg - seg;
|
||||
font->msgLength = nextSeg - foundSeg;
|
||||
// "Message found!!!"
|
||||
PRINTF(" メッセージが,見つかった!!! = %x "
|
||||
"(data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
|
||||
PRINTF(T(" メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
|
||||
"Message found!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n"),
|
||||
textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg);
|
||||
return;
|
||||
}
|
||||
@ -484,9 +483,8 @@ void Message_FindMessagePAL(PlayState* play, u16 textId) {
|
||||
nextSeg = *languageSegmentTable;
|
||||
font->msgOffset = foundSeg - seg;
|
||||
font->msgLength = nextSeg - foundSeg;
|
||||
// "Message found!!!"
|
||||
PRINTF(" メッセージが,見つかった!!! = %x "
|
||||
"(data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
|
||||
PRINTF(T(" メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
|
||||
"Message found!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n"),
|
||||
textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg);
|
||||
return;
|
||||
}
|
||||
@ -494,8 +492,7 @@ void Message_FindMessagePAL(PlayState* play, u16 textId) {
|
||||
languageSegmentTable++;
|
||||
}
|
||||
}
|
||||
// "Message not found!!!"
|
||||
PRINTF(" メッセージが,見つからなかった!!! = %x\n", textId);
|
||||
PRINTF(T(" メッセージが,見つからなかった!!! = %x\n", "Message not found!!! = %x\n"), textId);
|
||||
messageTableEntry = sNesMessageEntryTablePtr;
|
||||
|
||||
if (gSaveContext.language == LANGUAGE_ENG) {
|
||||
@ -533,8 +530,8 @@ void Message_FindCreditsMessage(PlayState* play, u16 textId) {
|
||||
nextSeg = messageTableEntry->segment;
|
||||
font->msgOffset = foundSeg - seg;
|
||||
font->msgLength = nextSeg - foundSeg;
|
||||
// "Message found!!!"
|
||||
PRINTF(" メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
|
||||
PRINTF(T(" メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
|
||||
"Message found!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n"),
|
||||
textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg);
|
||||
return;
|
||||
}
|
||||
@ -939,11 +936,11 @@ void Message_HandleOcarina(PlayState* play) {
|
||||
|
||||
if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_LONG_RECORDING) {
|
||||
msgCtx->msgMode = MSGMODE_SCARECROW_LONG_RECORDING_START;
|
||||
// "Recording Start / Recording Start / Recording Start / Recording Start -> "
|
||||
PRINTF("録音開始 録音開始 録音開始 録音開始 -> ");
|
||||
PRINTF(T("録音開始 録音開始 録音開始 録音開始 -> ",
|
||||
"Recording Start Recording Start Recording Start Recording Start -> "));
|
||||
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_LONG_PLAYBACK) {
|
||||
// "Recording Playback / Recording Playback / Recording Playback / Recording Playback -> "
|
||||
PRINTF("録音再生 録音再生 録音再生 録音再生 -> ");
|
||||
PRINTF(T("録音再生 録音再生 録音再生 録音再生 -> ",
|
||||
"Recording Playback Recording Playback Recording Playback Recording Playback -> "));
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT);
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT);
|
||||
msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff();
|
||||
@ -955,11 +952,10 @@ void Message_HandleOcarina(PlayState* play) {
|
||||
AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_LONG + 1, 1);
|
||||
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_SPAWN_RECORDING) {
|
||||
msgCtx->msgMode = MSGMODE_SCARECROW_SPAWN_RECORDING_START;
|
||||
// "8 Note Recording Start / 8 Note Recording Start / 8 Note Recording Start -> "
|
||||
PRINTF("8音録音開始 8音録音開始 8音録音開始 -> ");
|
||||
PRINTF(T("8音録音開始 8音録音開始 8音録音開始 -> ",
|
||||
"8 Note Recording Start 8 Note Recording Start 8 Note Recording Start -> "));
|
||||
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_SPAWN_PLAYBACK) {
|
||||
// "8 Note Playback / 8 Note Playback / 8 Note Playback -> "
|
||||
PRINTF("8音再生 8音再生 8音再生 -> ");
|
||||
PRINTF(T("8音再生 8音再生 8音再生 -> ", "8 Note Playback 8 Note Playback 8 Note Playback -> "));
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT);
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT);
|
||||
msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff();
|
||||
@ -971,15 +967,13 @@ void Message_HandleOcarina(PlayState* play) {
|
||||
AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_SPAWN + 1, 1);
|
||||
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_MEMORY_GAME) {
|
||||
msgCtx->msgMode = MSGMODE_MEMORY_GAME_START;
|
||||
// "Musical Round Start / Musical Round Start / Musical Round Start / Musical Round Start -> "
|
||||
PRINTF("輪唱開始 輪唱開始 輪唱開始 輪唱開始 -> ");
|
||||
PRINTF(T("輪唱開始 輪唱開始 輪唱開始 輪唱開始 -> ",
|
||||
"Musical Round Start Musical Round Start Musical Round Start Musical Round Start -> "));
|
||||
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_FROGS) {
|
||||
msgCtx->msgMode = MSGMODE_FROGS_START;
|
||||
// "Frog Chorus / Frog Chorus -> "
|
||||
PRINTF("カエルの合唱 カエルの合唱 -> ");
|
||||
PRINTF(T("カエルの合唱 カエルの合唱 -> ", "Frog Chorus Frog Chorus -> "));
|
||||
} else {
|
||||
// "Ocarina(%d)"
|
||||
PRINTF("オカリナ(%d) ", msgCtx->ocarinaAction);
|
||||
PRINTF(T("オカリナ(%d) ", "Ocarina (%d)"), msgCtx->ocarinaAction);
|
||||
if (msgCtx->ocarinaAction == OCARINA_ACTION_UNK_0 || msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY ||
|
||||
msgCtx->ocarinaAction >= OCARINA_ACTION_CHECK_SARIA) {
|
||||
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
|
||||
@ -1445,20 +1439,18 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
||||
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
||||
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_FADING;
|
||||
// "Timer"
|
||||
PRINTF("タイマー (%x) (%x)", msgCtx->msgBufDecoded[i + 1], msgCtx->msgBufDecoded[i + 2]);
|
||||
PRINTF(T("タイマー (%x) (%x)", "Timer (%x) (%x)"), msgCtx->msgBufDecoded[i + 1],
|
||||
msgCtx->msgBufDecoded[i + 2]);
|
||||
msgCtx->stateTimer = msgCtx->msgBufDecoded[++i] << 8;
|
||||
msgCtx->stateTimer |= msgCtx->msgBufDecoded[++i];
|
||||
// "Total wct"
|
||||
PRINTF("合計wct=%x(%d)\n", msgCtx->stateTimer, msgCtx->stateTimer);
|
||||
PRINTF(T("合計wct=%x(%d)\n", " Total wct=%x(%d)\n"), msgCtx->stateTimer, msgCtx->stateTimer);
|
||||
}
|
||||
*gfxP = gfx;
|
||||
return;
|
||||
case MESSAGE_SFX:
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && !sMessageHasSetSfx) {
|
||||
sMessageHasSetSfx = true;
|
||||
// "Sound (SE)"
|
||||
PRINTF("サウンド(SE)\n");
|
||||
PRINTF(T("サウンド(SE)\n", "Sound (SE)\n"));
|
||||
sfxHi = msgCtx->msgBufDecoded[i + 1];
|
||||
sfxHi <<= 8;
|
||||
Audio_PlaySfxGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4,
|
||||
@ -1642,16 +1634,14 @@ void Message_LoadItemIcon(PlayState* play, u16 itemId, s16 y) {
|
||||
R_TEXTBOX_ICON_DIMENSION = ITEM_ICON_WIDTH; // assumes the image is square
|
||||
DMA_REQUEST_SYNC(msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, GET_ITEM_ICON_VROM(itemId), ITEM_ICON_SIZE,
|
||||
"../z_message_PAL.c", 1473);
|
||||
// "Item 32-0"
|
||||
PRINTF("アイテム32-0\n");
|
||||
PRINTF(T("アイテム32-0\n", "Item 32-0\n"));
|
||||
} else {
|
||||
R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem24XOffsets[gSaveContext.language];
|
||||
R_TEXTBOX_ICON_YPOS = y + ((44 - QUEST_ICON_HEIGHT) / 2);
|
||||
R_TEXTBOX_ICON_DIMENSION = QUEST_ICON_WIDTH; // assumes the image is square
|
||||
DMA_REQUEST_SYNC(msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, GET_QUEST_ICON_VROM(itemId), QUEST_ICON_SIZE,
|
||||
"../z_message_PAL.c", 1482);
|
||||
// "Item 24"
|
||||
PRINTF("アイテム24=%d (%d) {%d}\n", itemId, itemId - ITEM_KOKIRI_EMERALD, 84);
|
||||
PRINTF(T("アイテム24=%d (%d) {%d}\n", "Item 24=%d (%d) {%d}\n"), itemId, itemId - ITEM_KOKIRI_EMERALD, 84);
|
||||
}
|
||||
msgCtx->msgBufPos++;
|
||||
msgCtx->choiceNum = 1;
|
||||
@ -2060,8 +2050,7 @@ void Message_Decode(PlayState* play) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// "Name"
|
||||
PRINTF("\n名前 = ");
|
||||
PRINTF(T("\n名前 = ", "\nName = "));
|
||||
for (i = 0; i < playerNameLen; i++) {
|
||||
curChar = gSaveContext.save.info.playerData.playerName[i];
|
||||
if (curChar == FILENAME_SPACE) {
|
||||
@ -2092,8 +2081,7 @@ void Message_Decode(PlayState* play) {
|
||||
} else if (curChar == MESSAGE_MARATHON_TIME || curChar == MESSAGE_RACE_TIME) {
|
||||
// Convert the values of the appropriate timer to digits and add the
|
||||
// digits to the decoded buffer in place of the control character.
|
||||
// "EVENT timer"
|
||||
PRINTF("\nEVENTタイマー = ");
|
||||
PRINTF(T("\nEVENTタイマー = ", "\nEVENT timer = "));
|
||||
digits[0] = digits[1] = digits[2] = 0;
|
||||
if (curChar == MESSAGE_RACE_TIME) {
|
||||
digits[3] = gSaveContext.timerSeconds;
|
||||
@ -2133,8 +2121,7 @@ void Message_Decode(PlayState* play) {
|
||||
} else if (curChar == MESSAGE_POINTS) {
|
||||
// Convert the values of the current minigame score to digits and
|
||||
// add the digits to the decoded buffer in place of the control character.
|
||||
// "Yabusame score"
|
||||
PRINTF("\n流鏑馬スコア = %d\n", gSaveContext.minigameScore);
|
||||
PRINTF(T("\n流鏑馬スコア = %d\n", "\nYabusame score = %d\n"), gSaveContext.minigameScore);
|
||||
digits[0] = digits[1] = digits[2] = 0;
|
||||
digits[3] = gSaveContext.minigameScore;
|
||||
|
||||
@ -2167,8 +2154,8 @@ void Message_Decode(PlayState* play) {
|
||||
} else if (curChar == MESSAGE_TOKENS) {
|
||||
// Convert the current number of collected gold skulltula tokens to digits and
|
||||
// add the digits to the decoded buffer in place of the control character.
|
||||
// "Total number of gold stars"
|
||||
PRINTF("\n金スタ合計数 = %d", gSaveContext.save.info.inventory.gsTokens);
|
||||
PRINTF(T("\n金スタ合計数 = %d", "\nTotal number of gold stars = %d"),
|
||||
gSaveContext.save.info.inventory.gsTokens);
|
||||
digits[0] = digits[1] = 0;
|
||||
digits[2] = gSaveContext.save.info.inventory.gsTokens;
|
||||
|
||||
@ -2196,8 +2183,7 @@ void Message_Decode(PlayState* play) {
|
||||
}
|
||||
decodedBufPos--;
|
||||
} else if (curChar == MESSAGE_FISH_INFO) {
|
||||
// "Fishing hole fish size"
|
||||
PRINTF("\n釣り堀魚サイズ = ");
|
||||
PRINTF(T("\n釣り堀魚サイズ = ", "\nFishing hole fish size = "));
|
||||
digits[0] = 0;
|
||||
digits[1] = gSaveContext.minigameScore;
|
||||
|
||||
@ -2218,8 +2204,7 @@ void Message_Decode(PlayState* play) {
|
||||
decodedBufPos--;
|
||||
} else if (curChar == MESSAGE_HIGHSCORE) {
|
||||
value = HIGH_SCORE((u8)font->msgBuf[++msgCtx->msgBufPos]);
|
||||
// "Highscore"
|
||||
PRINTF("ランキング=%d\n", font->msgBuf[msgCtx->msgBufPos]);
|
||||
PRINTF(T("ランキング=%d\n", "Highscore=%d\n"), font->msgBuf[msgCtx->msgBufPos]);
|
||||
if ((font->msgBuf[msgCtx->msgBufPos] & 0xFF) == 2) {
|
||||
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
||||
value &= 0x7F;
|
||||
@ -2305,8 +2290,7 @@ void Message_Decode(PlayState* play) {
|
||||
break;
|
||||
}
|
||||
} else if (curChar == MESSAGE_TIME) {
|
||||
// "Zelda time"
|
||||
PRINTF("\nゼルダ時間 = ");
|
||||
PRINTF(T("\nゼルダ時間 = ", "\nZelda time = "));
|
||||
digits[0] = 0;
|
||||
timeInSeconds = gSaveContext.save.dayTime * (24.0f * 60.0f / 0x10000);
|
||||
|
||||
@ -2525,8 +2509,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
|
||||
msgCtx->textBoxType = msgCtx->textBoxProperties >> 4;
|
||||
msgCtx->textBoxPos = msgCtx->textBoxProperties & 0xF;
|
||||
textBoxType = msgCtx->textBoxType;
|
||||
// "Text Box Type"
|
||||
PRINTF("吹き出し種類=%d\n", msgCtx->textBoxType);
|
||||
PRINTF(T("吹き出し種類=%d\n", "Text Box Type = %d\n"), msgCtx->textBoxType);
|
||||
if (textBoxType < TEXTBOX_TYPE_NONE_BOTTOM) {
|
||||
DMA_REQUEST_SYNC(msgCtx->textboxSegment,
|
||||
(uintptr_t)_message_staticSegmentRomStart +
|
||||
@ -2566,8 +2549,7 @@ void Message_StartTextbox(PlayState* play, u16 textId, Actor* actor) {
|
||||
MessageContext* msgCtx = &play->msgCtx;
|
||||
|
||||
PRINTF(VT_FGCOL(BLUE));
|
||||
// "Message"
|
||||
PRINTF("めっせーじ=%x(%d)\n", textId, actor);
|
||||
PRINTF(T("めっせーじ=%x(%d)\n", "Message=%x(%d)\n"), textId, actor);
|
||||
PRINTF(VT_RST);
|
||||
|
||||
msgCtx->ocarinaAction = 0xFFFF;
|
||||
@ -2587,8 +2569,7 @@ void Message_ContinueTextbox(PlayState* play, u16 textId) {
|
||||
#endif
|
||||
|
||||
PRINTF(VT_FGCOL(GREEN));
|
||||
// "Message"
|
||||
PRINTF("めっせーじ=%x message->msg_data\n", textId, msgCtx->msgLength);
|
||||
PRINTF(T("めっせーじ=%x message->msg_data\n", "Message=%x message->msg_data\n"), textId, msgCtx->msgLength);
|
||||
PRINTF(VT_RST);
|
||||
|
||||
msgCtx->msgLength = 0;
|
||||
@ -2650,8 +2631,8 @@ void Message_StartOcarinaImpl(PlayState* play, u16 ocarinaActionId) {
|
||||
Message_ResetOcarinaNoteState();
|
||||
sLastPlayedSong = msgCtx->unk_E3F2 = msgCtx->lastOcarinaButtonIndex = 0xFF;
|
||||
|
||||
// "Ocarina Number"
|
||||
PRINTF(VT_FGCOL(RED) "☆☆☆☆☆ オカリナ番号=%d(%d) ☆☆☆☆☆\n" VT_RST, ocarinaActionId, 2);
|
||||
PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ オカリナ番号=%d(%d) ☆☆☆☆☆\n", "☆☆☆☆☆ Ocarina Number = %d(%d) ☆☆☆☆☆\n") VT_RST,
|
||||
ocarinaActionId, 2);
|
||||
noStopDoAction = false;
|
||||
if (ocarinaActionId >= 0x893) {
|
||||
Message_OpenText(play, ocarinaActionId); // You played the [song name]
|
||||
@ -2688,8 +2669,7 @@ void Message_StartOcarinaImpl(PlayState* play, u16 ocarinaActionId) {
|
||||
}
|
||||
}
|
||||
msgCtx->talkActor = NULL;
|
||||
// "Ocarina Mode"
|
||||
PRINTF("オカリナモード = %d (%x)\n", msgCtx->ocarinaAction, textId);
|
||||
PRINTF(T("オカリナモード = %d (%x)\n", "Ocarina Mode = %d (%x)\n"), msgCtx->ocarinaAction, textId);
|
||||
msgCtx->textDelayTimer = 0;
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_00;
|
||||
R_TEXTBOX_X = 34;
|
||||
@ -2712,8 +2692,7 @@ void Message_StartOcarinaImpl(PlayState* play, u16 ocarinaActionId) {
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B_ALT);
|
||||
gSaveContext.hudVisibilityMode = noStopDoAction;
|
||||
}
|
||||
// "Music Performance Start"
|
||||
PRINTF("演奏開始\n");
|
||||
PRINTF(T("演奏開始\n", "Music Performance Start\n"));
|
||||
if (ocarinaActionId == OCARINA_ACTION_FREE_PLAY || ocarinaActionId == OCARINA_ACTION_CHECK_NOWARP) {
|
||||
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
|
||||
msgCtx->textBoxType = 0x63;
|
||||
@ -2725,8 +2704,8 @@ void Message_StartOcarinaImpl(PlayState* play, u16 ocarinaActionId) {
|
||||
Message_Decode(play);
|
||||
msgCtx->msgMode = MSGMODE_MEMORY_GAME_START;
|
||||
} else if (ocarinaActionId == OCARINA_ACTION_SCARECROW_LONG_PLAYBACK) {
|
||||
// "?????Recording Playback / Recording Playback / Recording Playback / Recording Playback -> "
|
||||
PRINTF("?????録音再生 録音再生 録音再生 録音再生 -> ");
|
||||
PRINTF(T("?????録音再生 録音再生 録音再生 録音再生 -> ",
|
||||
"????? Recording Playback Recording Playback Recording Playback Recording Playback -> "));
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT);
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT);
|
||||
msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff();
|
||||
@ -2957,8 +2936,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_NOWARP) {
|
||||
AudioOcarina_Start(sOcarinaSongBitFlags + 0xC000);
|
||||
} else {
|
||||
// "On Stage Performance"
|
||||
PRINTF("台上演奏\n");
|
||||
PRINTF(T("台上演奏\n", "On Stage Performance\n"));
|
||||
AudioOcarina_Start(sOcarinaSongBitFlags);
|
||||
}
|
||||
} else {
|
||||
@ -2971,8 +2949,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->msgMode = MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT;
|
||||
} else {
|
||||
AudioOcarina_Start((1 << (msgCtx->ocarinaAction - OCARINA_ACTION_PLAYBACK_MINUET)) + 0x8000);
|
||||
// "Performance Check"
|
||||
PRINTF("演奏チェック=%d\n", msgCtx->ocarinaAction - OCARINA_ACTION_PLAYBACK_MINUET);
|
||||
PRINTF(T("演奏チェック=%d\n", "Performance Check = %d\n"),
|
||||
msgCtx->ocarinaAction - OCARINA_ACTION_PLAYBACK_MINUET);
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK;
|
||||
}
|
||||
if (msgCtx->ocarinaAction != OCARINA_ACTION_FREE_PLAY &&
|
||||
@ -3010,8 +2988,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
&gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
|
||||
} else {
|
||||
// "Ocarina_Flog Correct Example Performance"
|
||||
PRINTF("Ocarina_Flog 正解模範演奏=%x\n", msgCtx->lastPlayedSong);
|
||||
PRINTF(T("Ocarina_Flog 正解模範演奏=%x\n",
|
||||
"Ocarina_Flog Correct Example Performance = %x\n"),
|
||||
msgCtx->lastPlayedSong);
|
||||
Message_ContinueTextbox(play, 0x86F); // Ocarina
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
||||
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
||||
@ -3030,8 +3009,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->stateTimer = 10;
|
||||
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
|
||||
} else {
|
||||
// "Ocarina_Flog Correct Example Performance"
|
||||
PRINTF("Ocarina_Flog 正解模範演奏=%x\n", msgCtx->lastPlayedSong);
|
||||
PRINTF(T("Ocarina_Flog 正解模範演奏=%x\n",
|
||||
"Ocarina_Flog Correct Example Performance = %x\n"),
|
||||
msgCtx->lastPlayedSong);
|
||||
Message_ContinueTextbox(play, 0x86F); // Ocarina
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
||||
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
||||
@ -3042,8 +3022,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
|
||||
}
|
||||
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) {
|
||||
// "Ocarina_Free Correct Example Performance"
|
||||
PRINTF("Ocarina_Free 正解模範演奏=%x\n", msgCtx->lastPlayedSong);
|
||||
PRINTF(
|
||||
T("Ocarina_Free 正解模範演奏=%x\n", "Ocarina_Free Correct Example Performance = %x\n"),
|
||||
msgCtx->lastPlayedSong);
|
||||
Message_ContinueTextbox(play, 0x86F); // Ocarina
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
||||
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
||||
@ -3196,8 +3177,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
if (msgCtx->stateTimer == 0) {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
if (msgCtx->msgMode == MSGMODE_OCARINA_CORRECT_PLAYBACK) {
|
||||
// "Correct Example Performance"
|
||||
PRINTF("正解模範演奏=%x\n", msgCtx->lastPlayedSong);
|
||||
PRINTF(T("正解模範演奏=%x\n", "Correct Example Performance = %x\n"), msgCtx->lastPlayedSong);
|
||||
Message_ContinueTextbox(play, 0x86F); // Ocarina
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
||||
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
||||
@ -3228,16 +3208,14 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
if (msgCtx->stateTimer == 0) {
|
||||
R_OCARINA_BUTTONS_YPOS_OFFSET = 1;
|
||||
if (msgCtx->msgMode == MSGMODE_SONG_PLAYBACK_FAIL) {
|
||||
// "kokokokokoko"
|
||||
PRINTF("ここここここ\n");
|
||||
PRINTF(T("ここここここ\n", "Here here here\n"));
|
||||
Message_ContinueTextbox(play, 0x88B); // red X background
|
||||
Message_Decode(play);
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_NOTES_DROP;
|
||||
} else {
|
||||
msgCtx->msgMode = MSGMODE_OCARINA_NOTES_DROP;
|
||||
}
|
||||
// "Cancel"
|
||||
PRINTF("キャンセル\n");
|
||||
PRINTF(T("キャンセル\n", "Cancel\n"));
|
||||
}
|
||||
break;
|
||||
case MSGMODE_OCARINA_NOTES_DROP:
|
||||
@ -3304,8 +3282,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
case MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT:
|
||||
msgCtx->stateTimer--;
|
||||
if (msgCtx->stateTimer == 0) {
|
||||
// "ocarina_no=%d Song Chosen=%d"
|
||||
PRINTF("ocarina_no=%d 選曲=%d\n", msgCtx->ocarinaAction, 0x16);
|
||||
PRINTF(T("ocarina_no=%d 選曲=%d\n", "ocarina_no=%d Song Chosen=%d\n"), msgCtx->ocarinaAction,
|
||||
0x16);
|
||||
if (msgCtx->ocarinaAction < OCARINA_ACTION_TEACH_SARIA) {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_HARP);
|
||||
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_TEACH_EPONA) {
|
||||
@ -3317,8 +3295,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
} else {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT);
|
||||
}
|
||||
// "Example Performance"
|
||||
PRINTF("模範演奏=%x\n", msgCtx->ocarinaAction - OCARINA_ACTION_TEACH_MINUET);
|
||||
PRINTF(T("模範演奏=%x\n", "Example Performance = %x\n"),
|
||||
msgCtx->ocarinaAction - OCARINA_ACTION_TEACH_MINUET);
|
||||
AudioOcarina_SetPlaybackSong(msgCtx->ocarinaAction - OCARINA_ACTION_TEACH_MINUET + 1, 2);
|
||||
sOcarinaButtonIndexBufPos = 0;
|
||||
msgCtx->msgMode = MSGMODE_SONG_DEMONSTRATION;
|
||||
@ -3441,8 +3419,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_SUCCESS;
|
||||
Item_Give(play, ITEM_SONG_MINUET + gOcarinaSongItemMap[msgCtx->ocarinaStaff->state]);
|
||||
PRINTF(VT_FGCOL(YELLOW));
|
||||
// "z_message.c Song Acquired"
|
||||
PRINTF("z_message.c 取得メロディ=%d\n", ITEM_SONG_MINUET + msgCtx->ocarinaStaff->state);
|
||||
PRINTF(T("z_message.c 取得メロディ=%d\n", "z_message.c Song Acquired = %d\n"),
|
||||
ITEM_SONG_MINUET + msgCtx->ocarinaStaff->state);
|
||||
PRINTF(VT_RST);
|
||||
msgCtx->stateTimer = 20;
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
@ -3462,8 +3440,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
}
|
||||
break;
|
||||
case MSGMODE_SCARECROW_LONG_RECORDING_START:
|
||||
// "Scarecrow Recording Initialization"
|
||||
PRINTF("案山子録音 初期化\n");
|
||||
PRINTF(T("案山子録音 初期化\n", "Scarecrow Recording Initialization\n"));
|
||||
AudioOcarina_SetRecordingState(OCARINA_RECORD_SCARECROW_LONG);
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_DEFAULT);
|
||||
msgCtx->ocarinaStaff = AudioOcarina_GetRecordingStaff();
|
||||
@ -3484,8 +3461,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
}
|
||||
sOcarinaButtonIndexBufLen--;
|
||||
}
|
||||
// "Button Entered"
|
||||
PRINTF(" 入力ボタン【%d】=%d", sOcarinaButtonIndexBufLen, msgCtx->ocarinaStaff->buttonIndex);
|
||||
PRINTF(T(" 入力ボタン【%d】=%d", " Button Entered[%d]=%d"), sOcarinaButtonIndexBufLen,
|
||||
msgCtx->ocarinaStaff->buttonIndex);
|
||||
msgCtx->lastOcarinaButtonIndex = sOcarinaButtonIndexBuf[sOcarinaButtonIndexBufLen] =
|
||||
msgCtx->ocarinaStaff->buttonIndex;
|
||||
sOcarinaButtonIndexBufLen++;
|
||||
@ -3498,8 +3475,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
if (msgCtx->ocarinaStaff->state == OCARINA_RECORD_OFF ||
|
||||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B)) {
|
||||
if (sOcarinaButtonIndexBufLen != 0) {
|
||||
// "Recording complete!!!!!!!!!"
|
||||
PRINTF("録音終了!!!!!!!!! message->info->status=%d \n", msgCtx->ocarinaStaff->state);
|
||||
PRINTF(T("録音終了!!!!!!!!! message->info->status=%d \n",
|
||||
"Recording complete!!!!!!!!! message->info->status=%d \n"),
|
||||
msgCtx->ocarinaStaff->state);
|
||||
gSaveContext.save.info.scarecrowLongSongSet = true;
|
||||
}
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
@ -3509,8 +3487,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->stateTimer = 10;
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
Message_CloseTextbox(play);
|
||||
// "Recording complete!!!!!!!!!Recording Complete"
|
||||
PRINTF("録音終了!!!!!!!!!録音終了\n");
|
||||
PRINTF(
|
||||
T("録音終了!!!!!!!!!録音終了\n", "Recording complete!!!!!!!!! Recording Complete\n"));
|
||||
PRINTF(VT_FGCOL(YELLOW));
|
||||
PRINTF("\n====================================================================\n");
|
||||
MemCpy(gSaveContext.save.info.scarecrowLongSong, gScarecrowLongSongPtr,
|
||||
@ -3570,8 +3548,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
sOcarinaButtonIndexBuf[sOcarinaButtonIndexBufPos] = OCARINA_BTN_INVALID;
|
||||
}
|
||||
if (msgCtx->ocarinaStaff->state == OCARINA_RECORD_OFF) {
|
||||
// "8 Note Recording OK!"
|
||||
PRINTF("8音録音OK!\n");
|
||||
PRINTF(T("8音録音OK!\n", "8 Note Recording OK!\n"));
|
||||
msgCtx->stateTimer = 20;
|
||||
gSaveContext.save.info.scarecrowSpawnSongSet = true;
|
||||
msgCtx->msgMode = MSGMODE_SCARECROW_SPAWN_RECORDING_DONE;
|
||||
@ -3588,8 +3565,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
PRINTF("\n====================================================================\n");
|
||||
} else if (msgCtx->ocarinaStaff->state == OCARINA_RECORD_REJECTED ||
|
||||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B)) {
|
||||
// "Played an existing song!!!"
|
||||
PRINTF("すでに存在する曲吹いた!!! \n");
|
||||
PRINTF(T("すでに存在する曲吹いた!!! \n", "Played an existing song!!! \n"));
|
||||
AudioOcarina_SetRecordingState(OCARINA_RECORD_OFF);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
@ -3662,16 +3638,14 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
sOcarinaButtonIndexBufPos++;
|
||||
}
|
||||
if (msgCtx->ocarinaStaff->state == 0xFF) {
|
||||
// "Musical round failed!!!!!!!!!"
|
||||
PRINTF("輪唱失敗!!!!!!!!!\n");
|
||||
PRINTF(T("輪唱失敗!!!!!!!!!\n", "Musical round failed!!!!!!!!!\n"));
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->stateTimer = 10;
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_03;
|
||||
} else if (msgCtx->ocarinaStaff->state == OCARINA_SONG_MEMORY_GAME) {
|
||||
// "Musical round succeeded!!!!!!!!!"
|
||||
PRINTF("輪唱成功!!!!!!!!!\n");
|
||||
PRINTF(T("輪唱成功!!!!!!!!!\n", "Musical round succeeded!!!!!!!!!\n"));
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_MEMORY_GAME_ROUND_SUCCESS;
|
||||
@ -3977,8 +3951,8 @@ void Message_Update(PlayState* play) {
|
||||
|
||||
while (entry->textId != 0xFFFD) {
|
||||
if (entry->textId == R_MESSAGE_DEBUGGER_TEXTID) {
|
||||
// "The message was found! !! !!"
|
||||
PRINTF(" メッセージが,見つかった!!! = %x\n", R_MESSAGE_DEBUGGER_TEXTID);
|
||||
PRINTF(T(" メッセージが,見つかった!!! = %x\n", "The message was found!!! = %x\n"),
|
||||
R_MESSAGE_DEBUGGER_TEXTID);
|
||||
Message_StartTextbox(play, R_MESSAGE_DEBUGGER_TEXTID, NULL);
|
||||
R_MESSAGE_DEBUGGER_TEXTID++;
|
||||
R_MESSAGE_DEBUGGER_SELECT = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user