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@ -347,7 +347,7 @@ void EffectSsIceSmoke_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocit
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void FlagSet_Update(GlobalContext* globalCtx);
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void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
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void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
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void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc* shadowDraw, f32 shadowScale);
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void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale);
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void ActorShadow_DrawCircle(Actor* actor, Lights* lights, GlobalContext* globalCtx);
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void ActorShadow_DrawWhiteCircle(Actor* actor, Lights* lights, GlobalContext* globalCtx);
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void ActorShadow_DrawHorse(Actor* actor, Lights* lights, GlobalContext* globalCtx);
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@ -5,7 +5,7 @@
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#include "overlays/actors/ovl_En_Part/z_en_part.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc* shadowDraw, f32 shadowScale) {
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void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale) {
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shape->yOffset = yOffset;
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shape->shadowDraw = shadowDraw;
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shape->shadowScale = shadowScale;
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