Quick type fix (#644)

* quick fix

* functions.h
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fig02 2021-01-18 16:36:41 -05:00 committed by GitHub
parent 00a5edea71
commit 04ea6b1395
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2 changed files with 2 additions and 2 deletions

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@ -347,7 +347,7 @@ void EffectSsIceSmoke_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocit
void FlagSet_Update(GlobalContext* globalCtx);
void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc* shadowDraw, f32 shadowScale);
void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale);
void ActorShadow_DrawCircle(Actor* actor, Lights* lights, GlobalContext* globalCtx);
void ActorShadow_DrawWhiteCircle(Actor* actor, Lights* lights, GlobalContext* globalCtx);
void ActorShadow_DrawHorse(Actor* actor, Lights* lights, GlobalContext* globalCtx);

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@ -5,7 +5,7 @@
#include "overlays/actors/ovl_En_Part/z_en_part.h"
#include "objects/gameplay_keep/gameplay_keep.h"
void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc* shadowDraw, f32 shadowScale) {
void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale) {
shape->yOffset = yOffset;
shape->shadowDraw = shadowDraw;
shape->shadowScale = shadowScale;