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Fix the format of some overlay textures (#1030)
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@ -1,7 +1,7 @@
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<Root>
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<File Name="ovl_Arrow_Fire" BaseAddress="0x80865d10" RangeStart="0x9D0" RangeEnd="0x1DF0">
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<Texture Name="s1Tex" OutName="fire_tex_1" Format="ia8" Width="32" Height="64" Offset="0x9D0" Static="On"/>
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<Texture Name="s2Tex" OutName="fire_tex_2" Format="ia8" Width="32" Height="64" Offset="0x11D0" Static="On"/>
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<Texture Name="s1Tex" OutName="fire_tex_1" Format="i8" Width="32" Height="64" Offset="0x9D0" Static="On"/>
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<Texture Name="s2Tex" OutName="fire_tex_2" Format="i8" Width="32" Height="64" Offset="0x11D0" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x19D0" Static="On">
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<Vtx/>
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</Array>
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@ -1,7 +1,7 @@
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<Root>
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<File Name="ovl_Arrow_Ice" BaseAddress="0x80867cd0" RangeStart="0x9F0" RangeEnd="0x1E10">
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<Texture Name="s1Tex" OutName="ice_tex_1" Format="ia8" Width="32" Height="64" Offset="0x9F0" Static="On"/>
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<Texture Name="s2Tex" OutName="ice_tex_2" Format="ia8" Width="32" Height="64" Offset="0x11F0" Static="On"/>
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<Texture Name="s1Tex" OutName="ice_tex_1" Format="i8" Width="32" Height="64" Offset="0x9F0" Static="On"/>
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<Texture Name="s2Tex" OutName="ice_tex_2" Format="i8" Width="32" Height="64" Offset="0x11F0" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x19F0" Static="On">
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<Vtx/>
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</Array>
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@ -1,7 +1,7 @@
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<Root>
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<File Name="ovl_Arrow_Light" BaseAddress="0x80869cb0" RangeStart="0xA00" RangeEnd="0x1E20">
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<Texture Name="s1Tex" OutName="light_tex_1" Format="ia8" Width="32" Height="64" Offset="0xA00" Static="On"/>
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<Texture Name="s2Tex" OutName="light_tex_2" Format="ia8" Width="32" Height="64" Offset="0x1200" Static="On"/>
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<Texture Name="s1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0xA00" Static="On"/>
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<Texture Name="s2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x1200" Static="On"/>
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<Array Name="sVtx" Count="43" Offset="0x1A00" Static="On">
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<Vtx/>
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</Array>
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@ -18,7 +18,7 @@
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</Array>
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<DList Name="sPlatformSideDL" Offset="0x1B40"/>
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<Texture Name="sFlashTex" Format="ia8" OutName="flash_tex" Width="32" Height="64" Offset="0x1B58"/>
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<Texture Name="sFlashTex" Format="i8" OutName="flash_tex" Width="32" Height="64" Offset="0x1B58"/>
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<Array Name="sFlashVtx" Count="8" Offset="0x2358">
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<Vtx/>
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</Array>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Magic_Fire" BaseAddress="0x80B88D70" RangeStart="0xB90" RangeEnd="0x21E0">
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<Texture Name="sTex" OutName="dins_fire" Format="ia8" Width="64" Height="64" Offset="0xB90"/>
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<Texture Name="sTex" OutName="dins_fire" Format="i8" Width="64" Height="64" Offset="0xB90"/>
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<Array Name="sSphereVtx" Count="76" Offset="0x1B90">
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<Vtx/>
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</Array>
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@ -8,7 +8,7 @@
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<Array Name="sCylinderVtx" Count="36" Offset="0x780">
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<Vtx/>
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</Array>
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<Texture Name="sTex" OutName="magic_wind" Format="ia8" Width="64" Height="64" Offset="0x9C0"/>
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<Texture Name="sTex" OutName="magic_wind" Format="i8" Width="64" Height="64" Offset="0x9C0"/>
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<DList Name="sInnerCylinderDL" Offset="0x19C0"/>
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<DList Name="sOuterCylinderDL" Offset="0x1AC8"/>
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</File>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Oceff_Spot" BaseAddress="0x80BA6070" RangeStart="0x7F0" RangeEnd="0xEC8">
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<Texture Name="sTex" OutName="sun_song_effect" Format="ia8" Width="32" Height="32" Offset="0x7F0"/>
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<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x7F0"/>
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<Array Name="sCylinderVtx" Count="27" Offset="0xBF0">
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<Vtx/>
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</Array>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Oceff_Storm" BaseAddress="0x80BA70E0" RangeStart="0x7B0" RangeEnd="0x1B40">
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<Texture Name="sTex" OutName="song_of_storms_effect" Format="ia8" Width="64" Height="64" Offset="0x7B0"/>
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<Texture Name="sTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x7B0"/>
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<DList Name="sMaterialDL" Offset="0x17B0"/>
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<Array Name="sCylinderVtx" Count="27" Offset="0x1858">
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<Vtx/>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Oceff_Wipe" BaseAddress="0x80BA8D90" RangeStart="0x550" RangeEnd="0xD10">
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<Texture Name="sTex" OutName="oceff" Format="ia8" Width="32" Height="32" Offset="0x550"/>
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<Texture Name="sTex" OutName="oceff" Format="i8" Width="32" Height="32" Offset="0x550"/>
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<Array Name="sFrustumVtx" Count="40" Offset="0x950">
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<Vtx/>
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</Array>
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@ -1,7 +1,7 @@
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<Root>
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<File Name="ovl_Oceff_Wipe2" BaseAddress="0x80BA9BB0" RangeStart="0x480" RangeEnd="0x16E8">
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<Texture Name="s1Tex" OutName="eponas_song_effect_1" Format="ia4" Width="64" Height="64" Offset="0x480"/>
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<Texture Name="s2Tex" OutName="eponas_song_effect_2" Format="ia4" Width="64" Height="64" Offset="0xC80"/>
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<Texture Name="s1Tex" OutName="eponas_song_effect_1" Format="i4" Width="64" Height="64" Offset="0x480"/>
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<Texture Name="s2Tex" OutName="eponas_song_effect_2" Format="i4" Width="64" Height="64" Offset="0xC80"/>
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<Array Name="sFrustumVtx" Count="22" Offset="0x1480">
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<Vtx/>
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</Array>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Oceff_Wipe3" BaseAddress="0x80BAB3F0" RangeStart="0x480" RangeEnd="0x16C8">
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<Texture Name="sTex" OutName="saria_song_effect" Format="ia8" Width="64" Height="64" Offset="0x480"/>
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<Texture Name="sTex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x480"/>
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<Array Name="sFrustumVtx" Count="22" Offset="0x1480">
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<Vtx/>
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</Array>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="ovl_Oceff_Wipe4" BaseAddress="0x80BACC10" RangeStart="0x460" RangeEnd="0xF48">
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<Texture Name="sTex" OutName="scarecrow_song_effect" Format="ia8" Width="32" Height="64" Offset="0x460"/>
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<Texture Name="sTex" OutName="scarecrow_song_effect" Format="i8" Width="32" Height="64" Offset="0x460"/>
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<Array Name="sFrustumVtx" Count="22" Offset="0xC60">
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<Vtx/>
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</Array>
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