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Revert bad uses of if (OOT_DEBUG)
(#1666)
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@ -55,7 +55,8 @@ void Main(void* arg) {
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PRINTF("システムヒープ初期化 %08x-%08x %08x\n", systemHeapStart, fb, gSystemHeapSize);
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SystemHeap_Init((void*)systemHeapStart, gSystemHeapSize); // initializes the system heap
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if (OOT_DEBUG) {
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#if OOT_DEBUG
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{
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void* debugHeapStart;
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u32 debugHeapSize;
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@ -70,6 +71,7 @@ void Main(void* arg) {
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PRINTF("debug_InitArena(%08x, %08x)\n", debugHeapStart, debugHeapSize);
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DebugArena_Init(debugHeapStart, debugHeapSize);
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}
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#endif
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Regs_Init();
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@ -3958,7 +3958,8 @@ void Interface_Update(PlayState* play) {
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s16 risingAlpha;
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u16 action;
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if (OOT_DEBUG) {
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#if OOT_DEBUG
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{
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Input* debugInput = &play->state.input[2];
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if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
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@ -3972,6 +3973,7 @@ void Interface_Update(PlayState* play) {
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PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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}
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}
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#endif
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if (!IS_PAUSED(&play->pauseCtx)) {
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if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||
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