Migrate .bss for fault drawer and .data for item00 (#823)

* Item00 and fault drawer

* Test

* Test2

* test3

* test4

* remove .data file for item00

* revert hex

* WHY

* PLEASE

* PR fixes (Roman) and run clang-format version 10

* Fault_drawer was swapped ...again)
This commit is contained in:
louist103 2021-06-15 14:51:42 -04:00 committed by GitHub
parent c644aaa2ee
commit 23dc339882
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 316 additions and 101 deletions

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@ -1,16 +0,0 @@
.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purpose registers
.section .bss
.balign 16
glabel sFaultDrawerStruct
.space 0x3C
glabel D_8016B6C0
.space 0x20

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@ -1,40 +0,0 @@
.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purpose registers
.section .data
.balign 16
glabel D_801154E0
.incbin "baserom.z64", 0xB8C680, 0x2C
glabel D_8011550C
.incbin "baserom.z64", 0xB8C6AC, 0x4
glabel D_80115510
.incbin "baserom.z64", 0xB8C6B0, 0x4
glabel D_80115514
.incbin "baserom.z64", 0xB8C6B4, 0x4
glabel D_80115518
.incbin "baserom.z64", 0xB8C6B8, 0xC
glabel D_80115524
.incbin "baserom.z64", 0xB8C6C4, 0xC
glabel D_80115530
.incbin "baserom.z64", 0xB8C6D0, 0x14
glabel D_80115544
.incbin "baserom.z64", 0xB8C6E4, 0x30
glabel D_80115574
.incbin "baserom.z64", 0xB8C714, 0xF0
glabel D_80115664
.incbin "baserom.z64", 0xB8C804, 0xFC

2
spec
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@ -283,7 +283,6 @@ beginseg
after "dmadata"
include "build/src/code/z_en_a_keep.o"
include "build/src/code/z_en_item00.o"
include "build/data/z_en_item00.data.o"
include "build/data/z_en_item00.bss.o"
include "build/src/code/z_eff_blure.o"
include "build/src/code/z_eff_shield_particle.o"
@ -405,7 +404,6 @@ beginseg
include "build/src/code/fault.o"
include "build/data/fault.bss.o"
include "build/src/code/fault_drawer.o"
include "build/data/fault_drawer.bss.o"
include "build/asm/code_800D71F0.o"
include "build/src/code/ucode_disas.o"
include "build/src/code/code_800DACC0.o"

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@ -34,7 +34,6 @@ const u32 sFaultDrawerFont[] = {
0x05546F50, 0x00A99800, 0x02222080, 0x02001888,
};
// data
FaultDrawer sFaultDrawerDefault = {
(u16*)0x803DA800, // fb
SCREEN_WIDTH, // w
@ -70,9 +69,8 @@ FaultDrawer sFaultDrawerDefault = {
NULL, // inputCallback
};
// bss
extern FaultDrawer sFaultDrawerStruct;
extern char D_8016B6C0[0x20]; // ? unused
FaultDrawer sFaultDrawerStruct;
char D_8016B6C0[0x20];
void FaultDrawer_SetOsSyncPrintfEnabled(u32 enabled) {
sFaultDrawerStruct.osSyncPrintfEnabled = enabled;

View File

@ -1,7 +1,7 @@
#include "global.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
#define FLAGS 0x00000000
@ -29,19 +29,297 @@ const ActorInit En_Item00_InitVars = {
(ActorFunc)EnItem00_Draw,
};
// TODO: Define this section of .data here and rename the symbols
extern ColliderCylinderInit D_801154E0; // rename to sCylinderInit when data is moved
extern InitChainEntry D_8011550C[]; // rename to sInitChain when data is moved
extern Color_RGBA8 D_80115510;
extern Color_RGBA8 D_80115514;
extern Vec3f D_80115518;
extern Vec3f D_80115524;
extern u32 D_80115530[];
extern u32 D_80115544[];
extern u8 D_80115574[];
extern u8 D_80115664[];
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_NONE,
OC2_NONE,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000010, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_NONE,
},
{ 10, 30, 0, { 0, 0, 0 } },
};
// Internal Actor Functions
static InitChainEntry sInitChain[] = {
ICHAIN_F32(targetArrowOffset, 2000, ICHAIN_STOP),
};
static Color_RGBA8 sEffectPrimColor = { 255, 255, 127, 0 };
static Color_RGBA8 sEffectEnvColor = { 255, 255, 255, 0 };
static Vec3f sEffectPos = { 0.0f, 0.1f, 0.0f };
static Vec3f sEffectAccel = { 0.0f, 0.01f, 0.0f };
static void* sRupeeTex[] = {
gRupeeGreenTex, gRupeeBlueTex, gRupeeRedTex, gRupeePinkTex, gRupeeOrangeTex,
};
static void* sItemDropTex[] = {
gDropRecoveryHeartTex, gDropBombTex, gDropArrows1Tex, gDropArrows2Tex,
gDropArrows3Tex, gDropBombTex, gDropDekuNutTex, gDropDekuStickTex,
gDropMagicLargeTex, gDropMagicSmallTex, gDropDekuSeedsTex, gDropKeySmallTex,
};
static u8 sItemDropIds[] = {
ITEM00_RUPEE_GREEN,
ITEM00_RUPEE_BLUE,
0xFF,
0xFF,
ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_GREEN,
ITEM00_MAGIC_SMALL,
ITEM00_HEART,
ITEM00_HEART,
0xFF,
ITEM00_MAGIC_SMALL,
ITEM00_FLEXIBLE,
ITEM00_SEEDS,
ITEM00_SEEDS,
0xFF,
ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_GREEN,
ITEM00_MAGIC_SMALL,
ITEM00_RUPEE_GREEN,
ITEM00_RUPEE_BLUE,
ITEM00_HEART,
0xFF,
ITEM00_HEART,
0xFF,
ITEM00_FLEXIBLE,
0xFF,
ITEM00_BOMBS_A,
0xFF,
ITEM00_SEEDS,
0xFF,
0xFF,
ITEM00_MAGIC_SMALL,
ITEM00_RUPEE_GREEN,
ITEM00_RUPEE_GREEN,
ITEM00_MAGIC_SMALL,
0xFF,
ITEM00_HEART,
0xFF,
0xFF,
ITEM00_HEART,
0xFF,
ITEM00_SEEDS,
ITEM00_SEEDS,
0xFF,
ITEM00_BOMBS_A,
0xFF,
ITEM00_FLEXIBLE,
ITEM00_MAGIC_SMALL,
ITEM00_RUPEE_GREEN,
ITEM00_RUPEE_GREEN,
ITEM00_NUTS,
0xFF,
ITEM00_SEEDS,
ITEM00_SEEDS,
ITEM00_NUTS,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_SEEDS,
0xFF,
ITEM00_FLEXIBLE,
0xFF,
0xFF,
0xFF,
0xFF,
ITEM00_RUPEE_GREEN,
ITEM00_RUPEE_GREEN,
ITEM00_SEEDS,
ITEM00_BOMBS_A,
ITEM00_MAGIC_SMALL,
ITEM00_BOMBS_A,
0xFF,
0xFF,
ITEM00_HEART,
0xFF,
0xFF,
ITEM00_HEART,
ITEM00_HEART,
0xFF,
0xFF,
ITEM00_MAGIC_SMALL,
ITEM00_RUPEE_GREEN,
ITEM00_MAGIC_SMALL,
ITEM00_RUPEE_GREEN,
0xFF,
ITEM00_RUPEE_BLUE,
0xFF,
0xFF,
ITEM00_HEART,
0xFF,
0xFF,
ITEM00_HEART,
ITEM00_FLEXIBLE,
ITEM00_SEEDS,
ITEM00_SEEDS,
0xFF,
ITEM00_MAGIC_SMALL,
ITEM00_RUPEE_GREEN,
ITEM00_RUPEE_BLUE,
0xFF,
ITEM00_RUPEE_GREEN,
0xFF,
ITEM00_HEART,
0xFF,
0xFF,
ITEM00_BOMBS_A,
ITEM00_ARROWS_SMALL,
0xFF,
ITEM00_ARROWS_MEDIUM,
ITEM00_MAGIC_SMALL,
ITEM00_FLEXIBLE,
0xFF,
ITEM00_MAGIC_LARGE,
ITEM00_RUPEE_GREEN,
0xFF,
ITEM00_RUPEE_BLUE,
0xFF,
ITEM00_RUPEE_GREEN,
ITEM00_HEART,
ITEM00_FLEXIBLE,
ITEM00_BOMBS_A,
ITEM00_ARROWS_SMALL,
0xFF,
0xFF,
0xFF,
ITEM00_MAGIC_SMALL,
0xFF,
0xFF,
ITEM00_MAGIC_LARGE,
ITEM00_ARROWS_LARGE,
ITEM00_ARROWS_MEDIUM,
ITEM00_ARROWS_MEDIUM,
ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_SMALL,
ITEM00_FLEXIBLE,
ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_MEDIUM,
ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_SMALL,
ITEM00_ARROWS_MEDIUM,
ITEM00_ARROWS_LARGE,
ITEM00_ARROWS_LARGE,
ITEM00_MAGIC_LARGE,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_LARGE,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_LARGE,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_LARGE,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_SMALL,
ITEM00_MAGIC_LARGE,
ITEM00_BOMBS_A,
0xFF,
ITEM00_BOMBS_A,
0xFF,
ITEM00_BOMBS_A,
ITEM00_FLEXIBLE,
ITEM00_BOMBS_A,
ITEM00_BOMBS_A,
ITEM00_BOMBS_A,
0xFF,
0xFF,
0xFF,
0xFF,
ITEM00_BOMBS_A,
0xFF,
ITEM00_BOMBS_A,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_HEART,
ITEM00_RUPEE_RED,
ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_RED,
ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_RED,
ITEM00_RUPEE_RED,
ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_RED,
ITEM00_RUPEE_BLUE,
ITEM00_RUPEE_RED,
ITEM00_RUPEE_RED,
ITEM00_RUPEE_RED,
ITEM00_RUPEE_RED,
ITEM00_SEEDS,
0xFF,
ITEM00_NUTS,
0xFF,
ITEM00_STICK,
0xFF,
0xFF,
ITEM00_SEEDS,
0xFF,
0xFF,
0xFF,
ITEM00_NUTS,
0xFF,
ITEM00_NUTS,
ITEM00_HEART,
ITEM00_SEEDS,
ITEM00_HEART,
0xFF,
ITEM00_SEEDS,
0xFF,
ITEM00_HEART,
0xFF,
0xFF,
ITEM00_HEART,
ITEM00_HEART,
0xFF,
0xFF,
ITEM00_HEART,
0xFF,
ITEM00_HEART,
ITEM00_SEEDS,
ITEM00_FLEXIBLE,
};
static u8 sDropQuantities[] = {
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 1, 1, 3, 1, 3, 1, 1, 1, 3, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 0, 0, 0, 0,
};
void EnItem00_SetupAction(EnItem00* this, EnItem00ActionFunc actionFunc) {
this->actionFunc = actionFunc;
@ -66,9 +344,9 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
Actor_ProcessInitChain(&this->actor, D_8011550C);
Actor_ProcessInitChain(&this->actor, sInitChain);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &D_801154E0);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->unk_158 = 1;
@ -179,7 +457,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
this->unk_156 = 0;
ActorShape_Init(&this->actor.shape, sp34, ActorShadow_DrawCircle, sp30);
this->actor.shape.shadowAlpha = 0xB4;
this->actor.shape.shadowAlpha = 180;
this->actor.focus.pos = this->actor.world.pos;
this->unk_152 = 0;
@ -332,7 +610,7 @@ void func_8001E1C8(EnItem00* this, GlobalContext* globalCtx) {
pos.x = this->actor.world.pos.x + Rand_CenteredFloat(10.0f);
pos.y = this->actor.world.pos.y + Rand_CenteredFloat(10.0f);
pos.z = this->actor.world.pos.z + Rand_CenteredFloat(10.0f);
EffectSsKiraKira_SpawnSmall(globalCtx, &pos, &D_80115518, &D_80115524, &D_80115510, &D_80115514);
EffectSsKiraKira_SpawnSmall(globalCtx, &pos, &sEffectPos, &sEffectAccel, &sEffectPrimColor, &sEffectEnvColor);
}
if (this->actor.bgCheckFlags & 0x0003) {
@ -342,7 +620,7 @@ void func_8001E1C8(EnItem00* this, GlobalContext* globalCtx) {
this->actor.velocity.y = 0.0f;
} else {
this->actor.velocity.y = originalVelocity * -0.8f;
this->actor.bgCheckFlags = this->actor.bgCheckFlags & 0xFFFE;
this->actor.bgCheckFlags &= ~1;
}
}
}
@ -350,7 +628,7 @@ void func_8001E1C8(EnItem00* this, GlobalContext* globalCtx) {
void func_8001E304(EnItem00* this, GlobalContext* globalCtx) {
s32 pad;
Vec3f pos;
s32 var1;
s32 rotOffset;
this->unk_15A++;
@ -378,8 +656,8 @@ void func_8001E304(EnItem00* this, GlobalContext* globalCtx) {
}
if (this->actor.velocity.y <= 2.0f) {
var1 = (u16)this->actor.shape.rot.z + 10000;
if (var1 < 65535) {
rotOffset = (u16)this->actor.shape.rot.z + 10000;
if (rotOffset < 65535) {
this->actor.shape.rot.z += 10000;
} else {
this->actor.shape.rot.z = -1;
@ -390,7 +668,7 @@ void func_8001E304(EnItem00* this, GlobalContext* globalCtx) {
pos.x = this->actor.world.pos.x + (Rand_ZeroOne() - 0.5f) * 10.0f;
pos.y = this->actor.world.pos.y + (Rand_ZeroOne() - 0.5f) * 10.0f;
pos.z = this->actor.world.pos.z + (Rand_ZeroOne() - 0.5f) * 10.0f;
EffectSsKiraKira_SpawnSmall(globalCtx, &pos, &D_80115518, &D_80115524, &D_80115510, &D_80115514);
EffectSsKiraKira_SpawnSmall(globalCtx, &pos, &sEffectPos, &sEffectAccel, &sEffectPrimColor, &sEffectEnvColor);
}
if (this->actor.bgCheckFlags & 0x0003) {
@ -434,7 +712,7 @@ void func_8001E5C8(EnItem00* this, GlobalContext* globalCtx) {
}
extern s32 D_80157D90;
extern u32 D_80157D90_; // these must be defined separately for EnItem00_Update to match
extern u32 D_80157D90_; // these must be defined separately for EnItem00_Update to match.
extern s16 D_80157D94;
void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
@ -745,7 +1023,7 @@ void func_8001EF30(EnItem00* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1562),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80115530[iconNb]));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTex[iconNb]));
gSPDisplayList(POLY_OPA_DISP++, &gRupeeDL);
@ -770,7 +1048,7 @@ void func_8001F080(EnItem00* this, GlobalContext* globalCtx) {
POLY_OPA_DISP = func_800946E4(POLY_OPA_DISP);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80115544[iconNb]));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sItemDropTex[iconNb]));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1607),
G_MTX_MODELVIEW | G_MTX_LOAD);
@ -971,10 +1249,10 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
if (fromActor->dropFlag & 0x20) {
dropId = ITEM00_RUPEE_PURPLE;
} else {
dropId = D_80115574[params + dropTableIndex];
dropId = sItemDropIds[params + dropTableIndex];
}
} else {
dropId = D_80115574[params + dropTableIndex];
dropId = sItemDropIds[params + dropTableIndex];
}
if (dropId == ITEM00_FLEXIBLE) {
@ -996,24 +1274,23 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_MAGIC_LARGE;
} else if ((gSaveContext.magicLevel != 0) &&
(gSaveContext.magic <= (gSaveContext.magicLevel >> 1))) { // Half magic or less
} else if ((gSaveContext.magicLevel != 0) && (gSaveContext.magic <= (gSaveContext.magicLevel >> 1))) {
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_MAGIC_SMALL;
} else if (LINK_IS_CHILD && (AMMO(ITEM_SLINGSHOT) < 6)) { // Child and less then 6 deku seeds
} else if (LINK_IS_CHILD && (AMMO(ITEM_SLINGSHOT) < 6)) {
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_SEEDS;
} else if (LINK_IS_ADULT && (AMMO(ITEM_BOW) < 6)) { // Adult and less than 6 arrows
} else if (LINK_IS_ADULT && (AMMO(ITEM_BOW) < 6)) {
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_ARROWS_MEDIUM;
} else if (AMMO(ITEM_BOMB) < 6) { // Less than 6 bombs
} else if (AMMO(ITEM_BOMB) < 6) {
params = 0xD * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_BOMBS_A;
} else if (gSaveContext.rupees < 11) { // Less than 11 Rupees
} else if (gSaveContext.rupees < 11) {
params = 0xA * 0x10;
dropTableIndex = 0x0;
dropId = ITEM00_RUPEE_RED;
@ -1023,7 +1300,7 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
}
if (dropId != 0xFF) {
dropQuantity = D_80115664[params + dropTableIndex];
dropQuantity = sDropQuantities[params + dropTableIndex];
while (dropQuantity > 0) {
if (!param8000) {
dropId = func_8001F404(dropId);

View File

@ -349,7 +349,7 @@ void EnVali_FloatIdle(EnVali* this, GlobalContext* globalCtx) {
curFrame = ((curFrame > 40) ? (80 - curFrame) : curFrame);
this->actor.shape.rot.y += (s16)((curFrame + 4) * 0.4f * ( 0x10000 / 360.0f ));
this->actor.shape.rot.y += (s16)((curFrame + 4) * 0.4f * (0x10000 / 360.0f));
if (this->actor.xzDistToPlayer > 250.0f) {
EnVali_SetupReturnToLurk(this);
}
@ -422,11 +422,9 @@ void EnVali_DivideAndDie(EnVali* this, GlobalContext* globalCtx) {
scale = Rand_S16Offset(40, 40);
if (Rand_ZeroOne() < 0.7f) {
EffectSsDtBubble_SpawnColorProfile(globalCtx, &pos, &velocity, &accel, scale, 25, 2,
1);
EffectSsDtBubble_SpawnColorProfile(globalCtx, &pos, &velocity, &accel, scale, 25, 2, 1);
} else {
EffectSsDtBubble_SpawnColorProfile(globalCtx, &pos, &velocity, &accel, scale, 25, 0,
1);
EffectSsDtBubble_SpawnColorProfile(globalCtx, &pos, &velocity, &accel, scale, 25, 0, 1);
}
}