Match `z_select.c` (#1659)

* match ``z_select.c``

* add missing newline

* missed newlines

* ifdef -> if
This commit is contained in:
Yanis42 2024-01-30 20:17:49 +01:00 committed by GitHub
parent 9816f62129
commit 24df1480a3
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -11,7 +11,11 @@
void MapSelect_LoadTitle(MapSelectState* this) {
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState);
{
GameState* state = &this->state;
SET_NEXT_GAMESTATE(state, ConsoleLogo_Init, ConsoleLogoState);
}
}
void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) {
@ -39,8 +43,13 @@ void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) {
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.showTitleCard = true;
gWeatherMode = WEATHER_MODE_CLEAR;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
{
GameState* state = &this->state;
SET_NEXT_GAMESTATE(state, Play_Init, PlayState);
}
}
// "Translation" (Actual name)
@ -263,6 +272,7 @@ static SceneSelectEntry sScenes[] = {
{ "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", MapSelect_LoadGame, ENTR_GROTTOS_13 },
// "115: Hyrule Cutscenes"
{ "115:" GFXP_KATAKANA "ハイラル デモ", MapSelect_LoadGame, ENTR_CUTSCENE_MAP_0 },
#if OOT_DEBUG
// "116: Special Room (Treasure Chest Warp)" (Ganondorf Test Room)
{ "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", MapSelect_LoadGame, ENTR_BESITU_0 },
// "117: Sasaki Test" (Sasa Test)
@ -283,6 +293,7 @@ static SceneSelectEntry sScenes[] = {
{ "124:depth" GFXP_KATAKANA "テスト", MapSelect_LoadGame, ENTR_DEPTH_TEST_0 },
// "125: Hyrule Garden Game 2" (Early Hyrule Garden Game)
{ "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", MapSelect_LoadGame, ENTR_HAIRAL_NIWA2_0 },
#endif
// "title" (Title Screen)
{ "title", (void*)MapSelect_LoadTitle, 0 },
};
@ -711,8 +722,6 @@ void MapSelect_Destroy(GameState* thisx) {
void MapSelect_Init(GameState* thisx) {
MapSelectState* this = (MapSelectState*)thisx;
u32 size;
s32 pad;
this->state.main = MapSelect_Main;
this->state.destroy = MapSelect_Destroy;
@ -739,17 +748,21 @@ void MapSelect_Init(GameState* thisx) {
this->lockDown = 0;
this->unk_234 = 0;
size = (uintptr_t)_z_select_staticSegmentRomEnd - (uintptr_t)_z_select_staticSegmentRomStart;
if ((dREG(80) >= 0) && (dREG(80) < this->count)) {
this->currentScene = dREG(80);
this->topDisplayedScene = dREG(81);
this->pageDownIndex = dREG(82);
}
R_UPDATE_RATE = 1;
this->staticSegment = GAME_STATE_ALLOC(&this->state, size, "../z_select.c", 1114);
DMA_REQUEST_SYNC(this->staticSegment, (uintptr_t)_z_select_staticSegmentRomStart, size, "../z_select.c", 1115);
{
u32 size = (uintptr_t)_z_select_staticSegmentRomEnd - (uintptr_t)_z_select_staticSegmentRomStart;
this->staticSegment = GAME_STATE_ALLOC(&this->state, size, "../z_select.c", 1114);
DMA_REQUEST_SYNC(this->staticSegment, (uintptr_t)_z_select_staticSegmentRomStart, size, "../z_select.c", 1115);
}
gSaveContext.save.cutsceneIndex = 0x8000;
gSaveContext.save.linkAge = LINK_AGE_CHILD;
}