Pause docs: Quest quads (#2224)

* Pause docs: Quest quads

* `QUAD_QUEST_` -> `QUEST_QUAD_`
This commit is contained in:
Dragorn421 2024-09-26 04:45:19 +02:00 committed by GitHub
parent 9da16a8fd8
commit 43c3971aaf
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GPG Key ID: B5690EEEBB952194
4 changed files with 300 additions and 81 deletions

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@ -113,7 +113,8 @@ typedef enum QuestItem {
/* 0x15 */ QUEST_STONE_OF_AGONY,
/* 0x16 */ QUEST_GERUDOS_CARD,
/* 0x17 */ QUEST_SKULL_TOKEN,
/* 0x1C */ QUEST_HEART_PIECE_COUNT = 0x1C
/* 0x18 */ QUEST_HEART_PIECE, // for `pauseCtx->cursorPoint[PAUSE_QUEST]`
/* 0x1C */ QUEST_HEART_PIECE_COUNT = 0x1C // for accessing the `Inventory.questItems` bitfield
} QuestItem;
typedef enum DungeonItem {

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@ -24,20 +24,21 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
// Shining medallions
static s16 sMedallionsEnvColors[6 + 6][3] = {
// Target env color when sMedEnvShineState == 0
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
// Target env color when sMedEnvShineState == 2
{ 0, 60, 0 },
{ 90, 0, 0 },
{ 0, 40, 110 },
{ 80, 40, 0 },
{ 70, 0, 90 },
{ 90, 90, 0 },
// Target env color when sMedallionsEnvShineState == 0
{ 0, 0, 0 }, // QUEST_MEDALLION_FOREST
{ 0, 0, 0 }, // QUEST_MEDALLION_FIRE
{ 0, 0, 0 }, // QUEST_MEDALLION_WATER
{ 0, 0, 0 }, // QUEST_MEDALLION_SPIRIT
{ 0, 0, 0 }, // QUEST_MEDALLION_SHADOW
{ 0, 0, 0 }, // QUEST_MEDALLION_LIGHT
// Target env color when sMedallionsEnvShineState == 2
{ 0, 60, 0 }, // QUEST_MEDALLION_FOREST
{ 90, 0, 0 }, // QUEST_MEDALLION_FIRE
{ 0, 40, 110 }, // QUEST_MEDALLION_WATER
{ 80, 40, 0 }, // QUEST_MEDALLION_SPIRIT
{ 70, 0, 90 }, // QUEST_MEDALLION_SHADOW
{ 90, 90, 0 }, // QUEST_MEDALLION_LIGHT
};
// Current (animated) env color for each medallion
static s16 sMedallionsEnvRed[6] = { 255, 255, 255, 255, 255, 255 };
@ -70,13 +71,46 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
static s32 sUnused = 0;
static s16 sSongsPrimRed[] = {
150, 255, 100, 255, 255, 255, 255, 255, 255, 255, 255, 255,
150, // QUEST_SONG_MINUET
255, // QUEST_SONG_BOLERO
100, // QUEST_SONG_SERENADE
255, // QUEST_SONG_REQUIEM
255, // QUEST_SONG_NOCTURNE
255, // QUEST_SONG_PRELUDE
255, // QUEST_SONG_LULLABY
255, // QUEST_SONG_EPONA
255, // QUEST_SONG_SARIA
255, // QUEST_SONG_SUN
255, // QUEST_SONG_TIME
255, // QUEST_SONG_STORMS
};
static s16 sSongsPrimGreen[] = {
255, 80, 150, 160, 100, 240, 255, 255, 255, 255, 255, 255,
255, // QUEST_SONG_MINUET
80, // QUEST_SONG_BOLERO
150, // QUEST_SONG_SERENADE
160, // QUEST_SONG_REQUIEM
100, // QUEST_SONG_NOCTURNE
240, // QUEST_SONG_PRELUDE
255, // QUEST_SONG_LULLABY
255, // QUEST_SONG_EPONA
255, // QUEST_SONG_SARIA
255, // QUEST_SONG_SUN
255, // QUEST_SONG_TIME
255, // QUEST_SONG_STORMS
};
static s16 sSongsPrimBlue[] = {
100, 40, 255, 0, 255, 100, 255, 255, 255, 255, 255, 255,
100, // QUEST_SONG_MINUET
40, // QUEST_SONG_BOLERO
255, // QUEST_SONG_SERENADE
0, // QUEST_SONG_REQUIEM
255, // QUEST_SONG_NOCTURNE
100, // QUEST_SONG_PRELUDE
255, // QUEST_SONG_LULLABY
255, // QUEST_SONG_EPONA
255, // QUEST_SONG_SARIA
255, // QUEST_SONG_SUN
255, // QUEST_SONG_TIME
255, // QUEST_SONG_STORMS
};
static s8 D_8082A1AC[][4] = {
@ -173,18 +207,20 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
if (pauseCtx->cursorPoint[PAUSE_QUEST] != 0x18) {
if (pauseCtx->cursorPoint[PAUSE_QUEST] != QUEST_HEART_PIECE) {
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
if (pauseCtx->cursorPoint[PAUSE_QUEST] < 6) {
cursorItem = ITEM_MEDALLION_FOREST + pauseCtx->cursorPoint[PAUSE_QUEST];
if (pauseCtx->cursorPoint[PAUSE_QUEST] < QUEST_SONG_MINUET) {
cursorItem =
ITEM_MEDALLION_FOREST - QUEST_MEDALLION_FOREST + pauseCtx->cursorPoint[PAUSE_QUEST];
PRINTF("000 ccc=%d\n", cursorItem);
} else if (pauseCtx->cursorPoint[PAUSE_QUEST] < 0x12) {
cursorItem = ITEM_SCALE_GOLDEN + pauseCtx->cursorPoint[PAUSE_QUEST];
} else if (pauseCtx->cursorPoint[PAUSE_QUEST] < QUEST_KOKIRI_EMERALD) {
cursorItem = ITEM_SONG_MINUET - QUEST_SONG_MINUET + pauseCtx->cursorPoint[PAUSE_QUEST];
PRINTF("111 ccc=%d\n", cursorItem);
} else {
cursorItem = ITEM_SONG_MINUET + pauseCtx->cursorPoint[PAUSE_QUEST];
PRINTF("222 ccc=%d (%d, %d, %d)\n", cursorItem, pauseCtx->cursorPoint[PAUSE_QUEST], 0x12,
0x6C);
cursorItem =
ITEM_KOKIRI_EMERALD - QUEST_KOKIRI_EMERALD + pauseCtx->cursorPoint[PAUSE_QUEST];
PRINTF("222 ccc=%d (%d, %d, %d)\n", cursorItem, pauseCtx->cursorPoint[PAUSE_QUEST],
QUEST_KOKIRI_EMERALD, ITEM_KOKIRI_EMERALD);
}
} else {
cursorItem = PAUSE_ITEM_NONE;
@ -255,7 +291,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
}
} else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) {
if (pauseCtx->stickAdjX > 30) {
pauseCtx->cursorPoint[PAUSE_QUEST] = 0x15;
pauseCtx->cursorPoint[PAUSE_QUEST] = QUEST_STONE_OF_AGONY;
pauseCtx->nameDisplayTimer = 0;
pauseCtx->cursorSpecialPos = 0;
sp216 = pauseCtx->cursorPoint[PAUSE_QUEST];
@ -263,7 +299,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
cursorItem = ITEM_SONG_MINUET + pauseCtx->cursorPoint[PAUSE_QUEST];
cursorItem = ITEM_STONE_OF_AGONY - QUEST_STONE_OF_AGONY + pauseCtx->cursorPoint[PAUSE_QUEST];
} else {
cursorItem = PAUSE_ITEM_NONE;
}
@ -273,7 +309,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
}
} else {
if (pauseCtx->stickAdjX < -30) {
pauseCtx->cursorPoint[PAUSE_QUEST] = 0;
pauseCtx->cursorPoint[PAUSE_QUEST] = QUEST_MEDALLION_FOREST;
pauseCtx->nameDisplayTimer = 0;
pauseCtx->cursorSpecialPos = 0;
sp216 = pauseCtx->cursorPoint[PAUSE_QUEST];
@ -281,12 +317,16 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
if (pauseCtx->cursorPoint[PAUSE_QUEST] < 6) {
cursorItem = ITEM_MEDALLION_FOREST + pauseCtx->cursorPoint[PAUSE_QUEST];
} else if (pauseCtx->cursorPoint[PAUSE_QUEST] < 0xC) {
cursorItem = ITEM_BOMB_BAG_30 + pauseCtx->cursorPoint[PAUSE_QUEST];
// Only the first if may be reached, as QUEST_MEDALLION_FOREST is set above
if (pauseCtx->cursorPoint[PAUSE_QUEST] < QUEST_SONG_MINUET) {
cursorItem =
ITEM_MEDALLION_FOREST - QUEST_MEDALLION_FOREST + pauseCtx->cursorPoint[PAUSE_QUEST];
} else if (pauseCtx->cursorPoint[PAUSE_QUEST] < QUEST_SONG_LULLABY) {
// this would result in the wrong item
cursorItem = ITEM_SCALE_GOLDEN - QUEST_SONG_MINUET + pauseCtx->cursorPoint[PAUSE_QUEST];
} else {
cursorItem = ITEM_MEDALLION_SPIRIT + pauseCtx->cursorPoint[PAUSE_QUEST];
// this would result in the wrong item
cursorItem = ITEM_DUNGEON_COMPASS - QUEST_SONG_LULLABY + pauseCtx->cursorPoint[PAUSE_QUEST];
}
} else {
cursorItem = PAUSE_ITEM_NONE;
@ -344,7 +384,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
sMedallionsEnvTimer--;
for (j = 0, bufI = 0; j < 6; j++, bufI += 4) {
for (j = 0, bufI = 0; j < QUEST_SONG_MINUET - QUEST_MEDALLION_FOREST; j++, bufI += 4) {
if ((sMedallionsEnvShineState != 1) && (sMedallionsEnvShineState != 3)) {
targetColorIndex = (sMedallionsEnvShineState != 0) ? j + 6 : j;
@ -433,7 +473,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
for (j = 0; j < 3; j++, bufI += 4) {
for (j = 0; j < QUEST_STONE_OF_AGONY - QUEST_KOKIRI_EMERALD; j++, bufI += 4) {
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD + j)) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[bufI], 4, 0);
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_KOKIRI_EMERALD + j], QUEST_ICON_WIDTH,
@ -446,7 +486,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
for (j = 0; j < 3; j++, bufI += 4) {
for (j = 0; j < QUEST_HEART_PIECE - QUEST_STONE_OF_AGONY; j++, bufI += 4) {
if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY + j)) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[bufI], 4, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
@ -456,6 +496,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
}
// Draw heart pieces
// QUEST_HEART_PIECE
stepRed = ABS(sHpPrimRed - sHpPrimColors[sHpPrimState][0]) / sHpPrimTimer;
stepGreen = ABS(sHpPrimGreen - sHpPrimColors[sHpPrimState][1]) / sHpPrimTimer;
@ -519,7 +560,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
//
if (pauseCtx->state == PAUSE_STATE_MAIN) {
bufI += 4;
bufI += (QUEST_QUAD_SONG_NOTE_A1 - QUEST_HEART_PIECE) * 4;
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
@ -539,6 +580,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
if (pauseCtx->mainState == PAUSE_MAIN_STATE_SONG_PLAYBACK) {
// Draw ocarina buttons as the song playback progresses
// QUEST_QUAD_SONG_NOTE_A1 to QUEST_QUAD_SONG_NOTE_A8
pauseCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff();
@ -589,12 +631,15 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
(pauseCtx->mainState <= PAUSE_MAIN_STATE_SONG_PROMPT_DONE)) ||
(pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG)) {
// Draw the buttons for playing a song
// QUEST_QUAD_SONG_NOTE_A1 to QUEST_QUAD_SONG_NOTE_A8
// temps reused, fake?
stepGreen = pauseCtx->ocarinaSongIdx;
stepRed = gOcarinaSongButtons[stepGreen].numButtons;
for (j = bufI, i = 0; i < stepRed; i++, bufI += 4) {
j = bufI;
for (i = 0; i < stepRed; i++, bufI += 4) {
pauseCtx->questVtx[bufI + 0].v.ob[1] = pauseCtx->questVtx[bufI + 1].v.ob[1] =
R_PAUSE_SONG_OCA_BTN_Y(gOcarinaSongButtons[stepGreen].buttonsIndex[i]);
@ -629,6 +674,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
if (pauseCtx->mainState != PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG) {
// Draw the buttons colored as the player plays the song
// QUEST_QUAD_SONG_NOTE_B1 to QUEST_QUAD_SONG_NOTE_B8
pauseCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff();
@ -643,7 +689,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
}
}
bufI = j + 32;
bufI = j + ((QUEST_QUAD_SONG_NOTE_B1 - QUEST_QUAD_SONG_NOTE_A1) * 4);
for (i = 0; i < SONG_MAX_LENGTH; i++, bufI += 4) {
if (sPlayedSongBtns[i] == OCARINA_BTN_INVALID) {
@ -702,6 +748,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
}
// Draw amount of gold skulltula tokens
// QUEST_QUAD_SKULL_TOKENS_DIGIT1_SHADOW to QUEST_QUAD_SKULL_TOKENS_DIGIT3
if (CHECK_QUEST_ITEM(QUEST_SKULL_TOKEN)) {
gDPPipeSync(POLY_OPA_DISP++);
@ -722,27 +769,33 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
gsTokenDigits[2] -= 10;
}
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[164], 24, 0);
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[QUEST_QUAD_SKULL_TOKENS_DIGIT1_SHADOW * 4], 6 * 4, 0);
for (i = 0, j = 0; i < 2; i++) {
if (i == 0) {
// Text shadow
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, pauseCtx->alpha);
} else if (gSaveContext.save.info.inventory.gsTokens == 100) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 200, 50, 50, pauseCtx->alpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
// Text color
if (gSaveContext.save.info.inventory.gsTokens == 100) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 200, 50, 50, pauseCtx->alpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
}
}
cursorItem = 0;
// Variable reused as a flag indicating all digits onwards should be displayed
cursorItem = false;
for (bufI = 0; bufI < 3; bufI++, j += 4) {
if ((bufI >= 2) || (gsTokenDigits[bufI] != 0) || (cursorItem != 0)) {
if ((bufI >= 2) || (gsTokenDigits[bufI] != 0) || cursorItem) {
gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gCounterDigit0Tex + (8 * 16 * gsTokenDigits[bufI])),
G_IM_FMT_I, G_IM_SIZ_8b, 8, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
cursorItem = 1;
cursorItem = true;
}
}
}

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@ -2654,20 +2654,154 @@ static s16 D_8082B12C[] = { -114, 12, 44, 76 };
static u8 D_8082B134[] = { 1, 5, 9, 13 };
static s16 D_8082B138[] = {
74, 74, 46, 18, 18, 46, -108, -90, -72, -54, -36, -18, -108, -90, -72, -54,
-36, -18, 20, 46, 72, -110, -86, -110, -54, -98, -86, -74, -62, -50, -38, -26,
-14, -98, -86, -74, -62, -50, -38, -26, -14, -88, -81, -72, -90, -83, -74,
static s16 sQuestQuadsX[] = {
74, // QUEST_MEDALLION_FOREST
74, // QUEST_MEDALLION_FIRE
46, // QUEST_MEDALLION_WATER
18, // QUEST_MEDALLION_SPIRIT
18, // QUEST_MEDALLION_SHADOW
46, // QUEST_MEDALLION_LIGHT
-108, // QUEST_SONG_MINUET
-90, // QUEST_SONG_BOLERO
-72, // QUEST_SONG_SERENADE
-54, // QUEST_SONG_REQUIEM
-36, // QUEST_SONG_NOCTURNE
-18, // QUEST_SONG_PRELUDE
-108, // QUEST_SONG_LULLABY
-90, // QUEST_SONG_EPONA
-72, // QUEST_SONG_SARIA
-54, // QUEST_SONG_SUN
-36, // QUEST_SONG_TIME
-18, // QUEST_SONG_STORMS
20, // QUEST_KOKIRI_EMERALD
46, // QUEST_GORON_RUBY
72, // QUEST_ZORA_SAPPHIRE
-110, // QUEST_STONE_OF_AGONY
-86, // QUEST_GERUDOS_CARD
-110, // QUEST_SKULL_TOKEN
-54, // QUEST_HEART_PIECE
-98, // QUEST_QUAD_SONG_NOTE_A1
-86, // QUEST_QUAD_SONG_NOTE_A2
-74, // QUEST_QUAD_SONG_NOTE_A3
-62, // QUEST_QUAD_SONG_NOTE_A4
-50, // QUEST_QUAD_SONG_NOTE_A5
-38, // QUEST_QUAD_SONG_NOTE_A6
-26, // QUEST_QUAD_SONG_NOTE_A7
-14, // QUEST_QUAD_SONG_NOTE_A8
-98, // QUEST_QUAD_SONG_NOTE_B1
-86, // QUEST_QUAD_SONG_NOTE_B2
-74, // QUEST_QUAD_SONG_NOTE_B3
-62, // QUEST_QUAD_SONG_NOTE_B4
-50, // QUEST_QUAD_SONG_NOTE_B5
-38, // QUEST_QUAD_SONG_NOTE_B6
-26, // QUEST_QUAD_SONG_NOTE_B7
-14, // QUEST_QUAD_SONG_NOTE_B8
-88, // QUEST_QUAD_SKULL_TOKENS_DIGIT1_SHADOW
-81, // QUEST_QUAD_SKULL_TOKENS_DIGIT2_SHADOW
-72, // QUEST_QUAD_SKULL_TOKENS_DIGIT3_SHADOW
-90, // QUEST_QUAD_SKULL_TOKENS_DIGIT1
-83, // QUEST_QUAD_SKULL_TOKENS_DIGIT2
-74, // QUEST_QUAD_SKULL_TOKENS_DIGIT3
};
static s16 D_8082B198[] = {
38, 6, -12, 6, 38, 56, -20, -20, -20, -20, -20, -20, 2, 2, 2, 2, 2, 2, -46, -46, -46, 58, 58, 34,
58, -52, -52, -52, -52, -52, -52, -52, -52, -52, -52, -52, -52, -52, -52, -52, -52, 34, 34, 34, 36, 36, 36,
static s16 sQuestQuadsY[] = {
38, // QUEST_MEDALLION_FOREST
6, // QUEST_MEDALLION_FIRE
-12, // QUEST_MEDALLION_WATER
6, // QUEST_MEDALLION_SPIRIT
38, // QUEST_MEDALLION_SHADOW
56, // QUEST_MEDALLION_LIGHT
-20, // QUEST_SONG_MINUET
-20, // QUEST_SONG_BOLERO
-20, // QUEST_SONG_SERENADE
-20, // QUEST_SONG_REQUIEM
-20, // QUEST_SONG_NOCTURNE
-20, // QUEST_SONG_PRELUDE
2, // QUEST_SONG_LULLABY
2, // QUEST_SONG_EPONA
2, // QUEST_SONG_SARIA
2, // QUEST_SONG_SUN
2, // QUEST_SONG_TIME
2, // QUEST_SONG_STORMS
-46, // QUEST_KOKIRI_EMERALD
-46, // QUEST_GORON_RUBY
-46, // QUEST_ZORA_SAPPHIRE
58, // QUEST_STONE_OF_AGONY
58, // QUEST_GERUDOS_CARD
34, // QUEST_SKULL_TOKEN
58, // QUEST_HEART_PIECE
-52, // QUEST_QUAD_SONG_NOTE_A1
-52, // QUEST_QUAD_SONG_NOTE_A2
-52, // QUEST_QUAD_SONG_NOTE_A3
-52, // QUEST_QUAD_SONG_NOTE_A4
-52, // QUEST_QUAD_SONG_NOTE_A5
-52, // QUEST_QUAD_SONG_NOTE_A6
-52, // QUEST_QUAD_SONG_NOTE_A7
-52, // QUEST_QUAD_SONG_NOTE_A8
-52, // QUEST_QUAD_SONG_NOTE_B1
-52, // QUEST_QUAD_SONG_NOTE_B2
-52, // QUEST_QUAD_SONG_NOTE_B3
-52, // QUEST_QUAD_SONG_NOTE_B4
-52, // QUEST_QUAD_SONG_NOTE_B5
-52, // QUEST_QUAD_SONG_NOTE_B6
-52, // QUEST_QUAD_SONG_NOTE_B7
-52, // QUEST_QUAD_SONG_NOTE_B8
34, // QUEST_QUAD_SKULL_TOKENS_DIGIT1_SHADOW
34, // QUEST_QUAD_SKULL_TOKENS_DIGIT2_SHADOW
34, // QUEST_QUAD_SKULL_TOKENS_DIGIT3_SHADOW
36, // QUEST_QUAD_SKULL_TOKENS_DIGIT1
36, // QUEST_QUAD_SKULL_TOKENS_DIGIT2
36, // QUEST_QUAD_SKULL_TOKENS_DIGIT3
};
static s16 D_8082B1F8[] = {
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
48, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
static s16 sQuestQuadsSize[] = {
24, // QUEST_MEDALLION_FOREST
24, // QUEST_MEDALLION_FIRE
24, // QUEST_MEDALLION_WATER
24, // QUEST_MEDALLION_SPIRIT
24, // QUEST_MEDALLION_SHADOW
24, // QUEST_MEDALLION_LIGHT
24, // QUEST_SONG_MINUET
24, // QUEST_SONG_BOLERO
24, // QUEST_SONG_SERENADE
24, // QUEST_SONG_REQUIEM
24, // QUEST_SONG_NOCTURNE
24, // QUEST_SONG_PRELUDE
24, // QUEST_SONG_LULLABY
24, // QUEST_SONG_EPONA
24, // QUEST_SONG_SARIA
24, // QUEST_SONG_SUN
24, // QUEST_SONG_TIME
24, // QUEST_SONG_STORMS
24, // QUEST_KOKIRI_EMERALD
24, // QUEST_GORON_RUBY
24, // QUEST_ZORA_SAPPHIRE
24, // QUEST_STONE_OF_AGONY
24, // QUEST_GERUDOS_CARD
24, // QUEST_SKULL_TOKEN
48, // QUEST_HEART_PIECE
16, // QUEST_QUAD_SONG_NOTE_A1
16, // QUEST_QUAD_SONG_NOTE_A2
16, // QUEST_QUAD_SONG_NOTE_A3
16, // QUEST_QUAD_SONG_NOTE_A4
16, // QUEST_QUAD_SONG_NOTE_A5
16, // QUEST_QUAD_SONG_NOTE_A6
16, // QUEST_QUAD_SONG_NOTE_A7
16, // QUEST_QUAD_SONG_NOTE_A8
16, // QUEST_QUAD_SONG_NOTE_B1
16, // QUEST_QUAD_SONG_NOTE_B2
16, // QUEST_QUAD_SONG_NOTE_B3
16, // QUEST_QUAD_SONG_NOTE_B4
16, // QUEST_QUAD_SONG_NOTE_B5
16, // QUEST_QUAD_SONG_NOTE_B6
16, // QUEST_QUAD_SONG_NOTE_B7
16, // QUEST_QUAD_SONG_NOTE_B8
16, // QUEST_QUAD_SKULL_TOKENS_DIGIT1_SHADOW
16, // QUEST_QUAD_SKULL_TOKENS_DIGIT2_SHADOW
16, // QUEST_QUAD_SKULL_TOKENS_DIGIT3_SHADOW
16, // QUEST_QUAD_SKULL_TOKENS_DIGIT1
16, // QUEST_QUAD_SKULL_TOKENS_DIGIT2
16, // QUEST_QUAD_SKULL_TOKENS_DIGIT3
};
void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
@ -3025,50 +3159,50 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
k += 4;
}
pauseCtx->questVtx = GRAPH_ALLOC(gfxCtx, 188 * sizeof(Vtx));
pauseCtx->questVtx = GRAPH_ALLOC(gfxCtx, QUEST_QUAD_MAX * 4 * sizeof(Vtx));
for (k = 0, j = 0; j < 47; j++, k += 4) {
s16 phi_t2_2 = D_8082B1F8[j];
for (k = 0, j = 0; j < QUEST_QUAD_MAX; j++, k += 4) {
s16 quadWidth = sQuestQuadsSize[j];
if ((j < 6) || (j >= 41)) {
pauseCtx->questVtx[k + 0].v.ob[0] = pauseCtx->questVtx[k + 2].v.ob[0] = D_8082B138[j];
if ((j < QUEST_SONG_MINUET) || (j >= QUEST_QUAD_SKULL_TOKENS_DIGIT1_SHADOW)) {
pauseCtx->questVtx[k + 0].v.ob[0] = pauseCtx->questVtx[k + 2].v.ob[0] = sQuestQuadsX[j];
pauseCtx->questVtx[k + 1].v.ob[0] = pauseCtx->questVtx[k + 3].v.ob[0] =
pauseCtx->questVtx[k + 0].v.ob[0] + D_8082B1F8[j];
pauseCtx->questVtx[k + 0].v.ob[0] + sQuestQuadsSize[j];
pauseCtx->questVtx[k + 0].v.ob[1] = pauseCtx->questVtx[k + 1].v.ob[1] =
D_8082B198[j] + pauseCtx->pagesYOrigin1;
sQuestQuadsY[j] + pauseCtx->pagesYOrigin1;
pauseCtx->questVtx[k + 2].v.ob[1] = pauseCtx->questVtx[k + 3].v.ob[1] =
pauseCtx->questVtx[k + 0].v.ob[1] - D_8082B1F8[j];
pauseCtx->questVtx[k + 0].v.ob[1] - sQuestQuadsSize[j];
if (j >= 41) {
if (j >= QUEST_QUAD_SKULL_TOKENS_DIGIT1_SHADOW) {
pauseCtx->questVtx[k + 1].v.ob[0] = pauseCtx->questVtx[k + 3].v.ob[0] =
pauseCtx->questVtx[k + 0].v.ob[0] + 8;
pauseCtx->questVtx[k + 0].v.ob[1] = pauseCtx->questVtx[k + 1].v.ob[1] =
D_8082B198[j] + pauseCtx->pagesYOrigin1 - 6;
sQuestQuadsY[j] + pauseCtx->pagesYOrigin1 - 6;
pauseCtx->questVtx[k + 2].v.ob[1] = pauseCtx->questVtx[k + 3].v.ob[1] =
pauseCtx->questVtx[k + 0].v.ob[1] - 16;
phi_t2_2 = 8;
quadWidth = 8;
}
} else {
if ((j >= 6) && (j <= 17)) {
phi_t2_2 = 16;
if ((j >= QUEST_SONG_MINUET) && (j < QUEST_KOKIRI_EMERALD)) {
quadWidth = 16;
}
pauseCtx->questVtx[k + 0].v.ob[0] = pauseCtx->questVtx[k + 2].v.ob[0] = D_8082B138[j] + 2;
pauseCtx->questVtx[k + 0].v.ob[0] = pauseCtx->questVtx[k + 2].v.ob[0] = sQuestQuadsX[j] + 2;
pauseCtx->questVtx[k + 1].v.ob[0] = pauseCtx->questVtx[k + 3].v.ob[0] =
pauseCtx->questVtx[k + 0].v.ob[0] + phi_t2_2 - 4;
pauseCtx->questVtx[k + 0].v.ob[0] + quadWidth - 4;
pauseCtx->questVtx[k + 0].v.ob[1] = pauseCtx->questVtx[k + 1].v.ob[1] =
D_8082B198[j] + pauseCtx->pagesYOrigin1 - 2;
sQuestQuadsY[j] + pauseCtx->pagesYOrigin1 - 2;
pauseCtx->questVtx[k + 2].v.ob[1] = pauseCtx->questVtx[k + 3].v.ob[1] =
pauseCtx->questVtx[k + 0].v.ob[1] - D_8082B1F8[j] + 4;
pauseCtx->questVtx[k + 0].v.ob[1] - sQuestQuadsSize[j] + 4;
}
pauseCtx->questVtx[k + 0].v.ob[2] = pauseCtx->questVtx[k + 1].v.ob[2] = pauseCtx->questVtx[k + 2].v.ob[2] =
@ -3080,8 +3214,8 @@ void KaleidoScope_SetVertices(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->questVtx[k + 0].v.tc[0] = pauseCtx->questVtx[k + 0].v.tc[1] = pauseCtx->questVtx[k + 1].v.tc[1] =
pauseCtx->questVtx[k + 2].v.tc[0] = 0;
pauseCtx->questVtx[k + 1].v.tc[0] = pauseCtx->questVtx[k + 3].v.tc[0] = phi_t2_2 << 5;
pauseCtx->questVtx[k + 2].v.tc[1] = pauseCtx->questVtx[k + 3].v.tc[1] = D_8082B1F8[j] << 5;
pauseCtx->questVtx[k + 1].v.tc[0] = pauseCtx->questVtx[k + 3].v.tc[0] = quadWidth << 5;
pauseCtx->questVtx[k + 2].v.tc[1] = pauseCtx->questVtx[k + 3].v.tc[1] = sQuestQuadsSize[j] << 5;
pauseCtx->questVtx[k + 0].v.cn[0] = pauseCtx->questVtx[k + 1].v.cn[0] = pauseCtx->questVtx[k + 2].v.cn[0] =
pauseCtx->questVtx[k + 3].v.cn[0] = pauseCtx->questVtx[k + 0].v.cn[1] = pauseCtx->questVtx[k + 1].v.cn[1] =
@ -3278,23 +3412,23 @@ void KaleidoScope_UpdateCursorVtx(PlayState* play) {
tlOffsetY = 4;
rightOffsetX = 12;
bottomOffsetY = 12;
if (pauseCtx->cursorSlot[pauseCtx->pageIndex] == 0x18) {
if (pauseCtx->cursorSlot[pauseCtx->pageIndex] == QUEST_HEART_PIECE) {
tlOffsetX = -2;
tlOffsetY = 2;
rightOffsetX = 32;
bottomOffsetY = 32;
} else if (pauseCtx->cursorSlot[pauseCtx->pageIndex] == 0x17) {
} else if (pauseCtx->cursorSlot[pauseCtx->pageIndex] == QUEST_SKULL_TOKEN) {
tlOffsetX = -4;
tlOffsetY = 4;
bottomOffsetY = 13;
rightOffsetX = 34;
} else if (pauseCtx->cursorSlot[pauseCtx->pageIndex] < 6) {
} else if (pauseCtx->cursorSlot[pauseCtx->pageIndex] < QUEST_SONG_MINUET) {
tlOffsetX = -1;
tlOffsetY = 1;
rightOffsetX = 10;
bottomOffsetY = 10;
} else if ((pauseCtx->cursorSlot[pauseCtx->pageIndex] >= 6) &&
(pauseCtx->cursorSlot[pauseCtx->pageIndex] < 0x12)) {
} else if ((pauseCtx->cursorSlot[pauseCtx->pageIndex] >= QUEST_SONG_MINUET) &&
(pauseCtx->cursorSlot[pauseCtx->pageIndex] < QUEST_KOKIRI_EMERALD)) {
tlOffsetX = -5;
tlOffsetY = 3;
rightOffsetX = 8;

View File

@ -34,6 +34,37 @@ extern u8 gAreaGsFlags[];
#define PAGE_BG_QUAD_TEX_WIDTH 80
#define PAGE_BG_QUAD_TEX_HEIGHT 32
typedef enum QuestQuad {
// 0 to 24 matches the `QuestItem` enum
// Notes showing the correct song
/* 25 */ QUEST_QUAD_SONG_NOTE_A1 = QUEST_HEART_PIECE + 1,
/* 26 */ QUEST_QUAD_SONG_NOTE_A2,
/* 27 */ QUEST_QUAD_SONG_NOTE_A3,
/* 28 */ QUEST_QUAD_SONG_NOTE_A4,
/* 29 */ QUEST_QUAD_SONG_NOTE_A5,
/* 30 */ QUEST_QUAD_SONG_NOTE_A6,
/* 31 */ QUEST_QUAD_SONG_NOTE_A7,
/* 32 */ QUEST_QUAD_SONG_NOTE_A8,
// Notes appearing when playing
/* 33 */ QUEST_QUAD_SONG_NOTE_B1,
/* 34 */ QUEST_QUAD_SONG_NOTE_B2,
/* 35 */ QUEST_QUAD_SONG_NOTE_B3,
/* 36 */ QUEST_QUAD_SONG_NOTE_B4,
/* 37 */ QUEST_QUAD_SONG_NOTE_B5,
/* 38 */ QUEST_QUAD_SONG_NOTE_B6,
/* 39 */ QUEST_QUAD_SONG_NOTE_B7,
/* 40 */ QUEST_QUAD_SONG_NOTE_B8,
// Shadow for the amount of skulltula tokens
/* 41 */ QUEST_QUAD_SKULL_TOKENS_DIGIT1_SHADOW,
/* 42 */ QUEST_QUAD_SKULL_TOKENS_DIGIT2_SHADOW,
/* 43 */ QUEST_QUAD_SKULL_TOKENS_DIGIT3_SHADOW,
// Amount of skulltula tokens
/* 44 */ QUEST_QUAD_SKULL_TOKENS_DIGIT1,
/* 45 */ QUEST_QUAD_SKULL_TOKENS_DIGIT2,
/* 46 */ QUEST_QUAD_SKULL_TOKENS_DIGIT3,
/* 47 */ QUEST_QUAD_MAX
} QuestQuad;
// The world map image is split into a number of quad fragments for drawing
#define WORLD_MAP_IMAGE_WIDTH 216
#define WORLD_MAP_IMAGE_HEIGHT 128