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https://github.com/zeldaret/oot.git
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Fix misc 19 (#1488)
* "bgs sword" -> "biggoron sword" * Animation_ChangeImpl: last arg is `ANIMTAPER_` enum * TransitionTileStatus -> state * Tiny gbi.h formatting fixups * some cleanup on floormaster * misc float ops cleanup * sunsSongState = SUNSSONG_INACTIVE * continueFlag == CS_CMD_STOP * fix few camera names inconsistency * textual 0 padding? not on my lawn * libultra: construct address from end of dmem rather than oob from imem * more free1 -> 2 fixup
This commit is contained in:
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b4c97ce17e
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@ -3336,8 +3336,8 @@ _DW({ \
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Gfx *_g = (Gfx *)(pkt); \
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\
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_g->words.w0 = (_SHIFTL(cmd, 24, 8) | \
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_SHIFTL(32 - (sft)- ( len), 8, 8)| \
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_SHIFTL((len) - 1, 0, 8)); \
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_SHIFTL(32 - (sft) - (len), 8, 8) | \
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_SHIFTL((len) - 1, 0, 8)); \
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_g->words.w1 = (unsigned int)(data); \
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})
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@ -4082,7 +4082,7 @@ _DW({
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0, cmt, maskt,shiftt, cms, masks, shifts), \
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gsDPLoadSync(), \
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \
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(((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, 0 ), \
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(((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, 0), \
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gsDPPipeSync(), \
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gsDPSetTile(fmt, siz, \
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((((width) * siz##_LINE_BYTES) + 7) >> 3), 0, \
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@ -4445,7 +4445,7 @@ _DW({ \
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gDPSetTextureImage(pkt, fmt, siz, width, timg); \
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gDPSetTile(pkt, fmt, siz, \
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(((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), tmem, \
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G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts); \
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G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts); \
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gDPLoadSync(pkt); \
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gDPLoadTile(pkt, G_TX_LOADTILE, \
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(uls) << G_TEXTURE_IMAGE_FRAC, \
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@ -4470,9 +4470,9 @@ _DW({ \
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gsDPSetTextureImage(fmt, siz, width, timg), \
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gsDPSetTile(fmt, siz, \
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(((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \
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G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts), \
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G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts), \
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gsDPLoadSync(), \
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gsDPLoadTile( G_TX_LOADTILE, \
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gsDPLoadTile(G_TX_LOADTILE, \
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(uls) << G_TEXTURE_IMAGE_FRAC, \
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(ult) << G_TEXTURE_IMAGE_FRAC, \
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(lrs) << G_TEXTURE_IMAGE_FRAC, \
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@ -4497,7 +4497,7 @@ _DW({ \
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gsDPSetTextureImage(fmt, siz, width, timg), \
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gsDPSetTile(fmt, siz, \
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(((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), tmem, \
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G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts), \
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G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts), \
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gsDPLoadSync(), \
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gsDPLoadTile(G_TX_LOADTILE, \
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(uls) << G_TEXTURE_IMAGE_FRAC, \
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@ -4521,7 +4521,7 @@ _DW({ \
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gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width) >> 1), timg); \
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gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \
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(((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, \
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G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts); \
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G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts); \
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gDPLoadSync(pkt); \
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gDPLoadTile(pkt, G_TX_LOADTILE, \
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(uls) << (G_TEXTURE_IMAGE_FRAC - 1), \
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@ -4550,7 +4550,7 @@ _DW({ \
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gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width) >> 1), timg); \
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gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \
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(((((lrs) - (uls) + 1) >> 1) + 7) >> 3), tmem, \
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G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts); \
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G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts); \
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gDPLoadSync(pkt); \
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gDPLoadTile(pkt, G_TX_LOADTILE, \
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(uls) << (G_TEXTURE_IMAGE_FRAC - 1), \
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@ -4574,7 +4574,7 @@ _DW({ \
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gsDPSetTextureImage(fmt, G_IM_SIZ_8b, ((width) >> 1), timg), \
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gsDPSetTile(fmt, G_IM_SIZ_8b, \
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(((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, \
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G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts), \
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G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts), \
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gsDPLoadSync(), \
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gsDPLoadTile(G_TX_LOADTILE, \
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(uls) << (G_TEXTURE_IMAGE_FRAC - 1), \
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@ -4604,7 +4604,7 @@ _DW({ \
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(((((lrs) - (uls) + 1) >> 1) + 7) >> 3), tmem, \
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G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts), \
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gsDPLoadSync(), \
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gsDPLoadTile( G_TX_LOADTILE, \
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gsDPLoadTile(G_TX_LOADTILE, \
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(uls) << (G_TEXTURE_IMAGE_FRAC - 1), \
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(ult) << (G_TEXTURE_IMAGE_FRAC), \
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(lrs) << (G_TEXTURE_IMAGE_FRAC - 1), \
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@ -4630,7 +4630,7 @@ _DW({ \
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gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \
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gDPTileSync(pkt); \
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gDPSetTile(pkt, 0, 0, 0, (256 + (((pal) & 0xF) * 16)), \
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G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0); \
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G_TX_LOADTILE, 0, 0, 0, 0, 0, 0, 0); \
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gDPLoadSync(pkt); \
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gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, 15); \
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gDPPipeSync(pkt); \
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@ -4656,7 +4656,7 @@ _DW({ \
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram), \
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gsDPTileSync(), \
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gsDPSetTile(0, 0, 0, (256 + (((pal) & 0xF) * 16)), \
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G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0), \
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G_TX_LOADTILE, 0, 0, 0, 0, 0, 0, 0), \
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gsDPLoadSync(), \
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gsDPLoadTLUTCmd(G_TX_LOADTILE, 15), \
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gsDPPipeSync()
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@ -4681,7 +4681,7 @@ _DW({ \
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gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \
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gDPTileSync(pkt); \
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gDPSetTile(pkt, 0, 0, 0, 256, \
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G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0); \
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G_TX_LOADTILE, 0, 0, 0, 0, 0, 0, 0); \
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gDPLoadSync(pkt); \
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gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, 255); \
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gDPPipeSync(pkt); \
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@ -4748,7 +4748,7 @@ _DW({ \
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram), \
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gsDPTileSync(), \
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gsDPSetTile(0, 0, 0, tmemaddr, \
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G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0), \
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G_TX_LOADTILE, 0, 0, 0, 0, 0, 0, 0), \
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gsDPLoadSync(), \
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gsDPLoadTLUTCmd(G_TX_LOADTILE, ((count) - 1)), \
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gsDPPipeSync()
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@ -796,7 +796,7 @@ typedef enum {
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/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
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/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
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/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
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} TransitionTileStatus;
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} TransitionTileState;
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typedef struct PlayState {
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/* 0x00000 */ GameState state;
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@ -20,7 +20,7 @@ typedef enum {
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typedef enum {
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/* 0 */ EQUIP_INV_SWORD_KOKIRI,
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/* 1 */ EQUIP_INV_SWORD_MASTER,
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/* 2 */ EQUIP_INV_SWORD_BGS,
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/* 2 */ EQUIP_INV_SWORD_BIGGORON,
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/* 3 */ EQUIP_INV_SWORD_BROKENGIANTKNIFE
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} EquipInvSword;
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@ -48,7 +48,7 @@ typedef enum {
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/* 0 */ EQUIP_VALUE_SWORD_NONE,
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/* 1 */ EQUIP_VALUE_SWORD_KOKIRI,
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/* 2 */ EQUIP_VALUE_SWORD_MASTER,
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/* 3 */ EQUIP_VALUE_SWORD_BGS,
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/* 3 */ EQUIP_VALUE_SWORD_BIGGORON,
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/* 4 */ EQUIP_VALUE_SWORD_MAX
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} EquipValueSword;
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@ -10,7 +10,7 @@ typedef enum {
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/* 0 */ PLAYER_SWORD_NONE,
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/* 1 */ PLAYER_SWORD_KOKIRI,
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/* 2 */ PLAYER_SWORD_MASTER,
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/* 3 */ PLAYER_SWORD_BGS,
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/* 3 */ PLAYER_SWORD_BIGGORON,
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/* 4 */ PLAYER_SWORD_MAX
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} PlayerSword;
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@ -75,7 +75,7 @@ typedef enum {
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/* 0x02 */ PLAYER_IA_FISHING_POLE,
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/* 0x03 */ PLAYER_IA_SWORD_MASTER,
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/* 0x04 */ PLAYER_IA_SWORD_KOKIRI,
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/* 0x05 */ PLAYER_IA_SWORD_BGS,
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/* 0x05 */ PLAYER_IA_SWORD_BIGGORON,
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/* 0x06 */ PLAYER_IA_DEKU_STICK,
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/* 0x07 */ PLAYER_IA_HAMMER,
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/* 0x08 */ PLAYER_IA_BOW,
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@ -61,7 +61,7 @@ s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s
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}
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*curFrame += advance;
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if (*curFrame >= 1) {
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if (point[++*keyFrame + 3].continueFlag == -1) {
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if (point[++*keyFrame + 3].continueFlag == CS_CMD_STOP) {
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*keyFrame = 0;
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ret = true;
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}
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@ -487,12 +487,12 @@ Vec3s* Camera_GetBgCamFuncDataUnderPlayer(Camera* camera, u16* bgCamCount) {
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CollisionPoly* floorPoly;
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s32 pad;
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s32 bgId;
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PosRot playerPosShape;
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PosRot playerPosRot;
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Actor_GetWorldPosShapeRot(&playerPosShape, &camera->player->actor);
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playerPosShape.pos.y += Player_GetHeight(camera->player);
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Actor_GetWorldPosShapeRot(&playerPosRot, &camera->player->actor);
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playerPosRot.pos.y += Player_GetHeight(camera->player);
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if (BgCheck_EntityRaycastDown3(&camera->play->colCtx, &floorPoly, &bgId, &playerPosShape.pos) == BGCHECK_Y_MIN) {
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if (BgCheck_EntityRaycastDown3(&camera->play->colCtx, &floorPoly, &bgId, &playerPosRot.pos) == BGCHECK_Y_MIN) {
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// no floor
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return NULL;
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}
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@ -508,14 +508,14 @@ Vec3s* Camera_GetBgCamFuncDataUnderPlayer(Camera* camera, u16* bgCamCount) {
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* Returns the camera data index otherwise.
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*/
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s32 Camera_GetWaterBoxBgCamIndex(Camera* camera, f32* waterY) {
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PosRot playerPosShape;
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PosRot playerPosRot;
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WaterBox* waterBox;
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s32 bgCamIndex;
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Actor_GetWorldPosShapeRot(&playerPosShape, &camera->player->actor);
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*waterY = playerPosShape.pos.y;
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Actor_GetWorldPosShapeRot(&playerPosRot, &camera->player->actor);
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*waterY = playerPosRot.pos.y;
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if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, playerPosShape.pos.x, playerPosShape.pos.z, waterY,
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if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, playerPosRot.pos.x, playerPosRot.pos.z, waterY,
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&waterBox)) {
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// player's position is not in a water box.
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*waterY = BGCHECK_Y_MIN;
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@ -7144,29 +7144,29 @@ void Camera_Stub80058140(Camera* camera) {
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}
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void Camera_InitDataUsingPlayer(Camera* camera, Player* player) {
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PosRot playerPosShape;
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PosRot playerPosRot;
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VecGeo eyeNextAtOffset;
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s32 bgId;
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Vec3f floorPos;
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Vec3f floorNorm;
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s32 upXZ;
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f32 playerToAtOffsetY;
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Vec3f* eye = &camera->eye;
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Vec3f* at = &camera->at;
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Vec3f* eyeNext = &camera->eyeNext;
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Actor_GetWorldPosShapeRot(&playerPosShape, &player->actor);
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Actor_GetWorldPosShapeRot(&playerPosRot, &player->actor);
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playerToAtOffsetY = Player_GetHeight(player);
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camera->player = player;
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camera->playerPosRot = playerPosShape;
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camera->playerPosRot = playerPosRot;
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camera->dist = eyeNextAtOffset.r = 180.0f;
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camera->inputDir.y = playerPosShape.rot.y;
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camera->inputDir.y = playerPosRot.rot.y;
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eyeNextAtOffset.yaw = camera->inputDir.y - 0x7FFF;
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camera->inputDir.x = eyeNextAtOffset.pitch = 0x71C;
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camera->inputDir.z = 0;
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camera->camDir = camera->inputDir;
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camera->xzSpeed = 0.0f;
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camera->playerPosDelta.y = 0.0f;
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camera->at = playerPosShape.pos;
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camera->at = playerPosRot.pos;
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camera->at.y += playerToAtOffsetY;
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camera->playerToAtOffset.x = 0;
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@ -7182,7 +7182,7 @@ void Camera_InitDataUsingPlayer(Camera* camera, Player* player) {
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camera->up.y = 1.0f;
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camera->up.x = upXZ;
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if (Camera_GetFloorYNorm(camera, &floorPos, at, &bgId) != BGCHECK_Y_MIN) {
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if (Camera_GetFloorYNorm(camera, &floorNorm, at, &bgId) != BGCHECK_Y_MIN) {
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camera->bgId = bgId;
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}
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@ -874,7 +874,7 @@ CameraModeValue sDataOnlyNullFlags[] = {
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*=====================================================================
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*/
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CameraModeValue sSetPrerendFixedModeZTargetFriendlyData[] = {
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CameraModeValue sSetPreRendFixedModeZTargetFriendlyData[] = {
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CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
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};
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@ -884,15 +884,15 @@ CameraModeValue sSetPrerendFixedModeZTargetFriendlyData[] = {
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*=====================================================================
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*/
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CameraModeValue sSetPrerendPivotModeNormalData[] = {
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CameraModeValue sSetPreRendPivotModeNormalData[] = {
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CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)),
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};
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CameraModeValue sSetPrerendPivotModeZTargetFriendlyData[] = {
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CameraModeValue sSetPreRendPivotModeZTargetFriendlyData[] = {
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CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)),
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};
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CameraModeValue sSetPrerendPivotModeTalkData[] = {
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CameraModeValue sSetPreRendPivotModeTalkData[] = {
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CAM_FUNCDATA_KEEP0(30, 0, 4, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)),
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};
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@ -957,11 +957,11 @@ CameraModeValue sSetFree0ModeNormalData[] = {
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/**
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*=====================================================================
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* Custom Data: FREE1 Setting
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* Custom Data: FREE2 Setting
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*=====================================================================
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*/
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CameraModeValue sSetFree1ModeNormalData[] = {
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CameraModeValue sSetFree2ModeNormalData[] = {
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CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, UNIQUE6_FLAG_0)),
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};
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@ -1459,7 +1459,7 @@ CameraModeValue sSetDirectedYawModeTalkData[] = {
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*=====================================================================
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*/
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CameraModeValue sNormal4ModeTalkData[] = {
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CameraModeValue sSetNormal4ModeTalkData[] = {
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CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10,
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CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE,
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KEEPON3_FLAG_7 | KEEPON3_FLAG_5)),
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@ -1965,15 +1965,15 @@ CameraMode sCamSetPivotInFrontModes[] = {
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CameraMode sCamSetPreRendFixedModes[] = {
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sDataOnlyNullFlags), // CAM_MODE_NORMAL
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{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPrerendFixedModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPrerendFixedModeZTargetFriendlyData), // CAM_MODE_TALK
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPreRendFixedModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPreRendFixedModeZTargetFriendlyData), // CAM_MODE_TALK
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};
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CameraMode sCamSetPreRendPivotModes[] = {
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPrerendPivotModeNormalData), // CAM_MODE_NORMAL
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPreRendPivotModeNormalData), // CAM_MODE_NORMAL
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{ CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPrerendPivotModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP0, sSetPrerendPivotModeTalkData), // CAM_MODE_TALK
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPreRendPivotModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
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CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP0, sSetPreRendPivotModeTalkData), // CAM_MODE_TALK
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};
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CameraMode sCamSetPreRendSideScrollModes[] = {
|
||||
@ -2005,15 +2005,15 @@ CameraMode sCamSetFree0Modes[] = {
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree0ModeNormalData), // CAM_MODE_NORMAL
|
||||
};
|
||||
|
||||
CameraMode sCamSetFree1Modes[] = {
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree1ModeNormalData), // CAM_MODE_NORMAL
|
||||
CameraMode sCamSetFree2Modes[] = {
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree2ModeNormalData), // CAM_MODE_NORMAL
|
||||
};
|
||||
|
||||
CameraMode sCamSetPivotCornerModes[] = {
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD2, sSetPivotCornerModeNormalData), // CAM_MODE_NORMAL
|
||||
};
|
||||
|
||||
CameraMode sCamSetPivotDivingModes[] = {
|
||||
CameraMode sCamSetPivotWaterSurfaceModes[] = {
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetPivotWaterSurfaceModeNormalData), // CAM_MODE_NORMAL
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetPivotWaterSurfaceModeZParallelData), // CAM_MODE_Z_PARALLEL
|
||||
};
|
||||
@ -2319,7 +2319,7 @@ CameraMode sCamSetNormal4Modes[] = {
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal2and4ModeNormalData), // CAM_MODE_NORMAL
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sNormal4ModeTalkData), // CAM_MODE_TALK
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal4ModeTalkData), // CAM_MODE_TALK
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB
|
||||
CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON
|
||||
@ -2374,9 +2374,9 @@ CameraSetting sCameraSettings[] = {
|
||||
{ { 0xC5000001 }, sCamSetStart0Modes }, // CAM_SET_START0
|
||||
{ { 0xC5000001 }, sCamSetStart1Modes }, // CAM_SET_START1
|
||||
{ { 0x05000001 }, sCamSetFree0Modes }, // CAM_SET_FREE0
|
||||
{ { 0x05000001 }, sCamSetFree1Modes }, // CAM_SET_FREE2
|
||||
{ { 0x05000001 }, sCamSetFree2Modes }, // CAM_SET_FREE2
|
||||
{ { 0x85000001 }, sCamSetPivotCornerModes }, // CAM_SET_PIVOT_CORNER
|
||||
{ { 0x05000003 }, sCamSetPivotDivingModes }, // CAM_SET_PIVOT_WATER_SURFACE
|
||||
{ { 0x05000003 }, sCamSetPivotWaterSurfaceModes }, // CAM_SET_PIVOT_WATER_SURFACE
|
||||
{ { 0xCE000001 }, sCamSetCs0Modes }, // CAM_SET_CS_0
|
||||
{ { 0x4E000001 }, sCamSetCsTwistedHallwayModes }, // CAM_SET_CS_TWISTED_HALLWAY
|
||||
{ { 0x05000009 }, sCamSetForestBirdsEyeModes }, // CAM_SET_FOREST_BIRDS_EYE
|
||||
|
@ -1609,7 +1609,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
|
||||
// Increments text id based on piece of heart count, assumes the piece of heart text is all
|
||||
// in order and that you don't have more than the intended amount of heart pieces.
|
||||
textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> QUEST_HEART_PIECE_COUNT;
|
||||
} else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS)) {
|
||||
} else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON)) {
|
||||
textId = 0xB; // Traded Giant's Knife for Biggoron Sword
|
||||
} else if (msgCtx->textId == 0xB4 && GET_EVENTCHKINF(EVENTCHKINF_96)) {
|
||||
textId = 0xB5; // Destroyed Gold Skulltula
|
||||
|
@ -1282,7 +1282,7 @@ void Interface_InitHorsebackArchery(PlayState* play) {
|
||||
}
|
||||
|
||||
void func_800849EC(PlayState* play) {
|
||||
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS);
|
||||
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON);
|
||||
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
|
||||
|
||||
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
|
||||
@ -1419,7 +1419,7 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
gSaveContext.swordHealth = 8;
|
||||
|
||||
if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) ==
|
||||
((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BGS) |
|
||||
((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) |
|
||||
(1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE))) {
|
||||
gSaveContext.inventory.equipment ^=
|
||||
OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
|
||||
|
@ -26,7 +26,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = {
|
||||
PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE
|
||||
PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER
|
||||
PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI
|
||||
PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BGS
|
||||
PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BIGGORON
|
||||
PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK
|
||||
PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER
|
||||
PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW
|
||||
@ -723,7 +723,7 @@ s32 Player_GetMeleeWeaponHeld(Player* this) {
|
||||
}
|
||||
|
||||
s32 Player_HoldsTwoHandedWeapon(Player* this) {
|
||||
if ((this->heldItemAction >= PLAYER_IA_SWORD_BGS) && (this->heldItemAction <= PLAYER_IA_HAMMER)) {
|
||||
if ((this->heldItemAction >= PLAYER_IA_SWORD_BIGGORON) && (this->heldItemAction <= PLAYER_IA_HAMMER)) {
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
@ -731,7 +731,7 @@ s32 Player_HoldsTwoHandedWeapon(Player* this) {
|
||||
}
|
||||
|
||||
s32 Player_HoldsBrokenKnife(Player* this) {
|
||||
return (this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f);
|
||||
return (this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) && (gSaveContext.swordHealth <= 0.0f);
|
||||
}
|
||||
|
||||
s32 Player_ActionToBottle(Player* this, s32 itemAction) {
|
||||
@ -1666,7 +1666,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
|
||||
u8 sPauseModelGroupBySword[] = {
|
||||
PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI
|
||||
PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER
|
||||
PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BGS
|
||||
PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON
|
||||
};
|
||||
|
||||
s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) {
|
||||
@ -1836,7 +1836,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
|
||||
srcTable = gLinkPauseChildJointTable;
|
||||
}
|
||||
} else {
|
||||
if (sword == PLAYER_SWORD_BGS) {
|
||||
if (sword == PLAYER_SWORD_BIGGORON) {
|
||||
srcTable = gLinkPauseAdultBgsJointTable;
|
||||
} else if (shield != PLAYER_SHIELD_NONE) {
|
||||
srcTable = gLinkPauseAdultShieldJointTable;
|
||||
|
@ -315,7 +315,7 @@ static Inventory sDebugSaveInventory = {
|
||||
// equipment
|
||||
((((1 << EQUIP_INV_SWORD_KOKIRI) << (EQUIP_TYPE_SWORD * 4)) |
|
||||
((1 << EQUIP_INV_SWORD_MASTER) << (EQUIP_TYPE_SWORD * 4)) |
|
||||
((1 << EQUIP_INV_SWORD_BGS) << (EQUIP_TYPE_SWORD * 4))) |
|
||||
((1 << EQUIP_INV_SWORD_BIGGORON) << (EQUIP_TYPE_SWORD * 4))) |
|
||||
(((1 << EQUIP_INV_SHIELD_DEKU) << (EQUIP_TYPE_SHIELD * 4)) |
|
||||
((1 << EQUIP_INV_SHIELD_HYLIAN) << (EQUIP_TYPE_SHIELD * 4)) |
|
||||
((1 << EQUIP_INV_SHIELD_MIRROR) << (EQUIP_TYPE_SHIELD * 4))) |
|
||||
|
@ -41,7 +41,7 @@ void osSpTaskLoad(OSTask* intp) {
|
||||
while (__osSpSetPc((void*)SP_IMEM_START) == -1) {
|
||||
;
|
||||
}
|
||||
while (__osSpRawStartDma(OS_WRITE, (void*)(SP_IMEM_START - sizeof(*tp)), tp, sizeof(OSTask)) == -1) {
|
||||
while (__osSpRawStartDma(OS_WRITE, (void*)(SP_DMEM_END + 1 - sizeof(OSTask)), tp, sizeof(OSTask)) == -1) {
|
||||
;
|
||||
}
|
||||
while (__osSpDeviceBusy()) {
|
||||
|
@ -186,7 +186,7 @@ void DoorWarp1_SetupWarp(DoorWarp1* this, PlayState* play) {
|
||||
|
||||
void DoorWarp1_SetupAdultDungeonWarp(DoorWarp1* this, PlayState* play) {
|
||||
SkelAnime_Init(play, &this->skelAnime, &gWarpCrystalSkel, &gWarpCrystalAnim, NULL, NULL, 0);
|
||||
Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, 1.0f, 1.0f, ANIMMODE_ONCE, 40.0f, 1);
|
||||
Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, 1.0f, 1.0f, ANIMMODE_ONCE, 40.0f, ANIMTAPER_ACCEL);
|
||||
|
||||
this->scale = 0;
|
||||
this->unk_1AE = -140;
|
||||
@ -215,7 +215,7 @@ void DoorWarp1_SetupBlueCrystal(DoorWarp1* this, PlayState* play) {
|
||||
|
||||
SkelAnime_Init(play, &this->skelAnime, &gWarpCrystalSkel, &gWarpCrystalAnim, NULL, NULL, 0);
|
||||
Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 0, Animation_GetLastFrame(&gWarpCrystalAnim),
|
||||
Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, 1);
|
||||
Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, ANIMTAPER_ACCEL);
|
||||
|
||||
this->skelAnime.curFrame = Animation_GetLastFrame(&gWarpCrystalAnim);
|
||||
this->scale = 10;
|
||||
@ -244,7 +244,7 @@ void DoorWarp1_SetupBlueCrystal(DoorWarp1* this, PlayState* play) {
|
||||
void DoorWarp1_SetupPurpleCrystal(DoorWarp1* this, PlayState* play) {
|
||||
SkelAnime_Init(play, &this->skelAnime, &gWarpCrystalSkel, &gWarpCrystalAnim, NULL, NULL, 0);
|
||||
Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 0, Animation_GetLastFrame(&gWarpCrystalAnim),
|
||||
Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, 1);
|
||||
Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, ANIMTAPER_ACCEL);
|
||||
|
||||
this->skelAnime.curFrame = Animation_GetLastFrame(&gWarpCrystalAnim);
|
||||
this->unk_1AE = 120;
|
||||
@ -668,7 +668,7 @@ void func_8099A508(DoorWarp1* this, PlayState* play) {
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, Animation_GetLastFrame(&gWarpCrystalAnim),
|
||||
Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 40.0f, 1);
|
||||
Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 40.0f, ANIMTAPER_ACCEL);
|
||||
|
||||
this->unk_1B2 = 0x32;
|
||||
DoorWarp1_SetupAction(this, DoorWarp1_AdultWarpOut);
|
||||
|
@ -112,9 +112,9 @@ static ColliderQuadInit sQuadInit = {
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
/* 00 */ AM_DMGEFF_NONE, // used by anything that cant kill the armos
|
||||
/* 01 */ AM_DMGEFF_NUT,
|
||||
/* 06 */ AM_DMGEFF_STUN = 6, // doesn't include deku nuts
|
||||
/* 0 */ AM_DMGEFF_NONE, // used by anything that cant kill the armos
|
||||
/* 1 */ AM_DMGEFF_NUT,
|
||||
/* 6 */ AM_DMGEFF_STUN = 6, // doesn't include deku nuts
|
||||
/* 13 */ AM_DMGEFF_ICE = 13,
|
||||
/* 14 */ AM_DMGEFF_MAGIC_FIRE_LIGHT,
|
||||
/* 15 */ AM_DMGEFF_KILL // any damage source that can kill the armos (and isn't a special case)
|
||||
|
@ -12,8 +12,8 @@
|
||||
#define SPAWN_INVISIBLE 0x8000
|
||||
#define SPAWN_SMALL 0x10
|
||||
|
||||
#define MERGE_MASTER 0x40
|
||||
#define MERGE_SLAVE 0x20
|
||||
#define MERGE_LEADER 0x40
|
||||
#define MERGE_FOLLOWER 0x20
|
||||
|
||||
void EnFloormas_Init(Actor* thisx, PlayState* play2);
|
||||
void EnFloormas_Destroy(Actor* thisx, PlayState* play);
|
||||
@ -24,16 +24,16 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_Split(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_Recover(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_DrawHighlighted(Actor* thisx, PlayState* play);
|
||||
void EnFloormas_SmWait(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SmallWait(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SetupBigDecideAction(EnFloormas* this);
|
||||
void EnFloormas_Freeze(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_TakeDamage(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_Merge(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_JumpAtLink(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SmShrink(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SmWalk(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SmallFollowerJumpAtLeader(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SmallShrink(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SmallDecideAction(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SmallWalk(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_Land(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_Hover(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_Turn(EnFloormas* this, PlayState* play);
|
||||
@ -145,7 +145,7 @@ void EnFloormas_Init(Actor* thisx, PlayState* play2) {
|
||||
if (this->actor.params == SPAWN_SMALL) {
|
||||
this->actor.draw = NULL;
|
||||
this->actor.flags &= ~ACTOR_FLAG_0;
|
||||
this->actionFunc = EnFloormas_SmWait;
|
||||
this->actionFunc = EnFloormas_SmallWait;
|
||||
} else {
|
||||
// spawn first small floormaster
|
||||
this->actor.parent =
|
||||
@ -278,7 +278,6 @@ void EnFloormas_SetupLand(EnFloormas* this) {
|
||||
}
|
||||
|
||||
void EnFloormas_SetupSplit(EnFloormas* this) {
|
||||
|
||||
Actor_SetScale(&this->actor, 0.004f);
|
||||
this->actor.flags |= ACTOR_FLAG_4;
|
||||
if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_7)) {
|
||||
@ -301,21 +300,21 @@ void EnFloormas_SetupSplit(EnFloormas* this) {
|
||||
this->actionFunc = EnFloormas_Split;
|
||||
}
|
||||
|
||||
void EnFloormas_SetupSmWalk(EnFloormas* this) {
|
||||
void EnFloormas_SetupSmallWalk(EnFloormas* this) {
|
||||
Animation_PlayLoopSetSpeed(&this->skelAnime, &gWallmasterWalkAnim, 4.5f);
|
||||
this->actionFunc = EnFloormas_SmWalk;
|
||||
this->actionFunc = EnFloormas_SmallWalk;
|
||||
this->actor.speed = 5.0f;
|
||||
}
|
||||
|
||||
void EnFloormas_SetupSmDecideAction(EnFloormas* this) {
|
||||
if (this->actionFunc != EnFloormas_SmWalk) {
|
||||
void EnFloormas_SetupSmallDecideAction(EnFloormas* this) {
|
||||
if (this->actionFunc != EnFloormas_SmallWalk) {
|
||||
Animation_PlayLoopSetSpeed(&this->skelAnime, &gWallmasterWalkAnim, 4.5f);
|
||||
}
|
||||
this->actionFunc = EnFloormas_SmDecideAction;
|
||||
this->actionFunc = EnFloormas_SmallDecideAction;
|
||||
this->actor.speed = 5.0f;
|
||||
}
|
||||
|
||||
void EnFloormas_SetupSmShrink(EnFloormas* this, PlayState* play) {
|
||||
void EnFloormas_SetupSmallShrink(EnFloormas* this, PlayState* play) {
|
||||
static Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
||||
static Vec3f accel = { 0.0f, 0.0f, 0.0f };
|
||||
Vec3f pos;
|
||||
@ -326,12 +325,12 @@ void EnFloormas_SetupSmShrink(EnFloormas* this, PlayState* play) {
|
||||
pos.y = this->actor.world.pos.y + 15.0f;
|
||||
pos.z = this->actor.world.pos.z;
|
||||
EffectSsDeadDb_Spawn(play, &pos, &velocity, &accel, 150, -10, 255, 255, 255, 255, 0, 0, 255, 1, 9, true);
|
||||
this->actionFunc = EnFloormas_SmShrink;
|
||||
this->actionFunc = EnFloormas_SmallShrink;
|
||||
}
|
||||
|
||||
void EnFloormas_SetupSlaveJumpAtMaster(EnFloormas* this) {
|
||||
void EnFloormas_SetupSmallFollowerJumpAtLeader(EnFloormas* this) {
|
||||
Animation_Change(&this->skelAnime, &gWallmasterJumpAnim, 2.0f, 0.0f, 41.0f, ANIMMODE_ONCE, 0.0f);
|
||||
this->actionFunc = EnFloormas_SmSlaveJumpAtMaster;
|
||||
this->actionFunc = EnFloormas_SmallFollowerJumpAtLeader;
|
||||
this->actor.speed = 0.0f;
|
||||
}
|
||||
|
||||
@ -367,24 +366,24 @@ void EnFloormas_SetupGrabLink(EnFloormas* this, Player* player) {
|
||||
void EnFloormas_SetupMerge(EnFloormas* this) {
|
||||
Animation_PlayOnce(&this->skelAnime, &gWallmasterWaitAnim);
|
||||
this->actionTimer = 0;
|
||||
this->smActionTimer += 1500;
|
||||
this->smallActionTimer += 1500;
|
||||
EnFloormas_MakeInvulnerable(this);
|
||||
this->actionFunc = EnFloormas_Merge;
|
||||
}
|
||||
|
||||
void EnFloormas_SetupSmWait(EnFloormas* this) {
|
||||
void EnFloormas_SetupSmallWait(EnFloormas* this) {
|
||||
EnFloormas* parent = (EnFloormas*)this->actor.parent;
|
||||
EnFloormas* child = (EnFloormas*)this->actor.child;
|
||||
|
||||
// if this is the last remaining small floor master, kill all.
|
||||
if ((parent->actionFunc == EnFloormas_SmWait) && (child->actionFunc == EnFloormas_SmWait)) {
|
||||
if ((parent->actionFunc == EnFloormas_SmallWait) && (child->actionFunc == EnFloormas_SmallWait)) {
|
||||
Actor_Kill(&parent->actor);
|
||||
Actor_Kill(&child->actor);
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
this->actor.draw = NULL;
|
||||
this->actionFunc = EnFloormas_SmWait;
|
||||
this->actionFunc = EnFloormas_SmallWait;
|
||||
this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_4);
|
||||
}
|
||||
|
||||
@ -436,7 +435,7 @@ void EnFloormas_Die(EnFloormas* this, PlayState* play) {
|
||||
} else {
|
||||
// Die
|
||||
Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0x90);
|
||||
EnFloormas_SetupSmShrink(this, play);
|
||||
EnFloormas_SetupSmallShrink(this, play);
|
||||
}
|
||||
}
|
||||
|
||||
@ -459,10 +458,10 @@ void EnFloormas_Stand(EnFloormas* this, PlayState* play) {
|
||||
if (SkelAnime_Update(&this->skelAnime)) {
|
||||
if (this->actor.scale.x > 0.004f) {
|
||||
EnFloormas_SetupBigWalk(this);
|
||||
} else if (this->actor.params == MERGE_SLAVE) {
|
||||
EnFloormas_SetupSmDecideAction(this);
|
||||
} else if (this->actor.params == MERGE_FOLLOWER) {
|
||||
EnFloormas_SetupSmallDecideAction(this);
|
||||
} else {
|
||||
EnFloormas_SetupSmWalk(this);
|
||||
EnFloormas_SetupSmallWalk(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -615,7 +614,7 @@ void EnFloormas_Land(EnFloormas* this, PlayState* play) {
|
||||
|
||||
isOnGround = this->actor.bgCheckFlags & BGCHECKFLAG_GROUND;
|
||||
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) {
|
||||
if (this->actor.params != MERGE_MASTER) {
|
||||
if (this->actor.params != MERGE_LEADER) {
|
||||
EnFloormas_MakeVulnerable(this);
|
||||
}
|
||||
|
||||
@ -647,11 +646,11 @@ void EnFloormas_Land(EnFloormas* this, PlayState* play) {
|
||||
if (this->actionTimer == 0 && isOnGround) {
|
||||
if (this->skelAnime.endFrame < 45.0f) {
|
||||
this->skelAnime.endFrame = Animation_GetLastFrame(&gWallmasterJumpAnim);
|
||||
} else if (this->actor.params == MERGE_MASTER) {
|
||||
} else if (this->actor.params == MERGE_LEADER) {
|
||||
EnFloormas_SetupMerge(this);
|
||||
} else {
|
||||
EnFloormas_SetupStand(this);
|
||||
this->smActionTimer = 50;
|
||||
this->smallActionTimer = 50;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -664,7 +663,7 @@ void EnFloormas_Split(EnFloormas* this, PlayState* play) {
|
||||
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
|
||||
if (SkelAnime_Update(&this->skelAnime)) {
|
||||
this->actor.flags |= ACTOR_FLAG_0;
|
||||
this->smActionTimer = 50;
|
||||
this->smallActionTimer = 50;
|
||||
EnFloormas_SetupStand(this);
|
||||
}
|
||||
Math_StepToF(&this->actor.speed, 0.0f, 1.0f);
|
||||
@ -675,16 +674,16 @@ void EnFloormas_Split(EnFloormas* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void EnFloormas_SmWalk(EnFloormas* this, PlayState* play) {
|
||||
void EnFloormas_SmallWalk(EnFloormas* this, PlayState* play) {
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
DECR(this->smActionTimer);
|
||||
DECR(this->smallActionTimer);
|
||||
|
||||
if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 18.0f)) {
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_FLOORMASTER_SM_WALK);
|
||||
}
|
||||
|
||||
if (this->smActionTimer == 0) {
|
||||
EnFloormas_SetupSmDecideAction(this);
|
||||
if (this->smallActionTimer == 0) {
|
||||
EnFloormas_SetupSmallDecideAction(this);
|
||||
} else if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
|
||||
this->actionTarget = this->actor.wallYaw;
|
||||
EnFloormas_SetupTurn(this);
|
||||
@ -693,7 +692,7 @@ void EnFloormas_SmWalk(EnFloormas* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) {
|
||||
void EnFloormas_SmallDecideAction(EnFloormas* this, PlayState* play) {
|
||||
Actor* primaryFloormas;
|
||||
s32 isAgainstWall;
|
||||
|
||||
@ -708,10 +707,10 @@ void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->actor.params == MERGE_SLAVE) {
|
||||
if (this->actor.parent->params == MERGE_MASTER) {
|
||||
if (this->actor.params == MERGE_FOLLOWER) {
|
||||
if (this->actor.parent->params == MERGE_LEADER) {
|
||||
primaryFloormas = this->actor.parent;
|
||||
} else if (this->actor.child->params == MERGE_MASTER) {
|
||||
} else if (this->actor.child->params == MERGE_LEADER) {
|
||||
primaryFloormas = this->actor.child;
|
||||
} else {
|
||||
this->actor.params = 0x10;
|
||||
@ -720,7 +719,7 @@ void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) {
|
||||
|
||||
Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_WorldYawTowardActor(&this->actor, primaryFloormas), 0x38E);
|
||||
if (Actor_WorldDistXZToActor(&this->actor, primaryFloormas) < 80.0f) {
|
||||
EnFloormas_SetupSlaveJumpAtMaster(this);
|
||||
EnFloormas_SetupSmallFollowerJumpAtLeader(this);
|
||||
}
|
||||
} else {
|
||||
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 3, 0x71C);
|
||||
@ -730,9 +729,9 @@ void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
void EnFloormas_SmShrink(EnFloormas* this, PlayState* play) {
|
||||
void EnFloormas_SmallShrink(EnFloormas* this, PlayState* play) {
|
||||
if (Math_StepToF(&this->actor.scale.x, 0.0f, 0.0015f)) {
|
||||
EnFloormas_SetupSmWait(this);
|
||||
EnFloormas_SetupSmallWait(this);
|
||||
}
|
||||
this->actor.scale.z = this->actor.scale.x;
|
||||
this->actor.scale.y = this->actor.scale.x;
|
||||
@ -795,12 +794,12 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play) {
|
||||
parent = (EnFloormas*)this->actor.parent;
|
||||
child = (EnFloormas*)this->actor.child;
|
||||
|
||||
if (((parent->actionFunc == EnFloormas_GrabLink) || parent->actionFunc == EnFloormas_SmWait) &&
|
||||
(child->actionFunc == EnFloormas_GrabLink || child->actionFunc == EnFloormas_SmWait)) {
|
||||
if (((parent->actionFunc == EnFloormas_GrabLink) || parent->actionFunc == EnFloormas_SmallWait) &&
|
||||
(child->actionFunc == EnFloormas_GrabLink || child->actionFunc == EnFloormas_SmallWait)) {
|
||||
|
||||
parent->actor.params = MERGE_SLAVE;
|
||||
child->actor.params = MERGE_SLAVE;
|
||||
this->actor.params = MERGE_MASTER;
|
||||
parent->actor.params = MERGE_FOLLOWER;
|
||||
child->actor.params = MERGE_FOLLOWER;
|
||||
this->actor.params = MERGE_LEADER;
|
||||
}
|
||||
|
||||
this->actor.shape.rot.x = 0;
|
||||
@ -823,13 +822,13 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play) {
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_FLOORMASTER_SM_STICK - SFX_FLAG);
|
||||
}
|
||||
|
||||
void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play) {
|
||||
void EnFloormas_SmallFollowerJumpAtLeader(EnFloormas* this, PlayState* play) {
|
||||
Actor* primFloormas;
|
||||
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
if (this->actor.parent->params == MERGE_MASTER) {
|
||||
if (this->actor.parent->params == MERGE_LEADER) {
|
||||
primFloormas = this->actor.parent;
|
||||
} else if (this->actor.child->params == MERGE_MASTER) {
|
||||
} else if (this->actor.child->params == MERGE_LEADER) {
|
||||
primFloormas = this->actor.child;
|
||||
} else {
|
||||
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) {
|
||||
@ -846,7 +845,7 @@ void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play) {
|
||||
} else if ((((primFloormas->world.pos.y - this->actor.world.pos.y) < -10.0f) &&
|
||||
(fabsf(this->actor.world.pos.x - primFloormas->world.pos.x) < 10.0f)) &&
|
||||
(fabsf(this->actor.world.pos.z - primFloormas->world.pos.z) < 10.0f)) {
|
||||
EnFloormas_SetupSmWait(this);
|
||||
EnFloormas_SetupSmallWait(this);
|
||||
this->collider.base.ocFlags1 |= OC1_ON;
|
||||
} else if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) {
|
||||
this->actor.speed = 0.0f;
|
||||
@ -869,25 +868,25 @@ void EnFloormas_Merge(EnFloormas* this, PlayState* play) {
|
||||
|
||||
mergeCnt = 0;
|
||||
|
||||
DECR(this->smActionTimer);
|
||||
DECR(this->smallActionTimer);
|
||||
|
||||
parent = (EnFloormas*)this->actor.parent;
|
||||
child = (EnFloormas*)this->actor.child;
|
||||
|
||||
if (this->smActionTimer == 0) {
|
||||
if (parent->actionFunc != EnFloormas_SmWait) {
|
||||
EnFloormas_SetupSmShrink(parent, play);
|
||||
if (this->smallActionTimer == 0) {
|
||||
if (parent->actionFunc != EnFloormas_SmallWait) {
|
||||
EnFloormas_SetupSmallShrink(parent, play);
|
||||
}
|
||||
|
||||
if (child->actionFunc != EnFloormas_SmWait) {
|
||||
EnFloormas_SetupSmShrink(child, play);
|
||||
if (child->actionFunc != EnFloormas_SmallWait) {
|
||||
EnFloormas_SetupSmallShrink(child, play);
|
||||
}
|
||||
} else {
|
||||
if ((parent->actionFunc != EnFloormas_SmWait) && (parent->actionFunc != EnFloormas_SmShrink)) {
|
||||
if ((parent->actionFunc != EnFloormas_SmallWait) && (parent->actionFunc != EnFloormas_SmallShrink)) {
|
||||
mergeCnt++;
|
||||
}
|
||||
|
||||
if ((child->actionFunc != EnFloormas_SmWait) && (child->actionFunc != EnFloormas_SmShrink)) {
|
||||
if ((child->actionFunc != EnFloormas_SmallWait) && (child->actionFunc != EnFloormas_SmallShrink)) {
|
||||
mergeCnt++;
|
||||
}
|
||||
}
|
||||
@ -931,7 +930,7 @@ void EnFloormas_Merge(EnFloormas* this, PlayState* play) {
|
||||
func_8002F974(&this->actor, NA_SE_EN_FLOORMASTER_RESTORE - SFX_FLAG);
|
||||
}
|
||||
|
||||
void EnFloormas_SmWait(EnFloormas* this, PlayState* play) {
|
||||
void EnFloormas_SmallWait(EnFloormas* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void EnFloormas_TakeDamage(EnFloormas* this, PlayState* play) {
|
||||
@ -982,9 +981,9 @@ void EnFloormas_ColliderCheck(EnFloormas* this, PlayState* play) {
|
||||
Actor_SetDropFlag(&this->actor, &this->collider.info, true);
|
||||
if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
|
||||
if (this->collider.base.colType != COLTYPE_HARD) {
|
||||
isSmall = 0;
|
||||
isSmall = false;
|
||||
if (this->actor.scale.x < 0.01f) {
|
||||
isSmall = 1;
|
||||
isSmall = true;
|
||||
}
|
||||
if (isSmall && this->collider.info.acHitInfo->toucher.dmgFlags & DMG_HOOKSHOT) {
|
||||
this->actor.colChkInfo.damage = 2;
|
||||
@ -1022,17 +1021,12 @@ void EnFloormas_Update(Actor* thisx, PlayState* play) {
|
||||
EnFloormas* this = (EnFloormas*)thisx;
|
||||
s32 pad;
|
||||
|
||||
if (this->actionFunc != EnFloormas_SmWait) {
|
||||
if (this->actionFunc != EnFloormas_SmallWait) {
|
||||
if (this->collider.base.atFlags & AT_HIT) {
|
||||
this->collider.base.atFlags &= ~AT_HIT;
|
||||
this->actor.speed *= -0.5f;
|
||||
|
||||
if (-5.0f < this->actor.speed) {
|
||||
this->actor.speed = -5.0f;
|
||||
} else {
|
||||
this->actor.speed = this->actor.speed;
|
||||
}
|
||||
|
||||
this->actor.speed = CLAMP_MAX(this->actor.speed, -5.0f);
|
||||
this->actor.velocity.y = 5.0f;
|
||||
|
||||
EnFloormas_SetupLand(this);
|
||||
@ -1062,7 +1056,7 @@ void EnFloormas_Update(Actor* thisx, PlayState* play) {
|
||||
CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
|
||||
}
|
||||
|
||||
if ((this->actionFunc != EnFloormas_SmSlaveJumpAtMaster) || (this->skelAnime.curFrame < 20.0f)) {
|
||||
if ((this->actionFunc != EnFloormas_SmallFollowerJumpAtLeader) || (this->skelAnime.curFrame < 20.0f)) {
|
||||
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ struct EnFloormas{
|
||||
/* 0x0194 */ s16 actionTimer;
|
||||
/* 0x0196 */ s16 actionTarget;
|
||||
/* 0x0198 */ s16 zOffset;
|
||||
/* 0x019A */ s16 smActionTimer;
|
||||
/* 0x019A */ s16 smallActionTimer;
|
||||
/* 0x019C */ Vec3s jointTable[25];
|
||||
/* 0x0232 */ Vec3s morphTable[25];
|
||||
/* 0x02C8 */ ColliderCylinder collider;
|
||||
|
@ -523,7 +523,7 @@ s32 EnGirlA_CanBuy_BluePotion(PlayState* play, EnGirlA* this) {
|
||||
}
|
||||
|
||||
s32 EnGirlA_CanBuy_Longsword(PlayState* play, EnGirlA* this) {
|
||||
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS) &&
|
||||
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON) &&
|
||||
!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
|
||||
return CANBUY_RESULT_CANT_GET_NOW;
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ void EnGm_Destroy(Actor* thisx, PlayState* play) {
|
||||
s32 func_80A3D7C8(void) {
|
||||
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
||||
return 0;
|
||||
} else if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS)) {
|
||||
} else if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON)) {
|
||||
return 1;
|
||||
} else if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
|
||||
return 2;
|
||||
|
@ -1353,7 +1353,7 @@ void EnGo2_SetupRolling(EnGo2* this, PlayState* play) {
|
||||
this->actor.flags |= ACTOR_FLAG_24;
|
||||
this->animTimer = 10;
|
||||
this->actor.shape.yOffset = 1800.0f;
|
||||
this->actor.speed += this->actor.speed; // Speeding up
|
||||
this->actor.speed *= 2.0f; // Speeding up
|
||||
this->actionFunc = EnGo2_ContinueRolling;
|
||||
}
|
||||
|
||||
|
@ -1001,7 +1001,7 @@ void EnHorse_UpdateSpeed(EnHorse* this, PlayState* play, f32 brakeDecel, f32 bra
|
||||
EnHorse_StickDirection(&this->curStick, &stickMag, &stickAngle);
|
||||
if (Math_CosS(stickAngle) <= brakeAngle) {
|
||||
this->actor.speed -= brakeDecel;
|
||||
this->actor.speed = this->actor.speed < 0.0f ? 0.0f : this->actor.speed;
|
||||
this->actor.speed = CLAMP_MIN(this->actor.speed, 0.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -992,7 +992,7 @@ void EnSkj_WaitForSong(EnSkj* this, PlayState* play) {
|
||||
player->stateFlags2 |= PLAYER_STATE2_23;
|
||||
} else {
|
||||
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_05) {
|
||||
gSaveContext.sunsSongState = 0;
|
||||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||||
if (GET_ITEMGETINF(ITEMGETINF_16)) {
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
player->unk_6A8 = &this->actor;
|
||||
|
@ -1212,7 +1212,7 @@ static s8 sItemActions[] = {
|
||||
PLAYER_IA_BOW_LIGHT, // ITEM_BOW_LIGHT
|
||||
PLAYER_IA_SWORD_KOKIRI, // ITEM_SWORD_KOKIRI
|
||||
PLAYER_IA_SWORD_MASTER, // ITEM_SWORD_MASTER
|
||||
PLAYER_IA_SWORD_BGS, // ITEM_SWORD_BIGGORON
|
||||
PLAYER_IA_SWORD_BIGGORON, // ITEM_SWORD_BIGGORON
|
||||
};
|
||||
|
||||
static s32 (*D_80853EDC[])(Player* this, PlayState* play) = {
|
||||
@ -1221,7 +1221,7 @@ static s32 (*D_80853EDC[])(Player* this, PlayState* play) = {
|
||||
func_8083485C, // PLAYER_IA_FISHING_POLE
|
||||
func_808349DC, // PLAYER_IA_SWORD_MASTER
|
||||
func_808349DC, // PLAYER_IA_SWORD_KOKIRI
|
||||
func_808349DC, // PLAYER_IA_SWORD_BGS
|
||||
func_808349DC, // PLAYER_IA_SWORD_BIGGORON
|
||||
func_8083485C, // PLAYER_IA_DEKU_STICK
|
||||
func_8083485C, // PLAYER_IA_HAMMER
|
||||
func_8083501C, // PLAYER_IA_BOW
|
||||
@ -1291,7 +1291,7 @@ static void (*D_80853FE8[])(PlayState* play, Player* this) = {
|
||||
func_80833770, // PLAYER_IA_FISHING_POLE
|
||||
func_80833770, // PLAYER_IA_SWORD_MASTER
|
||||
func_80833770, // PLAYER_IA_SWORD_KOKIRI
|
||||
func_80833770, // PLAYER_IA_SWORD_BGS
|
||||
func_80833770, // PLAYER_IA_SWORD_BIGGORON
|
||||
func_8083377C, // PLAYER_IA_DEKU_STICK
|
||||
func_80833790, // PLAYER_IA_HAMMER
|
||||
func_8083379C, // PLAYER_IA_BOW
|
||||
@ -2213,7 +2213,7 @@ void func_80833A20(Player* this, s32 newMeleeWeaponState) {
|
||||
u16 voiceSfx;
|
||||
|
||||
if (this->meleeWeaponState == 0) {
|
||||
if ((this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth > 0.0f)) {
|
||||
if ((this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) && (gSaveContext.swordHealth > 0.0f)) {
|
||||
itemSfx = NA_SE_IT_HAMMER_SWING;
|
||||
} else {
|
||||
itemSfx = NA_SE_IT_SWORD_SWING;
|
||||
@ -5702,7 +5702,7 @@ s32 func_8083C544(Player* this, PlayState* play) {
|
||||
if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_B)) {
|
||||
if (!(this->stateFlags1 & PLAYER_STATE1_22) && (Player_GetMeleeWeaponHeld(this) != 0) && (this->unk_844 == 1) &&
|
||||
(this->heldItemAction != PLAYER_IA_DEKU_STICK)) {
|
||||
if ((this->heldItemAction != PLAYER_IA_SWORD_BGS) || (gSaveContext.swordHealth > 0.0f)) {
|
||||
if ((this->heldItemAction != PLAYER_IA_SWORD_BIGGORON) || (gSaveContext.swordHealth > 0.0f)) {
|
||||
func_808377DC(play, this);
|
||||
return 1;
|
||||
}
|
||||
@ -8014,7 +8014,7 @@ s32 func_80842AC4(PlayState* play, Player* this) {
|
||||
}
|
||||
|
||||
s32 func_80842B7C(PlayState* play, Player* this) {
|
||||
if (this->heldItemAction == PLAYER_IA_SWORD_BGS) {
|
||||
if (this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) {
|
||||
if (!gSaveContext.bgsFlag && (gSaveContext.swordHealth > 0.0f)) {
|
||||
if ((gSaveContext.swordHealth -= 1.0f) <= 0.0f) {
|
||||
EffectSsStick_Spawn(play, &this->bodyPartsPos[PLAYER_BODYPART_R_HAND],
|
||||
|
Loading…
Reference in New Issue
Block a user