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Add proper bug comment for gSaveContext.save.dayTime getting cleared as s32 when it is u16 (#1900)
* Add proper bug comment for gSaveContext.save.dayTime getting cleared as s32 when it is u16 * Formatting?
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@ -611,7 +611,9 @@ void Sram_VerifyAndLoadAllSaves(FileSelectState* fileSelect, SramContext* sramCt
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bzero(&gSaveContext.save.entranceIndex, sizeof(s32));
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bzero(&gSaveContext.save.linkAge, sizeof(s32));
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bzero(&gSaveContext.save.cutsceneIndex, sizeof(s32));
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// note that gSaveContext.save.dayTime is not actually the sizeof(s32)
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//! @bug gSaveContext.save.dayTime is a u16 but is cleared as a 32-bit value. This is harmless as-is
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//! since it is followed by nightFlag which is also reset here, but can become an issue if the save
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//! layout is changed.
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bzero(&gSaveContext.save.dayTime, sizeof(s32));
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bzero(&gSaveContext.save.nightFlag, sizeof(s32));
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bzero(&gSaveContext.save.totalDays, sizeof(s32));
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