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Restructuring Camera Structs and Related Macros (#1108)
* Proof-of-concept * small cleanup * static to fixed * Update to new names * Use full names for structs * Update comments * PR 1 * More macro changes * More PR Suggestions * Use a union for funcData * Apply change to all cam structs * typedef union outside of cam struct * Add size * typedef union, not struct * funcData -> paramData * Better manage doorParams
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src/code/z_camera.c
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src/code/z_camera.c
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@ -48,7 +48,7 @@ f32 OnePointCutscene_RaycastFloor(CollisionContext* colCtx, Vec3f* pos) {
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void OnePointCutscene_SetCsCamPoints(Camera* camera, s16 actionParameters, s16 initTimer, CutsceneCameraPoint* atPoints,
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CutsceneCameraPoint* eyePoints) {
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OnePointCsCamera* onePointCamData = (OnePointCsCamera*)&camera->paramData;
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OnePointCamData* onePointCamData = &camera->paramData.demo9.onePointCamData;
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onePointCamData->atPoints = atPoints;
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onePointCamData->eyePoints = eyePoints;
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@ -68,7 +68,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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PosRot spA0;
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PosRot sp8C;
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f32 tempRand;
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Unique9OnePointCs* csInfo = ONEPOINT_CS_INFO(csCam);
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OnePointCsInfo* csInfo = &csCam->paramData.uniq9.csInfo;
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switch (csId) {
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case 1020:
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