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HealthMeter_ -> Health_ (#1202)
* HealthMeter_ -> Health_ * PR Suggestion
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@ -942,11 +942,11 @@ void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
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void func_80078884(u16 sfxId);
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void func_800788CC(u16 sfxId);
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void func_80078914(Vec3f* arg0, u16 sfxId);
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void HealthMeter_Init(GlobalContext* globalCtx);
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void HealthMeter_Update(GlobalContext* globalCtx);
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void HealthMeter_Draw(GlobalContext* globalCtx);
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void HealthMeter_UpdateBeatingHeart(GlobalContext* globalCtx);
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u32 HealthMeter_IsCritical(void);
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void Health_InitMeter(GlobalContext* globalCtx);
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void Health_UpdateMeter(GlobalContext* globalCtx);
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void Health_DrawMeter(GlobalContext* globalCtx);
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void Health_UpdateBeatingHeart(GlobalContext* globalCtx);
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u32 Health_IsCritical(void);
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void Lights_PointSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius, s32 type);
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void Lights_PointNoGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
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void Lights_PointGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
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@ -146,7 +146,7 @@ void func_801109B0(GlobalContext* globalCtx) {
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osSyncPrintf("PARAMETER領域=%x\n", parameterSize + 0x5300); // "Parameter Area = %x"
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HealthMeter_Init(globalCtx);
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Health_InitMeter(globalCtx);
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Map_Init(globalCtx);
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interfaceCtx->unk_23C = interfaceCtx->unk_242 = 0;
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@ -111,7 +111,7 @@ s16 sBeatingHeartsDDEnv[3];
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s16 sHeartsDDPrim[2][3];
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s16 sHeartsDDEnv[2][3];
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void HealthMeter_Init(GlobalContext* globalCtx) {
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void Health_InitMeter(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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interfaceCtx->unk_228 = 0x140;
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@ -144,7 +144,7 @@ void HealthMeter_Init(GlobalContext* globalCtx) {
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sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HEARTS_DD_ENV_B;
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}
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void HealthMeter_Update(GlobalContext* globalCtx) {
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void Health_UpdateMeter(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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f32 factor = interfaceCtx->heartColorOscillator * 0.1f;
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f32 ddFactor;
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@ -295,7 +295,7 @@ static void* sHeartDDTextures[] = {
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gDefenseHeartThreeQuarterTex,
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};
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void HealthMeter_Draw(GlobalContext* globalCtx) {
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void Health_DrawMeter(GlobalContext* globalCtx) {
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s32 pad[5];
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void* heartBgImg;
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u32 curColorSet;
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@ -498,7 +498,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
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CLOSE_DISPS(gfxCtx, "../z_lifemeter.c", 606);
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}
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void HealthMeter_UpdateBeatingHeart(GlobalContext* globalCtx) {
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void Health_UpdateBeatingHeart(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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if (interfaceCtx->beatingHeartOscillatorDirection != 0) {
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@ -507,7 +507,7 @@ void HealthMeter_UpdateBeatingHeart(GlobalContext* globalCtx) {
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interfaceCtx->beatingHeartOscillator = 0;
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interfaceCtx->beatingHeartOscillatorDirection = 0;
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if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
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(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
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(globalCtx->pauseCtx.debugState == 0) && Health_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
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func_80078884(NA_SE_SY_HITPOINT_ALARM);
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}
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}
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@ -520,7 +520,7 @@ void HealthMeter_UpdateBeatingHeart(GlobalContext* globalCtx) {
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}
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}
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u32 HealthMeter_IsCritical(void) {
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u32 Health_IsCritical(void) {
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s32 criticalHealth;
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if (gSaveContext.healthCapacity <= 0x50) {
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@ -3060,7 +3060,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
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if (pauseCtx->debugState == 0) {
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Interface_InitVertices(globalCtx);
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func_8008A994(interfaceCtx);
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HealthMeter_Draw(globalCtx);
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Health_DrawMeter(globalCtx);
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func_80094520(globalCtx->state.gfxCtx);
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@ -3980,7 +3980,7 @@ void Interface_Update(GlobalContext* globalCtx) {
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}
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}
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HealthMeter_UpdateBeatingHeart(globalCtx);
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Health_UpdateBeatingHeart(globalCtx);
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D_80125A58 = func_8008F2F8(globalCtx);
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if (D_80125A58 == 1) {
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@ -3993,7 +3993,7 @@ void Interface_Update(GlobalContext* globalCtx) {
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}
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}
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HealthMeter_Update(globalCtx);
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Health_UpdateMeter(globalCtx);
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if ((gSaveContext.timer1State >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
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(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) &&
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@ -6893,7 +6893,7 @@ void func_808409CC(GlobalContext* globalCtx, Player* this) {
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s32 sp34;
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if ((this->unk_664 != NULL) ||
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(!(heathIsCritical = HealthMeter_IsCritical()) && ((this->unk_6AC = (this->unk_6AC + 1) & 1) != 0))) {
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(!(heathIsCritical = Health_IsCritical()) && ((this->unk_6AC = (this->unk_6AC + 1) & 1) != 0))) {
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this->stateFlags2 &= ~PLAYER_STATE2_28;
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anim = func_80833338(this);
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} else {
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