made limbIndex decimal

This commit is contained in:
chandler 2020-04-07 23:50:08 -04:00
parent 2b8bc8ce6d
commit 81cad9fe7d

View File

@ -322,7 +322,7 @@ s32 EnAni_UpdateMtxFunc(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
EnAni* temp;
temp = enAni;
if (limbIndex == 0xf) {
if (limbIndex == 15) {
rot->x += temp->unk_29C.y;
rot->z += temp->unk_29C.x;
}
@ -330,7 +330,7 @@ s32 EnAni_UpdateMtxFunc(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
}
void EnAni_LimbAppendDList(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, EnAni* enAni) {
if (limbIndex == 0xf) {
if (limbIndex == 15) {
Matrix_MultVec3f(&EnAniVec, &enAni->actor.posRot2.pos);
}
}