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made limbIndex decimal
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2b8bc8ce6d
commit
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@ -322,7 +322,7 @@ s32 EnAni_UpdateMtxFunc(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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EnAni* temp;
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temp = enAni;
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if (limbIndex == 0xf) {
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if (limbIndex == 15) {
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rot->x += temp->unk_29C.y;
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rot->z += temp->unk_29C.x;
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}
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@ -330,7 +330,7 @@ s32 EnAni_UpdateMtxFunc(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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}
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void EnAni_LimbAppendDList(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, EnAni* enAni) {
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if (limbIndex == 0xf) {
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if (limbIndex == 15) {
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Matrix_MultVec3f(&EnAniVec, &enAni->actor.posRot2.pos);
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}
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}
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