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https://github.com/zeldaret/oot.git
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fire arrow progress
This commit is contained in:
parent
8e60e7d101
commit
8cd9a881d0
@ -1,3 +1,17 @@
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.rdata
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glabel D_80867B30
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.asciz "../z_arrow_fire.c"
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.balign 4
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glabel D_80867B44
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.asciz "\"消滅\" = %s\n"
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.balign 4
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glabel D_80867B54
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.asciz "消滅"
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.balign 4
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.text
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glabel ArrowFire_Destroy
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/* 00080 80865D90 27BDFFE8 */ addiu $sp, $sp, 0xFFE8 ## $sp = FFFFFFE8
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/* 00084 80865D94 AFBF0014 */ sw $ra, 0x0014($sp)
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@ -1,3 +1,33 @@
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.rdata
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glabel D_80867B5C
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.asciz "../z_arrow_fire.c"
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.balign 4
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glabel D_80867B70
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.asciz "../z_arrow_fire.c"
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.balign 4
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glabel D_80867B84
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.asciz "../z_arrow_fire.c"
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.balign 4
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.late_rodata
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glabel D_80867BAC
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.float 9.58738E-05
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glabel D_80867BB0
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.float 9.58738E-05
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glabel D_80867BB4
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.float 9.58738E-05
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glabel D_80867BB8
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.float 0.01
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glabel D_80867BBC
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.float 1500
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glabel D_80867BC0
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.float 0.2
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.balign 4
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.text
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glabel ArrowFire_Draw
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/* 00580 80866290 27BDFF68 */ addiu $sp, $sp, 0xFF68 ## $sp = FFFFFF68
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/* 00584 80866294 AFBF003C */ sw $ra, 0x003C($sp)
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@ -1,3 +1,14 @@
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.late_rodata
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glabel D_80867B98
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.float 950
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glabel D_80867B9C
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.float 0.33333334
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glabel D_80867BA0
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.float 0.041666668
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glabel D_80867BA4
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.float 0.1
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.text
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glabel func_80865F1C
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/* 0020C 80865F1C 27BDFFE8 */ addiu $sp, $sp, 0xFFE8 ## $sp = FFFFFFE8
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/* 00210 80865F20 AFBF0014 */ sw $ra, 0x0014($sp)
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@ -1,3 +1,9 @@
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.late_rodata
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glabel D_80867BA8
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.float 0.041666668
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.text
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glabel func_808660E8
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/* 003D8 808660E8 27BDFFC8 */ addiu $sp, $sp, 0xFFC8 ## $sp = FFFFFFC8
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/* 003DC 808660EC AFBF001C */ sw $ra, 0x001C($sp)
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@ -7,47 +7,9 @@
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.section .rodata
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glabel D_80867B30
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.asciz "../z_arrow_fire.c"
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.balign 4
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glabel D_80867B44
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.word 0x22BEC3CC, 0xC722203D, 0x2025730A, 0x00000000
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glabel D_80867B54
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.word 0xBEC3CCC7, 0x00000000
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glabel D_80867B5C
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.asciz "../z_arrow_fire.c"
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.balign 4
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glabel D_80867B70
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.asciz "../z_arrow_fire.c"
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.balign 4
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glabel D_80867B84
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.asciz "../z_arrow_fire.c"
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.balign 4
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glabel D_80867B98
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.word 0x446D8000
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glabel D_80867B9C
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.word 0x3EAAAAAB
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glabel D_80867BA0
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.word 0x3D2AAAAB
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glabel D_80867BA4
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.word 0x3DCCCCCD
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glabel D_80867BA8
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.word 0x3D2AAAAB
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glabel D_80867BAC
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.word 0x38C90FDB
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glabel D_80867BB0
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.word 0x38C90FDB
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glabel D_80867BB4
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.word 0x38C90FDB
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glabel D_80867BB8
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.word 0x3C23D70A
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glabel D_80867BBC
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.word 0x44BB8000
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glabel D_80867BC0
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.word 0x3E4CCCCD, 0x00000000, 0x00000000, 0x00000000
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1
spec
1
spec
@ -684,7 +684,6 @@ beginseg
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name "ovl_Arrow_Fire"
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include "build/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.o"
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include "build/data/overlays/actors/z_arrow_fire.data.o"
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include "build/data/overlays/actors/z_arrow_fire.rodata.o"
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include "build/data/overlays/actors/z_arrow_fire.reloc.o"
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endseg
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@ -1,4 +1,5 @@
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#include "z_arrow_fire.h"
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#include "../ovl_En_Arrow/z_en_arrow.h"
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#define ROOM 0x00
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#define FLAGS 0x02000010
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@ -8,6 +9,9 @@ void ArrowFire_Destroy(ArrowFire* this, GlobalContext* globalCtx);
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void ArrowFire_Update(ArrowFire* this, GlobalContext* globalCtx);
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void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx);
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void func_80865DD8(ArrowFire* this, GlobalContext* globalCtx);
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void func_808660E8(ArrowFire* this, GlobalContext* globalCtx);
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void func_80865F1C(ArrowFire* this, GlobalContext* globalCtx);
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/*
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const ActorInit Arrow_Fire_InitVars =
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{
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@ -23,20 +27,155 @@ const ActorInit Arrow_Fire_InitVars =
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(ActorFunc)ArrowFire_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865D10.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/ArrowFire_Init.s")
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static InitChainEntry initChain[] =
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{
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ICHAIN_VEC3F(unk_F4, 2000, ICHAIN_STOP),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/ArrowFire_Destroy.s")
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//EnFire_SetupAction
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void func_80865D10(ArrowFire* this, ActorFunc* actionFunc)
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{
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this->actionFunc = actionFunc;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865DD8.s")
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void ArrowFire_Init(ArrowFire* this, GlobalContext* globalCtx)
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{
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Actor_ProcessInitChain(&this->actor, initChain);
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this->fireRadius = 0;
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this->unk_158= 1.0f;
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func_80865D10(this, func_80865DD8);
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Actor_SetScale(this, 0.01);
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this->unk_168 = 0xA0;
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this->unk_166 = 0;
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this->unk_15C = 0.0f;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865ECC.s")
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void ArrowFire_Destroy(ArrowFire* this, GlobalContext* globalCtx)
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{
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func_800876C8(globalCtx);
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LogUtils_LogThreadId("../z_arrow_fire.c", 421);
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osSyncPrintf("\"消滅\" = %s\n", "消滅");
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865F1C.s")
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_808660E8.s")
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//ArrowFire_DrawBack
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void func_80865DD8(ArrowFire* this, GlobalContext* globalCtx)
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{
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EnArrow* arrow;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/ArrowFire_Update.s")
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arrow = this->actor.attachedA;
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if ((arrow == NULL) || (arrow->actor.update == NULL))
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{
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Actor_Kill(&this->actor);
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return;
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}
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if (this->fireRadius < 10)
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{
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this->fireRadius += 1;
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}
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// copy position and rotation from the attached arrow
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this->actor.posRot.pos = arrow->actor.posRot.pos;
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this->actor.shape.rot = arrow->actor.shape.rot;
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func_8002F974(&this->actor, NA_SE_PL_ARROW_CHARGE_FIRE);
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//If arrow's attached is null, Link has fired the arrow
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if (arrow->actor.attachedA == NULL)
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{
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this->arrowPos = this->actor.posRot.pos;
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this->fireRadius = 10;
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func_80865D10(this, &func_808660E8);
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this->unk_168 = 0xFF;
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}
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}
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void func_80865ECC(Vec3f* arrowPos, Vec3f* firePos, f32 scale)
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{
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arrowPos->x += ((firePos->x - arrowPos->x) * scale);
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arrowPos->y += ((firePos->y - arrowPos->y) * scale);
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arrowPos->z += ((firePos->z - arrowPos->z) * scale);
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}
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//ArrowFire_
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//#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865F1C.s")
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void func_80865F1C(ArrowFire* this, GlobalContext* globalCtx)
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{
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f32 scale;
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if (this->actor.unk_F0 < 50.0f)
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{
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scale = 10.0f;
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}
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else
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{
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if (950.0f < this->actor.unk_F0)
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{
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scale = 310.0f;
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}
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else
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{
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scale = ((this->actor.unk_F0 - 50.0f) * 0.33333334f) + 10.0f;
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}
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}
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}
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//ArrowFire_Fly
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void func_808660E8(ArrowFire* this, GlobalContext* globalCtx)
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{
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EnArrow* arrow;
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f32 distanceScaled;
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s32 pad;
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arrow = this->actor.attachedA;
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if ((arrow == NULL) || (arrow->actor.update == NULL))
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{
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Actor_Kill(&this->actor);
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return;
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}
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// copy position and rotation from the attached arrow
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this->actor.posRot.pos = arrow->actor.posRot.pos;
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this->actor.shape.rot = arrow->actor.shape.rot;
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distanceScaled = Math_Vec3f_DistXYZ(&this->arrowPos, &this->actor.posRot.pos) * 0.041666668f;
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this->unk_158 = distanceScaled;
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if (distanceScaled < 1.0f)
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{
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this->unk_158 = 1.0f;
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}
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func_80865ECC(&this->arrowPos, &this->actor.posRot.pos, 0.05f);
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if (arrow->hitWall & 1)
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{
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_EXPLOSION_FRAME);
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func_80865D10(this, &func_80865F1C);
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this->unk_166 = 32;
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this->unk_168 = 0xFF;
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}
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else if (arrow->timer < 0x22)
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{
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if (this->unk_168 < 0x23)
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{
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Actor_Kill(&this->actor);
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}
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else
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{
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this->unk_168 -= 25;
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}
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}
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}
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void ArrowFire_Update(ArrowFire* this, GlobalContext* globalCtx)
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{
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if (globalCtx->msgCtx.msgMode == 0xD || globalCtx->msgCtx.msgMode == 0x11)
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{
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Actor_Kill(&this->actor);
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}
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else
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{
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this->actionFunc(this, globalCtx);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/ArrowFire_Draw.s")
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x20];
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/* 0x014C */ Vec3f arrowPos;
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/* 0x0158 */ f32 unk_158;
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/* 0x015C */ f32 unk_15C;
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/* 0x0160 */ ActorFunc actionFunc;
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/* 0x0164 */ s16 fireRadius;
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/* 0x0166 */ u16 unk_166;
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/* 0x0168 */ u8 unk_168;
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} ArrowFire; // size = 0x016C
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extern const ActorInit Arrow_Fire_InitVars;
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x114];
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/* 0x014C */ char unk_14C[0xFC];
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/* 0x0248 */ u8 timer; // used for dissapearing when flying or hitting a wall
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/* 0x0249 */ u8 hitWall;
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} EnArrow; // size = 0x0260
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extern const ActorInit En_Arrow_InitVars;
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