diff --git a/Jenkinsfile b/Jenkinsfile index 38de3fab9e..1c10524d57 100644 --- a/Jenkinsfile +++ b/Jenkinsfile @@ -29,10 +29,10 @@ pipeline { // The ROMs are built in an order that maximizes compiler flags coverage in a "fail fast" approach. // Specifically we start with a retail ROM for BSS ordering, and make sure we cover all of // N64/GC/NTSC/PAL/MQ/DEBUG as quickly as possible. - stage('Build ntsc-1.2') { + stage('Build ntsc-1.0') { steps { script { - build('ntsc-1.2', 'oot-ntsc-1.2-us.z64') + build('ntsc-1.0', 'oot-ntsc-1.0-us.z64') } } } @@ -64,6 +64,13 @@ pipeline { } } } + stage('Build ntsc-1.2') { + steps { + script { + build('ntsc-1.2', 'oot-ntsc-1.2-us.z64') + } + } + } stage('Build gc-us') { steps { script { @@ -99,6 +106,13 @@ pipeline { } } } + stage('Build ntsc-1.1') { + steps { + script { + build('ntsc-1.1', 'oot-ntsc-1.1-us.z64') + } + } + } stage('Build gc-us-mq') { steps { script { diff --git a/Makefile b/Makefile index 2d14c549c3..67ec18b4c9 100644 --- a/Makefile +++ b/Makefile @@ -23,6 +23,8 @@ ORIG_COMPILER ?= 0 COMPILER ?= ido # Target game version. Ensure the corresponding input ROM is placed in baseroms/$(VERSION)/baserom.z64. # Currently the following versions are supported: +# ntsc-1.0 N64 NTSC 1.0 (Japan/US depending on REGION) +# ntsc-1.1 N64 NTSC 1.1 (Japan/US depending on REGION) # pal-1.0 N64 PAL 1.0 (Europe) # ntsc-1.2 N64 NTSC 1.2 (Japan/US depending on REGION) # pal-1.1 N64 PAL 1.1 (Europe) @@ -34,9 +36,6 @@ COMPILER ?= ido # gc-eu GameCube Europe/PAL # gc-eu-mq GameCube Europe/PAL Master Quest # gc-jp-ce GameCube Japan (Collector's Edition disc) -# The following versions are work-in-progress and not yet matching: -# ntsc-1.0 N64 NTSC 1.0 (Japan/US depending on REGION) -# ntsc-1.1 N64 NTSC 1.1 (Japan/US depending on REGION) VERSION ?= gc-eu-mq-dbg # Number of threads to extract and compress with. N_THREADS ?= $(shell nproc) @@ -62,13 +61,11 @@ ifeq ($(VERSION),ntsc-1.0) REGION ?= JP PLATFORM := N64 DEBUG := 0 - COMPARE := 0 else ifeq ($(VERSION),ntsc-1.1) REGIONAL_CHECKSUM := 1 REGION ?= JP PLATFORM := N64 DEBUG := 0 - COMPARE := 0 else ifeq ($(VERSION),pal-1.0) REGION ?= EU PLATFORM := N64 diff --git a/README.md b/README.md index b644b26183..59791e60a0 100644 --- a/README.md +++ b/README.md @@ -29,6 +29,8 @@ It builds the following versions: | Name | Build timestamp | Description | MD5 hash of input ROM(s) | |--------------|-------------------|-------------------------------------------|--------------------------| +| ntsc-1.0 | 98-10-21 04:56:31 | NTSC 1.0 (Japan/US) | `9f04c8e68534b870f707c247fa4b50fc`
`5bd1fe107bf8106b2ab6650abecd54d6` | +| ntsc-1.1 | 98-10-26 10:58:45 | NTSC 1.1 (Japan/US) | `1bf5f42b98c3e97948f01155f12e2d88`
`721fdcc6f5f34be55c43a807f2a16af4` | | pal-1.0 | 98-11-10 14:34:22 | PAL 1.0 (Europe) | `e040de91a74b61e3201db0e2323f768a` | | ntsc-1.2 | 98-11-12 18:17:03 | NTSC 1.2 (Japan/US) | `2258052847bdd056c8406a9ef6427f13`
`57a9719ad547c516342e1a15d5c28c3d` | | pal-1.1 | 98-11-18 17:36:49 | PAL 1.1 (Europe) | `d714580dd74c2c033f5e1b6dc0aeac77` | diff --git a/src/code/fault_n64.c b/src/code/fault_n64.c index 5145173e98..ab871602ce 100644 --- a/src/code/fault_n64.c +++ b/src/code/fault_n64.c @@ -1,6 +1,6 @@ #if PLATFORM_N64 -#pragma increment_block_number "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" +#pragma increment_block_number "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" #include "global.h" #include "fault.h" @@ -8,7 +8,7 @@ #include "stack.h" #include "terminal.h" -#pragma increment_block_number "ntsc-1.2:96 pal-1.0:96 pal-1.1:96" +#pragma increment_block_number "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:96 pal-1.0:96 pal-1.1:96" typedef struct FaultMgr { OSThread thread; diff --git a/src/code/graph.c b/src/code/graph.c index 1a98ab1afb..e7c3a2d864 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -8,7 +8,7 @@ #define GFXPOOL_TAIL_MAGIC 0x5678 #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:192 pal-1.0:192 pal-1.1:192" + "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" /** * The time at which the previous `Graph_Update` ended. diff --git a/src/code/main.c b/src/code/main.c index 6c2b35af29..a0671605de 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -5,7 +5,7 @@ extern uintptr_t gSegments[NUM_SEGMENTS]; #pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \ - "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" extern struct PreNmiBuff* gAppNmiBufferPtr; extern struct Scheduler gScheduler; @@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr; #endif #pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \ - "ntsc-1.2:151 pal-1.0:149 pal-1.1:149" + "ntsc-1.0:151 ntsc-1.1:151 ntsc-1.2:151 pal-1.0:149 pal-1.1:149" extern u8 _buffersSegmentEnd[]; diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c index d1db06253c..9cf75240c3 100644 --- a/src/code/sys_math3d.c +++ b/src/code/sys_math3d.c @@ -6,7 +6,7 @@ #include "sys_math3d.h" #pragma increment_block_number "gc-eu:103 gc-eu-mq:103 gc-jp:103 gc-jp-ce:103 gc-jp-mq:103 gc-us:103 gc-us-mq:103" \ - "ntsc-1.2:79 pal-1.0:80 pal-1.1:80" + "ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:79 pal-1.0:80 pal-1.1:80" s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB, Vec3f* lineAClosestToB, Vec3f* lineBClosestToA); diff --git a/src/code/z_actor.c b/src/code/z_actor.c index e91ab50d84..45370e83bf 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -12,7 +12,7 @@ #include "assets/objects/object_bdoor/object_bdoor.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:0 pal-1.0:0 pal-1.1:0" + "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" static CollisionPoly* sCurCeilingPoly; static s32 sCurCeilingBgId; @@ -2072,7 +2072,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId, } #pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22" \ - "ntsc-1.2:22 pal-1.0:22 pal-1.1:22" + "ntsc-1.0:22 ntsc-1.1:22 ntsc-1.2:22 pal-1.0:22 pal-1.1:22" // Local data used for Farore's Wind light (stored in BSS) LightInfo D_8015BC00; diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 163b9a2b37..15d1364be7 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -1,7 +1,7 @@ #include "global.h" #include "terminal.h" -#pragma increment_block_number "ntsc-1.2:136" +#pragma increment_block_number "ntsc-1.0:136 ntsc-1.1:136 ntsc-1.2:136" u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList); void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector); diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 5a6986dc83..af1d69b1fe 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -5,7 +5,7 @@ #include "overlays/actors/ovl_En_Horse/z_en_horse.h" #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ntsc-1.2:192 pal-1.0:192 pal-1.1:192" + "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags); s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange); @@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) { } #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:93 pal-1.0:91 pal-1.1:91" + "ntsc-1.0:93 ntsc-1.1:93 ntsc-1.2:93 pal-1.0:91 pal-1.1:91" s32 Camera_KeepOn4(Camera* camera) { static Vec3f D_8015BD50; diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 41555de22e..f2741865a9 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -16,7 +16,7 @@ #include "z_lib.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:104 pal-1.0:104 pal-1.1:104" + "ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:104 pal-1.1:104" typedef s32 (*ColChkResetFunc)(PlayState*, Collider*); typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*); @@ -2225,7 +2225,7 @@ void CollisionCheck_ATTrisVsACCyl(PlayState* play, CollisionCheckContext* colChk } #pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \ - "ntsc-1.2:252 pal-1.0:252 pal-1.1:252" + "ntsc-1.0:252 ntsc-1.1:252 ntsc-1.2:252 pal-1.0:252 pal-1.1:252" void CollisionCheck_ATCylVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol, Collider* acCol) { static TriNorm tri1; diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index 847da16f0b..448e387af3 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -3,7 +3,7 @@ #include "versions.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:192 pal-1.0:192 pal-1.1:192" + "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" ALIGNED(16) SaveContext gSaveContext; u32 D_8015FA88; diff --git a/src/code/z_debug.c b/src/code/z_debug.c index 8feacf15e1..f937b2d174 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -13,7 +13,7 @@ typedef struct InputCombo { } InputCombo; // size = 0x4 #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ntsc-1.2:192 pal-1.0:192 pal-1.1:192" + "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" RegEditor* gRegEditor; diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 4b48261cd7..0b177a1d3a 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -125,7 +125,7 @@ u16 gCamEyePointAppliedFrame; u16 gCamAtPointAppliedFrame; #pragma increment_block_number "gc-eu:188 gc-eu-mq:176 gc-jp:188 gc-jp-ce:188 gc-jp-mq:176 gc-us:188 gc-us-mq:176" \ - "ntsc-1.2:80 pal-1.0:80 pal-1.1:80" + "ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:80 pal-1.1:80" // Cam ID to return to when a scripted cutscene is finished s16 sReturnToCamId; diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c index 0b18477e5b..84b7ade063 100644 --- a/src/code/z_kaleido_scope_call.c +++ b/src/code/z_kaleido_scope_call.c @@ -1,5 +1,5 @@ #pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \ - "ntsc-1.2:224 pal-1.0:224 pal-1.1:224" + "ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224" #include "global.h" #include "terminal.h" diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 8fbbfd6623..fd8900e770 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1,5 +1,5 @@ #pragma increment_block_number "gc-eu:244 gc-eu-mq:244 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \ - "ntsc-1.2:224 pal-1.0:252 pal-1.1:252" + "ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:252 pal-1.1:252" #include "global.h" #include "ultra64.h" @@ -215,7 +215,7 @@ s16 sSunDepthTestX; s16 sSunDepthTestY; #pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \ - "ntsc-1.2:224 pal-1.0:240 pal-1.1:240" + "ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:240 pal-1.1:240" LightNode* sNGameOverLightNode; LightInfo sNGameOverLightInfo; diff --git a/src/code/z_message.c b/src/code/z_message.c index 1bd060944f..4b00e17449 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -8,7 +8,7 @@ #endif #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:112 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:112 pal-1.0:128 pal-1.1:128" #if !PLATFORM_GC #define OCARINA_BUTTON_A_PRIM_1_R 80 diff --git a/src/n64dd/z_n64dd.c b/src/n64dd/z_n64dd.c index a2fd113309..ddc7790116 100644 --- a/src/n64dd/z_n64dd.c +++ b/src/n64dd/z_n64dd.c @@ -6,7 +6,7 @@ #include "stack.h" #include "versions.h" -#pragma increment_block_number "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" +#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" typedef struct struct_801D9C30 { /* 0x000 */ s32 unk_000; // disk start diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index 06c4f0450a..a03d2f55d5 100644 --- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -101,22 +101,22 @@ static ColliderCylinderInit sLightBallCylinderInit = { static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 }; static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f }; -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0" \ - "pal-1.0:0 pal-1.1:0" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \ + "ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" static EnGanonMant* sCape; // TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving // data around. It would be easier if we had more options for controlling BSS ordering in debug. #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" static s32 sSeed1; static s32 sSeed2; static s32 sSeed3; #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" static BossGanon* sGanondorf; diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index 0f373e95af..14b68c5b0c 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -14,8 +14,8 @@ #include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h" #include "terminal.h" -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0" \ - "pal-1.0:0 pal-1.1:0" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \ + "ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" #define FLAGS ACTOR_FLAG_4 @@ -1397,7 +1397,7 @@ void func_80B3F3D8(void) { } #pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" \ - "ntsc-1.2:64 pal-1.0:64 pal-1.1:64" + "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64" void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) { static Vec3f D_80B42DA0; diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c index 255d5fc336..64d95171f4 100644 --- a/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -36,7 +36,7 @@ #endif #pragma increment_block_number "gc-eu:180 gc-eu-mq:180 gc-jp:180 gc-jp-ce:180 gc-jp-mq:180 gc-us:180 gc-us-mq:180" \ - "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" #define FLAGS ACTOR_FLAG_4 diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 16fd92e0d8..03524e5a86 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -343,21 +343,21 @@ void Player_Action_CsAction(Player* this, PlayState* play); // .bss part 1 #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:64 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" static s32 D_80858AA0; // TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving // data around. It would be easier if we had more options for controlling BSS ordering in debug. #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ntsc-1.2:192 pal-1.0:192 pal-1.1:192" + "ntsc-1.0:192 ntsc-1.1:128 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" static s32 sSavedCurrentMask; static Vec3f sInteractWallCheckResult; static Input* sControlInput; #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \ - "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ntsc-1.0:128 ntsc-1.1:192 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" // .data diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c index 71104dd545..daf264887b 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c @@ -16,7 +16,7 @@ #include "terminal.h" #include "versions.h" -#pragma increment_block_number "ntsc-1.2:128 pal-1.0:128 pal-1.1:128" +#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" #if !PLATFORM_GC #define KALEIDO_PROMPT_CURSOR_R 100