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Fix miscategorized scenes (#1946)
* Fix miscategorized scenes * Sort includes
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30eb05321d
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16
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@ -10499,7 +10499,7 @@ beginseg
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name "entra_scene"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/scenes/overworld/entra/entra_scene.o"
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include "$(BUILD_DIR)/assets/scenes/misc/entra/entra_scene.o"
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number 2
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endseg
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@ -10507,7 +10507,7 @@ beginseg
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name "entra_room_0"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/scenes/overworld/entra/entra_room_0.o"
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include "$(BUILD_DIR)/assets/scenes/misc/entra/entra_room_0.o"
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number 3
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endseg
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@ -10587,7 +10587,7 @@ beginseg
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name "ganon_tou_scene"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_tou/ganon_tou_scene.o"
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include "$(BUILD_DIR)/assets/scenes/overworld/ganon_tou/ganon_tou_scene.o"
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number 2
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endseg
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@ -10595,7 +10595,7 @@ beginseg
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name "ganon_tou_room_0"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_tou/ganon_tou_room_0.o"
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include "$(BUILD_DIR)/assets/scenes/overworld/ganon_tou/ganon_tou_room_0.o"
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number 3
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endseg
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@ -11651,7 +11651,7 @@ beginseg
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name "souko_scene"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/scenes/overworld/souko/souko_scene.o"
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include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_scene.o"
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number 2
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endseg
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@ -11659,7 +11659,7 @@ beginseg
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name "souko_room_0"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/scenes/overworld/souko/souko_room_0.o"
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include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_0.o"
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number 3
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endseg
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@ -11667,7 +11667,7 @@ beginseg
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name "souko_room_1"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/scenes/overworld/souko/souko_room_1.o"
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include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_1.o"
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number 3
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endseg
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@ -11675,7 +11675,7 @@ beginseg
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name "souko_room_2"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/scenes/overworld/souko/souko_room_2.o"
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include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_2.o"
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number 3
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endseg
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@ -3,6 +3,8 @@
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#include "z64camera.h"
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#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
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#include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h"
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#include "assets/scenes/overworld/spot00/spot00_scene.h"
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#include "assets/scenes/overworld/spot01/spot01_scene.h"
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#include "assets/scenes/overworld/spot02/spot02_scene.h"
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@ -24,7 +26,6 @@
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#include "assets/scenes/dungeons/ddan/ddan_scene.h"
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#include "assets/scenes/dungeons/ydan/ydan_scene.h"
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#include "assets/scenes/dungeons/ganontika/ganontika_scene.h"
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#include "assets/scenes/dungeons/ganon_tou/ganon_tou_scene.h"
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#include "assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h"
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#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
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@ -1,6 +1,9 @@
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#include "global.h"
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#include "quake.h"
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#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"
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#include "assets/scenes/indoors/souko/souko_scene.h"
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#include "assets/scenes/overworld/spot00/spot00_scene.h"
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#include "assets/scenes/overworld/spot00/spot00_room_0.h"
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#include "assets/scenes/overworld/spot01/spot01_scene.h"
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@ -10,17 +13,15 @@
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#include "assets/scenes/overworld/spot16/spot16_room_0.h"
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#include "assets/scenes/overworld/spot18/spot18_scene.h"
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#include "assets/scenes/overworld/spot20/spot20_scene.h"
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#include "assets/scenes/overworld/souko/souko_scene.h"
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#include "assets/scenes/dungeons/men/men_scene.h"
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#include "assets/scenes/dungeons/ddan/ddan_scene.h"
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#include "assets/scenes/dungeons/ydan/ydan_scene.h"
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#include "assets/scenes/dungeons/Bmori1/Bmori1_scene.h"
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#include "assets/scenes/dungeons/MIZUsin/MIZUsin_scene.h"
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#include "assets/scenes/dungeons/ddan/ddan_scene.h"
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#include "assets/scenes/dungeons/gerudoway/gerudoway_scene.h"
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#include "assets/scenes/dungeons/jyasinzou/jyasinzou_scene.h"
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#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"
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#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
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#include "assets/scenes/dungeons/jyasinzou/jyasinzou_scene.h"
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#include "assets/scenes/dungeons/men/men_scene.h"
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#include "assets/scenes/dungeons/ydan/ydan_scene.h"
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#include "overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h"
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@ -6,7 +6,7 @@
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#include "z_bg_gjyo_bridge.h"
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#include "assets/objects/object_gjyo_objects/object_gjyo_objects.h"
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#include "assets/scenes/dungeons/ganon_tou/ganon_tou_scene.h"
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#include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h"
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#define FLAGS 0
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