mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-26 20:00:30 +00:00
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h * move savectx/inventory macros to z64save.h * commit the file * bss
This commit is contained in:
parent
8348132511
commit
a1a192b1a2
@ -902,9 +902,7 @@ void Room_Draw(PlayState* play, Room* room, u32 flags);
|
||||
void Room_FinishRoomChange(PlayState* play, RoomContext* roomCtx);
|
||||
void Sample_Destroy(GameState* thisx);
|
||||
void Sample_Init(GameState* thisx);
|
||||
void Inventory_ChangeEquipment(s16 equipment, u16 value);
|
||||
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment);
|
||||
void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
|
||||
|
||||
void Object_InitContext(PlayState* play, ObjectContext* objectCtx);
|
||||
void Object_UpdateEntries(ObjectContext* objectCtx);
|
||||
s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId);
|
||||
|
@ -38,74 +38,6 @@
|
||||
|
||||
#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
|
||||
|
||||
#define LINK_IS_ADULT (gSaveContext.save.linkAge == LINK_AGE_ADULT)
|
||||
#define LINK_IS_CHILD (gSaveContext.save.linkAge == LINK_AGE_CHILD)
|
||||
|
||||
#define YEARS_CHILD 5
|
||||
#define YEARS_ADULT 17
|
||||
#define LINK_AGE_IN_YEARS (!LINK_IS_ADULT ? YEARS_CHILD : YEARS_ADULT)
|
||||
|
||||
#define CLOCK_TIME(hr, min) ((s32)(((hr) * 60 + (min)) * (f32)0x10000 / (24 * 60) + 0.5f))
|
||||
|
||||
#define IS_DAY (gSaveContext.save.nightFlag == 0)
|
||||
#define IS_NIGHT (gSaveContext.save.nightFlag == 1)
|
||||
|
||||
#define SLOT(item) gItemSlots[item]
|
||||
#define INV_CONTENT(item) gSaveContext.save.info.inventory.items[SLOT(item)]
|
||||
#define AMMO(item) gSaveContext.save.info.inventory.ammo[SLOT(item)]
|
||||
#define BEANS_BOUGHT AMMO(ITEM_MAGIC_BEAN + 1)
|
||||
|
||||
#define ALL_EQUIP_VALUE(equip) ((s32)(gSaveContext.save.info.inventory.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
|
||||
#define CUR_EQUIP_VALUE(equip) ((s32)(gSaveContext.save.info.equips.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
|
||||
#define OWNED_EQUIP_FLAG(equip, value) (gBitFlags[value] << gEquipShifts[equip])
|
||||
#define OWNED_EQUIP_FLAG_ALT(equip, value) ((1 << (value)) << gEquipShifts[equip])
|
||||
#define CHECK_OWNED_EQUIP(equip, value) (OWNED_EQUIP_FLAG(equip, value) & gSaveContext.save.info.inventory.equipment)
|
||||
#define CHECK_OWNED_EQUIP_ALT(equip, value) (gBitFlags[(value) + (equip) * 4] & gSaveContext.save.info.inventory.equipment)
|
||||
|
||||
#define SWORD_EQUIP_TO_PLAYER(swordEquip) (swordEquip)
|
||||
#define SHIELD_EQUIP_TO_PLAYER(shieldEquip) (shieldEquip)
|
||||
#define TUNIC_EQUIP_TO_PLAYER(tunicEquip) ((tunicEquip) - 1)
|
||||
#define BOOTS_EQUIP_TO_PLAYER(bootsEquip) ((bootsEquip) - 1)
|
||||
|
||||
#define CUR_UPG_VALUE(upg) ((s32)(gSaveContext.save.info.inventory.upgrades & gUpgradeMasks[upg]) >> gUpgradeShifts[upg])
|
||||
#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
|
||||
#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
|
||||
|
||||
#define CHECK_QUEST_ITEM(item) (gBitFlags[item] & gSaveContext.save.info.inventory.questItems)
|
||||
#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.save.info.inventory.dungeonItems[dungeonIndex] & gBitFlags[item])
|
||||
|
||||
#define GET_GS_FLAGS(index) \
|
||||
((gSaveContext.save.info.gsFlags[(index) >> 2] & gGsFlagsMasks[(index) & 3]) >> gGsFlagsShifts[(index) & 3])
|
||||
#define SET_GS_FLAGS(index, value) \
|
||||
(gSaveContext.save.info.gsFlags[(index) >> 2] |= (value) << gGsFlagsShifts[(index) & 3])
|
||||
|
||||
#define HIGH_SCORE(score) (gSaveContext.save.info.highScores[score])
|
||||
|
||||
#define GET_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
||||
#define SET_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
||||
#define CLEAR_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
|
||||
|
||||
#define GET_ITEMGETINF(flag) (gSaveContext.save.info.itemGetInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
||||
#define SET_ITEMGETINF(flag) (gSaveContext.save.info.itemGetInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
||||
|
||||
#define GET_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
||||
#define SET_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
||||
#define CLEAR_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
|
||||
|
||||
#define GET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
||||
#define SET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
||||
#define CLEAR_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
|
||||
|
||||
#define B_BTN_ITEM ((gSaveContext.buttonStatus[0] == ITEM_NONE) \
|
||||
? ITEM_NONE \
|
||||
: (gSaveContext.save.info.equips.buttonItems[0] == ITEM_GIANTS_KNIFE) \
|
||||
? ITEM_SWORD_BIGGORON \
|
||||
: gSaveContext.save.info.equips.buttonItems[0])
|
||||
|
||||
#define C_BTN_ITEM(button) ((gSaveContext.buttonStatus[(button) + 1] != BTN_DISABLED) \
|
||||
? gSaveContext.save.info.equips.buttonItems[(button) + 1] \
|
||||
: ITEM_NONE)
|
||||
|
||||
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
|
||||
|
||||
// IDO doesn't support variadic macros, but it merely throws a warning for the
|
||||
|
@ -73,17 +73,7 @@ extern Gfx* gPlayerLeftHandBoomerangDLs[];
|
||||
extern Gfx gCullBackDList[];
|
||||
extern Gfx gCullFrontDList[];
|
||||
extern Gfx gEmptyDL[];
|
||||
extern u32 gBitFlags[32];
|
||||
extern u16 gEquipMasks[EQUIP_TYPE_MAX];
|
||||
extern u16 gEquipNegMasks[EQUIP_TYPE_MAX];
|
||||
extern u32 gUpgradeMasks[UPG_MAX];
|
||||
extern u8 gEquipShifts[EQUIP_TYPE_MAX];
|
||||
extern u8 gUpgradeShifts[UPG_MAX];
|
||||
extern u16 gUpgradeCapacities[UPG_MAX][4];
|
||||
extern u32 gGsFlagsMasks[4];
|
||||
extern u32 gGsFlagsShifts[4];
|
||||
extern void* gItemIcons[0x82];
|
||||
extern u8 gItemSlots[56];
|
||||
|
||||
extern SceneCmdHandlerFunc gSceneCmdHandlers[SCENE_CMD_ID_MAX];
|
||||
extern s16 gLinkObjectIds[2];
|
||||
extern u32 gObjectTableSize;
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "z64scene.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64game_over.h"
|
||||
#include "z64inventory.h"
|
||||
#include "z64item.h"
|
||||
#include "z64animation.h"
|
||||
#include "z64animation_legacy.h"
|
||||
|
26
include/z64inventory.h
Normal file
26
include/z64inventory.h
Normal file
@ -0,0 +1,26 @@
|
||||
#ifndef Z64INVENTORY_H
|
||||
#define Z64INVENTORY_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64item.h"
|
||||
#include "z64save.h"
|
||||
|
||||
struct PlayState;
|
||||
|
||||
void Inventory_ChangeEquipment(s16 equipment, u16 value);
|
||||
u8 Inventory_DeleteEquipment(struct PlayState* play, s16 equipment);
|
||||
void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
|
||||
|
||||
extern u32 gBitFlags[32];
|
||||
extern u16 gEquipMasks[EQUIP_TYPE_MAX];
|
||||
extern u16 gEquipNegMasks[EQUIP_TYPE_MAX];
|
||||
extern u32 gUpgradeMasks[UPG_MAX];
|
||||
extern u8 gEquipShifts[EQUIP_TYPE_MAX];
|
||||
extern u8 gUpgradeShifts[UPG_MAX];
|
||||
extern u16 gUpgradeCapacities[UPG_MAX][4];
|
||||
extern u32 gGsFlagsMasks[4];
|
||||
extern u32 gGsFlagsShifts[4];
|
||||
extern void* gItemIcons[0x82];
|
||||
extern u8 gItemSlots[56];
|
||||
|
||||
#endif
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "versions.h"
|
||||
#include "z64inventory.h"
|
||||
#include "z64math.h"
|
||||
|
||||
typedef enum Language {
|
||||
@ -398,6 +399,59 @@ typedef enum LinkAge {
|
||||
} LinkAge;
|
||||
|
||||
|
||||
#define LINK_IS_ADULT (gSaveContext.save.linkAge == LINK_AGE_ADULT)
|
||||
#define LINK_IS_CHILD (gSaveContext.save.linkAge == LINK_AGE_CHILD)
|
||||
|
||||
#define YEARS_CHILD 5
|
||||
#define YEARS_ADULT 17
|
||||
#define LINK_AGE_IN_YEARS (!LINK_IS_ADULT ? YEARS_CHILD : YEARS_ADULT)
|
||||
|
||||
#define CLOCK_TIME(hr, min) ((s32)(((hr) * 60 + (min)) * (f32)0x10000 / (24 * 60) + 0.5f))
|
||||
|
||||
#define IS_DAY (gSaveContext.save.nightFlag == 0)
|
||||
#define IS_NIGHT (gSaveContext.save.nightFlag == 1)
|
||||
|
||||
#define SLOT(item) gItemSlots[item]
|
||||
#define INV_CONTENT(item) gSaveContext.save.info.inventory.items[SLOT(item)]
|
||||
#define AMMO(item) gSaveContext.save.info.inventory.ammo[SLOT(item)]
|
||||
#define BEANS_BOUGHT AMMO(ITEM_MAGIC_BEAN + 1)
|
||||
|
||||
#define ALL_EQUIP_VALUE(equip) ((s32)(gSaveContext.save.info.inventory.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
|
||||
#define CUR_EQUIP_VALUE(equip) ((s32)(gSaveContext.save.info.equips.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
|
||||
#define OWNED_EQUIP_FLAG(equip, value) (gBitFlags[value] << gEquipShifts[equip])
|
||||
#define OWNED_EQUIP_FLAG_ALT(equip, value) ((1 << (value)) << gEquipShifts[equip])
|
||||
#define CHECK_OWNED_EQUIP(equip, value) (OWNED_EQUIP_FLAG(equip, value) & gSaveContext.save.info.inventory.equipment)
|
||||
#define CHECK_OWNED_EQUIP_ALT(equip, value) (gBitFlags[(value) + (equip) * 4] & gSaveContext.save.info.inventory.equipment)
|
||||
|
||||
#define SWORD_EQUIP_TO_PLAYER(swordEquip) (swordEquip)
|
||||
#define SHIELD_EQUIP_TO_PLAYER(shieldEquip) (shieldEquip)
|
||||
#define TUNIC_EQUIP_TO_PLAYER(tunicEquip) ((tunicEquip) - 1)
|
||||
#define BOOTS_EQUIP_TO_PLAYER(bootsEquip) ((bootsEquip) - 1)
|
||||
|
||||
#define CUR_UPG_VALUE(upg) ((s32)(gSaveContext.save.info.inventory.upgrades & gUpgradeMasks[upg]) >> gUpgradeShifts[upg])
|
||||
#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
|
||||
#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
|
||||
|
||||
#define CHECK_QUEST_ITEM(item) (gBitFlags[item] & gSaveContext.save.info.inventory.questItems)
|
||||
#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.save.info.inventory.dungeonItems[dungeonIndex] & gBitFlags[item])
|
||||
|
||||
#define GET_GS_FLAGS(index) \
|
||||
((gSaveContext.save.info.gsFlags[(index) >> 2] & gGsFlagsMasks[(index) & 3]) >> gGsFlagsShifts[(index) & 3])
|
||||
#define SET_GS_FLAGS(index, value) \
|
||||
(gSaveContext.save.info.gsFlags[(index) >> 2] |= (value) << gGsFlagsShifts[(index) & 3])
|
||||
|
||||
#define HIGH_SCORE(score) (gSaveContext.save.info.highScores[score])
|
||||
|
||||
#define B_BTN_ITEM ((gSaveContext.buttonStatus[0] == ITEM_NONE) \
|
||||
? ITEM_NONE \
|
||||
: (gSaveContext.save.info.equips.buttonItems[0] == ITEM_GIANTS_KNIFE) \
|
||||
? ITEM_SWORD_BIGGORON \
|
||||
: gSaveContext.save.info.equips.buttonItems[0])
|
||||
|
||||
#define C_BTN_ITEM(button) ((gSaveContext.buttonStatus[(button) + 1] != BTN_DISABLED) \
|
||||
? gSaveContext.save.info.equips.buttonItems[(button) + 1] \
|
||||
: ITEM_NONE)
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
@ -599,6 +653,11 @@ typedef enum LinkAge {
|
||||
#define EVENTCHKINF_DE_MASK (1 << 14)
|
||||
|
||||
|
||||
#define GET_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
||||
#define SET_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
||||
#define CLEAR_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
|
||||
|
||||
|
||||
/*
|
||||
* SaveContext.itemGetInf
|
||||
*/
|
||||
@ -658,6 +717,10 @@ typedef enum LinkAge {
|
||||
#define ITEMGETINF_3F 0x3F
|
||||
|
||||
|
||||
#define GET_ITEMGETINF(flag) (gSaveContext.save.info.itemGetInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
||||
#define SET_ITEMGETINF(flag) (gSaveContext.save.info.itemGetInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
||||
|
||||
|
||||
/*
|
||||
* SaveContext.infTable
|
||||
*/
|
||||
@ -818,6 +881,11 @@ typedef enum LinkAge {
|
||||
#define INFTABLE_1DX_INDEX 29
|
||||
|
||||
|
||||
#define GET_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
||||
#define SET_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
||||
#define CLEAR_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
|
||||
|
||||
|
||||
/*
|
||||
* SaveContext.eventInf
|
||||
*/
|
||||
@ -892,6 +960,11 @@ typedef enum EventInfHorsesState {
|
||||
#define EVENTINF_30 0x30
|
||||
|
||||
|
||||
#define GET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
||||
#define SET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
||||
#define CLEAR_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
|
||||
|
||||
|
||||
extern SaveContext gSaveContext;
|
||||
|
||||
#endif
|
||||
|
@ -27,7 +27,7 @@
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:111"
|
||||
"ntsc-1.2:110"
|
||||
|
||||
StackEntry sDmaMgrStackInfo;
|
||||
OSMesgQueue sDmaMgrMsgQueue;
|
||||
|
@ -6,7 +6,7 @@
|
||||
#define GFXPOOL_TAIL_MAGIC 0x5678
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:223"
|
||||
"ntsc-1.2:192"
|
||||
|
||||
/**
|
||||
* The time at which the previous `Graph_Update` ended.
|
||||
|
@ -23,7 +23,7 @@ extern struct IrqMgr gIrqMgr;
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.2:168"
|
||||
"ntsc-1.2:167"
|
||||
|
||||
extern u8 _buffersSegmentEnd[];
|
||||
|
||||
|
@ -3638,7 +3638,7 @@ s32 Camera_KeepOn3(Camera* camera) {
|
||||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:112"
|
||||
"ntsc-1.2:111"
|
||||
|
||||
s32 Camera_KeepOn4(Camera* camera) {
|
||||
static Vec3f D_8015BD50;
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "versions.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:192"
|
||||
"ntsc-1.2:224"
|
||||
|
||||
ALIGNED(16) SaveContext gSaveContext;
|
||||
u32 D_8015FA88;
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include "cic6105.h"
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:133 gc-eu-mq:133 gc-jp:135 gc-jp-ce:135 gc-jp-mq:135 gc-us:135 gc-us-mq:135"
|
||||
#pragma increment_block_number "gc-eu:132 gc-eu-mq:132 gc-jp:134 gc-jp-ce:134 gc-jp-mq:134 gc-us:134 gc-us-mq:134"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user