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Use void* instead of u32 for segmented addresses in debug display (#995)
* remove fake match * change u32 to void* * formatter * Update src/code/z_debug_display.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -2,14 +2,14 @@
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#include "objects/gameplay_keep/gameplay_keep.h"
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typedef struct {
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/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
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/* 0x04 */ u32 drawArg; // segment address (display list or texture) passed to the draw funciton when called
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} DebugDispObjectInfo; // size = 0x8
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/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
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/* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw function when called
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} DebugDispObjectInfo; // size = 0x8
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typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, u32, GlobalContext*);
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typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, GlobalContext*);
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void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx);
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx);
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void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx);
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalContext* globalCtx);
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static DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = {
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DebugDisplay_DrawSpriteI8,
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@ -66,7 +66,7 @@ void DebugDisplay_DrawObjects(GlobalContext* globalCtx) {
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}
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}
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void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx) {
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void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 169);
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func_80094678(globalCtx->state.gfxCtx);
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@ -88,7 +88,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalCont
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
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}
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx) {
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 211);
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func_8009435C(globalCtx->state.gfxCtx);
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