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Decompile N64 anti-piracy checks in overlays (#2042)
* Decompile N64 anti-piracy checks in overlays * Fix BSS splits (I think) * Use physical address and comment on meaning Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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8
include/cic6105.h
Normal file
8
include/cic6105.h
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@ -0,0 +1,8 @@
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#ifndef CIC6105_H
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#define CIC6105_H
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#include "ultra64.h"
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extern u32 B_80008EE0;
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#endif
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@ -9,6 +9,7 @@ extern Mtx D_01000000;
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extern u32 osTvType;
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extern u32 osRomBase;
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extern u32 osResetType;
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extern u32 osCicId;
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extern u32 osMemSize;
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extern u8 osAppNMIBuffer[0x40];
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3
spec
3
spec
@ -20,6 +20,9 @@ beginseg
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include "$(BUILD_DIR)/src/boot/z_std_dma.o"
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include "$(BUILD_DIR)/src/boot/yaz0.o"
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include "$(BUILD_DIR)/src/boot/z_locale.o"
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#if PLATFORM_N64
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include "$(BUILD_DIR)/src/boot/cic6105.o"
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#endif
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#if OOT_DEBUG
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include "$(BUILD_DIR)/src/boot/assert.o"
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#endif
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@ -1 +1,3 @@
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#include "cic6105.h"
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u32 B_80008EE0;
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@ -71,6 +71,16 @@ s32 func_808C0CC8(BgZg* this) {
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}
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void func_808C0CD4(BgZg* this, PlayState* play) {
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#if PLATFORM_N64
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// Anti-piracy check, bars will not open if the check fails.
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// The address 0x000002E8 is near the start of RDRAM, and is written when IPL3 copies itself to
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// RDRAM after RDRAM has been initialized. Specifically, this is an instruction from some
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// embedded RSP code at offset 0x7F8 into IPL3 (0xC86E2000 disassembles to `lqv $v14[0], ($3)`).
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if (IO_READ(0x000002E8) != 0xC86E2000) {
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return;
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}
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#endif
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if (func_808C0C98(this, play) != 0) {
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this->action = 1;
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func_808C0C50(this);
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@ -447,17 +447,25 @@ void func_80B4F230(EnZl2* this, s16 arg1, s32 arg2) {
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s32 func_80B4F45C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx, Gfx** gfx) {
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s32 pad;
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EnZl2* this = (EnZl2*)thisx;
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Mtx* sp74;
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MtxF sp34;
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Vec3s sp2C;
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s16 pad2;
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s16* unk_1DC = this->unk_1DC;
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if (limbIndex == 14) {
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sp74 = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx) * 7);
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Mtx* sp74 = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx) * 7);
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MtxF sp34;
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Vec3s sp2C;
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s16 pad2;
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s16* unk_1DC = this->unk_1DC;
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gSPSegment((*gfx)++, 0x0C, sp74);
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Matrix_Push();
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#if PLATFORM_N64
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// Anti-piracy check, Zelda's hair is misshapen if the check fails
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if (osCicId != 6105) {
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Matrix_Scale(2.0f, 0.5f, 2.0f, MTXMODE_APPLY);
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}
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#endif
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Matrix_Translate(pos->x, pos->y, pos->z, MTXMODE_APPLY);
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Matrix_RotateZYX(rot->x, rot->y, rot->z, MTXMODE_APPLY);
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Matrix_Push();
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@ -10,8 +10,11 @@
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#include "assets/objects/object_fish/object_fish.h"
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#include "ichain.h"
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#include "terminal.h"
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#if PLATFORM_N64
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#include "cic6105.h"
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#endif
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#pragma increment_block_number "gc-eu:205 gc-eu-mq:205 gc-jp:207 gc-jp-ce:207 gc-jp-mq:207 gc-us:207 gc-us-mq:207"
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#pragma increment_block_number "gc-eu:204 gc-eu-mq:204 gc-jp:206 gc-jp-ce:206 gc-jp-mq:206 gc-us:206 gc-us-mq:206"
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#define FLAGS ACTOR_FLAG_4
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@ -852,7 +855,14 @@ void Fishing_Init(Actor* thisx, PlayState* play2) {
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if (thisx->params < EN_FISH_PARAM) {
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FishingGroupFish* fish;
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#if PLATFORM_N64
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// Anti-piracy check, if the check fails the line can't be reeled in if
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// a fish is caught and the fish will always let go after 50 frames.
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sReelLock = !(B_80008EE0 == 0xAD090010);
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#else
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sReelLock = 0;
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#endif
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sFishingMain = this;
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Collider_InitJntSph(play, &sFishingMain->collider);
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Collider_SetJntSph(play, &sFishingMain->collider, thisx, &sJntSphInit, sFishingMain->colliderElements);
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@ -126,7 +126,7 @@ offset,vram,.bss
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72F0,80007750,src/boot/idle
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7F00,80008360,src/boot/z_std_dma
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8670,80008AD0,src/boot/yaz0
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8A80,80008EE0,src/boot/z_locale
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8A80,80008EE0,src/boot/cic6105
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8AA0,80008F00,src/libultra/io/driverominit
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8B20,80008F80,src/libultra/io/piacs
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8B40,80008FA0,src/libultra/os/initialize
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