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commit
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@ -237,6 +237,7 @@ s32 EnGe3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
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// Turn head
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case GELDB_LIMB_HEAD:
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rot->x += this->headRot.y;
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#if PLATFORM_GC
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FALLTHROUGH;
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// This is a hack to fix the color-changing clothes this Gerudo has on N64 versions
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default:
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@ -260,6 +261,7 @@ s32 EnGe3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
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break;
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}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_ge3.c", 566);
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#endif
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break;
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}
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return false;
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