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Doc Actor: En_Ma1 (Child Malon) (#1584)
* started malon documentation * docd all event and inf table checks * doc cleanup * ran formatter * fixed misnamed eventcheck * revert isNotSinging oops * removed unnecessary comments * changed from handle to update * revert vec3f name change * moved texture information * isNotSinging to singingDisabled * rename of inftable and eventchk * small cleanup * anim enum change * enum names for child malon limbs
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@ -1,25 +1,25 @@
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<Root>
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<File Name="object_ma1" Segment="6">
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<Skeleton Name="gMalonChildSkel" Type="Flex" LimbType="Standard" Offset="0x8460"/>
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<Skeleton Name="gMalonChildSkel" Type="Flex" LimbType="Standard" LimbNone="CHILD_MALON_LIMB_NONE" LimbMax="CHILD_MALON_LIMB_MAX" EnumName="ChildMalonLimb" Offset="0x8460"/>
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<Limb Name="gMalonChildRootLimb" LimbType="Standard" Offset="0x8340"/>
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<Limb Name="gMalonChildLeftThighLimb" LimbType="Standard" Offset="0x834C"/>
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<Limb Name="gMalonChildLeftShinLimb" LimbType="Standard" Offset="0x8358"/>
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<Limb Name="gMalonChildLeftFootLimb" LimbType="Standard" Offset="0x8364"/>
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<Limb Name="gMalonChildRightThighLimb" LimbType="Standard" Offset="0x8370"/>
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<Limb Name="gMalonChildRightShinLimb" LimbType="Standard" Offset="0x837C"/>
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<Limb Name="gMalonChildRightFootLimb" LimbType="Standard" Offset="0x8388"/>
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<Limb Name="gMalonChildChestLimb" LimbType="Standard" Offset="0x8394"/>
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<Limb Name="gMalonChildLeftShoulderLimb" LimbType="Standard" Offset="0x83A0"/>
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<Limb Name="gMalonChildLeftArmLimb" LimbType="Standard" Offset="0x83AC"/>
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<Limb Name="gMalonChildLeftHandLimb" LimbType="Standard" Offset="0x83B8"/>
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<Limb Name="gMalonChildRightShoulderLimb" LimbType="Standard" Offset="0x83C4"/>
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<Limb Name="gMalonChildRightArmLimb" LimbType="Standard" Offset="0x83D0"/>
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<Limb Name="gMalonChildRightHandLimb" LimbType="Standard" Offset="0x83DC"/>
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<Limb Name="gMalonChildHeadLimb" LimbType="Standard" Offset="0x83E8"/>
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<Limb Name="gMalonChildLimb_0083F4" LimbType="Standard" Offset="0x83F4"/>
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<Limb Name="gMalonChildDressMiddleLimb" LimbType="Standard" Offset="0x8400"/>
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<Limb Name="gMalonChildDressLowerLimb" LimbType="Standard" Offset="0x840C"/>
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<Limb Name="gMalonChildRootLimb" LimbType="Standard" EnumName="CHILD_MALON_ROOT" Offset="0x8340"/>
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<Limb Name="gMalonChildLeftThighLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_LEFT_THIGH" Offset="0x834C"/>
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<Limb Name="gMalonChildLeftShinLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_LEFT_SHIN" Offset="0x8358"/>
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<Limb Name="gMalonChildLeftFootLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_LEFT_FOOT" Offset="0x8364"/>
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<Limb Name="gMalonChildRightThighLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_RIGHT_THIGH" Offset="0x8370"/>
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<Limb Name="gMalonChildRightShinLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_RIGHT_SHIN" Offset="0x837C"/>
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<Limb Name="gMalonChildRightFootLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_RIGHT_FOOT" Offset="0x8388"/>
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<Limb Name="gMalonChildChestLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_CHEST" Offset="0x8394"/>
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<Limb Name="gMalonChildLeftShoulderLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_LEFT_SHOULDER" Offset="0x83A0"/>
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<Limb Name="gMalonChildLeftArmLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_LEFT_ARM" Offset="0x83AC"/>
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<Limb Name="gMalonChildLeftHandLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_LEFT_HAND" Offset="0x83B8"/>
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<Limb Name="gMalonChildRightShoulderLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_RIGHT_SHOULDER" Offset="0x83C4"/>
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<Limb Name="gMalonChildRightArmLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_RIGHT_ARM" Offset="0x83D0"/>
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<Limb Name="gMalonChildRightHandLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_RIGHT_HAND" Offset="0x83DC"/>
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<Limb Name="gMalonChildHeadLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_HEAD" Offset="0x83E8"/>
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<Limb Name="gMalonChildDressUpperLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_DRESS_UPPER" Offset="0x83F4"/>
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<Limb Name="gMalonChildDressMiddleLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_DRESS_MIDDLE" Offset="0x8400"/>
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<Limb Name="gMalonChildDressLowerLimb" LimbType="Standard" EnumName="CHILD_MALON_LIMB_DRESS_LOWER" Offset="0x840C"/>
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<Animation Name="gMalonChildRaiseHandsAnim" Offset="0x244"/>
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<Animation Name="gMalonChildIdleAnim" Offset="0x820"/>
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@ -388,13 +388,13 @@ typedef enum {
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#define EVENTCHKINF_0B 0x0B
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#define EVENTCHKINF_0C 0x0C
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#define EVENTCHKINF_0F 0x0F
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#define EVENTCHKINF_10 0x10
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#define EVENTCHKINF_TALKED_TO_MALON_FIRST_TIME 0x10
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#define EVENTCHKINF_11 0x11
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#define EVENTCHKINF_12 0x12
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#define EVENTCHKINF_RECEIVED_WEIRD_EGG 0x12
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#define EVENTCHKINF_TALON_WOKEN_IN_CASTLE 0x13
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#define EVENTCHKINF_TALON_RETURNED_FROM_CASTLE 0x14
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#define EVENTCHKINF_15 0x15
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#define EVENTCHKINF_16 0x16
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#define EVENTCHKINF_TALKED_TO_CHILD_MALON_AT_RANCH 0x15
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#define EVENTCHKINF_CAN_LEARN_EPONAS_SONG 0x16
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#define EVENTCHKINF_EPONA_OBTAINED 0x18
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#define EVENTCHKINF_1B 0x1B
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#define EVENTCHKINF_1C 0x1C
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@ -662,9 +662,9 @@ typedef enum {
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#define INFTABLE_76 0x76
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#define INFTABLE_77 0x77
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#define INFTABLE_TALKED_TO_TALON_IN_RANCH_HOUSE 0x7E
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#define INFTABLE_84 0x84
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#define INFTABLE_85 0x85
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#define INFTABLE_8B 0x8B
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#define INFTABLE_TALKED_TO_MALON_FIRST_TIME 0x84
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#define INFTABLE_TOLD_EPONA_IS_SCARED 0x85
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#define INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE 0x8B
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#define INFTABLE_8C 0x8C
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#define INFTABLE_8D 0x8D
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#define INFTABLE_8E 0x8E
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@ -4782,7 +4782,7 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
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Flags_GetEventChkInf(EVENTCHKINF_37)) {
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retTextId = 0x7006;
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} else {
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if (Flags_GetEventChkInf(EVENTCHKINF_12)) {
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if (Flags_GetEventChkInf(EVENTCHKINF_RECEIVED_WEIRD_EGG)) {
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if (Flags_GetInfTable(INFTABLE_71)) {
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retTextId = 0x7072;
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} else {
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@ -5144,16 +5144,16 @@ u32 func_80035BFC(PlayState* play, s16 arg1) {
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}
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break;
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case 71:
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if (Flags_GetEventChkInf(EVENTCHKINF_16)) {
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if (Flags_GetEventChkInf(EVENTCHKINF_CAN_LEARN_EPONAS_SONG)) {
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retTextId = 0x2049;
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} else if (Flags_GetEventChkInf(EVENTCHKINF_15)) {
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} else if (Flags_GetEventChkInf(EVENTCHKINF_TALKED_TO_CHILD_MALON_AT_RANCH)) {
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retTextId = 0x2048;
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} else if (Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
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retTextId = 0x2047;
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} else if (Flags_GetEventChkInf(EVENTCHKINF_12) &&
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} else if (Flags_GetEventChkInf(EVENTCHKINF_RECEIVED_WEIRD_EGG) &&
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!Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
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retTextId = 0x2044;
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} else if (Flags_GetEventChkInf(EVENTCHKINF_10)) {
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} else if (Flags_GetEventChkInf(EVENTCHKINF_TALKED_TO_MALON_FIRST_TIME)) {
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if (Flags_GetEventChkInf(EVENTCHKINF_11)) {
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retTextId = 0x2043;
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} else {
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@ -5445,16 +5445,16 @@ void func_80036E50(u16 textId, s16 arg1) {
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return;
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case 71:
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if (textId == 0x2041) {
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Flags_SetEventChkInf(EVENTCHKINF_10);
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Flags_SetEventChkInf(EVENTCHKINF_TALKED_TO_MALON_FIRST_TIME);
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}
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if (textId == 0x2044) {
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Flags_SetEventChkInf(EVENTCHKINF_12);
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Flags_SetEventChkInf(EVENTCHKINF_RECEIVED_WEIRD_EGG);
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}
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if (textId == 0x2047) {
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Flags_SetEventChkInf(EVENTCHKINF_15);
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Flags_SetEventChkInf(EVENTCHKINF_TALKED_TO_CHILD_MALON_AT_RANCH);
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}
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if (textId == 0x2048) {
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Flags_SetEventChkInf(EVENTCHKINF_16);
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Flags_SetEventChkInf(EVENTCHKINF_CAN_LEARN_EPONAS_SONG);
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}
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return;
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case 72:
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@ -5596,7 +5596,7 @@ s32 func_800374E0(PlayState* play, Actor* actor, u16 textId) {
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ret = 0;
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break;
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case 0x2043:
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if (Flags_GetEventChkInf(EVENTCHKINF_12)) {
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if (Flags_GetEventChkInf(EVENTCHKINF_RECEIVED_WEIRD_EGG)) {
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break;
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}
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func_80035B18(play, actor, 0x2044);
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@ -4,7 +4,7 @@
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QuestHintCmd gOverworldNaviQuestHints[] = {
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QUEST_HINT_FLAG(CHECK, EVENTCHKINF_05, false, 0x40),
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QUEST_HINT_FLAG(CHECK, EVENTCHKINF_09, false, 0x41),
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QUEST_HINT_FLAG(CHECK, EVENTCHKINF_12, false, 0x42),
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QUEST_HINT_FLAG(CHECK, EVENTCHKINF_RECEIVED_WEIRD_EGG, false, 0x42),
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QUEST_HINT_FLAG(CHECK, EVENTCHKINF_TALON_RETURNED_FROM_CASTLE, false, 0x43),
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QUEST_HINT_FLAG(CHECK, EVENTCHKINF_40, false, 0x44),
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QUEST_HINT_SONG(CHECK, ITEM_SONG_SARIA, false, 0x45),
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@ -208,7 +208,7 @@ void func_80A53278(EnHeishi2* this, PlayState* play) {
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this->unk_300 = TEXT_STATE_DONE;
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this->actor.textId = 0x7099;
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this->actionFunc = func_80A5475C;
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} else if (GET_EVENTCHKINF(EVENTCHKINF_12)) {
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} else if (GET_EVENTCHKINF(EVENTCHKINF_RECEIVED_WEIRD_EGG)) {
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if (this->unk_30E == 0) {
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// "Start under the first sleeve!"
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osSyncPrintf(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ 1回目袖の下開始! ☆☆☆☆☆ \n" VT_RST);
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@ -169,7 +169,7 @@ void EnHorseLinkChild_Init(Actor* thisx, PlayState* play) {
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Actor_Kill(&this->actor);
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return;
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}
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this->unk_2A0 = GET_EVENTCHKINF(EVENTCHKINF_16);
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this->unk_2A0 = GET_EVENTCHKINF(EVENTCHKINF_CAN_LEARN_EPONAS_SONG);
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func_80A69EC0(this);
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} else {
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func_80A69EC0(this);
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@ -358,17 +358,17 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) {
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return;
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}
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if ((GET_EVENTCHKINF(EVENTCHKINF_16) && R_EPONAS_SONG_PLAYED) ||
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if ((GET_EVENTCHKINF(EVENTCHKINF_CAN_LEARN_EPONAS_SONG) && R_EPONAS_SONG_PLAYED) ||
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((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == 0xFFF1))) {
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func_80A6A4DC(this);
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} else {
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this->unk_2A0 = GET_EVENTCHKINF(EVENTCHKINF_16);
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this->unk_2A0 = GET_EVENTCHKINF(EVENTCHKINF_CAN_LEARN_EPONAS_SONG);
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}
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newAnimationIdx = this->animationIdx;
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animationEnded = SkelAnime_Update(&this->skin.skelAnime);
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if (animationEnded || (this->animationIdx == 1) || (this->animationIdx == 0)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_15)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_TALKED_TO_CHILD_MALON_AT_RANCH)) {
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distFromHome = Math3D_Vec3f_DistXYZ(&this->actor.world.pos, &this->actor.home.pos);
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distLinkFromHome = Math3D_Vec3f_DistXYZ(&player->actor.world.pos, &this->actor.home.pos);
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if (distLinkFromHome > 250.0f) {
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@ -461,7 +461,7 @@ u16 EnHy_GetTextId(PlayState* play, Actor* thisx) {
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return GET_INFTABLE(INFTABLE_C3) ? 0x701A : 0x7047;
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} else if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
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return 0x701A;
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} else if (GET_EVENTCHKINF(EVENTCHKINF_10)) {
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} else if (GET_EVENTCHKINF(EVENTCHKINF_TALKED_TO_MALON_FIRST_TIME)) {
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return 0x701B;
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} else if (GET_INFTABLE(INFTABLE_C2)) {
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return 0x701C;
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@ -508,7 +508,7 @@ u16 EnHy_GetTextId(PlayState* play, Actor* thisx) {
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return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7046 : (GET_INFTABLE(INFTABLE_CD) ? 0x7019 : 0x7018);
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}
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case ENHY_TYPE_CNE_11:
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return GET_INFTABLE(INFTABLE_8B) ? (GET_INFTABLE(INFTABLE_CC) ? 0x7014 : 0x70A4) : 0x7014;
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return GET_INFTABLE(INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE) ? (GET_INFTABLE(INFTABLE_CC) ? 0x7014 : 0x70A4) : 0x7014;
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case ENHY_TYPE_BOJ_12:
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if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
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return !IS_DAY ? 0x5084 : 0x5083;
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@ -14,13 +14,13 @@ void EnMa1_Destroy(Actor* thisx, PlayState* play);
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void EnMa1_Update(Actor* thisx, PlayState* play);
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void EnMa1_Draw(Actor* thisx, PlayState* play);
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void func_80AA0D88(EnMa1* this, PlayState* play);
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void func_80AA0EA0(EnMa1* this, PlayState* play);
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void func_80AA0EFC(EnMa1* this, PlayState* play);
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void func_80AA0F44(EnMa1* this, PlayState* play);
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void func_80AA106C(EnMa1* this, PlayState* play);
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void func_80AA10EC(EnMa1* this, PlayState* play);
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void func_80AA1150(EnMa1* this, PlayState* play);
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void EnMa1_Idle(EnMa1* this, PlayState* play);
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void EnMa1_GiveWeirdEgg(EnMa1* this, PlayState* play);
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void EnMa1_FinishGivingWeirdEgg(EnMa1* this, PlayState* play);
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void EnMa1_IdleTeachSong(EnMa1* this, PlayState* play);
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void EnMa1_StartTeachSong(EnMa1* this, PlayState* play);
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void EnMa1_TeachSong(EnMa1* this, PlayState* play);
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void EnMa1_WaitForPlayback(EnMa1* this, PlayState* play);
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void EnMa1_DoNothing(EnMa1* this, PlayState* play);
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ActorInit En_Ma1_InitVars = {
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@ -58,10 +58,10 @@ static ColliderCylinderInit sCylinderInit = {
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static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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typedef enum {
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/* 0 */ ENMA1_ANIM_0,
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/* 1 */ ENMA1_ANIM_1,
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/* 2 */ ENMA1_ANIM_2,
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/* 3 */ ENMA1_ANIM_3
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/* 0 */ MALON_ANIM_IDLE_NOMORPH,
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/* 1 */ MALON_ANIM_IDLE,
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/* 2 */ MALON_ANIM_SING_NOMORPH,
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/* 3 */ MALON_ANIM_SING
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} EnMa1Animation;
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static AnimationFrameCountInfo sAnimationInfo[] = {
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@ -71,20 +71,6 @@ static AnimationFrameCountInfo sAnimationInfo[] = {
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{ &gMalonChildSingAnim, 1.0f, ANIMMODE_LOOP, -10.0f },
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};
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static Vec3f D_80AA16B8 = { 800.0f, 0.0f, 0.0f };
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static void* sMouthTextures[] = {
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gMalonChildNeutralMouthTex,
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gMalonChildSmilingMouthTex,
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gMalonChildTalkingMouthTex,
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};
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static void* sEyeTextures[] = {
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gMalonChildEyeOpenTex,
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gMalonChildEyeHalfTex,
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gMalonChildEyeClosedTex,
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};
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u16 EnMa1_GetTextId(PlayState* play, Actor* thisx) {
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u16 faceReaction = Text_GetFaceReaction(play, 0x17);
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@ -94,11 +80,11 @@ u16 EnMa1_GetTextId(PlayState* play, Actor* thisx) {
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if (CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) {
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return 0x204A;
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}
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if (GET_EVENTCHKINF(EVENTCHKINF_16)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_CAN_LEARN_EPONAS_SONG)) {
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return 0x2049;
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}
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if (GET_EVENTCHKINF(EVENTCHKINF_15)) {
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if (GET_INFTABLE(INFTABLE_85)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_TALKED_TO_CHILD_MALON_AT_RANCH)) {
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if (GET_INFTABLE(INFTABLE_TOLD_EPONA_IS_SCARED)) {
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return 0x2049;
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} else {
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return 0x2048;
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@ -107,11 +93,11 @@ u16 EnMa1_GetTextId(PlayState* play, Actor* thisx) {
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if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
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return 0x2047;
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}
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if (GET_EVENTCHKINF(EVENTCHKINF_12)) {
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if (GET_EVENTCHKINF(EVENTCHKINF_RECEIVED_WEIRD_EGG)) {
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return 0x2044;
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}
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if (GET_INFTABLE(INFTABLE_84)) {
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if (GET_INFTABLE(INFTABLE_8B)) {
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if (GET_INFTABLE(INFTABLE_TALKED_TO_MALON_FIRST_TIME)) {
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if (GET_INFTABLE(INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE)) {
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return 0x2043;
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} else {
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return 0x2042;
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@ -127,23 +113,23 @@ s16 EnMa1_UpdateTalkState(PlayState* play, Actor* thisx) {
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case TEXT_STATE_CLOSING:
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switch (thisx->textId) {
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||||
case 0x2041:
|
||||
SET_INFTABLE(INFTABLE_84);
|
||||
SET_EVENTCHKINF(EVENTCHKINF_10);
|
||||
SET_INFTABLE(INFTABLE_TALKED_TO_MALON_FIRST_TIME);
|
||||
SET_EVENTCHKINF(EVENTCHKINF_TALKED_TO_MALON_FIRST_TIME);
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x2043:
|
||||
talkState = NPC_TALK_STATE_TALKING;
|
||||
break;
|
||||
case 0x2047:
|
||||
SET_EVENTCHKINF(EVENTCHKINF_15);
|
||||
SET_EVENTCHKINF(EVENTCHKINF_TALKED_TO_CHILD_MALON_AT_RANCH);
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x2048:
|
||||
SET_INFTABLE(INFTABLE_85);
|
||||
SET_INFTABLE(INFTABLE_TOLD_EPONA_IS_SCARED);
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x2049:
|
||||
SET_EVENTCHKINF(EVENTCHKINF_16);
|
||||
SET_EVENTCHKINF(EVENTCHKINF_CAN_LEARN_EPONAS_SONG);
|
||||
talkState = NPC_TALK_STATE_IDLE;
|
||||
break;
|
||||
case 0x2061:
|
||||
@ -177,36 +163,44 @@ s16 EnMa1_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||
return talkState;
|
||||
}
|
||||
|
||||
s32 func_80AA08C4(EnMa1* this, PlayState* play) {
|
||||
s32 EnMa1_ShouldSpawn(EnMa1* this, PlayState* play) {
|
||||
if ((this->actor.shape.rot.z == 3) && (gSaveContext.sceneLayer == 5)) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!LINK_IS_CHILD) {
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (((play->sceneId == SCENE_MARKET_NIGHT) || (play->sceneId == SCENE_MARKET_DAY)) &&
|
||||
!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) && !GET_INFTABLE(INFTABLE_8B)) {
|
||||
return 1;
|
||||
!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) &&
|
||||
!GET_INFTABLE(INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((play->sceneId == SCENE_HYRULE_CASTLE) && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
if (GET_INFTABLE(INFTABLE_8B)) {
|
||||
return 1;
|
||||
if (GET_INFTABLE(INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE)) {
|
||||
return true;
|
||||
} else {
|
||||
SET_INFTABLE(INFTABLE_8B);
|
||||
return 0;
|
||||
SET_INFTABLE(INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if ((play->sceneId == SCENE_LON_LON_BUILDINGS) && IS_NIGHT &&
|
||||
GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (play->sceneId != SCENE_LON_LON_RANCH) {
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((this->actor.shape.rot.z == 3) && IS_DAY && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
return 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void EnMa1_UpdateEyes(EnMa1* this) {
|
||||
@ -226,7 +220,7 @@ void EnMa1_ChangeAnim(EnMa1* this, s32 index) {
|
||||
sAnimationInfo[index].mode, sAnimationInfo[index].morphFrames);
|
||||
}
|
||||
|
||||
void func_80AA0AF4(EnMa1* this, PlayState* play) {
|
||||
void EnMa1_UpdateTracking(EnMa1* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
s16 trackingMode;
|
||||
|
||||
@ -242,18 +236,16 @@ void func_80AA0AF4(EnMa1* this, PlayState* play) {
|
||||
Npc_TrackPoint(&this->actor, &this->interactInfo, 0, trackingMode);
|
||||
}
|
||||
|
||||
void func_80AA0B74(EnMa1* this) {
|
||||
void EnMa1_UpdateSinging(EnMa1* this) {
|
||||
if (this->skelAnime.animation == &gMalonChildSingAnim) {
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
|
||||
if (this->isNotSinging) {
|
||||
// Turn on singing
|
||||
this->isNotSinging = false;
|
||||
if (this->singingDisabled) {
|
||||
this->singingDisabled = false;
|
||||
Audio_ToggleMalonSinging(false);
|
||||
}
|
||||
} else {
|
||||
if (!this->isNotSinging) {
|
||||
// Turn off singing
|
||||
this->isNotSinging = true;
|
||||
if (!this->singingDisabled) {
|
||||
this->singingDisabled = true;
|
||||
Audio_ToggleMalonSinging(true);
|
||||
}
|
||||
}
|
||||
@ -270,7 +262,7 @@ void EnMa1_Init(Actor* thisx, PlayState* play) {
|
||||
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(22), &sColChkInfoInit);
|
||||
|
||||
if (!func_80AA08C4(this, play)) {
|
||||
if (!EnMa1_ShouldSpawn(this, play)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
@ -281,11 +273,11 @@ void EnMa1_Init(Actor* thisx, PlayState* play) {
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) || CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) {
|
||||
this->actionFunc = func_80AA0D88;
|
||||
EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
|
||||
this->actionFunc = EnMa1_Idle;
|
||||
EnMa1_ChangeAnim(this, MALON_ANIM_SING_NOMORPH);
|
||||
} else {
|
||||
this->actionFunc = func_80AA0F44;
|
||||
EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
|
||||
this->actionFunc = EnMa1_IdleTeachSong;
|
||||
EnMa1_ChangeAnim(this, MALON_ANIM_SING_NOMORPH);
|
||||
}
|
||||
}
|
||||
|
||||
@ -296,14 +288,14 @@ void EnMa1_Destroy(Actor* thisx, PlayState* play) {
|
||||
Collider_DestroyCylinder(play, &this->collider);
|
||||
}
|
||||
|
||||
void func_80AA0D88(EnMa1* this, PlayState* play) {
|
||||
void EnMa1_Idle(EnMa1* this, PlayState* play) {
|
||||
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
|
||||
if (this->skelAnime.animation != &gMalonChildIdleAnim) {
|
||||
EnMa1_ChangeAnim(this, ENMA1_ANIM_1);
|
||||
EnMa1_ChangeAnim(this, MALON_ANIM_IDLE);
|
||||
}
|
||||
} else {
|
||||
if (this->skelAnime.animation != &gMalonChildSingAnim) {
|
||||
EnMa1_ChangeAnim(this, ENMA1_ANIM_3);
|
||||
EnMa1_ChangeAnim(this, MALON_ANIM_SING);
|
||||
}
|
||||
}
|
||||
|
||||
@ -311,45 +303,45 @@ void func_80AA0D88(EnMa1* this, PlayState* play) {
|
||||
Actor_Kill(&this->actor);
|
||||
} else if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) || CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) {
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||
this->actionFunc = func_80AA0EA0;
|
||||
this->actionFunc = EnMa1_GiveWeirdEgg;
|
||||
play->msgCtx.stateTimer = 4;
|
||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AA0EA0(EnMa1* this, PlayState* play) {
|
||||
void EnMa1_GiveWeirdEgg(EnMa1* this, PlayState* play) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
this->actor.parent = NULL;
|
||||
this->actionFunc = func_80AA0EFC;
|
||||
this->actionFunc = EnMa1_FinishGivingWeirdEgg;
|
||||
} else {
|
||||
Actor_OfferGetItem(&this->actor, play, GI_WEIRD_EGG, 120.0f, 10.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AA0EFC(EnMa1* this, PlayState* play) {
|
||||
void EnMa1_FinishGivingWeirdEgg(EnMa1* this, PlayState* play) {
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ITEM_GIVEN) {
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
this->actionFunc = func_80AA0D88;
|
||||
SET_EVENTCHKINF(EVENTCHKINF_12);
|
||||
this->actionFunc = EnMa1_Idle;
|
||||
SET_EVENTCHKINF(EVENTCHKINF_RECEIVED_WEIRD_EGG);
|
||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AA0F44(EnMa1* this, PlayState* play) {
|
||||
void EnMa1_IdleTeachSong(EnMa1* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
|
||||
if (this->skelAnime.animation != &gMalonChildIdleAnim) {
|
||||
EnMa1_ChangeAnim(this, ENMA1_ANIM_1);
|
||||
EnMa1_ChangeAnim(this, MALON_ANIM_IDLE);
|
||||
}
|
||||
} else {
|
||||
if (this->skelAnime.animation != &gMalonChildSingAnim) {
|
||||
EnMa1_ChangeAnim(this, ENMA1_ANIM_3);
|
||||
EnMa1_ChangeAnim(this, MALON_ANIM_SING);
|
||||
}
|
||||
}
|
||||
|
||||
if (GET_EVENTCHKINF(EVENTCHKINF_16)) {
|
||||
if (GET_EVENTCHKINF(EVENTCHKINF_CAN_LEARN_EPONAS_SONG)) {
|
||||
if (player->stateFlags2 & PLAYER_STATE2_24) {
|
||||
player->stateFlags2 |= PLAYER_STATE2_25;
|
||||
player->unk_6A8 = &this->actor;
|
||||
@ -357,32 +349,32 @@ void func_80AA0F44(EnMa1* this, PlayState* play) {
|
||||
Message_StartTextbox(play, this->actor.textId, NULL);
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_TALKING;
|
||||
this->actor.flags |= ACTOR_FLAG_16;
|
||||
this->actionFunc = func_80AA106C;
|
||||
this->actionFunc = EnMa1_StartTeachSong;
|
||||
} else if (this->actor.xzDistToPlayer < 30.0f + (f32)this->collider.dim.radius) {
|
||||
player->stateFlags2 |= PLAYER_STATE2_23;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AA106C(EnMa1* this, PlayState* play) {
|
||||
void EnMa1_StartTeachSong(EnMa1* this, PlayState* play) {
|
||||
GET_PLAYER(play)->stateFlags2 |= PLAYER_STATE2_23;
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_MALON);
|
||||
Message_StartOcarina(play, OCARINA_ACTION_TEACH_EPONA);
|
||||
this->actor.flags &= ~ACTOR_FLAG_16;
|
||||
this->actionFunc = func_80AA10EC;
|
||||
this->actionFunc = EnMa1_TeachSong;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AA10EC(EnMa1* this, PlayState* play) {
|
||||
void EnMa1_TeachSong(EnMa1* this, PlayState* play) {
|
||||
GET_PLAYER(play)->stateFlags2 |= PLAYER_STATE2_23;
|
||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_SONG_DEMO_DONE) {
|
||||
Message_StartOcarina(play, OCARINA_ACTION_PLAYBACK_EPONA);
|
||||
this->actionFunc = func_80AA1150;
|
||||
this->actionFunc = EnMa1_WaitForPlayback;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AA1150(EnMa1* this, PlayState* play) {
|
||||
void EnMa1_WaitForPlayback(EnMa1* this, PlayState* play) {
|
||||
GET_PLAYER(play)->stateFlags2 |= PLAYER_STATE2_23;
|
||||
if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
|
||||
@ -402,32 +394,36 @@ void EnMa1_Update(Actor* thisx, PlayState* play) {
|
||||
|
||||
Collider_UpdateCylinder(&this->actor, &this->collider);
|
||||
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
|
||||
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
EnMa1_UpdateEyes(this);
|
||||
|
||||
this->actionFunc(this, play);
|
||||
|
||||
if (this->actionFunc != EnMa1_DoNothing) {
|
||||
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, (f32)this->collider.dim.radius + 30.0f,
|
||||
EnMa1_GetTextId, EnMa1_UpdateTalkState);
|
||||
}
|
||||
func_80AA0B74(this);
|
||||
func_80AA0AF4(this, play);
|
||||
|
||||
EnMa1_UpdateSinging(this);
|
||||
EnMa1_UpdateTracking(this, play);
|
||||
}
|
||||
|
||||
s32 EnMa1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
|
||||
EnMa1* this = (EnMa1*)thisx;
|
||||
Vec3s limbRot;
|
||||
|
||||
if ((limbIndex == 2) || (limbIndex == 5)) {
|
||||
if ((limbIndex == CHILD_MALON_LIMB_LEFT_THIGH) || (limbIndex == CHILD_MALON_LIMB_RIGHT_THIGH)) {
|
||||
*dList = NULL;
|
||||
}
|
||||
if (limbIndex == 15) {
|
||||
if (limbIndex == CHILD_MALON_LIMB_HEAD) {
|
||||
Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
limbRot = this->interactInfo.headRot;
|
||||
Matrix_RotateX(BINANG_TO_RAD_ALT(limbRot.y), MTXMODE_APPLY);
|
||||
Matrix_RotateZ(BINANG_TO_RAD_ALT(limbRot.x), MTXMODE_APPLY);
|
||||
Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
}
|
||||
if (limbIndex == 8) {
|
||||
if (limbIndex == CHILD_MALON_LIMB_CHEST) {
|
||||
limbRot = this->interactInfo.torsoRot;
|
||||
Matrix_RotateX(BINANG_TO_RAD_ALT(-limbRot.y), MTXMODE_APPLY);
|
||||
Matrix_RotateZ(BINANG_TO_RAD_ALT(-limbRot.x), MTXMODE_APPLY);
|
||||
@ -437,14 +433,24 @@ s32 EnMa1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
|
||||
|
||||
void EnMa1_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
|
||||
EnMa1* this = (EnMa1*)thisx;
|
||||
Vec3f vec = D_80AA16B8;
|
||||
Vec3f offset = { 800.0f, 0.0f, 0.0f };
|
||||
|
||||
if (limbIndex == 15) {
|
||||
Matrix_MultVec3f(&vec, &this->actor.focus.pos);
|
||||
if (limbIndex == CHILD_MALON_LIMB_HEAD) {
|
||||
Matrix_MultVec3f(&offset, &this->actor.focus.pos);
|
||||
}
|
||||
}
|
||||
|
||||
void EnMa1_Draw(Actor* thisx, PlayState* play) {
|
||||
static void* sMouthTextures[] = {
|
||||
gMalonChildNeutralMouthTex,
|
||||
gMalonChildSmilingMouthTex,
|
||||
gMalonChildTalkingMouthTex,
|
||||
};
|
||||
static void* sEyeTextures[] = {
|
||||
gMalonChildEyeOpenTex,
|
||||
gMalonChildEyeHalfTex,
|
||||
gMalonChildEyeClosedTex,
|
||||
};
|
||||
EnMa1* this = (EnMa1*)thisx;
|
||||
Camera* activeCam;
|
||||
f32 distFromCamEye;
|
||||
|
@ -13,7 +13,7 @@ typedef struct EnMa1 {
|
||||
/* 0x014C */ SkelAnime skelAnime;
|
||||
/* 0x0190 */ EnMa1ActionFunc actionFunc;
|
||||
/* 0x0194 */ ColliderCylinder collider;
|
||||
/* 0x01E0 */ s16 isNotSinging;
|
||||
/* 0x01E0 */ s16 singingDisabled;
|
||||
/* 0x01E2 */ s16 blinkTimer;
|
||||
/* 0x01E4 */ s16 eyeIndex;
|
||||
/* 0x01E6 */ s16 mouthIndex;
|
||||
|
Loading…
Reference in New Issue
Block a user