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https://github.com/zeldaret/oot.git
synced 2024-11-23 13:59:40 +00:00
GameInfo
-> RegEditor
(#1354)
* -> `RegsContext* gRegsContext` * Name regs-related functions * Revert naming `GameState_UpdateRegs` * -> `gRegEditor` * `Regs_InitContext` -> `Regs_Init` * remove mistakenly added file
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d624733bf9
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@ -160,15 +160,15 @@ on the address from the `D_address` containing the cutscene data.
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## regconvert
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This converts the direct memory references, of the form `gGameInfo->data[index]` or `gGameInfo + 0x<offset>`, into the corresponding REG macros defined in [regs.h](../include/regs.h). Run
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This converts the direct memory references, of the form `gRegEditor->data[index]` or `gRegEditor + 0x<offset>`, into the corresponding REG macros defined in [regs.h](../include/regs.h). Run
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```sh
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./tools/regconvert.py <index>
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```
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if you have it in the form `gGameInfo->data[index]`, or
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if you have it in the form `gRegEditor->data[index]`, or
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```sh
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./tools/regconvert.py --offset <offset>
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```
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if you have it in the form `gGameInfo + 0x<offset>`. You can also run it on a whole file using `--file <path/to/file>`.
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if you have it in the form `gRegEditor + 0x<offset>`. You can also run it on a whole file using `--file <path/to/file>`.
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## assist
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@ -774,12 +774,10 @@ s32 CollisionCheck_CylSideVsLineSeg(f32 radius, f32 height, f32 offset, Vec3f* a
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u8 CollisionCheck_GetSwordDamage(s32 dmgFlags);
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void SaveContext_Init(void);
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s32 func_800635D0(s32);
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void func_800636C0(void);
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void Regs_Init(void);
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void func_8006375C(s32 arg0, s32 arg1, const char* text);
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void func_8006376C(u8 x, u8 y, u8 colorIndex, const char* text);
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// ? func_80063828(?);
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void func_8006390C(Input* input);
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// ? func_80063C04(?);
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void Regs_UpdateEditor(Input* input);
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void func_80063D7C(GraphicsContext* gfxCtx);
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void DebugDisplay_Init(void);
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
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@ -1522,11 +1520,9 @@ void AudioMgr_Unlock(AudioMgr* audioMgr);
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr);
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void GameState_FaultPrint(void);
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void GameState_SetFBFilter(Gfx** gfx);
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// ? func_800C4344(?);
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void GameState_DrawInputDisplay(u16 input, Gfx** gfx);
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx);
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void GameState_SetFrameBuffer(GraphicsContext* gfxCtx);
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// ? func_800C49F4(?);
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void GameState_ReqPadData(GameState* gameState);
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void GameState_Update(GameState* gameState);
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void GameState_InitArena(GameState* gameState, size_t size);
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@ -2191,7 +2187,7 @@ void GameOver_Update(PlayState* play);
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void Interface_Destroy(PlayState* play);
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void Interface_Init(PlayState* play);
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void Message_Init(PlayState* play);
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void func_80112098(PlayState* play);
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void Regs_InitData(PlayState* play);
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void Setup_Init(GameState* thisx);
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void Setup_Destroy(GameState* thisx);
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@ -6,7 +6,7 @@
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#define REGS_PER_PAGE 16
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#define REGS_PER_GROUP (REG_PAGES * REGS_PER_PAGE)
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#define BASE_REG(n, r) gGameInfo->data[(n) * REGS_PER_GROUP + (r)]
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#define BASE_REG(n, r) gRegEditor->data[(n) * REGS_PER_GROUP + (r)]
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#define REG(r) BASE_REG(0, (r))
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#define SREG(r) BASE_REG(1, (r))
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@ -173,7 +173,7 @@ extern u8 gSequenceTable[];
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extern u8 gSampleBankTable[];
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extern SaveContext gSaveContext;
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extern GameInfo* gGameInfo;
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extern RegEditor* gRegEditor;
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extern u16 D_8015FCC0;
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extern u16 D_8015FCC2;
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extern u16 D_8015FCC4;
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@ -94,7 +94,7 @@ typedef struct {
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/* 0x0C */ s32 dPadInputPrev;
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/* 0x10 */ s32 inputRepeatTimer;
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/* 0x14 */ s16 data[REG_GROUPS * REGS_PER_GROUP]; // Accessed through *REG macros, see regs.h
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} GameInfo; // size = 0x15D4
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} RegEditor; // size = 0x15D4
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typedef struct {
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/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
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@ -84,7 +84,7 @@ void func_800C4344(GameState* gameState) {
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}
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if (gIsCtrlr2Valid) {
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func_8006390C(&gameState->input[1]);
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Regs_UpdateEditor(&gameState->input[1]);
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}
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gDmaMgrVerbose = HREG(60);
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@ -65,7 +65,7 @@ void Main(void* arg) {
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}
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osSyncPrintf("debug_InitArena(%08x, %08x)\n", debugHeapStart, debugHeapSize);
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DebugArena_Init(debugHeapStart, debugHeapSize);
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func_800636C0();
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Regs_Init();
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R_ENABLE_ARENA_DBG = 0;
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@ -191,7 +191,7 @@ void Message_Init(PlayState* play) {
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YREG(31) = 0;
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}
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void func_80111070(void) {
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void Regs_InitDataImpl(void) {
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YREG(8) = 10;
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YREG(14) = 0;
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R_SCENE_CAM_TYPE = SCENE_CAM_TYPE_DEFAULT;
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@ -602,6 +602,6 @@ void func_80111070(void) {
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R_GAME_OVER_RUMBLE_DECREASE_RATE = -63;
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}
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void func_80112098(PlayState* play) {
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func_80111070();
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void Regs_InitData(PlayState* play) {
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Regs_InitDataImpl();
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}
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@ -12,7 +12,7 @@ typedef struct {
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u16 press;
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} InputCombo; // size = 0x4
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GameInfo* gGameInfo;
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RegEditor* gRegEditor;
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PrintTextBufferEntry sDebugPrintTextBuffer[22];
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s16 sDebugPrintTextBufferNumUsed = 0;
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@ -92,18 +92,17 @@ char sRegGroupChars[REG_GROUPS] = {
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'b', // bREG
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};
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// Initialize GameInfo
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void func_800636C0(void) {
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void Regs_Init(void) {
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s32 i;
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gGameInfo = SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
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gGameInfo->regPage = 0;
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gGameInfo->regGroup = 0;
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gGameInfo->regCur = 0;
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gGameInfo->dPadInputPrev = 0;
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gGameInfo->inputRepeatTimer = 0;
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for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) {
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gGameInfo->data[i] = 0;
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gRegEditor = SystemArena_MallocDebug(sizeof(RegEditor), "../z_debug.c", 260);
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gRegEditor->regPage = 0;
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gRegEditor->regGroup = 0;
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gRegEditor->regCur = 0;
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gRegEditor->dPadInputPrev = 0;
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gRegEditor->inputRepeatTimer = 0;
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for (i = 0; i < ARRAY_COUNT(gRegEditor->data); i++) {
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gRegEditor->data[i] = 0;
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}
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}
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@ -154,9 +153,9 @@ void func_80063828(GfxPrint* printer) {
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}
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// Process inputs to control the reg editor
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void func_8006390C(Input* input) {
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void Regs_UpdateEditor(Input* input) {
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s32 dPadInputCur;
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s32 pageDataStart = ((gGameInfo->regGroup * REG_PAGES) + gGameInfo->regPage - 1) * REGS_PER_PAGE;
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s32 pageDataStart = ((gRegEditor->regGroup * REG_PAGES) + gRegEditor->regPage - 1) * REGS_PER_PAGE;
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s32 increment;
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s32 i;
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@ -173,16 +172,16 @@ void func_8006390C(Input* input) {
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// If a combo corresponding to a reg group was found
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if (i < REG_GROUPS) {
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if (i == gGameInfo->regGroup) {
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if (i == gRegEditor->regGroup) {
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// Same reg group as current, advance page index
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gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1);
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gRegEditor->regPage = (gRegEditor->regPage + 1) % (REG_PAGES + 1);
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} else {
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gGameInfo->regGroup = i; // Switch current reg group
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gGameInfo->regPage = 0; // Disable reg editor
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gRegEditor->regGroup = i; // Switch current reg group
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gRegEditor->regPage = 0; // Disable reg editor
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}
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}
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} else {
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switch (gGameInfo->regPage) {
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switch (gRegEditor->regPage) {
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case 1:
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case 2:
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case 3:
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@ -190,16 +189,16 @@ void func_8006390C(Input* input) {
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case 5:
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case 6:
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if (dPadInputCur == gGameInfo->dPadInputPrev) {
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gGameInfo->inputRepeatTimer--;
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if (gGameInfo->inputRepeatTimer < 0) {
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gGameInfo->inputRepeatTimer = 1;
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if (dPadInputCur == gRegEditor->dPadInputPrev) {
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gRegEditor->inputRepeatTimer--;
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if (gRegEditor->inputRepeatTimer < 0) {
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gRegEditor->inputRepeatTimer = 1;
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} else {
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dPadInputCur ^= gGameInfo->dPadInputPrev;
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dPadInputCur ^= gRegEditor->dPadInputPrev;
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}
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} else {
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gGameInfo->inputRepeatTimer = 16;
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gGameInfo->dPadInputPrev = dPadInputCur;
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gRegEditor->inputRepeatTimer = 16;
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gRegEditor->dPadInputPrev = dPadInputCur;
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}
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increment =
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@ -213,17 +212,17 @@ void func_8006390C(Input* input) {
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: -1)
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: 0;
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gGameInfo->data[gGameInfo->regCur + pageDataStart] += increment;
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gRegEditor->data[gRegEditor->regCur + pageDataStart] += increment;
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if (CHECK_BTN_ANY(dPadInputCur, BTN_DUP)) {
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gGameInfo->regCur--;
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if (gGameInfo->regCur < 0) {
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gGameInfo->regCur = REGS_PER_PAGE - 1;
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gRegEditor->regCur--;
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if (gRegEditor->regCur < 0) {
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gRegEditor->regCur = REGS_PER_PAGE - 1;
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}
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} else if (CHECK_BTN_ANY(dPadInputCur, BTN_DDOWN)) {
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gGameInfo->regCur++;
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if (gGameInfo->regCur >= REGS_PER_PAGE) {
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gGameInfo->regCur = 0;
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gRegEditor->regCur++;
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if (gRegEditor->regCur >= REGS_PER_PAGE) {
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gRegEditor->regCur = 0;
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}
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}
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@ -241,28 +240,28 @@ void func_8006390C(Input* input) {
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}
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// Draw the reg editor
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void func_80063C04(GfxPrint* printer) {
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void Regs_DrawEditor(GfxPrint* printer) {
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s32 i;
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s32 pageStart = (gGameInfo->regPage - 1) * REGS_PER_PAGE;
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s32 pageDataStart = ((gGameInfo->regGroup * REG_PAGES) + gGameInfo->regPage - 1) * REGS_PER_PAGE;
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s32 pageStart = (gRegEditor->regPage - 1) * REGS_PER_PAGE;
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s32 pageDataStart = ((gRegEditor->regGroup * REG_PAGES) + gRegEditor->regPage - 1) * REGS_PER_PAGE;
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s32 pad;
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char regGroupName[3];
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regGroupName[0] = 'R';
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regGroupName[1] = sRegGroupChars[gGameInfo->regGroup];
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regGroupName[1] = sRegGroupChars[gRegEditor->regGroup];
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regGroupName[2] = '\0';
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GfxPrint_SetColor(printer, 0, 128, 128, 128);
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for (i = 0; i < REGS_PER_PAGE; i++) {
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if (i == gGameInfo->regCur) {
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if (i == gRegEditor->regCur) {
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GfxPrint_SetColor(printer, 0, 255, 255, 255);
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}
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GfxPrint_SetPos(printer, 3, i + 5);
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GfxPrint_Printf(printer, "%s%02d%6d", regGroupName, pageStart + i, gGameInfo->data[i + pageDataStart]);
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GfxPrint_Printf(printer, "%s%02d%6d", regGroupName, pageStart + i, gRegEditor->data[i + pageDataStart]);
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if (i == gGameInfo->regCur) {
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if (i == gRegEditor->regCur) {
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GfxPrint_SetColor(printer, 0, 128, 128, 128);
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}
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}
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@ -286,8 +285,8 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
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func_80063828(&printer);
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}
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if (gGameInfo->regPage != 0) {
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func_80063C04(&printer);
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if (gRegEditor->regPage != 0) {
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Regs_DrawEditor(&printer);
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}
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sDebugPrintTextBufferNumUsed = 0;
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@ -256,7 +256,7 @@ void Play_Init(GameState* thisx) {
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this->activeCamId = CAM_ID_MAIN;
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func_8005AC48(&this->mainCamera, 0xFF);
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Sram_Init(this, &this->sramCtx);
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func_80112098(this);
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Regs_InitData(this);
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Message_Init(this);
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GameOver_Init(this);
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SfxSource_InitAll(this);
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@ -29,7 +29,7 @@ def read_file(filename):
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file_contents = src_file.read()
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src_file.close()
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pattern = re.compile("gGameInfo->data\[((0[xX])?[0-9a-fA-F]+)\]")
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pattern = re.compile("gRegEditor->data\[((0[xX])?[0-9a-fA-F]+)\]")
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match = pattern.search(file_contents)
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while match:
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@ -57,19 +57,19 @@ def check_valid_offset(offset):
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return 0x14 <= offset <= 0x15D2
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def main():
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parser = argparse.ArgumentParser(description="Converts a gGameInfo->data index to a REG macro.")
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parser = argparse.ArgumentParser(description="Converts a gRegEditor->data index to a REG macro.")
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# TODO: Add a description and a better title
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# index_group = parser.add_argument_group(title="index", description="")
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index_group = parser.add_argument_group()
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index_group.add_argument("index", help="index of gGameInfo->data in decimal (or hexadecimal if starts with 0x)")
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index_group.add_argument("--offset", help="treat index argument as an offset to gGameInfo instead", action="store_true")
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index_group.add_argument("index", help="index of gRegEditor->data in decimal (or hexadecimal if starts with 0x)")
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index_group.add_argument("--offset", help="treat index argument as an offset to gRegEditor instead", action="store_true")
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index_group.add_argument("--hex", help="treat index argument as hexadecimal, even without the 0x", action="store_true")
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# TODO: Add a description and a better title
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# file_group = parser.add_argument_group(title="file", description="")
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file_group = parser.add_argument_group()
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file_group.add_argument("--file", help="use the parameter as a filepath, then replace every occurrence of `gGameInfo->data[number]` in that file a REG macro", action="store_true")
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file_group.add_argument("--file", help="use the parameter as a filepath, then replace every occurrence of `gRegEditor->data[number]` in that file a REG macro", action="store_true")
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file_group.add_argument("--stdout", help="print the processed file to stdout instead of overwriting the original", action="store_true")
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args = parser.parse_args()
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