mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-24 14:30:04 +00:00
use clang, modify z64animation.h and z64dma.h to use open braces on newline
This commit is contained in:
parent
2b0b6a6c12
commit
db3cfe1b61
@ -11,21 +11,18 @@
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struct GlobalContext;
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struct Actor;
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typedef struct
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{
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typedef struct {
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/* 0x000 */ u32 limbs[1]; // One ore more limbs, index 0 is the root limb.
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} SkelLimbTable; // Size >= 4
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typedef struct
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{
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typedef struct {
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/* 0x000 */ Vec3s translation; // Translation relative to parent limb. root limb is a tranlation for entire model.
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/* 0x006 */ u8 firstChildIndex; // The first child's index into the limb table.
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/* 0x007 */ u8 nextLimbIndex; // The parent limb's next limb index into the limb table.
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/* 0x008 */ Gfx* displayLists[1]; // Display lists for the limb. Index 0 is the normal display list, index 1 is the far model display list.
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} SkelLimbEntry; // Size = 0xC or 0x10
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typedef struct
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{
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typedef struct {
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/* 0x000 */ u32 limbIndexSeg; // Segment address of SkelLimbIndex.
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/* 0x004 */ u8 limbCount; // Number of limbs in the model.
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/* 0x005 */ char pad[3]; // Padding.
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@ -33,8 +30,7 @@ typedef struct
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/* 0x009 */ char pad2[3]; // Padding.
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} SkelAnimeLimbHeader; // Size = 0xC
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typedef struct SkelAnime
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{
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typedef struct SkelAnime {
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/* 0x00 */ u8 limbCount; // joint_Num
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/* 0x01 */ u8 unk_01; // state? 00 = loop 02 = don't loop ?
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/* 0x02 */ u8 dListCount;
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@ -64,15 +60,13 @@ typedef struct SkelAnime
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typedef s16 AnimationRotationValue;
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typedef struct
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{
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typedef struct {
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/* 0x000 */ u16 x;
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/* 0x002 */ u16 y;
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/* 0x004 */ u16 z;
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} AnimationRotationIndex; // size = 0x06
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typedef struct
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{
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typedef struct {
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/* 0x000 */ s16 frameCount;
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/* 0x002 */ s16 unk_02;
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/* 0x004 */ u32 rotationValueSeg; // referenced as tbl
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@ -90,15 +84,13 @@ typedef enum {
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ANIMATION_TYPE5
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} AnimationType;
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typedef struct
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{
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typedef struct {
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/* 0x000 */ DmaRequest req;
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/* 0x020 */ OSMesgQueue msgQueue;
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/* 0x038 */ OSMesg msg;
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} AnimationEntryType0;
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typedef struct
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{
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typedef struct {
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/* 0x000 */ u8 unk_00;
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/* 0x001 */ u8 vecCount;
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/* 0x002 */ char pad[2];
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@ -107,8 +99,7 @@ typedef struct
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/* 0x00C */ char unk_0C[0x30];
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} AnimationEntryType1;
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typedef struct
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{
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typedef struct {
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/* 0x000 */ u8 unk_00;
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/* 0x001 */ u8 unk_01;
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/* 0x002 */ char pad[2];
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@ -118,8 +109,7 @@ typedef struct
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/* 0x010 */ char unk_10[0x2C];
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} AnimationEntryType2;
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typedef struct
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{
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typedef struct {
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/* 0x000 */ u8 unk_00;
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/* 0x001 */ u8 vecCount;
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/* 0x002 */ char pad[2];
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@ -129,8 +119,7 @@ typedef struct
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/* 0x010 */ char unk_10[0x2C];
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} AnimationEntryType3;
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typedef struct
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{
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typedef struct {
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/* 0x000 */ u8 unk_00;
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/* 0x001 */ u8 vecCount;
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/* 0x002 */ char unk_02[0x2];
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@ -140,21 +129,18 @@ typedef struct
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/* 0x010 */ char unk_10[0x2C];
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} AnimationEntryType4;
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typedef struct
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{
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typedef struct {
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/* 0x000 */ struct Actor* actor;
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/* 0x004 */ SkelAnime* skelAnime;
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/* 0x008 */ f32 unk_08;
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/* 0x00C */ char unk_0C[0x30];
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} AnimationEntryType5;
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typedef struct
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{
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typedef struct {
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/* 0x000 */ u8 raw[0x3C];
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} AnimationEntryRaw;
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typedef union
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{
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typedef union {
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AnimationEntryRaw raw;
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AnimationEntryType0 type0;
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AnimationEntryType1 type1;
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@ -164,23 +150,20 @@ typedef union
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AnimationEntryType5 type5;
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} AnimationEntryType;
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typedef struct
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{
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typedef struct {
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/* 0x000 */ u8 type;
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/* 0x001 */ u8 unk_01;
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/* 0x002 */ char pad[2];
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/* 0x004 */ AnimationEntryType types;
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} AnimationEntry; // size = 0x40
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typedef struct AnimationContext
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{
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typedef struct AnimationContext {
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s16 animationCount;
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char unk_02[2];
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AnimationEntry entries[0x32];
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} AnimationContext;
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typedef struct
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{
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typedef struct {
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u16 frameCount;
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char pad[2];
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u32 animationSegAddress;
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@ -200,7 +183,6 @@ typedef void (*SkelAnime_LimbAppendDlist2)(struct GlobalContext* globalCtx, s32
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typedef void (*AnimationEntryCallback)(struct GlobalContext*, AnimationEntryType*);
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extern u32 link_animetion_segment;
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#endif
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@ -3,8 +3,7 @@
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#include <ultra64.h>
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typedef struct
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{
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typedef struct {
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/* 0x00 */ u32 vromAddr; // VROM address (source)
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/* 0x04 */ void* dramAddr; // DRAM address (destination)
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/* 0x08 */ u32 size; // File Transfer size
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@ -15,8 +14,7 @@ typedef struct
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/* 0x1C */ OSMesg notifyMsg; // Completion notification message
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} DmaRequest; // size = 0x20
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typedef struct
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{
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typedef struct {
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/* 0x00 */ u32 vromStart;
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/* 0x04 */ u32 vromEnd;
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/* 0x08 */ u32 romStart;
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@ -22,52 +22,41 @@ MtxF gMtxFClear =
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MtxF* sMatrixStack; // "Matrix_stack"
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MtxF* sCurrentMatrix; // "Matrix_now"
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void Matrix_Init(GameState* gameState)
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{
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void Matrix_Init(GameState* gameState) {
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sCurrentMatrix = Game_Alloc(gameState, 20 * sizeof(MtxF), "../sys_matrix.c", 153);
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sMatrixStack = sCurrentMatrix;
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}
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void Matrix_Push(void)
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{
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void Matrix_Push(void) {
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Matrix_MtxFCopy(sCurrentMatrix + 1, sCurrentMatrix);
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sCurrentMatrix++;
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}
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void Matrix_Pull(void)
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{
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void Matrix_Pull(void) {
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sCurrentMatrix--;
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if (sCurrentMatrix < sMatrixStack)
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{
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if (sCurrentMatrix < sMatrixStack) {
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__assert("Matrix_now >= Matrix_stack", "../sys_matrix.c", 176);
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}
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}
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void Matrix_Get(MtxF* dest)
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{
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void Matrix_Get(MtxF* dest) {
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Matrix_MtxFCopy(dest, sCurrentMatrix);
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}
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void Matrix_Put(MtxF* src)
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{
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void Matrix_Put(MtxF* src) {
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Matrix_MtxFCopy(sCurrentMatrix, src);
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}
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MtxF* Matrix_GetCurrent(void)
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{
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MtxF* Matrix_GetCurrent(void) {
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return sCurrentMatrix;
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}
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void Matrix_Mult(MtxF* mf, u8 mode)
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{
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void Matrix_Mult(MtxF* mf, u8 mode) {
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MtxF* cmf = Matrix_GetCurrent();
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if (mode == MTXMODE_APPLY)
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{
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if (mode == MTXMODE_APPLY) {
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func_800A6FA0(cmf, mf, cmf);
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}
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else
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{
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} else {
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Matrix_MtxFCopy(sCurrentMatrix, mf);
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}
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}
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@ -77,8 +66,7 @@ void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) {
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f32 tx;
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f32 ty;
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if (mode == MTXMODE_APPLY)
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{
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if (mode == MTXMODE_APPLY) {
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tx = cmf->xx;
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ty = cmf->yx;
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cmf->wx += tx * x + ty * y + cmf->zx * z;
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@ -91,19 +79,15 @@ void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) {
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tx = cmf->xw;
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ty = cmf->yw;
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cmf->ww += tx * x + ty * y + cmf->zw * z;
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}
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else
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{
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} else {
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func_800A7A24(cmf, x, y, z);
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}
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}
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void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode)
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{
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void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode) {
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MtxF* cmf = sCurrentMatrix;
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if (mode == MTXMODE_APPLY)
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{
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if (mode == MTXMODE_APPLY) {
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cmf->xx *= x;
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cmf->xy *= x;
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cmf->xz *= x;
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@ -116,25 +100,20 @@ void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode)
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cmf->xw *= x;
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cmf->yw *= y;
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cmf->zw *= z;
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}
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else
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{
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} else {
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func_800A76A4(cmf, x, y, z);
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}
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}
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void Matrix_RotateX(f32 x, u8 mode)
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{
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void Matrix_RotateX(f32 x, u8 mode) {
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MtxF* cmf;
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f32 sin;
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f32 cos;
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f32 temp1;
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f32 temp2;
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if (mode == MTXMODE_APPLY)
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{
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if (x != 0)
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{
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if (mode == MTXMODE_APPLY) {
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if (x != 0) {
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cmf = sCurrentMatrix;
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sin = sinf(x);
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@ -160,18 +139,13 @@ void Matrix_RotateX(f32 x, u8 mode)
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cmf->yw = temp1 * cos + temp2 * sin;
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cmf->zw = temp2 * cos - temp1 * sin;
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}
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}
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else
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{
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} else {
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cmf = sCurrentMatrix;
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if (x != 0)
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{
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if (x != 0) {
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sin = sinf(x);
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cos = cosf(x);
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}
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else
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{
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} else {
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sin = 0.0f;
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cos = 1.0f;
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}
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@ -195,18 +169,15 @@ void Matrix_RotateX(f32 x, u8 mode)
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}
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}
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void Matrix_RotateY(f32 y, u8 mode)
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{
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void Matrix_RotateY(f32 y, u8 mode) {
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MtxF* cmf;
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f32 sin;
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f32 cos;
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f32 temp1;
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f32 temp2;
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if (mode == MTXMODE_APPLY)
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{
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if (y != 0)
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{
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if (mode == MTXMODE_APPLY) {
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if (y != 0) {
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cmf = sCurrentMatrix;
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sin = sinf(y);
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@ -232,18 +203,13 @@ void Matrix_RotateY(f32 y, u8 mode)
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cmf->xw = temp1 * cos - temp2 * sin;
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cmf->zw = temp1 * sin + temp2 * cos;
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}
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}
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else
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{
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} else {
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cmf = sCurrentMatrix;
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if (y != 0)
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{
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if (y != 0) {
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sin = sinf(y);
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cos = cosf(y);
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}
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else
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{
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} else {
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sin = 0.0f;
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cos = 1.0f;
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}
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@ -267,18 +233,15 @@ void Matrix_RotateY(f32 y, u8 mode)
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}
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}
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void Matrix_RotateZ(f32 z, u8 mode)
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{
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void Matrix_RotateZ(f32 z, u8 mode) {
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MtxF* cmf;
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f32 sin;
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f32 cos;
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f32 temp1;
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f32 temp2;
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if (mode == MTXMODE_APPLY)
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{
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if (z != 0)
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{
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if (mode == MTXMODE_APPLY) {
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if (z != 0) {
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cmf = sCurrentMatrix;
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sin = sinf(z);
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@ -339,7 +302,7 @@ void Matrix_RotateZ(f32 z, u8 mode)
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* rotates that matrix by `y` degrees, then rotates that matrix
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* by `x` degrees.
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* Original Name: Matrix_RotateXYZ, changed to reflect rotation order.
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*/
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*/
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void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) {
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MtxF* cmf = sCurrentMatrix;
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f32 temp1;
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@ -428,9 +391,8 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) {
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/*
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* Translates the top of the matrix stack by `translation` units,
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* then rotates that matrix by `rotation` in Z-Y-X order
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*/
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void Matrix_TranslateThenRotateZYX(Vec3f* translation, Vec3s* rotation)
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{
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*/
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void Matrix_TranslateThenRotateZYX(Vec3f* translation, Vec3s* rotation) {
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MtxF* cmf = sCurrentMatrix;
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f32 sin;
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f32 cos;
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@ -3898,8 +3898,8 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc
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gDPPipeSync(gfxCtx->polyOpa.p++);
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gSPSegment(gfxCtx->polyOpa.p++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
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gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, skelAnime->dListCount,
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unkFunc1, unkFunc2, actor, gfxCtx->polyOpa.p);
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gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl,
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skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyOpa.p);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_actor.c", 8860);
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}
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@ -3917,8 +3917,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, alpha);
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gSPSegment(gfxCtx->polyXlu.p++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
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gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, skelAnime->dListCount,
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unkFunc1, unkFunc2, actor, gfxCtx->polyXlu.p);
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gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl,
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skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyXlu.p);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_actor.c", 8904);
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}
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@ -34,10 +34,11 @@ void Sample_Draw(SampleContext* this) {
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gfxCtx->polyOpa.p = func_80093708(gfxCtx->polyOpa.p, 0xFF, 0xFF, 0xFF, 0, 0, 0);
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func_80093D18(gfxCtx);
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gDPSetCycleType(gfxCtx->polyOpa.p++, G_CYC_1CYCLE);
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gDPSetRenderMode(gfxCtx->polyOpa.p++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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gDPSetCombineLERP(gfxCtx->polyOpa.p++, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE);
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gDPSetCombineLERP(gfxCtx->polyOpa.p++, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0,
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PRIMITIVE);
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gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 0xFF, 0xFF, 0x00, 0x00);
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func_800C6B54(gfxArr, gfxCtx, "../z_sample.c", 111);
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File diff suppressed because it is too large
Load Diff
@ -344,7 +344,7 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(srcSegment9));
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SkelAnime_DrawSV(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, skelAnime->dListCount, NULL, NULL,
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&this->actor);
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&this->actor);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_demo_go.c", 746);
|
||||
}
|
||||
|
@ -480,6 +480,6 @@ static void EnDog_Draw(EnDog* this, GlobalContext* globalCtx) {
|
||||
colors[this->actor.params & 0xF].b, colors[this->actor.params & 0xF].a);
|
||||
|
||||
SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
|
||||
EnDog_Callback1, EnDog_Callback2, &this->actor);
|
||||
EnDog_Callback1, EnDog_Callback2, &this->actor);
|
||||
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_en_dog.c", 994);
|
||||
}
|
||||
|
@ -87,7 +87,7 @@ static void EnMs_Init(EnMs* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
Actor_ProcessInitChain(&this->actor, initChain);
|
||||
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06003DC0, &D_060005EC, &this->unkSkelAnimeStruct, &this->unk_1C6,
|
||||
9); // skelanime_mtx_init
|
||||
9); // skelanime_mtx_init
|
||||
ActorCollider_AllocCylinder(globalCtx, &this->collider);
|
||||
func_8005C450(globalCtx, &this->collider, this, &unk_col_80AB0320);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 35.0f);
|
||||
@ -191,6 +191,6 @@ static void EnMs_Update(EnMs* this, GlobalContext* globalCtx) {
|
||||
|
||||
void EnMs_Draw(EnMs* this, GlobalContext* globalCtx) {
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount, 0, 0,
|
||||
&this->actor);
|
||||
SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount, 0,
|
||||
0, &this->actor);
|
||||
}
|
||||
|
@ -770,7 +770,7 @@ void EnTk_Draw(EnTk* this, GlobalContext* globalCtx) {
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(eyeImages[thisAgain->eyeImageIdx]));
|
||||
|
||||
SkelAnime_DrawSV(globalCtx, thisAgain->skelAnim.limbIndex, thisAgain->skelAnim.actorDrawTbl,
|
||||
thisAgain->skelAnim.dListCount, func_80B1D278, func_80B1D2E4, &thisAgain->actor);
|
||||
thisAgain->skelAnim.dListCount, func_80B1D278, func_80B1D2E4, &thisAgain->actor);
|
||||
|
||||
func_800C6B54(pgdl, globalCtx->state.gfxCtx, "../z_en_tk.c", 1312);
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ static void EnWallmas_Init(EnWallmas* this, GlobalContext* globalCtx) {
|
||||
Actor_ProcessInitChain(&this->actor, initChain);
|
||||
ActorShape_Init(&this->actor.shape, 0, NULL, 0.5f);
|
||||
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06008FB0, &D_06009DB0, &this->unkSkelAnimeStruct, &this->unk_22e,
|
||||
0x19);
|
||||
0x19);
|
||||
|
||||
ActorCollider_AllocCylinder(globalCtx, &this->colCylinder);
|
||||
ActorCollider_InitCylinder(globalCtx, &this->colCylinder, &this->actor, &colCylinderInit);
|
||||
@ -631,7 +631,7 @@ static void EnWallmas_Draw(EnWallmas* this, GlobalContext* globalCtx) {
|
||||
if (this->actionFunc != (ActorFunc)&EnWallmas_WaitToDrop) {
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
|
||||
&EnWallMas_UpdatePos, &EnWallmas_DrawOpa, &this->actor);
|
||||
&EnWallMas_UpdatePos, &EnWallmas_DrawOpa, &this->actor);
|
||||
}
|
||||
|
||||
EnWallmas_DrawXlu(this, globalCtx);
|
||||
|
Loading…
Reference in New Issue
Block a user