mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-27 04:10:30 +00:00
New relocation-generating program (#1016)
* Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
This commit is contained in:
parent
cf048f849a
commit
eadc477187
66
Makefile
66
Makefile
@ -78,6 +78,7 @@ MKLDSCRIPT := tools/mkldscript
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MKDMADATA := tools/mkdmadata
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ELF2ROM := tools/elf2rom
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ZAPD := tools/ZAPD/ZAPD.out
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FADO := tools/fado/fado.elf
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OPTFLAGS := -O2
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ASFLAGS := -march=vr4300 -32 -Iinclude
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@ -118,9 +119,12 @@ O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
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$(foreach f,$(C_FILES:.c=.o),build/$f) \
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$(foreach f,$(wildcard baserom/*),build/$f.o)
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OVL_RELOC_FILES := $(shell $(CPP) $(CPPFLAGS) $(SPEC) | grep -o '[^"]*_reloc.o' )
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# Automatic dependency files
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# (Only asm_processor dependencies are handled for now)
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DEP_FILES := $(O_FILES:.o=.asmproc.d)
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# (Only asm_processor dependencies and reloc dependencies are handled for now)
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DEP_FILES := $(O_FILES:.o=.asmproc.d) $(OVL_RELOC_FILES:.o=.d)
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TEXTURE_FILES_PNG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.png))
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TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
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@ -177,21 +181,6 @@ ifeq ($(COMPARE),1)
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@md5sum -c checksum.md5
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endif
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$(ROM): $(ELF)
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$(ELF2ROM) -cic 6105 $< $@
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$(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) build/ldscript.txt build/undefined_syms.txt
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$(LD) -T build/undefined_syms.txt -T build/ldscript.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map build/z64.map -o $@
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build/$(SPEC): $(SPEC)
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$(CPP) $(CPPFLAGS) $< > $@
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build/ldscript.txt: build/$(SPEC)
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$(MKLDSCRIPT) $< $@
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build/undefined_syms.txt: undefined_syms.txt
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$(CPP) $(CPPFLAGS) $< > build/undefined_syms.txt
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clean:
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$(RM) -r $(ROM) $(ELF) build
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@ -211,14 +200,42 @@ setup:
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python3 extract_baserom.py
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python3 extract_assets.py -j$(N_THREADS)
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resources: $(ASSET_FILES_OUT)
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test: $(ROM)
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$(EMULATOR) $(EMU_FLAGS) $<
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.PHONY: all clean setup test distclean assetclean
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#### Various Recipes ####
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$(ROM): $(ELF)
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$(ELF2ROM) -cic 6105 $< $@
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$(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) $(OVL_RELOC_FILES) build/ldscript.txt build/undefined_syms.txt
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$(LD) -T build/undefined_syms.txt -T build/ldscript.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map build/z64.map -o $@
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## Order-only prerequisites
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# These ensure e.g. the O_FILES are built before the OVL_RELOC_FILES.
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# The intermediate phony targets avoid quadratically-many dependencies between the targets and prerequisites.
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o_files: $(O_FILES)
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$(OVL_RELOC_FILES): | o_files
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asset_files: $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT)
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$(O_FILES): | asset_files
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.PHONY: o_files asset_files
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build/$(SPEC): $(SPEC)
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$(CPP) $(CPPFLAGS) $< > $@
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build/ldscript.txt: build/$(SPEC)
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$(MKLDSCRIPT) $< $@
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build/undefined_syms.txt: undefined_syms.txt
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$(CPP) $(CPPFLAGS) $< > $@
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build/baserom/%.o: baserom/%
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$(OBJCOPY) -I binary -O elf32-big $< $@
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@ -226,7 +243,7 @@ build/asm/%.o: asm/%.s
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$(AS) $(ASFLAGS) $< -o $@
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build/data/%.o: data/%.s
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iconv --from UTF-8 --to EUC-JP $< | $(AS) $(ASFLAGS) -o $@
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$(AS) $(ASFLAGS) $< -o $@
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build/assets/text/%.enc.h: assets/text/%.h assets/text/charmap.txt
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python3 tools/msgenc.py assets/text/charmap.txt $< $@
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@ -246,13 +263,6 @@ build/dmadata_table_spec.h: build/$(SPEC)
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build/src/boot/z_std_dma.o: build/dmadata_table_spec.h
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build/src/dmadata/dmadata.o: build/dmadata_table_spec.h
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build/src/overlays/%.o: src/overlays/%.c
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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$(CC_CHECK) $<
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$(ZAPD) bovl -eh -i $@ -cfg $< --outputpath $(@D)/$(notdir $(@D))_reloc.s
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-test -f $(@D)/$(notdir $(@D))_reloc.s && $(AS) $(ASFLAGS) $(@D)/$(notdir $(@D))_reloc.s -o $(@D)/$(notdir $(@D))_reloc.o
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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build/src/%.o: src/%.c
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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$(CC_CHECK) $<
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@ -270,6 +280,10 @@ build/src/libultra/libc/llcvt.o: src/libultra/libc/llcvt.c
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python3 tools/set_o32abi_bit.py $@
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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build/src/overlays/%_reloc.o: build/$(SPEC)
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$(FADO) $$(tools/reloc_prereq $< $(notdir $*)) -n $(notdir $*) -o $(@:.o=.s) -M $(@:.o=.d)
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$(AS) $(ASFLAGS) $(@:.o=.s) -o $@
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build/%.inc.c: %.png
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$(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@
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@ -1,2 +0,0 @@
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ovl_Arms_Hook
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z_arms_hook.c
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@ -1,2 +0,0 @@
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ovl_Arrow_Fire
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z_arrow_fire.c
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@ -1,2 +0,0 @@
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ovl_Arrow_Ice
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z_arrow_ice.c
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@ -1,2 +0,0 @@
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ovl_Arrow_Light
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z_arrow_light.c
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@ -1,2 +0,0 @@
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ovl_Bg_Bdan_Objects
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z_bg_bdan_objects.c
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@ -1,2 +0,0 @@
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ovl_Bg_Bdan_Switch
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z_bg_bdan_switch.c
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@ -1,2 +0,0 @@
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ovl_Bg_Bom_Guard
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z_bg_bom_guard.c
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@ -1,2 +0,0 @@
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ovl_Bg_Bombwall
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z_bg_bombwall.c
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@ -1,2 +0,0 @@
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ovl_Bg_Bowl_Wall
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z_bg_bowl_wall.c
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@ -1,2 +0,0 @@
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ovl_Bg_Breakwall
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z_bg_breakwall.c
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@ -1,2 +0,0 @@
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ovl_Bg_Ddan_Jd
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z_bg_ddan_jd.c
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@ -1,2 +0,0 @@
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ovl_Bg_Ddan_Kd
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z_bg_ddan_kd.c
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@ -1,2 +0,0 @@
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ovl_Bg_Dodoago
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z_bg_dodoago.c
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@ -1,2 +0,0 @@
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ovl_Bg_Dy_Yoseizo
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z_bg_dy_yoseizo.c
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@ -1,2 +0,0 @@
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ovl_Bg_Ganon_Otyuka
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z_bg_ganon_otyuka.c
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@ -1,2 +0,0 @@
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ovl_Bg_Gate_Shutter
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z_bg_gate_shutter.c
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@ -1,2 +0,0 @@
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ovl_Bg_Gjyo_Bridge
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z_bg_gjyo_bridge.c
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@ -1,2 +0,0 @@
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ovl_Bg_Gnd_Darkmeiro
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z_bg_gnd_darkmeiro.c
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@ -1,2 +0,0 @@
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ovl_Bg_Gnd_Firemeiro
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z_bg_gnd_firemeiro.c
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@ -1,2 +0,0 @@
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ovl_Bg_Gnd_Iceblock
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z_bg_gnd_iceblock.c
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@ -1,2 +0,0 @@
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ovl_Bg_Gnd_Nisekabe
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z_bg_gnd_nisekabe.c
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@ -1,2 +0,0 @@
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ovl_Bg_Gnd_Soulmeiro
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z_bg_gnd_soulmeiro.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka
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z_bg_haka.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka_Gate
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z_bg_haka_gate.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka_Huta
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z_bg_haka_huta.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka_Megane
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z_bg_haka_megane.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka_MeganeBG
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z_bg_haka_meganebg.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka_Sgami
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z_bg_haka_sgami.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka_Ship
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z_bg_haka_ship.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka_Trap
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z_bg_haka_trap.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka_Tubo
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z_bg_haka_tubo.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka_Water
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z_bg_haka_water.c
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@ -1,2 +0,0 @@
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ovl_Bg_Haka_Zou
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z_bg_haka_zou.c
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@ -1,2 +0,0 @@
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ovl_Bg_Heavy_Block
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z_bg_heavy_block.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Curtain
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z_bg_hidan_curtain.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Dalm
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z_bg_hidan_dalm.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Firewall
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z_bg_hidan_firewall.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Fslift
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z_bg_hidan_fslift.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Fwbig
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z_bg_hidan_fwbig.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Hamstep
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z_bg_hidan_hamstep.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Hrock
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z_bg_hidan_hrock.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Kousi
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z_bg_hidan_kousi.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Kowarerukabe
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z_bg_hidan_kowarerukabe.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Rock
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z_bg_hidan_rock.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Rsekizou
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z_bg_hidan_rsekizou.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Sekizou
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z_bg_hidan_sekizou.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Sima
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z_bg_hidan_sima.c
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@ -1,2 +0,0 @@
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ovl_Bg_Hidan_Syoku
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z_bg_hidan_syoku.c
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@ -1,2 +0,0 @@
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ovl_Bg_Ice_Objects
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z_bg_ice_objects.c
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@ -1,2 +0,0 @@
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ovl_Bg_Ice_Shelter
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z_bg_ice_shelter.c
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@ -1,2 +0,0 @@
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ovl_Bg_Ice_Shutter
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z_bg_ice_shutter.c
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@ -1,2 +0,0 @@
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ovl_Bg_Ice_Turara
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z_bg_ice_turara.c
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@ -1,2 +0,0 @@
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ovl_Bg_Ingate
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z_bg_ingate.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_1flift
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z_bg_jya_1flift.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Amishutter
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z_bg_jya_amishutter.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Bigmirror
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z_bg_jya_bigmirror.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Block
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z_bg_jya_block.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Bombchuiwa
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z_bg_jya_bombchuiwa.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Bombiwa
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z_bg_jya_bombiwa.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Cobra
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z_bg_jya_cobra.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Goroiwa
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z_bg_jya_goroiwa.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Haheniron
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z_bg_jya_haheniron.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Ironobj
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z_bg_jya_ironobj.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Kanaami
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z_bg_jya_kanaami.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Lift
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z_bg_jya_lift.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Megami
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z_bg_jya_megami.c
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@ -1,2 +0,0 @@
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ovl_Bg_Jya_Zurerukabe
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z_bg_jya_zurerukabe.c
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@ -1,2 +0,0 @@
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ovl_Bg_Menkuri_Eye
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z_bg_menkuri_eye.c
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@ -1,2 +0,0 @@
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ovl_Bg_Menkuri_Kaiten
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z_bg_menkuri_kaiten.c
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@ -1,2 +0,0 @@
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ovl_Bg_Menkuri_Nisekabe
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z_bg_menkuri_nisekabe.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mizu_Bwall
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z_bg_mizu_bwall.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mizu_Movebg
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z_bg_mizu_movebg.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mizu_Shutter
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z_bg_mizu_shutter.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mizu_Uzu
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z_bg_mizu_uzu.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mizu_Water
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z_bg_mizu_water.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mjin
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z_bg_mjin.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mori_Bigst
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z_bg_mori_bigst.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mori_Elevator
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z_bg_mori_elevator.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mori_Hashigo
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z_bg_mori_hashigo.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mori_Hashira4
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z_bg_mori_hashira4.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mori_Hineri
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z_bg_mori_hineri.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mori_Idomizu
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z_bg_mori_idomizu.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mori_Kaitenkabe
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z_bg_mori_kaitenkabe.c
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@ -1,2 +0,0 @@
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ovl_Bg_Mori_Rakkatenjo
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z_bg_mori_rakkatenjo.c
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@ -1,2 +0,0 @@
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ovl_Bg_Po_Event
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z_bg_po_event.c
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@ -1,2 +0,0 @@
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ovl_Bg_Po_Syokudai
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z_bg_po_syokudai.c
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@ -1,2 +0,0 @@
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ovl_Bg_Pushbox
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z_bg_pushbox.c
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@ -1,2 +0,0 @@
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ovl_Bg_Relay_Objects
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z_bg_relay_objects.c
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@ -1,2 +0,0 @@
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ovl_Bg_Spot00_Break
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z_bg_spot00_break.c
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@ -1,2 +0,0 @@
|
||||
ovl_Bg_Spot00_Hanebasi
|
||||
z_bg_spot00_hanebasi.c
|
@ -1,2 +0,0 @@
|
||||
ovl_Bg_Spot01_Fusya
|
||||
z_bg_spot01_fusya.c
|
@ -1,2 +0,0 @@
|
||||
ovl_Bg_Spot01_Idohashira
|
||||
z_bg_spot01_idohashira.c
|
@ -1,2 +0,0 @@
|
||||
ovl_Bg_Spot01_Idomizu
|
||||
z_bg_spot01_idomizu.c
|
@ -1,2 +0,0 @@
|
||||
ovl_Bg_Spot01_Idosoko
|
||||
z_bg_spot01_idosoko.c
|
@ -1,2 +0,0 @@
|
||||
ovl_Bg_Spot01_Objects2
|
||||
z_bg_spot01_objects2.c
|
@ -1,2 +0,0 @@
|
||||
ovl_Bg_Spot02_Objects
|
||||
z_bg_spot02_objects.c
|
@ -1,2 +0,0 @@
|
||||
ovl_Bg_Spot03_Taki
|
||||
z_bg_spot03_taki.c
|
@ -1,2 +0,0 @@
|
||||
ovl_Bg_Spot05_Soko
|
||||
z_bg_spot05_soko.c
|
@ -1,2 +0,0 @@
|
||||
ovl_Bg_Spot06_Objects
|
||||
z_bg_spot06_objects.c
|
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Loading…
Reference in New Issue
Block a user