Commit Graph

35 Commits

Author SHA1 Message Date
Anghelo Carvajal
45012658d3
Track XML extraction time (#826)
* extracted-assets.json

* delete `.extracted-assets.json` in distclean

* Move `rm .extracted-assets.json` to `assetclean`
2021-05-26 19:40:48 -04:00
louist103
a597d71e54
Add clean assets (#785)
* makefile change

* also delete

* Add cleantools

* rename cleanassets and assetclean

* add rules to PHONY in makefile

* Remove toolsclean
2021-05-17 19:50:19 +02:00
Anghelo Carvajal
ea703138bb
Simplify PNGs rules in the makefile (#814)
* simplify rules

* update `-eh`
2021-05-15 14:14:51 -04:00
EllipticEllipsis
278e471074
Delete -j from make setup and document use of -jN and -j in readme (#804)
* Add nproc to make setup

* Add cross-platform nproc equivalents

* Scrap that, just ditch -j in makefile altogether

* Clarified thread advice
2021-05-03 13:37:54 -04:00
Roman971
4e9f40cb13
Update asm-processor and add make dependencies for global asm and early includes (#801)
* Update asm-processor to latest master

* Add make dependencies for global asm and early includes

* Update asm-processor to latest master
2021-05-02 16:21:27 -04:00
Nicholas Estelami
0432011bd9
Updated to use latest version of ZAPD (#777)
* Updated config file

* Added missing files

* Temporarily removed asm_processor changes.

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "96ffc1e62"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "96ffc1e62"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "179af7d11"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "179af7d11"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Cleanup and fixes.

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "50ad2fe78"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "50ad2fe78"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Makefile fix

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "b9120803e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "b9120803e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2021-04-30 23:23:22 +02:00
Anghelo Carvajal
fa5e785760
Add needed rules for prerenders extraction (#752)
* update makefile

Signed-off-by: Angie <angheloalf95@gmail.com>

* change jfif to jpg

Signed-off-by: angie <angheloalf95@gmail.com>
2021-04-03 00:07:29 +02:00
Anghelo Carvajal
867b5a87ba
Add distclean rule to makefile (#716)
* Add clean_everything rule to makefile

Signed-off-by: angie <angheloalf95@gmail.com>

* change `clean_everything` to `distclean`

Signed-off-by: angie <angheloalf95@gmail.com>

* Somehow forgot to commit the makefile

Signed-off-by: angie <angheloalf95@gmail.com>

* Remove nuke

Signed-off-by: angie <angheloalf95@gmail.com>

* Remove redundant variables

Signed-off-by: angie <angheloalf95@gmail.com>

* Forgot to remove `TEXTURE_DIRS`

Signed-off-by: angie <angheloalf95@gmail.com>
2021-03-14 12:07:46 -04:00
Lucas Shaw
6fd644dff5
libm.s -> ll.c (#661)
* .

* remove tools/ZAP2 from origin master

* libm.s -> ll.c

* fix progress.py (i think?)
2021-01-31 13:27:50 -05:00
Random
be84e1f0f8
Add Cygwin support (#594)
* Add Cygwin support

* revert .gitignore changes

* Add Cygwin instructions

* corrections

* specify dependencies in README.md
2021-01-20 14:46:25 -05:00
Roman971
5c6335f9fb
Remove touchasset.py to improve build performance (#611) 2021-01-08 17:42:05 -05:00
fig02
ba0c6965ca
Remove submodule and use subrepo for ZAPD (#591)
* remove zap

* git subrepo clone https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "cd4a8760b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "cd4a8760b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* remove thanks.md

* zap2 -> zapd and spec changes

* remove submodule init
2021-01-01 23:24:29 -05:00
zelda2774
dadf69a67e
Speed up make (#568)
Co-authored-by: zelda2774 <zelda2774@invalid>
2020-12-27 17:59:57 -05:00
Nicholas Estelami
b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
Synray
bde4a411b3
Add .PHONY and add 'test' target to Makefile (#526) 2020-12-21 19:14:25 -05:00
Revo
5c8e745645
Pass NON_MATCHING to spec when defined. (#549) 2020-12-20 13:10:13 -05:00
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
Ethan Roseman
807713a29b
Native MacOS build support (#399)
* MacOS build OK

* Adding build instructions for building mips-linux-binutils on MacOS

* *

* Update Makefile

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-21 03:00:28 -04:00
Roman971
14191307e9
Decompile Player (#387)
* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
2020-09-18 21:45:39 -04:00
zelda2774
281aaa0cb6
Speed up build a bit (#341)
* Speed up elf2rom

* Remove all built-in make rules

* Only perform a single mkdir

* Optimize elf2rom further

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-08-23 13:43:26 -04:00
Ethan Roseman
6f54edd365
Ido Static Recomp (#337)
* Ido Recomp test

* try 2

* Recomp by default

* Fix Jenkinsfile

* Fix 2

* CFE errors

* CFE fix -O2

* Update Makefile

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update README.md

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update README.md

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR suggestions

* PR updates

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-08-22 19:06:52 -04:00
Ethan Roseman
d374d8d026
Various repo improvements (#316)
* Narrowing down ido5-required files, assist.py, permuter settings

* OSX support changes, +x on setup scripts

* ZAP2 Update for OSX

* Remove assist.py

* Removing ido 5 things
2020-08-15 14:08:53 -04:00
Roman971
3d36fe510f
Add COMPARE and NON_MATCHING build options (#275)
* Add COMPARE and NON_MATCHING build options

* Add a -m/--make option to first_diff.py

* Minor comment update
2020-07-19 15:42:05 -04:00
Lucas Shaw
7e195a3562
Matched most remaining libultra files (#221)
* osPfsIsPlug.c and osContSetCh.c OK

* update

* __osPfsGetStatus.c OK

* removed unused asm

* Updated all libultra controller files to use new structs instead of the temporary structs. Added os_pfs.h

* controller updates

* fixed header guard

* Made suggested changes

* guLookAt.c OK

* commit

* __osPfsSelectBank.c OK

* osPfsDeleteFile.c OK

* pfsreadwritefile.c OK

* osPfsFreeBlocks.c OK

* cleaned up ospfsfreeblocks

* started pfsinitpak.c

* pfsallocatefile.c OK

* contpfs.c decompiled with 1 non matching

* osPfsFindFile.c OK

* pfsinitpak.c decompiled. one non-matching

* Actually fixed merge conflict

* sins.c OK

* cosf.c sinf.c and sins.c OK

* moved osAfterPreNMI to its own file. Renamed code_801031F0 to contquery.c

* pfschecker.c OK

* final update and rename

* Removed makefile testing thing that i accidentally added

* Made suggested changes
2020-07-06 20:15:01 -04:00
krimtonz
6b2a013cca
suppress unused parameters, unused variables, and missing braces (#224) 2020-06-24 19:21:08 -04:00
Random
ab1ec89f22
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217)
* Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c

* change func_800C3C20's prototype and rename some fields in jpeg related structs

* Fix comment in Jpeg_GetU16 and change func_800C3C20

* use a switch in padsetup.c
2020-06-21 18:43:14 -04:00
Random
8705d40e54
Split ovl_file_choose and ovl_kaleido_scope (#167)
* Split ovl_file_choose and ovl_kaleido_scope

* Split ovl_kaleido_scope's rodata/data/bss

* fix

* fix spec

* spec fix

* hopefully last spec fix

* hopefully last spec fix 2

* fix

* Add comments on file boundaries

* fix
2020-06-07 13:52:43 -04:00
Random
94d810193a
ucode_disas.c progress (#188)
* ucode_disas.c progress

* fix

* minor fixes

* minor comment changes
2020-06-05 13:18:39 -04:00
Nicholas Estelami
6d4558542a
All 110 scenes decompiled. (#175)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Updated to newer version of ZAP2

* Finished matching remaining scenes.

* Added back ZAP2

* Removed old commented out spec lines

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-05-29 17:59:10 -04:00
Roman971
77a9f9c9f8
Fix makefile to work with import scripts again (+ minor cleanups) (#171) 2020-05-27 07:49:51 -04:00
Lucas Shaw
02fc5287cc
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
* llcvt.c OK, added script from mm decomp to set mips3

* ortho.c OK

* added entries to functions.h

* named guNormalize.s
2020-05-27 03:48:07 -04:00
Nicholas Estelami
88946f303b
Decompiled 101 of the 110 scenes. (#153)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-05-26 12:53:53 -04:00
Random
3d050f2861
Decompile a bunch of small files (#160)
* Decompile a bunch of small files

* Rename dacrate to dacRate

* Run format.sh

* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
Roman971
d0ba37b148
Various makefile improvements (#99)
- Find file and directories automatically, which removes the need for explicit listing and .mk files
- Rename OPTIMIZATION to OPTFLAGS for consistency with other variables
- Reorder some lines to make the file easier to work with
- Remove the recipe for asm/overlays/ going through iconv, which is no longer necessary
2020-04-30 21:49:35 -04:00
Ethan Roseman
f9bdb1d58a
Docker Support for OSX (#91)
* Makefile machinery work

* Updating Jenkinsfile

* Initial setup for OSX repo support

* Adding ido7 to repo

* Makefile reversion

* Iniital Dockerfile

* Docker stuff

* fixbaserom cleanup

* Attempting to fix fixbaserom

* baserom_original -> input

* Revert "baserom_original -> input"

This reverts commit d9199462b6.

* Spiffing up readme for OSX
2020-04-24 20:34:00 -04:00