/* * ROM spec file */ #include "include/versions.h" beginseg name "makerom" include "$(BUILD_DIR)/src/makerom/rom_header.o" include "$(BUILD_DIR)/src/makerom/ipl3.o" include "$(BUILD_DIR)/src/makerom/entry.o" endseg beginseg name "boot" address 0x80000460 include "$(BUILD_DIR)/src/boot/boot_main.o" include "$(BUILD_DIR)/src/boot/idle.o" #if OOT_VERSION >= PAL_1_0 include "$(BUILD_DIR)/src/boot/viconfig.o" #endif include "$(BUILD_DIR)/src/boot/carthandle.o" include "$(BUILD_DIR)/src/boot/z_std_dma.o" include "$(BUILD_DIR)/src/boot/yaz0.o" include "$(BUILD_DIR)/src/boot/z_locale.o" #if PLATFORM_N64 include "$(BUILD_DIR)/src/boot/cic6105.o" #endif #if DEBUG_FEATURES include "$(BUILD_DIR)/src/boot/assert.o" #endif include "$(BUILD_DIR)/src/boot/is_debug.o" include "$(BUILD_DIR)/src/boot/driverominit.o" include "$(BUILD_DIR)/src/boot/mio0.o" include "$(BUILD_DIR)/src/libu64/stackcheck.o" include "$(BUILD_DIR)/src/libu64/debug.o" #if PLATFORM_N64 include "$(BUILD_DIR)/src/libc64/sleep.o" #endif #if DEBUG_FEATURES include "$(BUILD_DIR)/src/libc64/sprintf.o" #endif include "$(BUILD_DIR)/src/libultra/io/piacs.o" include "$(BUILD_DIR)/src/libultra/os/sendmesg.o" include "$(BUILD_DIR)/src/libultra/os/stopthread.o" #if OOT_VERSION >= PAL_1_0 include "$(BUILD_DIR)/src/libultra/io/viextendvstart.o" include "$(BUILD_DIR)/src/libultra/io/vimodepallan1.o" #endif include "$(BUILD_DIR)/src/libultra/os/recvmesg.o" #if !PLATFORM_N64 include "$(BUILD_DIR)/src/libultra/os/initialize.o" #endif include "$(BUILD_DIR)/src/libultra/libc/ll.o" include "$(BUILD_DIR)/src/libultra/os/exceptasm.o" include "$(BUILD_DIR)/src/libultra/os/thread.o" include "$(BUILD_DIR)/src/libultra/os/destroythread.o" include "$(BUILD_DIR)/src/libultra/libc/bzero.o" #if !PLATFORM_N64 include "$(BUILD_DIR)/src/libultra/os/parameters.o" #endif include "$(BUILD_DIR)/src/libultra/os/createthread.o" #if PLATFORM_N64 include "$(BUILD_DIR)/src/libultra/os/initialize.o" include "$(BUILD_DIR)/src/libultra/os/parameters.o" #endif include "$(BUILD_DIR)/src/libultra/os/setsr.o" include "$(BUILD_DIR)/src/libultra/os/getsr.o" include "$(BUILD_DIR)/src/libultra/os/writebackdcache.o" include "$(BUILD_DIR)/src/libultra/io/vigetnextframebuf.o" include "$(BUILD_DIR)/src/libultra/io/pimgr.o" include "$(BUILD_DIR)/src/libultra/io/devmgr.o" include "$(BUILD_DIR)/src/libultra/io/pirawdma.o" include "$(BUILD_DIR)/src/libultra/os/virtualtophysical.o" include "$(BUILD_DIR)/src/libultra/io/viblack.o" include "$(BUILD_DIR)/src/libultra/io/sirawread.o" include "$(BUILD_DIR)/src/libultra/os/getthreadid.o" include "$(BUILD_DIR)/src/libultra/os/setintmask.o" include "$(BUILD_DIR)/src/libultra/io/visetmode.o" include "$(BUILD_DIR)/src/libultra/os/probetlb.o" include "$(BUILD_DIR)/src/libultra/os/getmemsize.o" include "$(BUILD_DIR)/src/libultra/os/seteventmesg.o" #if DEBUG_FEATURES include "$(BUILD_DIR)/src/libultra/libc/xprintf.o" #endif include "$(BUILD_DIR)/src/libultra/os/unmaptlball.o" include "$(BUILD_DIR)/src/libultra/io/epidma.o" #if DEBUG_FEATURES || defined(COMPILER_GCC) include "$(BUILD_DIR)/src/libultra/libc/string.o" #endif include "$(BUILD_DIR)/src/libultra/os/invalicache.o" include "$(BUILD_DIR)/src/libultra/os/createmesgqueue.o" include "$(BUILD_DIR)/src/libultra/os/invaldcache.o" include "$(BUILD_DIR)/src/libultra/io/si.o" include "$(BUILD_DIR)/src/libultra/os/jammesg.o" include "$(BUILD_DIR)/src/libultra/os/setthreadpri.o" include "$(BUILD_DIR)/src/libultra/os/getthreadpri.o" include "$(BUILD_DIR)/src/libultra/io/epirawread.o" #if OOT_VERSION >= PAL_1_0 include "$(BUILD_DIR)/src/libultra/io/viswapbuf.o" #endif include "$(BUILD_DIR)/src/libultra/io/epirawdma.o" #if !PLATFORM_N64 include "$(BUILD_DIR)/src/libultra/libc/bcmp.o" #endif include "$(BUILD_DIR)/src/libultra/os/gettime.o" include "$(BUILD_DIR)/src/libultra/os/timerintr.o" include "$(BUILD_DIR)/src/libultra/os/getcount.o" include "$(BUILD_DIR)/src/libultra/os/setglobalintmask.o" include "$(BUILD_DIR)/src/libultra/os/setcompare.o" include "$(BUILD_DIR)/src/libultra/libc/bcopy.o" include "$(BUILD_DIR)/src/libultra/os/resetglobalintmask.o" include "$(BUILD_DIR)/src/libultra/os/interrupt.o" #if !OOT_PAL_N64 include "$(BUILD_DIR)/src/libultra/io/vimodentsclan1.o" include "$(BUILD_DIR)/src/libultra/io/vimodempallan1.o" #endif include "$(BUILD_DIR)/src/libultra/io/vi.o" #if OOT_PAL_N64 include "$(BUILD_DIR)/src/libultra/io/vimodentsclan1.o" include "$(BUILD_DIR)/src/libultra/io/vimodempallan1.o" #endif #if OOT_VERSION < PAL_1_0 include "$(BUILD_DIR)/src/libultra/io/vimodepallan1.o" #endif include "$(BUILD_DIR)/src/libultra/io/viswapcontext.o" include "$(BUILD_DIR)/src/libultra/io/pigetcmdq.o" include "$(BUILD_DIR)/src/libultra/io/epiread.o" #if OOT_VERSION >= PAL_1_0 include "$(BUILD_DIR)/src/libultra/io/visetspecial.o" #endif include "$(BUILD_DIR)/src/libultra/io/cartrominit.o" #if OOT_PAL_N64 || DEBUG_FEATURES include "$(BUILD_DIR)/src/libultra/io/vimodefpallan1.o" #endif include "$(BUILD_DIR)/src/libultra/os/setfpccsr.o" include "$(BUILD_DIR)/src/libultra/os/getfpccsr.o" #if PLATFORM_N64 || DEBUG_FEATURES include "$(BUILD_DIR)/src/libultra/io/epiwrite.o" #endif include "$(BUILD_DIR)/src/libultra/os/maptlbrdb.o" include "$(BUILD_DIR)/src/libultra/os/yieldthread.o" include "$(BUILD_DIR)/src/libultra/os/getcause.o" include "$(BUILD_DIR)/src/libultra/io/epirawwrite.o" #if DEBUG_FEATURES include "$(BUILD_DIR)/src/libultra/libc/xlitob.o" include "$(BUILD_DIR)/src/libultra/libc/ldiv.o" include "$(BUILD_DIR)/src/libultra/libc/xldtob.o" #endif #if PLATFORM_N64 include "$(BUILD_DIR)/src/libultra/os/settimer.o" #endif include "$(BUILD_DIR)/src/libultra/io/sirawwrite.o" include "$(BUILD_DIR)/src/libultra/io/vimgr.o" include "$(BUILD_DIR)/src/libultra/io/vigetcurrcontext.o" include "$(BUILD_DIR)/src/libultra/os/startthread.o" #if OOT_VERSION >= PAL_1_0 include "$(BUILD_DIR)/src/libultra/io/visetyscale.o" include "$(BUILD_DIR)/src/libultra/io/visetxscale.o" #endif include "$(BUILD_DIR)/src/libultra/os/sethwintrroutine.o" include "$(BUILD_DIR)/src/libultra/os/gethwintrroutine.o" #if !PLATFORM_N64 include "$(BUILD_DIR)/src/libultra/os/setwatchlo.o" #endif include "$(BUILD_DIR)/src/boot/build.o" include "$(BUILD_DIR)/data/rsp_boot.text.o" include "$(BUILD_DIR)/data/cic6105.text.o" #ifdef COMPILER_GCC include "$(BUILD_DIR)/src/libc/memset.o" include "$(BUILD_DIR)/src/libc/memmove.o" include "$(BUILD_DIR)/src/gcc_fix/missing_gcc_functions.o" #endif endseg beginseg name "dmadata" include "$(BUILD_DIR)/src/dmadata/dmadata.o" endseg beginseg name "Audiobank" address 0 include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_0.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_1.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_2.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_3.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_4.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_5.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_6.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_7.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_8.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_9.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_10.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_11.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_12.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_13.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_14.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_15.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_16.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_17.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_18.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_19.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_20.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_21.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_22.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_23.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_24.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_25.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_26.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_27.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_28.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_29.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_30.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_31.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_32.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_33.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_34.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_35.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_36.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_37.o" #if OOT_VERSION >= PAL_1_0 include "$(BUILD_DIR)/assets/audio/audiobank_padding.o" #endif endseg beginseg name "Audioseq" address 0 include "$(BUILD_DIR)/assets/audio/sequences/seq_0.prg.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_1.prg.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_2.prg.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_3.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_4.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_5.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_6.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_7.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_8.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_9.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_10.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_11.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_12.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_13.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_14.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_15.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_16.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_17.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_18.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_19.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_20.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_21.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_22.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_23.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_24.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_25.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_26.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_27.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_28.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_29.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_30.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_31.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_32.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_33.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_34.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_35.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_36.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_37.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_38.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_39.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_40.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_41.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_42.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_43.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_44.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_45.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_46.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_47.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_48.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_49.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_50.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_51.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_52.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_53.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_54.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_55.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_56.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_57.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_58.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_59.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_60.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_61.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_62.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_63.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_64.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_65.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_66.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_67.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_68.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_69.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_70.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_71.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_72.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_73.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_74.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_75.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_76.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_77.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_78.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_79.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_80.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_81.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_82.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_83.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_84.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_85.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_86.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_88.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_89.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_90.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_91.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_92.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_93.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_94.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_95.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_96.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_97.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_98.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_99.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_100.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_101.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_102.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_103.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_104.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_105.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_106.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_107.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_108.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_109.prg.o" endseg beginseg name "Audiotable" address 0 include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_0.o" include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_2.o" include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_3.o" include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_4.o" include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_5.o" include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_6.o" endseg #if OOT_NTSC beginseg name "kanji" include "$(BUILD_DIR)/assets/textures/kanji/kanji.o" endseg #endif beginseg name "link_animetion" #if OOT_NTSC romalign 0x1000 #endif include "$(BUILD_DIR)/assets/misc/link_animetion/link_animetion.o" number 7 endseg beginseg name "icon_item_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_static/icon_item_static.o" number 8 endseg beginseg name "icon_item_24_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_24_static/icon_item_24_static.o" number 9 endseg beginseg name "icon_item_field_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_field_static/icon_item_field_static.o" number 12 endseg beginseg name "icon_item_dungeon_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_dungeon_static/icon_item_dungeon_static.o" number 12 endseg beginseg name "icon_item_gameover_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_gameover_static/icon_item_gameover_static.o" number 12 endseg #if OOT_NTSC beginseg name "icon_item_jpn_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_jpn_static/icon_item_jpn_static.o" number 13 endseg #endif beginseg name "icon_item_nes_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_nes_static/icon_item_nes_static.o" number 13 endseg #if OOT_PAL beginseg name "icon_item_ger_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_ger_static/icon_item_ger_static.o" number 13 endseg beginseg name "icon_item_fra_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_fra_static/icon_item_fra_static.o" number 13 endseg #endif beginseg name "item_name_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/item_name_static/item_name_static.o" number 10 endseg beginseg name "map_name_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/map_name_static/map_name_static.o" number 11 endseg beginseg name "do_action_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/do_action_static/do_action_static.o" number 7 endseg beginseg name "message_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/message_static/message_static.o" number 7 endseg #if OOT_NTSC && OOT_VERSION < NTSC_1_2 beginseg name "jpn_message_data_static" romalign 0x1000 include 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"$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodongo/ovl_En_Dodongo_reloc.o" endseg beginseg name "ovl_En_Firefly" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Firefly/z_en_firefly.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Firefly/ovl_En_Firefly_reloc.o" endseg beginseg name "ovl_En_Horse" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse/z_en_horse.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Horse/ovl_En_Horse_reloc.o" endseg beginseg name "ovl_En_Arrow" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Arrow/z_en_arrow.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Arrow/ovl_En_Arrow_reloc.o" endseg beginseg name "ovl_En_Elf" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Elf/z_en_elf.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Elf/ovl_En_Elf_reloc.o" endseg beginseg name "ovl_En_Niw" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Niw/z_en_niw.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Niw/ovl_En_Niw_reloc.o" endseg beginseg name "ovl_En_Tite" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tite/z_en_tite.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tite/ovl_En_Tite_reloc.o" endseg beginseg name "ovl_En_Reeba" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Reeba/z_en_reeba.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Reeba/ovl_En_Reeba_reloc.o" endseg beginseg name "ovl_En_Peehat" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Peehat/z_en_peehat.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Peehat/ovl_En_Peehat_reloc.o" endseg beginseg name "ovl_En_Holl" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Holl/z_en_holl.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Holl/ovl_En_Holl_reloc.o" endseg beginseg name "ovl_En_Scene_Change" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Scene_Change/ovl_En_Scene_Change_reloc.o" endseg beginseg name "ovl_En_Zf" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zf/z_en_zf.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zf/ovl_En_Zf_reloc.o" endseg beginseg name "ovl_En_Hata" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hata/z_en_hata.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hata/ovl_En_Hata_reloc.o" endseg beginseg name "ovl_Boss_Dodongo" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Dodongo/ovl_Boss_Dodongo_reloc.o" endseg beginseg name "ovl_Boss_Goma" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_Boss_Goma/ovl_Boss_Goma_reloc.o" endseg beginseg name "ovl_En_Zl1" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.o" include 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"$(BUILD_DIR)/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_Door_Shutter/ovl_Door_Shutter_reloc.o" endseg beginseg name "ovl_En_Dodojr" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dodojr/ovl_En_Dodojr_reloc.o" endseg beginseg name "ovl_En_Bdfire" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Bdfire/ovl_En_Bdfire_reloc.o" endseg beginseg name "ovl_En_Boom" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Boom/z_en_boom.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Boom/ovl_En_Boom_reloc.o" endseg beginseg name "ovl_En_Torch2" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Torch2/z_en_torch2.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Torch2/ovl_En_Torch2_reloc.o" endseg beginseg name "ovl_En_Bili" compress include 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compress include "$(BUILD_DIR)/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_Item_B_Heart/ovl_Item_B_Heart_reloc.o" endseg beginseg name "ovl_En_Dekunuts" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Dekunuts/ovl_En_Dekunuts_reloc.o" endseg beginseg name "ovl_Bg_Menkuri_Kaiten" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/ovl_Bg_Menkuri_Kaiten_reloc.o" endseg beginseg name "ovl_Bg_Menkuri_Eye" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Menkuri_Eye/ovl_Bg_Menkuri_Eye_reloc.o" endseg beginseg name "ovl_En_Vali" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Vali/z_en_vali.o" include 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"$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_scene.o" number 2 endseg beginseg name "spot13_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_room_0.o" number 3 endseg beginseg name "spot13_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot13/spot13_room_1.o" number 3 endseg beginseg name "spot15_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot15/spot15_scene.o" number 2 endseg beginseg name "spot15_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot15/spot15_room_0.o" number 3 endseg beginseg name "spot16_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot16/spot16_scene.o" number 2 endseg beginseg name "spot16_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot16/spot16_room_0.o" number 3 endseg beginseg name "spot17_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_scene.o" number 2 endseg beginseg name "spot17_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_room_0.o" number 3 endseg beginseg name "spot17_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_room_1.o" number 3 endseg beginseg name "spot18_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_scene.o" number 2 endseg beginseg name "spot18_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_0.o" number 3 endseg beginseg name "spot18_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_1.o" number 3 endseg beginseg name "spot18_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_2.o" number 3 endseg beginseg name "spot18_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_3.o" number 3 endseg beginseg name "market_day_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_scene.o" number 2 endseg beginseg name "market_day_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_room_0.o" number 3 endseg beginseg name "market_night_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_scene.o" number 2 endseg beginseg name "market_night_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_room_0.o" number 3 endseg #if DEBUG_ASSETS beginseg name "testroom_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_scene.o" number 2 endseg beginseg name "testroom_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_0.o" number 3 endseg beginseg name "testroom_room_1" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_1.o" number 3 endseg beginseg name "testroom_room_2" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_2.o" number 3 endseg beginseg name "testroom_room_3" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_3.o" number 3 endseg beginseg name "testroom_room_4" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_4.o" number 3 endseg #endif beginseg name "kenjyanoma_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kenjyanoma/kenjyanoma_scene.o" number 2 endseg beginseg name "kenjyanoma_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kenjyanoma/kenjyanoma_room_0.o" number 3 endseg beginseg name "tokinoma_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_scene.o" number 2 endseg beginseg name "tokinoma_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_room_0.o" number 3 endseg beginseg name "tokinoma_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_room_1.o" number 3 endseg #if DEBUG_ASSETS beginseg name "sutaru_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sutaru/sutaru_scene.o" number 2 endseg beginseg name "sutaru_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sutaru/sutaru_room_0.o" number 3 endseg #endif beginseg name "link_home_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/link_home/link_home_scene.o" number 2 endseg beginseg name "link_home_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/link_home/link_home_room_0.o" number 3 endseg beginseg name "kokiri_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/kokiri_shop/kokiri_shop_scene.o" number 2 endseg beginseg name "kokiri_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/kokiri_shop/kokiri_shop_room_0.o" number 3 endseg beginseg name "kokiri_home_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home/kokiri_home_scene.o" number 2 endseg beginseg name "kokiri_home_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home/kokiri_home_room_0.o" number 3 endseg beginseg name "kakusiana_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_scene.o" number 2 endseg beginseg name "kakusiana_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_0.o" number 3 endseg beginseg name "kakusiana_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_1.o" number 3 endseg beginseg name "kakusiana_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_2.o" number 3 endseg beginseg name "kakusiana_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_3.o" number 3 endseg beginseg name "kakusiana_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_4.o" number 3 endseg beginseg name "kakusiana_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_5.o" number 3 endseg beginseg name "kakusiana_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_6.o" number 3 endseg beginseg name "kakusiana_room_7" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_7.o" number 3 endseg beginseg name "kakusiana_room_8" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_8.o" number 3 endseg beginseg name "kakusiana_room_9" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_9.o" number 3 endseg beginseg name "kakusiana_room_10" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_10.o" number 3 endseg beginseg name "kakusiana_room_11" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_11.o" number 3 endseg beginseg name "kakusiana_room_12" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_12.o" number 3 endseg beginseg name "kakusiana_room_13" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_13.o" number 3 endseg beginseg name "entra_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/entra/entra_scene.o" number 2 endseg beginseg name "entra_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/entra/entra_room_0.o" number 3 endseg beginseg name "moribossroom_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_scene.o" number 2 endseg beginseg name "moribossroom_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_room_0.o" number 3 endseg beginseg name "moribossroom_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_room_1.o" number 3 endseg beginseg name "syatekijyou_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/syatekijyou/syatekijyou_scene.o" number 2 endseg beginseg name "syatekijyou_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/syatekijyou/syatekijyou_room_0.o" number 3 endseg beginseg name "shop1_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/shop1/shop1_scene.o" number 2 endseg beginseg name "shop1_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/shop1/shop1_room_0.o" number 3 endseg beginseg name "hairal_niwa_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa/hairal_niwa_scene.o" number 2 endseg beginseg name "hairal_niwa_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa/hairal_niwa_room_0.o" number 3 endseg beginseg name "ganon_tou_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/ganon_tou/ganon_tou_scene.o" number 2 endseg beginseg name "ganon_tou_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/ganon_tou/ganon_tou_room_0.o" number 3 endseg #if DEBUG_ASSETS beginseg name "sasatest_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sasatest/sasatest_scene.o" number 2 endseg beginseg name "sasatest_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sasatest/sasatest_room_0.o" number 3 endseg #endif beginseg name "market_alley_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley/market_alley_scene.o" number 2 endseg beginseg name "market_alley_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley/market_alley_room_0.o" number 3 endseg beginseg name "spot20_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot20/spot20_scene.o" number 2 endseg beginseg name "spot20_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot20/spot20_room_0.o" number 3 endseg beginseg name "market_ruins_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_ruins/market_ruins_scene.o" number 2 endseg beginseg name "market_ruins_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_ruins/market_ruins_room_0.o" number 3 endseg beginseg name "entra_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/entra_n/entra_n_scene.o" number 2 endseg beginseg name "entra_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/entra_n/entra_n_room_0.o" number 3 endseg beginseg name "enrui_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/enrui/enrui_scene.o" number 2 endseg beginseg name "enrui_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/enrui/enrui_room_0.o" number 3 endseg beginseg name "market_alley_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley_n/market_alley_n_scene.o" number 2 endseg beginseg name "market_alley_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley_n/market_alley_n_room_0.o" number 3 endseg beginseg name "hiral_demo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hiral_demo/hiral_demo_scene.o" number 2 endseg beginseg name "hiral_demo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hiral_demo/hiral_demo_room_0.o" number 3 endseg beginseg name "kokiri_home3_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home3/kokiri_home3_scene.o" number 2 endseg beginseg name "kokiri_home3_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home3/kokiri_home3_room_0.o" number 3 endseg beginseg name "malon_stable_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_scene.o" number 2 endseg beginseg name "malon_stable_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_room_0.o" number 3 endseg beginseg name "kakariko_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kakariko/kakariko_scene.o" number 2 endseg beginseg name "kakariko_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kakariko/kakariko_room_0.o" number 3 endseg beginseg name "bdan_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_scene.o" number 2 endseg beginseg name "bdan_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_0.o" number 3 endseg beginseg name "bdan_boss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_1.o" number 3 endseg beginseg name "FIRE_bs_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_scene.o" number 2 endseg beginseg name "FIRE_bs_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_0.o" number 3 endseg beginseg name "FIRE_bs_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_1.o" number 3 endseg beginseg name "hut_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_scene.o" number 2 endseg beginseg name "hut_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_room_0.o" number 3 endseg beginseg name "daiyousei_izumi_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.o" number 2 endseg beginseg name "daiyousei_izumi_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_room_0.o" number 3 endseg beginseg name "hakaana_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana/hakaana_scene.o" number 2 endseg beginseg name "hakaana_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana/hakaana_room_0.o" number 3 endseg beginseg name "yousei_izumi_tate_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_scene.o" number 2 endseg beginseg name "yousei_izumi_tate_room_0" compress romalign 0x1000 include 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compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/drag/drag_scene.o" number 2 endseg beginseg name "drag_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/drag/drag_room_0.o" number 3 endseg beginseg name "alley_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_scene.o" number 2 endseg beginseg name "alley_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_room_0.o" number 3 endseg beginseg name "night_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_scene.o" number 2 endseg beginseg name "night_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_room_0.o" number 3 endseg beginseg name "impa_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_scene.o" number 2 endseg beginseg name "impa_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_room_0.o" number 3 endseg beginseg name "labo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/labo/labo_scene.o" number 2 endseg beginseg name "labo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/labo/labo_room_0.o" number 3 endseg beginseg name "tent_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tent/tent_scene.o" number 2 endseg beginseg name "tent_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tent/tent_room_0.o" number 3 endseg beginseg name "nakaniwa_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/nakaniwa/nakaniwa_scene.o" number 2 endseg beginseg name "nakaniwa_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/nakaniwa/nakaniwa_room_0.o" number 3 endseg beginseg name "ddan_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_scene.o" number 2 endseg beginseg name "ddan_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_0.o" number 3 endseg beginseg name "ddan_boss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.o" number 3 endseg beginseg name "ydan_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_scene.o" number 2 endseg beginseg name "ydan_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_0.o" number 3 endseg beginseg name "ydan_boss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_1.o" number 3 endseg beginseg name "HAKAdan_bs_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_scene.o" number 2 endseg beginseg name "HAKAdan_bs_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_0.o" number 3 endseg beginseg name "HAKAdan_bs_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_1.o" number 3 endseg beginseg name "MIZUsin_bs_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_scene.o" number 2 endseg beginseg name "MIZUsin_bs_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_0.o" number 3 endseg beginseg name "MIZUsin_bs_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_1.o" number 3 endseg beginseg name "ganon_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_scene.o" number 2 endseg beginseg name "ganon_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_0.o" number 3 endseg beginseg name "ganon_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_1.o" number 3 endseg beginseg name "ganon_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_2.o" number 3 endseg beginseg name "ganon_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_3.o" number 3 endseg beginseg name "ganon_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_4.o" number 3 endseg beginseg name "ganon_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_5.o" number 3 endseg beginseg name "ganon_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_6.o" number 3 endseg beginseg name "ganon_room_7" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_7.o" number 3 endseg beginseg name "ganon_room_8" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_8.o" number 3 endseg beginseg name "ganon_room_9" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_9.o" number 3 endseg beginseg name "ganon_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_scene.o" number 2 endseg beginseg name "ganon_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_room_0.o" number 3 endseg beginseg name "jyasinboss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_scene.o" number 2 endseg beginseg name "jyasinboss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_0.o" number 3 endseg beginseg name "jyasinboss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_1.o" number 3 endseg beginseg name "jyasinboss_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_2.o" number 3 endseg beginseg name "jyasinboss_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_3.o" number 3 endseg beginseg name "kokiri_home4_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_scene.o" number 2 endseg beginseg name "kokiri_home4_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_room_0.o" number 3 endseg beginseg name "kokiri_home5_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_scene.o" number 2 endseg beginseg name "kokiri_home5_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_room_0.o" number 3 endseg beginseg name "ganon_final_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_scene.o" number 2 endseg beginseg name "ganon_final_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_room_0.o" number 3 endseg beginseg name "kakariko3_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_scene.o" number 2 endseg beginseg name "kakariko3_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_room_0.o" number 3 endseg #if DEBUG_ASSETS beginseg name "hairal_niwa2_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_scene.o" number 2 endseg beginseg name "hairal_niwa2_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_room_0.o" number 3 endseg #endif beginseg name "hakasitarelay_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.o" number 2 endseg beginseg name "hakasitarelay_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_0.o" number 3 endseg beginseg name "hakasitarelay_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_1.o" number 3 endseg beginseg name "hakasitarelay_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_2.o" number 3 endseg beginseg name "hakasitarelay_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_3.o" number 3 endseg beginseg name "hakasitarelay_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_4.o" number 3 endseg beginseg name "hakasitarelay_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_5.o" number 3 endseg beginseg name "hakasitarelay_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_6.o" number 3 endseg beginseg name "shrine_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_scene.o" number 2 endseg beginseg name "shrine_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_room_0.o" number 3 endseg beginseg name "turibori_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_scene.o" number 2 endseg beginseg name "turibori_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_room_0.o" number 3 endseg beginseg name "shrine_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_scene.o" number 2 endseg beginseg name "shrine_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_room_0.o" number 3 endseg beginseg name "shrine_r_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_scene.o" number 2 endseg beginseg name "shrine_r_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_room_0.o" number 3 endseg beginseg name "hakaana2_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_scene.o" number 2 endseg beginseg name "hakaana2_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_room_0.o" number 3 endseg beginseg name "gerudoway_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_scene.o" number 2 endseg beginseg name "gerudoway_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_0.o" number 3 endseg beginseg name "gerudoway_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_1.o" number 3 endseg beginseg name "gerudoway_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_2.o" number 3 endseg beginseg name "gerudoway_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_3.o" number 3 endseg beginseg name "gerudoway_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_4.o" number 3 endseg beginseg name "gerudoway_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_5.o" number 3 endseg beginseg name "hairal_niwa_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_scene.o" number 2 endseg beginseg name "hairal_niwa_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_room_0.o" number 3 endseg beginseg name "bowling_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_scene.o" number 2 endseg beginseg name "bowling_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_room_0.o" number 3 endseg beginseg name "hakaana_ouke_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.o" number 2 endseg beginseg name "hakaana_ouke_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_0.o" number 3 endseg beginseg name "hakaana_ouke_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_1.o" number 3 endseg beginseg name "hakaana_ouke_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_2.o" number 3 endseg beginseg name "hylia_labo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_scene.o" number 2 endseg beginseg name "hylia_labo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_room_0.o" number 3 endseg beginseg name "souko_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_scene.o" number 2 endseg beginseg name "souko_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_0.o" number 3 endseg beginseg name "souko_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_1.o" number 3 endseg beginseg name "souko_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_2.o" number 3 endseg beginseg name "miharigoya_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_scene.o" number 2 endseg beginseg name "miharigoya_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_room_0.o" number 3 endseg beginseg name "mahouya_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_scene.o" number 2 endseg beginseg name "mahouya_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_room_0.o" number 3 endseg beginseg name "takaraya_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_scene.o" number 2 endseg beginseg name "takaraya_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_0.o" number 3 endseg beginseg name "takaraya_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_1.o" number 3 endseg beginseg name "takaraya_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_2.o" number 3 endseg beginseg name "takaraya_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_3.o" number 3 endseg beginseg name "takaraya_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_4.o" number 3 endseg beginseg name "takaraya_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_5.o" number 3 endseg beginseg name "takaraya_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_6.o" number 3 endseg beginseg name "ganon_sonogo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_scene.o" number 2 endseg beginseg name "ganon_sonogo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_0.o" number 3 endseg beginseg name "ganon_sonogo_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_1.o" number 3 endseg beginseg name "ganon_sonogo_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_2.o" number 3 endseg beginseg name "ganon_sonogo_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_3.o" number 3 endseg beginseg name "ganon_sonogo_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_4.o" number 3 endseg beginseg name "ganon_demo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_scene.o" number 2 endseg beginseg name "ganon_demo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_room_0.o" number 3 endseg #if DEBUG_ASSETS beginseg name "besitu_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/besitu/besitu_scene.o" number 2 endseg beginseg name "besitu_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/besitu/besitu_room_0.o" number 3 endseg #endif beginseg name "face_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_scene.o" number 2 endseg beginseg name "face_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_room_0.o" number 3 endseg beginseg name "kinsuta_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_scene.o" number 2 endseg beginseg name "kinsuta_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_room_0.o" number 3 endseg beginseg name "ganontikasonogo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_scene.o" number 2 endseg beginseg name "ganontikasonogo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_0.o" number 3 endseg beginseg name "ganontikasonogo_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_1.o" number 3 endseg #if DEBUG_ASSETS beginseg name "test01_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/test01/test01_scene.o" number 2 endseg beginseg name "test01_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/test01/test01_room_0.o" number 3 endseg #endif #endif beginseg name "bump_texture_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/bump_texture_static.o" endseg beginseg name "anime_model_1_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_1_static.o" endseg beginseg name "anime_model_2_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_2_static.o" endseg beginseg name "anime_model_3_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_3_static.o" endseg beginseg name "anime_model_4_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_4_static.o" endseg beginseg name "anime_model_5_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_5_static.o" endseg beginseg name "anime_model_6_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_6_static.o" endseg beginseg name "anime_texture_1_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_1_static.o" endseg beginseg name "anime_texture_2_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_2_static.o" endseg beginseg name "anime_texture_3_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_3_static.o" endseg beginseg name "anime_texture_4_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_4_static.o" endseg beginseg name "anime_texture_5_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_5_static.o" endseg beginseg name "anime_texture_6_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_6_static.o" endseg beginseg name "softsprite_matrix_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/softsprite_matrix_static.o" endseg