oot/include/one_point_cutscene.h
Dragorn421 ed77e143b6
[headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`

* bss

* sSceneCmdHandlers

* bss

* bss
2024-10-01 13:14:54 -04:00

19 lines
710 B
C

#ifndef ONE_POINT_CUTSCENE_H
#define ONE_POINT_CUTSCENE_H
#include "ultra64.h"
struct Actor;
struct PlayState;
s16 OnePointCutscene_Init(struct PlayState* play, s16 csId, s16 timer, struct Actor* actor, s16 parentCamId);
s16 OnePointCutscene_EndCutscene(struct PlayState* play, s16 subCamId);
s32 OnePointCutscene_Attention(struct PlayState* play, struct Actor* actor);
s32 OnePointCutscene_AttentionSetSfx(struct PlayState* play, struct Actor* actor, s32 sfxId);
void OnePointCutscene_EnableAttention(void);
void OnePointCutscene_DisableAttention(void);
s32 OnePointCutscene_CheckForCategory(struct PlayState* play, s32 actorCategory);
void OnePointCutscene_Noop(struct PlayState* play, s32 arg1);
#endif