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ed77e143b6
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` * bss * sSceneCmdHandlers * bss * bss
19 lines
710 B
C
19 lines
710 B
C
#ifndef ONE_POINT_CUTSCENE_H
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#define ONE_POINT_CUTSCENE_H
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#include "ultra64.h"
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struct Actor;
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struct PlayState;
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s16 OnePointCutscene_Init(struct PlayState* play, s16 csId, s16 timer, struct Actor* actor, s16 parentCamId);
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s16 OnePointCutscene_EndCutscene(struct PlayState* play, s16 subCamId);
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s32 OnePointCutscene_Attention(struct PlayState* play, struct Actor* actor);
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s32 OnePointCutscene_AttentionSetSfx(struct PlayState* play, struct Actor* actor, s32 sfxId);
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void OnePointCutscene_EnableAttention(void);
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void OnePointCutscene_DisableAttention(void);
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s32 OnePointCutscene_CheckForCategory(struct PlayState* play, s32 actorCategory);
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void OnePointCutscene_Noop(struct PlayState* play, s32 arg1);
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#endif
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