mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-26 20:00:30 +00:00
ed77e143b6
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` * bss * sSceneCmdHandlers * bss * bss
18 lines
495 B
C
18 lines
495 B
C
#ifndef Z64OLIB_H
|
|
#define Z64OLIB_H
|
|
|
|
#include "z64math.h"
|
|
|
|
f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
|
|
f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);
|
|
f32 OLib_ClampMinDist(f32 val, f32 min);
|
|
f32 OLib_ClampMaxDist(f32 val, f32 max);
|
|
Vec3f OLib_Vec3fDistNormalize(Vec3f* a, Vec3f* b);
|
|
Vec3f OLib_VecGeoToVec3f(VecGeo* geo);
|
|
VecSph OLib_Vec3fToVecSph(Vec3f* vec);
|
|
VecGeo OLib_Vec3fToVecGeo(Vec3f* vec);
|
|
VecGeo OLib_Vec3fDiffToVecGeo(Vec3f* a, Vec3f* b);
|
|
Vec3f OLib_Vec3fDiffRad(Vec3f* a, Vec3f* b);
|
|
|
|
#endif
|