mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-26 20:00:30 +00:00
17edb82c0d
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
99 lines
3.8 KiB
C
99 lines
3.8 KiB
C
#ifndef Z64VIEW_H
|
|
#define Z64VIEW_H
|
|
|
|
#include "z64math.h"
|
|
|
|
struct GraphicsContext;
|
|
|
|
typedef struct Viewport {
|
|
/* 0x0 */ s32 topY; // uly (upper left y)
|
|
/* 0x4 */ s32 bottomY; // lry (lower right y)
|
|
/* 0x8 */ s32 leftX; // ulx (upper left x)
|
|
/* 0xC */ s32 rightX; // lrx (lower right x)
|
|
} Viewport; // size = 0x10
|
|
|
|
#define SET_FULLSCREEN_VIEWPORT(view) \
|
|
{ \
|
|
Viewport viewport; \
|
|
viewport.bottomY = SCREEN_HEIGHT; \
|
|
viewport.rightX = SCREEN_WIDTH; \
|
|
viewport.topY = 0; \
|
|
viewport.leftX = 0; \
|
|
View_SetViewport(view, &viewport); \
|
|
} \
|
|
(void)0
|
|
|
|
typedef struct View {
|
|
/* 0x000 */ s32 magic; // string literal "VIEW" / 0x56494557
|
|
/* 0x004 */ struct GraphicsContext* gfxCtx;
|
|
/* 0x008 */ Viewport viewport;
|
|
/* 0x018 */ f32 fovy; // vertical field of view in degrees
|
|
/* 0x01C */ f32 zNear; // distance to near clipping plane
|
|
/* 0x020 */ f32 zFar; // distance to far clipping plane
|
|
/* 0x024 */ f32 scale; // scale for matrix elements
|
|
/* 0x028 */ Vec3f eye;
|
|
/* 0x034 */ Vec3f at;
|
|
/* 0x040 */ Vec3f up;
|
|
/* 0x050 */ Vp vp;
|
|
/* 0x060 */ Mtx projection;
|
|
/* 0x0A0 */ Mtx viewing;
|
|
/* 0x0E0 */ Mtx* projectionPtr;
|
|
/* 0x0E4 */ Mtx* viewingPtr;
|
|
/* 0x0E8 */ Vec3f distortionOrientation;
|
|
/* 0x0F4 */ Vec3f distortionScale;
|
|
/* 0x100 */ f32 distortionSpeed;
|
|
/* 0x104 */ Vec3f curDistortionOrientation;
|
|
/* 0x110 */ Vec3f curDistortionScale;
|
|
/* 0x11C */ u16 normal; // used to normalize the projection matrix
|
|
/* 0x120 */ s32 flags;
|
|
/* 0x124 */ s32 unk_124;
|
|
} View; // size = 0x128
|
|
|
|
#define VIEW_VIEWING (1 << 0)
|
|
#define VIEW_VIEWPORT (1 << 1)
|
|
#define VIEW_PROJECTION_PERSPECTIVE (1 << 2)
|
|
#define VIEW_PROJECTION_ORTHO (1 << 3)
|
|
#define VIEW_ALL (VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE | VIEW_PROJECTION_ORTHO)
|
|
|
|
#define VIEW_FORCE_VIEWING (VIEW_VIEWING << 4)
|
|
#define VIEW_FORCE_VIEWPORT (VIEW_VIEWPORT << 4)
|
|
#define VIEW_FORCE_PROJECTION_PERSPECTIVE (VIEW_PROJECTION_PERSPECTIVE << 4)
|
|
#define VIEW_FORCE_PROJECTION_ORTHO (VIEW_PROJECTION_ORTHO << 4)
|
|
|
|
#if DEBUG_FEATURES
|
|
#define VIEW_ERROR_CHECK_EYE_POS(x, y, z) View_ErrorCheckEyePosition((x), (y), (z))
|
|
#else
|
|
#define VIEW_ERROR_CHECK_EYE_POS(x, y, z) (void)0
|
|
#endif
|
|
|
|
View* View_New(struct GraphicsContext* gfxCtx);
|
|
void View_Free(View* view);
|
|
void View_Init(View*, struct GraphicsContext*);
|
|
void View_LookAt(View* view, Vec3f* eye, Vec3f* at, Vec3f* up);
|
|
void View_LookAtUnsafe(View* view, Vec3f* eye, Vec3f* at, Vec3f* up);
|
|
void View_SetScale(View* view, f32 scale);
|
|
void View_GetScale(View* view, f32* scale);
|
|
void View_SetPerspective(View* view, f32 fovy, f32 zNear, f32 zFar);
|
|
void View_GetPerspective(View* view, f32* fovy, f32* zNear, f32* zFar);
|
|
void View_SetOrtho(View* view, f32 fovy, f32 zNear, f32 zFar);
|
|
void View_GetOrtho(View* view, f32* fovy, f32* zNear, f32* zFar);
|
|
void View_SetViewport(View* view, Viewport* viewport);
|
|
void View_GetViewport(View* view, Viewport* viewport);
|
|
void View_SetDistortionOrientation(View* view, f32 rotX, f32 rotY, f32 rotZ);
|
|
void View_SetDistortionScale(View* view, f32 scaleX, f32 scaleY, f32 scaleZ);
|
|
s32 View_SetDistortionSpeed(View* view, f32 speed);
|
|
void View_InitDistortion(View* view);
|
|
void View_ClearDistortion(View* view);
|
|
void View_SetDistortion(View* view, Vec3f orientation, Vec3f scale, f32 speed);
|
|
s32 View_StepDistortion(View* view, Mtx* projectionMtx);
|
|
s32 View_Apply(View* view, s32 mask);
|
|
s32 View_ApplyOrthoToOverlay(View* view);
|
|
s32 View_ApplyPerspectiveToOverlay(View* view);
|
|
s32 View_UpdateViewingMatrix(View* view);
|
|
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxP);
|
|
#if DEBUG_FEATURES
|
|
s32 View_ErrorCheckEyePosition(f32 eyeX, f32 eyeY, f32 eyeZ);
|
|
#endif
|
|
|
|
#endif
|