oot/spec
fig02 0a1c16d440
gameplay_dangeon_keep (#665)
* xml done

* add references in

* missed a few

* newline

* review
2021-02-12 18:33:55 -05:00

10310 lines
247 KiB
Plaintext

/*
* ROM spec file
*/
beginseg
name "makerom"
include "build/asm/rom_header.o"
include "build/asm/ipl3.o"
include "build/asm/entry.o"
endseg
beginseg
name "boot"
address 0x80000460
include "build/src/boot/boot_main.o"
include "build/src/boot/idle.o"
include "build/src/boot/viconfig.o"
include "build/src/boot/z_std_dma.o"
include "build/src/boot/yaz0.o"
include "build/src/boot/z_locale.o"
include "build/src/boot/assert.o"
include "build/src/boot/is_debug.o"
include "build/src/libultra_boot_O2/osDriveRomInit.o"
include "build/asm/mio0.o"
include "build/src/boot/stackcheck.o"
include "build/src/boot/logutils.o"
include "build/src/libultra_boot_O2/sprintf.o"
include "build/src/libultra_boot_O1/piacs.o"
include "build/src/libultra_boot_O1/osSendMesg.o"
include "build/src/libultra_boot_O1/osStopThread.o"
include "build/src/libultra_boot_O1/osViExtendVStart.o"
include "build/src/libultra_boot_O1/osViModePalLan1.o"
include "build/src/libultra_boot_O1/osRecvMesg.o"
include "build/src/libultra_boot_O1/initialize.o"
include "build/src/libultra_boot_O1/ll.o"
include "build/asm/exceptasm.o"
include "build/src/libultra_boot_O1/__osDequeueThread.o"
include "build/src/libultra_boot_O1/osDestroyThread.o"
include "build/asm/bzero.o"
include "build/src/libultra_boot_O1/osCreateThread.o"
include "build/asm/__osSetSR.o"
include "build/asm/__osGetSR.o"
include "build/asm/osWritebackDCache.o"
include "build/src/libultra_boot_O2/osViGetNextFramebuffer.o"
include "build/src/libultra_boot_O2/pimgr.o"
include "build/src/libultra_boot_O2/__osDevMgrMain.o"
include "build/src/libultra_boot_O2/__osPiRawStartDma.o"
include "build/src/libultra_boot_O1/osVirtualToPhysical.o"
include "build/src/libultra_boot_O2/osViBlack.o"
include "build/src/libultra_boot_O2/__osSiRawReadIo.o"
include "build/src/libultra_boot_O1/osGetThreadId.o"
include "build/asm/osSetIntMask.o"
include "build/src/libultra_boot_O2/osViSetMode.o"
include "build/asm/__osProbeTLB.o"
include "build/src/libultra_boot_O1/osGetMemSize.o"
include "build/src/libultra_boot_O1/osSetEventMesg.o"
include "build/src/libultra_boot_O2/_Printf.o"
include "build/asm/osUnmapTLBAll.o"
include "build/src/libultra_boot_O2/osEPiStartDma.o"
include "build/src/libultra_boot_O2/string.o"
include "build/asm/osInvalICache.o"
include "build/src/libultra_boot_O1/osCreateMesgQueue.o"
include "build/asm/osInvalDCache.o"
include "build/src/libultra_boot_O2/__osSiDeviceBusy.o"
include "build/src/libultra_boot_O1/osJamMesg.o"
include "build/src/libultra_boot_O1/osSetThreadPri.o"
include "build/src/libultra_boot_O1/osGetThreadPri.o"
include "build/src/libultra_boot_O2/__osEPiRawReadIo.o"
include "build/src/libultra_boot_O2/osViSwapBuffer.o"
include "build/src/libultra_boot_O2/__osEPiRawStartDma.o"
include "build/asm/bcmp.o"
include "build/src/libultra_boot_O1/osGetTime.o"
include "build/src/libultra_boot_O1/timerintr.o"
include "build/asm/osGetCount.o"
include "build/src/libultra_boot_O1/__osSetGlobalIntMask.o"
include "build/asm/__osSetCompare.o"
include "build/asm/bcopy.o"
include "build/src/libultra_boot_O1/__osResetGlobalIntMask.o"
include "build/asm/__osDisableInt.o"
include "build/asm/__osRestoreInt.o"
include "build/src/libultra_boot_O2/osViModeNtscLan1.o"
include "build/src/libultra_boot_O2/osViModeMpalLan1.o"
include "build/src/libultra_boot_O2/__osViInit.o"
include "build/src/libultra_boot_O2/__osViSwapContext.o"
include "build/src/libultra_boot_O2/osPiGetCmdQueue.o"
include "build/src/libultra_boot_O2/osEPiReadIo.o"
include "build/src/libultra_boot_O2/osViSetSpecialFeatures.o"
include "build/src/libultra_boot_O2/osCartRomInit.o"
include "build/src/libultra_boot_O2/osViModeFpalLan1.o"
include "build/asm/__osSetFpcCsr.o"
include "build/asm/__osGetFpcCsr.o"
include "build/src/libultra_boot_O2/osEPiWriteIo.o"
include "build/asm/osMapTLBRdb.o"
include "build/src/libultra_boot_O1/osYieldThread.o"
include "build/asm/__osGetCause.o"
include "build/src/libultra_boot_O2/__osEPiRawWriteIo.o"
include "build/src/libultra_boot_O2/_Litob.o"
include "build/src/libultra_boot_O2/ldiv.o"
include "build/src/libultra_boot_O2/_Ldtob.o"
include "build/src/boot/build.o"
include "build/src/libultra_boot_O2/__osSiRawWriteIo.o"
include "build/src/libultra_boot_O2/vimgr.o"
include "build/src/libultra_boot_O2/__osViGetCurrentContext.o"
include "build/src/libultra_boot_O1/osStartThread.o"
include "build/src/libultra_boot_O2/osViSetYScale.o"
include "build/src/libultra_boot_O2/osViSetXScale.o"
include "build/src/libultra_boot_O1/__osSetHWIntrRoutine.o"
include "build/src/libultra_boot_O1/__osGetHWIntrRoutine.o"
include "build/asm/__osSetWatchLo.o"
include "build/data/rsp_boot.text.o"
endseg
beginseg
name "dmadata"
include "build/asm/dmadata.o"
endseg
beginseg
name "Audiobank"
address 0x10 // fake RAM address to avoid map lookup inaccuracies
include "build/baserom/Audiobank.o"
endseg
beginseg
name "Audioseq"
include "build/baserom/Audioseq.o"
endseg
beginseg
name "Audiotable"
include "build/baserom/Audiotable.o"
endseg
beginseg
name "link_animetion"
include "build/baserom/link_animetion.o"
endseg
beginseg
name "icon_item_static"
romalign 0x1000
include "build/assets/textures/icon_item_static/icon_item_static.o"
number 8
endseg
beginseg
name "icon_item_24_static"
romalign 0x1000
include "build/assets/textures/icon_item_24_static/icon_item_24_static.o"
endseg
beginseg
name "icon_item_field_static"
romalign 0x1000
include "build/assets/textures/icon_item_field_static/icon_item_field_static.o"
endseg
beginseg
name "icon_item_dungeon_static"
romalign 0x1000
include "build/assets/textures/icon_item_dungeon_static/icon_item_dungeon_static.o"
endseg
beginseg
name "icon_item_gameover_static"
romalign 0x1000
include "build/baserom/icon_item_gameover_static.o"
endseg
beginseg
name "icon_item_nes_static"
romalign 0x1000
include "build/baserom/icon_item_nes_static.o"
endseg
beginseg
name "icon_item_ger_static"
romalign 0x1000
include "build/baserom/icon_item_ger_static.o"
endseg
beginseg
name "icon_item_fra_static"
romalign 0x1000
include "build/baserom/icon_item_fra_static.o"
endseg
beginseg
name "item_name_static"
romalign 0x1000
include "build/baserom/item_name_static.o"
endseg
beginseg
name "map_name_static"
romalign 0x1000
include "build/baserom/map_name_static.o"
endseg
beginseg
name "do_action_static"
romalign 0x1000
include "build/baserom/do_action_static.o"
endseg
beginseg
name "message_static"
romalign 0x1000
include "build/baserom/message_static.o"
endseg
beginseg
name "message_texture_static"
romalign 0x1000
include "build/baserom/message_texture_static.o"
endseg
beginseg
name "nes_font_static"
romalign 0x1000
include "build/baserom/nes_font_static.o"
endseg
beginseg
name "nes_message_data_static"
romalign 0x1000
include "build/baserom/nes_message_data_static.o"
endseg
beginseg
name "ger_message_data_static"
romalign 0x1000
include "build/baserom/ger_message_data_static.o"
endseg
beginseg
name "fra_message_data_static"
romalign 0x1000
include "build/baserom/fra_message_data_static.o"
endseg
beginseg
name "staff_message_data_static"
romalign 0x1000
include "build/baserom/staff_message_data_static.o"
endseg
beginseg
name "map_grand_static"
romalign 0x1000
include "build/baserom/map_grand_static.o"
endseg
beginseg
name "map_48x85_static"
romalign 0x1000
include "build/baserom/map_48x85_static.o"
endseg
beginseg
name "map_i_static"
romalign 0x1000
include "build/baserom/map_i_static.o"
endseg
beginseg
name "code"
after "dmadata"
include "build/src/code/z_en_a_keep.o"
include "build/src/code/z_en_item00.o"
include "build/data/z_en_item00.data.o"
include "build/data/z_en_item00.bss.o"
include "build/src/code/z_eff_blure.o"
include "build/src/code/z_eff_shield_particle.o"
include "build/src/code/z_eff_spark.o"
include "build/src/code/z_eff_ss_dead.o"
include "build/src/code/z_effect.o"
include "build/src/code/z_effect_soft_sprite.o"
include "build/src/code/z_effect_soft_sprite_old_init.o"
include "build/src/code/z_effect_soft_sprite_dlftbls.o"
include "build/src/code/flg_set.o"
include "build/src/code/z_DLF.o"
include "build/src/code/z_actor.o"
include "build/src/code/z_actor_dlftbls.o"
include "build/src/code/z_bgcheck.o"
include "build/src/code/code_800430A0.o"
include "build/src/code/code_80043480.o"
include "build/src/code/z_camera.o"
include "build/src/code/z_collision_btltbls.o"
include "build/src/code/z_collision_check.o"
include "build/src/code/z_common_data.o"
include "build/src/code/z_debug.o"
include "build/src/code/z_debug_display.o"
include "build/src/code/z_demo.o"
include "build/src/code/code_80069420.o"
include "build/src/code/z_draw.o"
include "build/src/code/code_8006BA00.o"
include "build/src/code/z_elf_message.o"
include "build/src/code/z_face_reaction.o"
include "build/src/code/code_8006C3A0.o"
include "build/src/code/code_8006C510.o"
include "build/src/code/z_fcurve_data_skelanime.o"
include "build/src/code/z_game_dlftbls.o"
include "build/src/code/z_horse.o"
include "build/src/code/z_jpeg.o"
include "build/src/code/z_kaleido_setup.o"
include "build/src/code/z_kanfont.o"
include "build/src/code/z_kankyo.o"
include "build/data/z_kankyo.data.o"
include "build/data/z_kankyo.bss.o"
include "build/src/code/z_lib.o"
include "build/src/code/z_lifemeter.o"
include "build/src/code/z_lights.o"
include "build/src/code/z_malloc.o"
include "build/src/code/z_map_mark.o"
include "build/src/code/z_moji.o"
include "build/src/code/z_prenmi_buff.o"
include "build/src/code/z_msgevent.o"
include "build/src/code/z_olib.o"
include "build/src/code/z_onepointdemo.o"
include "build/data/z_onepointdemo.data.o"
include "build/src/code/z_map_exp.o"
include "build/src/code/z_map_data.o"
include "build/src/code/z_parameter.o"
include "build/src/code/z_path.o"
include "build/src/code/code_8008E6A0.o"
include "build/src/code/z_player_lib.o"
include "build/src/code/z_prenmi.o"
include "build/src/code/z_quake.o"
include "build/src/code/z_rcp.o"
include "build/src/code/z_room.o"
include "build/src/code/z_sample.o"
include "build/src/code/code_80097A00.o"
include "build/src/code/z_scene.o"
include "build/src/code/z_scene_table.o"
include "build/src/code/z_skelanime.o"
include "build/src/code/z_skin.o"
include "build/src/code/z_skin_awb.o"
include "build/src/code/z_skin_matrix.o"
include "build/src/code/z_sram.o"
include "build/src/code/z_ss_sram.o"
include "build/src/code/code_800A9F30.o"
include "build/data/z_text.data.o"
include "build/src/code/z_view.o"
include "build/src/code/z_vimode.o"
include "build/src/code/code_800ACE70.o"
include "build/src/code/z_vismono.o"
include "build/src/code/code_800AD920.o"
include "build/src/code/z_vr_box.o"
include "build/data/z_vr_box.data.o"
include "build/src/code/z_vr_box_draw.o"
include "build/src/code/z_player_call.o"
include "build/src/code/z_fbdemo.o"
include "build/src/code/z_fbdemo_triforce.o"
include "build/src/code/z_fbdemo_wipe1.o"
include "build/src/code/z_fbdemo_circle.o"
include "build/src/code/z_fbdemo_fade.o"
include "build/src/code/shrink_window.o"
include "build/src/code/db_camera.o"
include "build/data/db_camera.data.o"
include "build/data/db_camera.bss.o"
include "build/src/code/code_800BB0A0.o"
include "build/src/code/mempak.o"
include "build/src/code/z_kaleido_manager.o"
include "build/src/code/z_kaleido_scope_call.o"
include "build/src/code/z_play.o"
include "build/src/code/PreRender.o"
include "build/src/code/TwoHeadArena.o"
include "build/src/code/code_800C3C20.o"
include "build/src/code/audioMgr.o"
include "build/src/code/title_setup.o"
include "build/src/code/game.o"
include "build/src/code/gamealloc.o"
include "build/src/code/graph.o"
include "build/src/code/listalloc.o"
include "build/src/code/main.o"
include "build/src/code/padmgr.o"
include "build/src/code/sched.o"
include "build/src/code/speed_meter.o"
include "build/src/code/sys_cfb.o"
include "build/src/code/sys_math.o"
include "build/src/code/sys_math3d.o"
include "build/src/code/sys_math_atan.o"
include "build/src/code/sys_matrix.o"
include "build/src/code/sys_ucode.o"
include "build/src/code/code_800D2E30.o"
include "build/data/code_800D2E30.data.o"
include "build/src/code/code_800D31A0.o"
include "build/src/code/irqmgr.o"
include "build/src/code/debug_malloc.o"
include "build/src/code/fault.o"
include "build/data/fault.bss.o"
include "build/src/code/fault_drawer.o"
include "build/data/fault_drawer.bss.o"
include "build/asm/code_800D71F0.o"
include "build/src/code/ucode_disas.o"
include "build/src/code/code_800DACC0.o"
include "build/data/code_800DACC0.data.o"
include "build/data/code_800DACC0.bss.o"
include "build/src/code/audio_heap.o"
include "build/src/code/code_800E11F0.o"
include "build/data/code_800E11F0.data.o"
include "build/data/code_800E11F0.rodata.o"
include "build/src/libultra_code_O2/code_800E6840.o"
include "build/src/libultra_code_O2/osAiSetNextBuffer.o"
include "build/src/code/audio_playback.o"
include "build/src/code/audio_effects.o"
include "build/data/audio_effects.data.o"
include "build/src/code/audio_seqplayer.o"
include "build/src/code/code_800EC960.o"
include "build/data/code_800EC960.data.o"
include "build/src/code/code_800F7260.o"
include "build/src/code/code_800F9280.o"
include "build/data/code_800F9280.data.o"
include "build/data/code_800F9280.rodata.o"
include "build/src/code/logseverity.o"
include "build/src/code/gfxprint.o"
include "build/src/code/code_800FBCE0.o"
include "build/src/code/loadfragment2.o"
include "build/src/code/mtxuty-cvt.o"
include "build/src/code/relocation.o"
include "build/src/code/code_800FC620.o"
include "build/src/code/padutils.o"
include "build/src/code/padsetup.o"
include "build/src/code/code_800FCE80.o"
include "build/asm/fp.o"
include "build/src/code/system_malloc.o"
include "build/src/code/code_800FD970.o"
include "build/src/code/__osMalloc.o"
include "build/src/code/printutils.o"
include "build/src/code/sleep.o"
include "build/src/code/jpegutils.o"
include "build/src/code/jpegdecoder.o"
include "build/src/libultra_code_O2/osPfsFreeBlocks.o"
include "build/asm/guScale.o"
include "build/src/libultra_code_O2/sinf.o"
include "build/src/libultra_code_O2/sins.o"
include "build/src/libultra_code_O2/sptask.o"
include "build/src/libultra_code_O2/osRumblePak.o"
include "build/src/libultra_code_O2/__osSiCreateAccessQueue.o"
include "build/src/libultra_code_O2/osContInit.o"
include "build/src/libultra_code_O2/osContStartReadData.o"
include "build/src/libultra_code_O2/guPerspectiveF.o"
include "build/src/libultra_code_O2/__osSpRawStartDma.o"
include "build/src/libultra_code_O2/__osSiRawStartDma.o"
include "build/src/libultra_code_O2/osSpTaskYield.o"
include "build/src/libultra_code_O2/pfsreadwritefile.o"
include "build/src/libultra_code_O2/__osPfsGetStatus.o"
include "build/asm/guMtxIdentF.o"
include "build/src/libultra_code_O2/guLookAt.o"
include "build/src/libultra_code_O2/pfsallocatefile.o"
include "build/src/libultra_code_O1/osStopTimer.o"
include "build/src/libultra_code_O2/contpfs.o"
include "build/asm/guMtxL2F.o"
include "build/src/libultra_code_O2/osPfsFindFile.o"
include "build/src/libultra_code_O2/sqrtf.o"
include "build/src/libultra_code_O2/osAfterPreNMI.o"
include "build/src/libultra_code_O2/contquery.o"
include "build/src/libultra_code_O2/guLookAtHilite.o"
include "build/src/libultra_code_O2/sp.o"
include "build/asm/guMtxIdent.o"
include "build/src/libultra_code_O2/guPosition.o"
include "build/src/libultra_code_O2/osSpTaskYielded.o"
include "build/src/libultra_code_O2/rotate.o"
include "build/src/libultra_code_O2/osAiSetFrequency.o"
include "build/src/libultra_code_O2/__osGetActiveQueue.o"
include "build/asm/guNormalize.o"
include "build/src/libultra_code_O2/osDpGetStatus.o"
include "build/src/libultra_code_O2/osDpSetStatus.o"
include "build/src/libultra_code_O2/osPfsDeleteFile.o"
include "build/src/libultra_code_O2/ortho.o"
include "build/src/libultra_code_O2/cosf.o"
include "build/data/__libm_qnan_f.rodata.o"
include "build/src/libultra_code_O2/coss.o"
include "build/src/libultra_code_O2/osViSetEvent.o"
include "build/src/libultra_code_O2/osPfsIsPlug.o"
include "build/src/libultra_code_O2/guS2DInitBg.o"
include "build/src/libultra_code_O2/__osPfsSelectBank.o"
include "build/src/libultra_code_O2/osContSetCh.o"
include "build/src/libultra_code_O2/osPfsFileState.o"
include "build/src/libultra_code_O2/pfsinitpak.o"
include "build/src/libultra_code_O2/pfschecker.o"
include "build/src/libultra_code_O2/osAiGetLength.o"
include "build/asm/guTranslate.o"
include "build/src/libultra_code_O2/__osContRamWrite.o"
include "build/src/libultra_code_O2/__osContRamRead.o"
include "build/src/libultra_code_O2/__osContAddressCrc.o"
include "build/src/libultra_code_O1/osSetTimer.o"
include "build/src/libultra_code_O2/__osSpGetStatus.o"
include "build/src/libultra_code_O2/__osSpSetStatus.o"
include "build/asm/osWritebackDCacheAll.o"
include "build/src/libultra_code_O2/__osGetCurrFaultedThread.o"
include "build/asm/guMtxF2L.o"
include "build/src/libultra_code_O1/llcvt.o"
include "build/src/libultra_code_O2/osViGetCurrentFramebuffer.o"
include "build/src/libultra_code_O2/__osSpSetPc.o"
include "build/src/libultra_code_O2_g3/sqrt.o"
include "build/src/libultra_code_O2_g3/absf.o"
include "build/src/code/code_801067F0.o"
include "build/src/code/code_80106860.o"
include "build/src/code/code_801068B0.o"
include "build/data/z_message_PAL.rodata.o"
include "build/src/code/z_message_PAL.o"
include "build/data/z_message_PAL.bss.o"
include "build/src/code/code_80110450.o"
include "build/src/code/z_construct.o"
include "build/data/rsp.text.o"
include "build/data/rsp.rodata.o"
endseg
beginseg
name "buffers"
align 0x40
include "build/src/buffers/zbuffer.o"
include "build/src/buffers/gfxbuffers.o"
include "build/src/buffers/heaps.o"
endseg
beginseg
name "ovl_title"
address 0x80800000
include "build/src/overlays/gamestates/ovl_title/z_title.o"
include "build/src/overlays/gamestates/ovl_title/ovl_title_reloc.o"
endseg
beginseg
name "ovl_select"
include "build/src/overlays/gamestates/ovl_select/z_select.o"
include "build/src/overlays/gamestates/ovl_select/ovl_select_reloc.o"
endseg
beginseg
name "ovl_opening"
include "build/src/overlays/gamestates/ovl_opening/z_opening.o"
include "build/src/overlays/gamestates/ovl_opening/ovl_opening_reloc.o"
endseg
beginseg
name "ovl_file_choose"
include "build/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.o"
include "build/data/overlays/gamestates/z_file_nameset_PAL.data.o"
include "build/data/overlays/gamestates/z_file_nameset_PAL.rodata.o"
include "build/data/overlays/gamestates/z_file_nameset_PAL.bss.o"
include "build/src/overlays/gamestates/ovl_file_choose/z_file_choose.o"
include "build/data/overlays/gamestates/z_file_choose.rodata.o"
include "build/data/overlays/gamestates/z_file_choose.reloc.o"
endseg
beginseg
name "ovl_kaleido_scope"
include "build/src/overlays/actors/ovl_kaleido_scope/z_kaleido_collect.o"
include "build/data/overlays/actors/z_kaleido_collect.data.o"
include "build/src/overlays/actors/ovl_kaleido_scope/z_kaleido_debug.o"
include "build/data/overlays/actors/z_kaleido_debug.data.o"
include "build/src/overlays/actors/ovl_kaleido_scope/z_kaleido_equipment.o"
include "build/data/overlays/actors/z_kaleido_equipment.data.o"
include "build/src/overlays/actors/ovl_kaleido_scope/z_kaleido_item.o"
include "build/data/overlays/actors/z_kaleido_item.data.o"
include "build/src/overlays/actors/ovl_kaleido_scope/z_kaleido_map_PAL.o"
include "build/data/overlays/actors/z_kaleido_map_PAL.data.o"
include "build/src/overlays/actors/ovl_kaleido_scope/z_kaleido_scope_PAL.o"
include "build/data/overlays/actors/z_kaleido_scope_PAL.data.o"
include "build/data/overlays/actors/z_kaleido_scope_PAL.bss.o"
include "build/src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.o"
include "build/data/overlays/actors/z_lmap_mark.data.o"
include "build/data/overlays/actors/z_lmap_mark.rodata.o"
include "build/data/overlays/actors/z_kaleido_scope.reloc.o"
endseg
beginseg
name "ovl_player_actor"
include "build/src/overlays/actors/ovl_player_actor/z_player.o"
include "build/src/overlays/actors/ovl_player_actor/ovl_player_actor_reloc.o"
endseg
beginseg
name "ovl_map_mark_data"
include "build/asm/overlays/data/ovl_map_mark_data/z_map_mark_data.o"
endseg
beginseg
name "ovl_En_Test"
include "build/src/overlays/actors/ovl_En_Test/z_en_test.o"
include "build/data/overlays/actors/z_en_test.data.o"
include "build/data/overlays/actors/z_en_test.reloc.o"
endseg
beginseg
name "ovl_Arms_Hook"
include "build/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.o"
include "build/src/overlays/actors/ovl_Arms_Hook/ovl_Arms_Hook_reloc.o"
endseg
beginseg
name "ovl_Arrow_Fire"
include "build/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.o"
include "build/src/overlays/actors/ovl_Arrow_Fire/ovl_Arrow_Fire_reloc.o"
endseg
beginseg
name "ovl_Arrow_Ice"
include "build/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.o"
include "build/src/overlays/actors/ovl_Arrow_Ice/ovl_Arrow_Ice_reloc.o"
endseg
beginseg
name "ovl_Arrow_Light"
include "build/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.o"
include "build/src/overlays/actors/ovl_Arrow_Light/ovl_Arrow_Light_reloc.o"
endseg
beginseg
name "ovl_Bg_Bdan_Objects"
include "build/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.o"
include "build/src/overlays/actors/ovl_Bg_Bdan_Objects/ovl_Bg_Bdan_Objects_reloc.o"
endseg
beginseg
name "ovl_Bg_Bdan_Switch"
include "build/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.o"
include "build/src/overlays/actors/ovl_Bg_Bdan_Switch/ovl_Bg_Bdan_Switch_reloc.o"
endseg
beginseg
name "ovl_Bg_Bom_Guard"
include "build/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.o"
include "build/src/overlays/actors/ovl_Bg_Bom_Guard/ovl_Bg_Bom_Guard_reloc.o"
endseg
beginseg
name "ovl_Bg_Bombwall"
include "build/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.o"
include "build/src/overlays/actors/ovl_Bg_Bombwall/ovl_Bg_Bombwall_reloc.o"
endseg
beginseg
name "ovl_Bg_Bowl_Wall"
include "build/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.o"
include "build/src/overlays/actors/ovl_Bg_Bowl_Wall/ovl_Bg_Bowl_Wall_reloc.o"
endseg
beginseg
name "ovl_Bg_Breakwall"
include "build/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.o"
include "build/data/overlays/actors/z_bg_breakwall.data.o"
include "build/data/overlays/actors/z_bg_breakwall.reloc.o"
endseg
beginseg
name "ovl_Bg_Ddan_Jd"
include "build/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.o"
include "build/src/overlays/actors/ovl_Bg_Ddan_Jd/ovl_Bg_Ddan_Jd_reloc.o"
endseg
beginseg
name "ovl_Bg_Ddan_Kd"
include "build/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.o"
include "build/src/overlays/actors/ovl_Bg_Ddan_Kd/ovl_Bg_Ddan_Kd_reloc.o"
endseg
beginseg
name "ovl_Bg_Dodoago"
include "build/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.o"
include "build/src/overlays/actors/ovl_Bg_Dodoago/ovl_Bg_Dodoago_reloc.o"
endseg
beginseg
name "ovl_Bg_Dy_Yoseizo"
include "build/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.o"
include "build/src/overlays/actors/ovl_Bg_Dy_Yoseizo/ovl_Bg_Dy_Yoseizo_reloc.o"
endseg
beginseg
name "ovl_Bg_Ganon_Otyuka"
include "build/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.o"
include "build/src/overlays/actors/ovl_Bg_Ganon_Otyuka/ovl_Bg_Ganon_Otyuka_reloc.o"
endseg
beginseg
name "ovl_Bg_Gate_Shutter"
include "build/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.o"
include "build/src/overlays/actors/ovl_Bg_Gate_Shutter/ovl_Bg_Gate_Shutter_reloc.o"
endseg
beginseg
name "ovl_Bg_Gjyo_Bridge"
include "build/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.o"
include "build/src/overlays/actors/ovl_Bg_Gjyo_Bridge/ovl_Bg_Gjyo_Bridge_reloc.o"
endseg
beginseg
name "ovl_Bg_Gnd_Darkmeiro"
include "build/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.o"
include "build/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/ovl_Bg_Gnd_Darkmeiro_reloc.o"
endseg
beginseg
name "ovl_Bg_Gnd_Firemeiro"
include "build/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.o"
include "build/data/overlays/actors/z_bg_gnd_firemeiro.data.o"
include "build/data/overlays/actors/z_bg_gnd_firemeiro.reloc.o"
endseg
beginseg
name "ovl_Bg_Gnd_Iceblock"
include "build/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.o"
include "build/src/overlays/actors/ovl_Bg_Gnd_Iceblock/ovl_Bg_Gnd_Iceblock_reloc.o"
endseg
beginseg
name "ovl_Bg_Gnd_Nisekabe"
include "build/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.o"
include "build/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/ovl_Bg_Gnd_Nisekabe_reloc.o"
endseg
beginseg
name "ovl_Bg_Gnd_Soulmeiro"
include "build/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.o"
include "build/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/ovl_Bg_Gnd_Soulmeiro_reloc.o"
endseg
beginseg
name "ovl_Bg_Haka"
include "build/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.o"
include "build/src/overlays/actors/ovl_Bg_Haka/ovl_Bg_Haka_reloc.o"
endseg
beginseg
name "ovl_Bg_Haka_Gate"
include "build/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.o"
include "build/src/overlays/actors/ovl_Bg_Haka_Gate/ovl_Bg_Haka_Gate_reloc.o"
endseg
beginseg
name "ovl_Bg_Haka_Huta"
include "build/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.o"
include "build/src/overlays/actors/ovl_Bg_Haka_Huta/ovl_Bg_Haka_Huta_reloc.o"
endseg
beginseg
name "ovl_Bg_Haka_Megane"
include "build/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.o"
include "build/src/overlays/actors/ovl_Bg_Haka_Megane/ovl_Bg_Haka_Megane_reloc.o"
endseg
beginseg
name "ovl_Bg_Haka_MeganeBG"
include "build/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.o"
include "build/src/overlays/actors/ovl_Bg_Haka_MeganeBG/ovl_Bg_Haka_MeganeBG_reloc.o"
endseg
beginseg
name "ovl_Bg_Haka_Sgami"
include "build/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.o"
include "build/src/overlays/actors/ovl_Bg_Haka_Sgami/ovl_Bg_Haka_Sgami_reloc.o"
endseg
beginseg
name "ovl_Bg_Haka_Ship"
include "build/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.o"
include "build/data/overlays/actors/z_bg_haka_ship.data.o"
include "build/data/overlays/actors/z_bg_haka_ship.reloc.o"
endseg
beginseg
name "ovl_Bg_Haka_Trap"
include "build/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.o"
include "build/src/overlays/actors/ovl_Bg_Haka_Trap/ovl_Bg_Haka_Trap_reloc.o"
endseg
beginseg
name "ovl_Bg_Haka_Tubo"
include "build/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.o"
include "build/src/overlays/actors/ovl_Bg_Haka_Tubo/ovl_Bg_Haka_Tubo_reloc.o"
endseg
beginseg
name "ovl_Bg_Haka_Water"
include "build/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.o"
include "build/src/overlays/actors/ovl_Bg_Haka_Water/ovl_Bg_Haka_Water_reloc.o"
endseg
beginseg
name "ovl_Bg_Haka_Zou"
include "build/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.o"
include "build/src/overlays/actors/ovl_Bg_Haka_Zou/ovl_Bg_Haka_Zou_reloc.o"
endseg
beginseg
name "ovl_Bg_Heavy_Block"
include "build/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.o"
include "build/src/overlays/actors/ovl_Bg_Heavy_Block/ovl_Bg_Heavy_Block_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Curtain"
include "build/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Curtain/ovl_Bg_Hidan_Curtain_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Dalm"
include "build/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Dalm/ovl_Bg_Hidan_Dalm_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Firewall"
include "build/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Firewall/ovl_Bg_Hidan_Firewall_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Fslift"
include "build/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Fslift/ovl_Bg_Hidan_Fslift_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Fwbig"
include "build/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Fwbig/ovl_Bg_Hidan_Fwbig_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Hamstep"
include "build/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Hamstep/ovl_Bg_Hidan_Hamstep_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Hrock"
include "build/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.o"
include "build/data/overlays/actors/z_bg_hidan_hrock.data.o"
include "build/data/overlays/actors/z_bg_hidan_hrock.reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Kousi"
include "build/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Kousi/ovl_Bg_Hidan_Kousi_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Kowarerukabe"
include "build/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/ovl_Bg_Hidan_Kowarerukabe_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Rock"
include "build/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Rock/ovl_Bg_Hidan_Rock_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Rsekizou"
include "build/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/ovl_Bg_Hidan_Rsekizou_reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Sekizou"
include "build/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.o"
include "build/data/overlays/actors/z_bg_hidan_sekizou.data.o"
include "build/data/overlays/actors/z_bg_hidan_sekizou.reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Sima"
include "build/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.o"
include "build/data/overlays/actors/z_bg_hidan_sima.data.o"
include "build/data/overlays/actors/z_bg_hidan_sima.reloc.o"
endseg
beginseg
name "ovl_Bg_Hidan_Syoku"
include "build/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.o"
include "build/src/overlays/actors/ovl_Bg_Hidan_Syoku/ovl_Bg_Hidan_Syoku_reloc.o"
endseg
beginseg
name "ovl_Bg_Ice_Objects"
include "build/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.o"
include "build/src/overlays/actors/ovl_Bg_Ice_Objects/ovl_Bg_Ice_Objects_reloc.o"
endseg
beginseg
name "ovl_Bg_Ice_Shelter"
include "build/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.o"
include "build/data/overlays/actors/z_bg_ice_shelter.data.o"
include "build/data/overlays/actors/z_bg_ice_shelter.reloc.o"
endseg
beginseg
name "ovl_Bg_Ice_Shutter"
include "build/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.o"
include "build/src/overlays/actors/ovl_Bg_Ice_Shutter/ovl_Bg_Ice_Shutter_reloc.o"
endseg
beginseg
name "ovl_Bg_Ice_Turara"
include "build/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.o"
include "build/src/overlays/actors/ovl_Bg_Ice_Turara/ovl_Bg_Ice_Turara_reloc.o"
endseg
beginseg
name "ovl_Bg_Ingate"
include "build/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.o"
include "build/src/overlays/actors/ovl_Bg_Ingate/ovl_Bg_Ingate_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_1flift"
include "build/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.o"
include "build/src/overlays/actors/ovl_Bg_Jya_1flift/ovl_Bg_Jya_1flift_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Amishutter"
include "build/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Amishutter/ovl_Bg_Jya_Amishutter_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Bigmirror"
include "build/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Bigmirror/ovl_Bg_Jya_Bigmirror_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Block"
include "build/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Block/ovl_Bg_Jya_Block_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Bombchuiwa"
include "build/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/ovl_Bg_Jya_Bombchuiwa_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Bombiwa"
include "build/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Bombiwa/ovl_Bg_Jya_Bombiwa_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Cobra"
include "build/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_Bg_Jya_Cobra/ovl_Bg_Jya_Cobra_reloc.o"
#else
include "build/data/overlays/actors/z_bg_jya_cobra.reloc.o"
#endif
endseg
beginseg
name "ovl_Bg_Jya_Goroiwa"
include "build/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Goroiwa/ovl_Bg_Jya_Goroiwa_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Haheniron"
include "build/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Haheniron/ovl_Bg_Jya_Haheniron_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Ironobj"
include "build/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.o"
include "build/data/overlays/actors/z_bg_jya_ironobj.data.o"
include "build/data/overlays/actors/z_bg_jya_ironobj.reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Kanaami"
include "build/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Kanaami/ovl_Bg_Jya_Kanaami_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Lift"
include "build/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Lift/ovl_Bg_Jya_Lift_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Megami"
include "build/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Megami/ovl_Bg_Jya_Megami_reloc.o"
endseg
beginseg
name "ovl_Bg_Jya_Zurerukabe"
include "build/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.o"
include "build/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/ovl_Bg_Jya_Zurerukabe_reloc.o"
endseg
beginseg
name "ovl_Bg_Menkuri_Eye"
include "build/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.o"
include "build/src/overlays/actors/ovl_Bg_Menkuri_Eye/ovl_Bg_Menkuri_Eye_reloc.o"
endseg
beginseg
name "ovl_Bg_Menkuri_Kaiten"
include "build/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.o"
include "build/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/ovl_Bg_Menkuri_Kaiten_reloc.o"
endseg
beginseg
name "ovl_Bg_Menkuri_Nisekabe"
include "build/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.o"
include "build/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/ovl_Bg_Menkuri_Nisekabe_reloc.o"
endseg
beginseg
name "ovl_Bg_Mizu_Bwall"
include "build/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.o"
include "build/src/overlays/actors/ovl_Bg_Mizu_Bwall/ovl_Bg_Mizu_Bwall_reloc.o"
endseg
beginseg
name "ovl_Bg_Mizu_Movebg"
include "build/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.o"
include "build/data/overlays/actors/z_bg_mizu_movebg.data.o"
include "build/data/overlays/actors/z_bg_mizu_movebg.bss.o"
include "build/data/overlays/actors/z_bg_mizu_movebg.reloc.o"
endseg
beginseg
name "ovl_Bg_Mizu_Shutter"
include "build/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.o"
include "build/src/overlays/actors/ovl_Bg_Mizu_Shutter/ovl_Bg_Mizu_Shutter_reloc.o"
endseg
beginseg
name "ovl_Bg_Mizu_Uzu"
include "build/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.o"
include "build/src/overlays/actors/ovl_Bg_Mizu_Uzu/ovl_Bg_Mizu_Uzu_reloc.o"
endseg
beginseg
name "ovl_Bg_Mizu_Water"
include "build/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.o"
include "build/src/overlays/actors/ovl_Bg_Mizu_Water/ovl_Bg_Mizu_Water_reloc.o"
endseg
beginseg
name "ovl_Bg_Mjin"
include "build/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.o"
include "build/src/overlays/actors/ovl_Bg_Mjin/ovl_Bg_Mjin_reloc.o"
endseg
beginseg
name "ovl_Bg_Mori_Bigst"
include "build/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.o"
include "build/src/overlays/actors/ovl_Bg_Mori_Bigst/ovl_Bg_Mori_Bigst_reloc.o"
endseg
beginseg
name "ovl_Bg_Mori_Elevator"
include "build/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.o"
include "build/src/overlays/actors/ovl_Bg_Mori_Elevator/ovl_Bg_Mori_Elevator_reloc.o"
endseg
beginseg
name "ovl_Bg_Mori_Hashigo"
include "build/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.o"
include "build/src/overlays/actors/ovl_Bg_Mori_Hashigo/ovl_Bg_Mori_Hashigo_reloc.o"
endseg
beginseg
name "ovl_Bg_Mori_Hashira4"
include "build/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.o"
include "build/src/overlays/actors/ovl_Bg_Mori_Hashira4/ovl_Bg_Mori_Hashira4_reloc.o"
endseg
beginseg
name "ovl_Bg_Mori_Hineri"
include "build/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.o"
include "build/src/overlays/actors/ovl_Bg_Mori_Hineri/ovl_Bg_Mori_Hineri_reloc.o"
endseg
beginseg
name "ovl_Bg_Mori_Idomizu"
include "build/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.o"
include "build/src/overlays/actors/ovl_Bg_Mori_Idomizu/ovl_Bg_Mori_Idomizu_reloc.o"
endseg
beginseg
name "ovl_Bg_Mori_Kaitenkabe"
include "build/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.o"
include "build/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/ovl_Bg_Mori_Kaitenkabe_reloc.o"
endseg
beginseg
name "ovl_Bg_Mori_Rakkatenjo"
include "build/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.o"
include "build/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/ovl_Bg_Mori_Rakkatenjo_reloc.o"
endseg
beginseg
name "ovl_Bg_Po_Event"
include "build/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.o"
include "build/src/overlays/actors/ovl_Bg_Po_Event/ovl_Bg_Po_Event_reloc.o"
endseg
beginseg
name "ovl_Bg_Po_Syokudai"
include "build/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.o"
include "build/src/overlays/actors/ovl_Bg_Po_Syokudai/ovl_Bg_Po_Syokudai_reloc.o"
endseg
beginseg
name "ovl_Bg_Pushbox"
include "build/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.o"
include "build/src/overlays/actors/ovl_Bg_Pushbox/ovl_Bg_Pushbox_reloc.o"
endseg
beginseg
name "ovl_Bg_Relay_Objects"
include "build/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.o"
include "build/src/overlays/actors/ovl_Bg_Relay_Objects/ovl_Bg_Relay_Objects_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot00_Break"
include "build/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.o"
include "build/src/overlays/actors/ovl_Bg_Spot00_Break/ovl_Bg_Spot00_Break_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot00_Hanebasi"
include "build/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.o"
include "build/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/ovl_Bg_Spot00_Hanebasi_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot01_Fusya"
include "build/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.o"
include "build/src/overlays/actors/ovl_Bg_Spot01_Fusya/ovl_Bg_Spot01_Fusya_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot01_Idohashira"
include "build/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.o"
include "build/src/overlays/actors/ovl_Bg_Spot01_Idohashira/ovl_Bg_Spot01_Idohashira_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot01_Idomizu"
include "build/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.o"
include "build/src/overlays/actors/ovl_Bg_Spot01_Idomizu/ovl_Bg_Spot01_Idomizu_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot01_Idosoko"
include "build/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.o"
include "build/src/overlays/actors/ovl_Bg_Spot01_Idosoko/ovl_Bg_Spot01_Idosoko_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot01_Objects2"
include "build/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.o"
include "build/src/overlays/actors/ovl_Bg_Spot01_Objects2/ovl_Bg_Spot01_Objects2_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot02_Objects"
include "build/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.o"
include "build/data/overlays/actors/z_bg_spot02_objects.data.o"
include "build/data/overlays/actors/z_bg_spot02_objects.reloc.o"
endseg
beginseg
name "ovl_Bg_Spot03_Taki"
include "build/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.o"
include "build/src/overlays/actors/ovl_Bg_Spot03_Taki/ovl_Bg_Spot03_Taki_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot05_Soko"
include "build/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.o"
include "build/src/overlays/actors/ovl_Bg_Spot05_Soko/ovl_Bg_Spot05_Soko_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot06_Objects"
include "build/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.o"
include "build/src/overlays/actors/ovl_Bg_Spot06_Objects/ovl_Bg_Spot06_Objects_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot07_Taki"
include "build/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.o"
include "build/data/overlays/actors/z_bg_spot07_taki.data.o"
include "build/data/overlays/actors/z_bg_spot07_taki.reloc.o"
endseg
beginseg
name "ovl_Bg_Spot08_Bakudankabe"
include "build/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.o"
include "build/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/ovl_Bg_Spot08_Bakudankabe_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot08_Iceblock"
include "build/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.o"
include "build/src/overlays/actors/ovl_Bg_Spot08_Iceblock/ovl_Bg_Spot08_Iceblock_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot09_Obj"
include "build/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.o"
include "build/src/overlays/actors/ovl_Bg_Spot09_Obj/ovl_Bg_Spot09_Obj_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot11_Bakudankabe"
include "build/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.o"
include "build/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/ovl_Bg_Spot11_Bakudankabe_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot11_Oasis"
include "build/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.o"
include "build/src/overlays/actors/ovl_Bg_Spot11_Oasis/ovl_Bg_Spot11_Oasis_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot12_Gate"
include "build/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.o"
include "build/src/overlays/actors/ovl_Bg_Spot12_Gate/ovl_Bg_Spot12_Gate_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot12_Saku"
include "build/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.o"
include "build/src/overlays/actors/ovl_Bg_Spot12_Saku/ovl_Bg_Spot12_Saku_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot15_Rrbox"
include "build/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.o"
include "build/src/overlays/actors/ovl_Bg_Spot15_Rrbox/ovl_Bg_Spot15_Rrbox_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot15_Saku"
include "build/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.o"
include "build/src/overlays/actors/ovl_Bg_Spot15_Saku/ovl_Bg_Spot15_Saku_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot16_Bombstone"
include "build/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.o"
include "build/src/overlays/actors/ovl_Bg_Spot16_Bombstone/ovl_Bg_Spot16_Bombstone_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot16_Doughnut"
include "build/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.o"
include "build/src/overlays/actors/ovl_Bg_Spot16_Doughnut/ovl_Bg_Spot16_Doughnut_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot17_Bakudankabe"
include "build/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.o"
include "build/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/ovl_Bg_Spot17_Bakudankabe_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot17_Funen"
include "build/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.o"
include "build/src/overlays/actors/ovl_Bg_Spot17_Funen/ovl_Bg_Spot17_Funen_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot18_Basket"
include "build/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.o"
include "build/src/overlays/actors/ovl_Bg_Spot18_Basket/ovl_Bg_Spot18_Basket_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot18_Futa"
include "build/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.o"
include "build/src/overlays/actors/ovl_Bg_Spot18_Futa/ovl_Bg_Spot18_Futa_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot18_Obj"
include "build/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.o"
include "build/src/overlays/actors/ovl_Bg_Spot18_Obj/ovl_Bg_Spot18_Obj_reloc.o"
endseg
beginseg
name "ovl_Bg_Spot18_Shutter"
include "build/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.o"
include "build/src/overlays/actors/ovl_Bg_Spot18_Shutter/ovl_Bg_Spot18_Shutter_reloc.o"
endseg
beginseg
name "ovl_Bg_Sst_Floor"
include "build/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.o"
include "build/data/overlays/actors/z_bg_sst_floor.data.o"
include "build/data/overlays/actors/z_bg_sst_floor.reloc.o"
endseg
beginseg
name "ovl_Bg_Toki_Hikari"
include "build/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.o"
include "build/data/overlays/actors/z_bg_toki_hikari.data.o"
include "build/data/overlays/actors/z_bg_toki_hikari.reloc.o"
endseg
beginseg
name "ovl_Bg_Toki_Swd"
include "build/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.o"
include "build/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.o"
include "build/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.o"
include "build/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.o"
include "build/src/overlays/actors/ovl_Bg_Toki_Swd/ovl_Bg_Toki_Swd_reloc.o"
endseg
beginseg
name "ovl_Bg_Treemouth"
include "build/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.o"
include "build/src/overlays/actors/ovl_Bg_Treemouth/ovl_Bg_Treemouth_reloc.o"
endseg
beginseg
name "ovl_Bg_Umajump"
include "build/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.o"
include "build/src/overlays/actors/ovl_Bg_Umajump/ovl_Bg_Umajump_reloc.o"
endseg
beginseg
name "ovl_Bg_Vb_Sima"
include "build/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.o"
include "build/data/overlays/actors/z_bg_vb_sima.data.o"
include "build/data/overlays/actors/z_bg_vb_sima.reloc.o"
endseg
beginseg
name "ovl_Bg_Ydan_Hasi"
include "build/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.o"
include "build/src/overlays/actors/ovl_Bg_Ydan_Hasi/ovl_Bg_Ydan_Hasi_reloc.o"
endseg
beginseg
name "ovl_Bg_Ydan_Maruta"
include "build/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.o"
include "build/src/overlays/actors/ovl_Bg_Ydan_Maruta/ovl_Bg_Ydan_Maruta_reloc.o"
endseg
beginseg
name "ovl_Bg_Ydan_Sp"
include "build/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.o"
include "build/src/overlays/actors/ovl_Bg_Ydan_Sp/ovl_Bg_Ydan_Sp_reloc.o"
endseg
beginseg
name "ovl_Bg_Zg"
include "build/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.o"
include "build/src/overlays/actors/ovl_Bg_Zg/ovl_Bg_Zg_reloc.o"
endseg
beginseg
name "ovl_Boss_Dodongo"
include "build/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.o"
include "build/data/overlays/actors/z_boss_dodongo.data.o"
include "build/data/overlays/actors/z_boss_dodongo.reloc.o"
endseg
beginseg
name "ovl_Boss_Fd"
include "build/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.o"
include "build/data/overlays/actors/z_boss_fd.data.o"
include "build/data/overlays/actors/z_boss_fd.reloc.o"
endseg
beginseg
name "ovl_Boss_Fd2"
include "build/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.o"
include "build/data/overlays/actors/z_boss_fd2.data.o"
include "build/data/overlays/actors/z_boss_fd2.reloc.o"
endseg
beginseg
name "ovl_Boss_Ganon"
include "build/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.o"
include "build/data/overlays/actors/z_boss_ganon.data.o"
include "build/data/overlays/actors/z_boss_ganon.bss.o"
include "build/data/overlays/actors/z_boss_ganon.reloc.o"
endseg
beginseg
name "ovl_Boss_Ganon2"
include "build/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.o"
include "build/data/overlays/actors/z_boss_ganon2.data.o"
include "build/data/overlays/actors/z_boss_ganon2.bss.o"
include "build/data/overlays/actors/z_boss_ganon2.reloc.o"
endseg
beginseg
name "ovl_Boss_Ganondrof"
include "build/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.o"
include "build/data/overlays/actors/z_boss_ganondrof.data.o"
include "build/data/overlays/actors/z_boss_ganondrof.reloc.o"
endseg
beginseg
name "ovl_Boss_Goma"
include "build/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.o"
include "build/data/overlays/actors/z_boss_goma.data.o"
include "build/data/overlays/actors/z_boss_goma.reloc.o"
endseg
beginseg
name "ovl_Boss_Mo"
include "build/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.o"
include "build/data/overlays/actors/z_boss_mo.data.o"
include "build/data/overlays/actors/z_boss_mo.bss.o"
include "build/data/overlays/actors/z_boss_mo.reloc.o"
endseg
beginseg
name "ovl_Boss_Sst"
include "build/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.o"
include "build/data/overlays/actors/z_boss_sst.data.o"
include "build/data/overlays/actors/z_boss_sst.bss.o"
include "build/data/overlays/actors/z_boss_sst.reloc.o"
endseg
beginseg
name "ovl_Boss_Tw"
include "build/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.o"
include "build/data/overlays/actors/z_boss_tw.data.o"
include "build/data/overlays/actors/z_boss_tw.bss.o"
include "build/data/overlays/actors/z_boss_tw.reloc.o"
endseg
beginseg
name "ovl_Boss_Va"
include "build/src/overlays/actors/ovl_Boss_Va/z_boss_va.o"
include "build/data/overlays/actors/z_boss_va.data.o"
include "build/data/overlays/actors/z_boss_va.bss.o"
include "build/data/overlays/actors/z_boss_va.reloc.o"
endseg
beginseg
name "ovl_Demo_6K"
include "build/src/overlays/actors/ovl_Demo_6K/z_demo_6k.o"
include "build/data/overlays/actors/z_demo_6k.data.o"
include "build/data/overlays/actors/z_demo_6k.reloc.o"
endseg
beginseg
name "ovl_Demo_Du"
include "build/src/overlays/actors/ovl_Demo_Du/z_demo_du.o"
include "build/data/overlays/actors/z_demo_du.data.o"
include "build/data/overlays/actors/z_demo_du.reloc.o"
endseg
beginseg
name "ovl_Demo_Ec"
include "build/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.o"
include "build/src/overlays/actors/ovl_Demo_Ec/ovl_Demo_Ec_reloc.o"
endseg
beginseg
name "ovl_Demo_Effect"
include "build/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.o"
include "build/src/overlays/actors/ovl_Demo_Effect/ovl_Demo_Effect_reloc.o"
endseg
beginseg
name "ovl_Demo_Ext"
include "build/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.o"
include "build/src/overlays/actors/ovl_Demo_Ext/ovl_Demo_Ext_reloc.o"
endseg
beginseg
name "ovl_Demo_Geff"
include "build/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.o"
include "build/src/overlays/actors/ovl_Demo_Geff/ovl_Demo_Geff_reloc.o"
endseg
beginseg
name "ovl_Demo_Gj"
include "build/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.o"
include "build/data/overlays/actors/z_demo_gj.data.o"
include "build/data/overlays/actors/z_demo_gj.reloc.o"
endseg
beginseg
name "ovl_Demo_Go"
include "build/src/overlays/actors/ovl_Demo_Go/z_demo_go.o"
include "build/src/overlays/actors/ovl_Demo_Go/ovl_Demo_Go_reloc.o"
endseg
beginseg
name "ovl_Demo_Gt"
include "build/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.o"
include "build/src/overlays/actors/ovl_Demo_Gt/ovl_Demo_Gt_reloc.o"
endseg
beginseg
name "ovl_Demo_Ik"
include "build/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.o"
include "build/src/overlays/actors/ovl_Demo_Ik/ovl_Demo_Ik_reloc.o"
endseg
beginseg
name "ovl_Demo_Im"
include "build/src/overlays/actors/ovl_Demo_Im/z_demo_im.o"
include "build/src/overlays/actors/ovl_Demo_Im/ovl_Demo_Im_reloc.o"
endseg
beginseg
name "ovl_Demo_Kankyo"
include "build/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.o"
include "build/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.o"
include "build/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.o"
include "build/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.o"
include "build/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.o"
include "build/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.o"
include "build/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.o"
include "build/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.o"
include "build/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.o"
include "build/src/overlays/actors/ovl_Demo_Kankyo/ovl_Demo_Kankyo_reloc.o"
endseg
beginseg
name "ovl_Demo_Kekkai"
include "build/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.o"
include "build/src/overlays/actors/ovl_Demo_Kekkai/ovl_Demo_Kekkai_reloc.o"
endseg
beginseg
name "ovl_Demo_Sa"
include "build/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.o"
include "build/src/overlays/actors/ovl_Demo_Sa/ovl_Demo_Sa_reloc.o"
endseg
beginseg
name "ovl_Demo_Shd"
include "build/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.o"
include "build/src/overlays/actors/ovl_Demo_Shd/ovl_Demo_Shd_reloc.o"
endseg
beginseg
name "ovl_Demo_Tre_Lgt"
include "build/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.o"
include "build/src/overlays/actors/ovl_Demo_Tre_Lgt/ovl_Demo_Tre_Lgt_reloc.o"
endseg
beginseg
name "ovl_Door_Ana"
include "build/src/overlays/actors/ovl_Door_Ana/z_door_ana.o"
include "build/src/overlays/actors/ovl_Door_Ana/ovl_Door_Ana_reloc.o"
endseg
beginseg
name "ovl_Door_Gerudo"
include "build/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.o"
include "build/src/overlays/actors/ovl_Door_Gerudo/ovl_Door_Gerudo_reloc.o"
endseg
beginseg
name "ovl_Door_Killer"
include "build/src/overlays/actors/ovl_Door_Killer/z_door_killer.o"
include "build/data/overlays/actors/z_door_killer.data.o"
include "build/data/overlays/actors/z_door_killer.reloc.o"
endseg
beginseg
name "ovl_Door_Shutter"
include "build/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.o"
include "build/src/overlays/actors/ovl_Door_Shutter/ovl_Door_Shutter_reloc.o"
endseg
beginseg
name "ovl_Door_Toki"
include "build/src/overlays/actors/ovl_Door_Toki/z_door_toki.o"
include "build/src/overlays/actors/ovl_Door_Toki/ovl_Door_Toki_reloc.o"
endseg
beginseg
name "ovl_Door_Warp1"
include "build/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.o"
include "build/data/overlays/actors/z_door_warp1.data.o"
include "build/data/overlays/actors/z_door_warp1.bss.o"
include "build/data/overlays/actors/z_door_warp1.reloc.o"
endseg
beginseg
name "ovl_Efc_Erupc"
include "build/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.o"
include "build/data/overlays/actors/z_efc_erupc.data.o"
include "build/data/overlays/actors/z_efc_erupc.reloc.o"
endseg
beginseg
name "ovl_Eff_Dust"
include "build/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.o"
include "build/data/overlays/actors/z_eff_dust.data.o"
include "build/data/overlays/actors/z_eff_dust.reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Blast"
include "build/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Blast/ovl_Effect_Ss_Blast_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Bomb"
include "build/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Bomb/ovl_Effect_Ss_Bomb_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Bomb2"
include "build/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Bomb2/ovl_Effect_Ss_Bomb2_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Bubble"
include "build/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Bubble/ovl_Effect_Ss_Bubble_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_D_Fire"
include "build/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.o"
include "build/src/overlays/effects/ovl_Effect_Ss_D_Fire/ovl_Effect_Ss_D_Fire_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Dead_Db"
include "build/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Dead_Db/ovl_Effect_Ss_Dead_Db_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Dead_Dd"
include "build/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/ovl_Effect_Ss_Dead_Dd_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Dead_Ds"
include "build/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/ovl_Effect_Ss_Dead_Ds_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Dead_Sound"
include "build/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/ovl_Effect_Ss_Dead_Sound_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Dt_Bubble"
include "build/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/ovl_Effect_Ss_Dt_Bubble_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Dust"
include "build/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Dust/ovl_Effect_Ss_Dust_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_En_Fire"
include "build/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.o"
include "build/src/overlays/effects/ovl_Effect_Ss_En_Fire/ovl_Effect_Ss_En_Fire_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_En_Ice"
include "build/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.o"
include "build/src/overlays/effects/ovl_Effect_Ss_En_Ice/ovl_Effect_Ss_En_Ice_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Extra"
include "build/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Extra/ovl_Effect_Ss_Extra_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Fcircle"
include "build/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Fcircle/ovl_Effect_Ss_Fcircle_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Fhg_Flash"
include "build/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/ovl_Effect_Ss_Fhg_Flash_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Fire_Tail"
include "build/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/ovl_Effect_Ss_Fire_Tail_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_G_Fire"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.o"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Fire/ovl_Effect_Ss_G_Fire_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_G_Magma"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.o"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Magma/ovl_Effect_Ss_G_Magma_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_G_Magma2"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.o"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Magma2/ovl_Effect_Ss_G_Magma2_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_G_Ripple"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.o"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Ripple/ovl_Effect_Ss_G_Ripple_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_G_Spk"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.o"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Spk/ovl_Effect_Ss_G_Spk_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_G_Splash"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.o"
include "build/src/overlays/effects/ovl_Effect_Ss_G_Splash/ovl_Effect_Ss_G_Splash_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Hahen"
include "build/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Hahen/ovl_Effect_Ss_Hahen_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_HitMark"
include "build/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.o"
include "build/src/overlays/effects/ovl_Effect_Ss_HitMark/ovl_Effect_Ss_HitMark_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Ice_Piece"
include "build/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/ovl_Effect_Ss_Ice_Piece_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Ice_Smoke"
include "build/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/ovl_Effect_Ss_Ice_Smoke_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_K_Fire"
include "build/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.o"
include "build/src/overlays/effects/ovl_Effect_Ss_K_Fire/ovl_Effect_Ss_K_Fire_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Kakera"
include "build/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Kakera/ovl_Effect_Ss_Kakera_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_KiraKira"
include "build/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.o"
include "build/src/overlays/effects/ovl_Effect_Ss_KiraKira/ovl_Effect_Ss_KiraKira_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Lightning"
include "build/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Lightning/ovl_Effect_Ss_Lightning_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Sibuki"
include "build/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Sibuki/ovl_Effect_Ss_Sibuki_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Sibuki2"
include "build/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Sibuki2/ovl_Effect_Ss_Sibuki2_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Solder_Srch_Ball"
include "build/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/ovl_Effect_Ss_Solder_Srch_Ball_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Stick"
include "build/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Stick/ovl_Effect_Ss_Stick_reloc.o"
endseg
beginseg
name "ovl_Effect_Ss_Stone1"
include "build/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.o"
include "build/src/overlays/effects/ovl_Effect_Ss_Stone1/ovl_Effect_Ss_Stone1_reloc.o"
endseg
beginseg
name "ovl_Elf_Msg"
include "build/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.o"
include "build/src/overlays/actors/ovl_Elf_Msg/ovl_Elf_Msg_reloc.o"
endseg
beginseg
name "ovl_Elf_Msg2"
include "build/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.o"
include "build/src/overlays/actors/ovl_Elf_Msg2/ovl_Elf_Msg2_reloc.o"
endseg
beginseg
name "ovl_En_Am"
include "build/src/overlays/actors/ovl_En_Am/z_en_am.o"
include "build/data/overlays/actors/z_en_am.data.o"
include "build/data/overlays/actors/z_en_am.reloc.o"
endseg
beginseg
name "ovl_En_Ani"
include "build/src/overlays/actors/ovl_En_Ani/z_en_ani.o"
include "build/src/overlays/actors/ovl_En_Ani/ovl_En_Ani_reloc.o"
endseg
beginseg
name "ovl_En_Anubice"
include "build/src/overlays/actors/ovl_En_Anubice/z_en_anubice.o"
include "build/data/overlays/actors/z_en_anubice.data.o"
include "build/data/overlays/actors/z_en_anubice.reloc.o"
endseg
beginseg
name "ovl_En_Anubice_Fire"
include "build/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.o"
include "build/data/overlays/actors/z_en_anubice_fire.data.o"
include "build/data/overlays/actors/z_en_anubice_fire.reloc.o"
endseg
beginseg
name "ovl_En_Anubice_Tag"
include "build/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.o"
include "build/src/overlays/actors/ovl_En_Anubice_Tag/ovl_En_Anubice_Tag_reloc.o"
endseg
beginseg
name "ovl_En_Arow_Trap"
include "build/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.o"
include "build/src/overlays/actors/ovl_En_Arow_Trap/ovl_En_Arow_Trap_reloc.o"
endseg
beginseg
name "ovl_En_Arrow"
include "build/src/overlays/actors/ovl_En_Arrow/z_en_arrow.o"
include "build/src/overlays/actors/ovl_En_Arrow/ovl_En_Arrow_reloc.o"
endseg
beginseg
name "ovl_En_Attack_Niw"
include "build/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.o"
include "build/src/overlays/actors/ovl_En_Attack_Niw/ovl_En_Attack_Niw_reloc.o"
endseg
beginseg
name "ovl_En_Ba"
include "build/src/overlays/actors/ovl_En_Ba/z_en_ba.o"
include "build/data/overlays/actors/z_en_ba.data.o"
include "build/data/overlays/actors/z_en_ba.reloc.o"
endseg
beginseg
name "ovl_En_Bb"
include "build/src/overlays/actors/ovl_En_Bb/z_en_bb.o"
include "build/src/overlays/actors/ovl_En_Bb/ovl_En_Bb_reloc.o"
endseg
beginseg
name "ovl_En_Bdfire"
include "build/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.o"
include "build/data/overlays/actors/z_en_bdfire.data.o"
include "build/data/overlays/actors/z_en_bdfire.reloc.o"
endseg
beginseg
name "ovl_En_Bigokuta"
include "build/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.o"
include "build/data/overlays/actors/z_en_bigokuta.data.o"
include "build/data/overlays/actors/z_en_bigokuta.reloc.o"
endseg
beginseg
name "ovl_En_Bili"
include "build/src/overlays/actors/ovl_En_Bili/z_en_bili.o"
include "build/src/overlays/actors/ovl_En_Bili/ovl_En_Bili_reloc.o"
endseg
beginseg
name "ovl_En_Bird"
include "build/src/overlays/actors/ovl_En_Bird/z_en_bird.o"
include "build/src/overlays/actors/ovl_En_Bird/ovl_En_Bird_reloc.o"
endseg
beginseg
name "ovl_En_Blkobj"
include "build/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.o"
include "build/src/overlays/actors/ovl_En_Blkobj/ovl_En_Blkobj_reloc.o"
endseg
beginseg
name "ovl_En_Bom"
include "build/src/overlays/actors/ovl_En_Bom/z_en_bom.o"
include "build/src/overlays/actors/ovl_En_Bom/ovl_En_Bom_reloc.o"
endseg
beginseg
name "ovl_En_Bom_Bowl_Man"
include "build/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.o"
include "build/src/overlays/actors/ovl_En_Bom_Bowl_Man/ovl_En_Bom_Bowl_Man_reloc.o"
endseg
beginseg
name "ovl_En_Bom_Bowl_Pit"
include "build/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.o"
include "build/src/overlays/actors/ovl_En_Bom_Bowl_Pit/ovl_En_Bom_Bowl_Pit_reloc.o"
endseg
beginseg
name "ovl_En_Bom_Chu"
include "build/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.o"
include "build/src/overlays/actors/ovl_En_Bom_Chu/ovl_En_Bom_Chu_reloc.o"
endseg
beginseg
name "ovl_En_Bombf"
include "build/src/overlays/actors/ovl_En_Bombf/z_en_bombf.o"
include "build/src/overlays/actors/ovl_En_Bombf/ovl_En_Bombf_reloc.o"
endseg
beginseg
name "ovl_En_Boom"
include "build/src/overlays/actors/ovl_En_Boom/z_en_boom.o"
include "build/src/overlays/actors/ovl_En_Boom/ovl_En_Boom_reloc.o"
endseg
beginseg
name "ovl_En_Box"
include "build/src/overlays/actors/ovl_En_Box/z_en_box.o"
include "build/src/overlays/actors/ovl_En_Box/ovl_En_Box_reloc.o"
endseg
beginseg
name "ovl_En_Brob"
include "build/src/overlays/actors/ovl_En_Brob/z_en_brob.o"
include "build/data/overlays/actors/z_en_brob.data.o"
include "build/data/overlays/actors/z_en_brob.reloc.o"
endseg
beginseg
name "ovl_En_Bubble"
include "build/src/overlays/actors/ovl_En_Bubble/z_en_bubble.o"
include "build/src/overlays/actors/ovl_En_Bubble/ovl_En_Bubble_reloc.o"
endseg
beginseg
name "ovl_En_Butte"
include "build/src/overlays/actors/ovl_En_Butte/z_en_butte.o"
include "build/src/overlays/actors/ovl_En_Butte/ovl_En_Butte_reloc.o"
endseg
beginseg
name "ovl_En_Bw"
include "build/src/overlays/actors/ovl_En_Bw/z_en_bw.o"
include "build/src/overlays/actors/ovl_En_Bw/ovl_En_Bw_reloc.o"
endseg
beginseg
name "ovl_En_Bx"
include "build/src/overlays/actors/ovl_En_Bx/z_en_bx.o"
include "build/src/overlays/actors/ovl_En_Bx/ovl_En_Bx_reloc.o"
endseg
beginseg
name "ovl_En_Changer"
include "build/src/overlays/actors/ovl_En_Changer/z_en_changer.o"
include "build/src/overlays/actors/ovl_En_Changer/ovl_En_Changer_reloc.o"
endseg
beginseg
name "ovl_En_Clear_Tag"
include "build/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.o"
include "build/data/overlays/actors/z_en_clear_tag.data.o"
include "build/data/overlays/actors/z_en_clear_tag.bss.o"
include "build/data/overlays/actors/z_en_clear_tag.reloc.o"
endseg
beginseg
name "ovl_En_Cow"
include "build/src/overlays/actors/ovl_En_Cow/z_en_cow.o"
include "build/src/overlays/actors/ovl_En_Cow/ovl_En_Cow_reloc.o"
endseg
beginseg
name "ovl_En_Crow"
include "build/src/overlays/actors/ovl_En_Crow/z_en_crow.o"
include "build/src/overlays/actors/ovl_En_Crow/ovl_En_Crow_reloc.o"
endseg
beginseg
name "ovl_En_Cs"
include "build/src/overlays/actors/ovl_En_Cs/z_en_cs.o"
include "build/src/overlays/actors/ovl_En_Cs/ovl_En_Cs_reloc.o"
endseg
beginseg
name "ovl_En_Daiku"
include "build/src/overlays/actors/ovl_En_Daiku/z_en_daiku.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_En_Daiku/ovl_En_Daiku_reloc.o"
#else
include "build/data/overlays/actors/z_en_daiku.reloc.o"
#endif
endseg
beginseg
name "ovl_En_Daiku_Kakariko"
include "build/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.o"
include "build/src/overlays/actors/ovl_En_Daiku_Kakariko/ovl_En_Daiku_Kakariko_reloc.o"
endseg
beginseg
name "ovl_En_Dekubaba"
include "build/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.o"
include "build/data/overlays/actors/z_en_dekubaba.data.o"
include "build/data/overlays/actors/z_en_dekubaba.reloc.o"
endseg
beginseg
name "ovl_En_Dekunuts"
include "build/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.o"
include "build/src/overlays/actors/ovl_En_Dekunuts/ovl_En_Dekunuts_reloc.o"
endseg
beginseg
name "ovl_En_Dh"
include "build/src/overlays/actors/ovl_En_Dh/z_en_dh.o"
include "build/src/overlays/actors/ovl_En_Dh/ovl_En_Dh_reloc.o"
endseg
beginseg
name "ovl_En_Dha"
include "build/src/overlays/actors/ovl_En_Dha/z_en_dha.o"
include "build/src/overlays/actors/ovl_En_Dha/ovl_En_Dha_reloc.o"
endseg
beginseg
name "ovl_En_Diving_Game"
include "build/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.o"
include "build/data/overlays/actors/z_en_diving_game.data.o"
include "build/data/overlays/actors/z_en_diving_game.reloc.o"
endseg
beginseg
name "ovl_En_Dns"
include "build/src/overlays/actors/ovl_En_Dns/z_en_dns.o"
include "build/src/overlays/actors/ovl_En_Dns/ovl_En_Dns_reloc.o"
endseg
beginseg
name "ovl_En_Dnt_Demo"
include "build/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.o"
include "build/src/overlays/actors/ovl_En_Dnt_Demo/ovl_En_Dnt_Demo_reloc.o"
endseg
beginseg
name "ovl_En_Dnt_Jiji"
include "build/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.o"
include "build/src/overlays/actors/ovl_En_Dnt_Jiji/ovl_En_Dnt_Jiji_reloc.o"
endseg
beginseg
name "ovl_En_Dnt_Nomal"
include "build/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.o"
include "build/src/overlays/actors/ovl_En_Dnt_Nomal/ovl_En_Dnt_Nomal_reloc.o"
endseg
beginseg
name "ovl_En_Dodojr"
include "build/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.o"
include "build/src/overlays/actors/ovl_En_Dodojr/ovl_En_Dodojr_reloc.o"
endseg
beginseg
name "ovl_En_Dodongo"
include "build/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.o"
include "build/src/overlays/actors/ovl_En_Dodongo/ovl_En_Dodongo_reloc.o"
endseg
beginseg
name "ovl_En_Dog"
include "build/src/overlays/actors/ovl_En_Dog/z_en_dog.o"
include "build/src/overlays/actors/ovl_En_Dog/ovl_En_Dog_reloc.o"
endseg
beginseg
name "ovl_En_Door"
include "build/src/overlays/actors/ovl_En_Door/z_en_door.o"
include "build/src/overlays/actors/ovl_En_Door/ovl_En_Door_reloc.o"
endseg
beginseg
name "ovl_En_Ds"
include "build/src/overlays/actors/ovl_En_Ds/z_en_ds.o"
include "build/src/overlays/actors/ovl_En_Ds/ovl_En_Ds_reloc.o"
endseg
beginseg
name "ovl_En_Du"
include "build/src/overlays/actors/ovl_En_Du/z_en_du.o"
include "build/src/overlays/actors/ovl_En_Du/ovl_En_Du_reloc.o"
endseg
beginseg
name "ovl_En_Dy_Extra"
include "build/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.o"
include "build/src/overlays/actors/ovl_En_Dy_Extra/ovl_En_Dy_Extra_reloc.o"
endseg
beginseg
name "ovl_En_Eg"
include "build/src/overlays/actors/ovl_En_Eg/z_en_eg.o"
include "build/src/overlays/actors/ovl_En_Eg/ovl_En_Eg_reloc.o"
endseg
beginseg
name "ovl_En_Eiyer"
include "build/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.o"
include "build/data/overlays/actors/z_en_eiyer.data.o"
include "build/data/overlays/actors/z_en_eiyer.reloc.o"
endseg
beginseg
name "ovl_En_Elf"
include "build/src/overlays/actors/ovl_En_Elf/z_en_elf.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_En_Elf/ovl_En_Elf_reloc.o"
#else
include "build/data/overlays/actors/z_en_elf.reloc.o"
#endif
endseg
beginseg
name "ovl_En_Encount1"
include "build/src/overlays/actors/ovl_En_Encount1/z_en_encount1.o"
include "build/src/overlays/actors/ovl_En_Encount1/ovl_En_Encount1_reloc.o"
endseg
beginseg
name "ovl_En_Encount2"
include "build/src/overlays/actors/ovl_En_Encount2/z_en_encount2.o"
include "build/data/overlays/actors/z_en_encount2.data.o"
include "build/data/overlays/actors/z_en_encount2.reloc.o"
endseg
beginseg
name "ovl_En_Ex_Item"
include "build/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.o"
include "build/src/overlays/actors/ovl_En_Ex_Item/ovl_En_Ex_Item_reloc.o"
endseg
beginseg
name "ovl_En_Ex_Ruppy"
include "build/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.o"
include "build/src/overlays/actors/ovl_En_Ex_Ruppy/ovl_En_Ex_Ruppy_reloc.o"
endseg
beginseg
name "ovl_En_Fd"
include "build/src/overlays/actors/ovl_En_Fd/z_en_fd.o"
include "build/src/overlays/actors/ovl_En_Fd/ovl_En_Fd_reloc.o"
endseg
beginseg
name "ovl_En_Fd_Fire"
include "build/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.o"
include "build/src/overlays/actors/ovl_En_Fd_Fire/ovl_En_Fd_Fire_reloc.o"
endseg
beginseg
name "ovl_En_Fhg_Fire"
include "build/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.o"
include "build/data/overlays/actors/z_en_fhg_fire.data.o"
include "build/data/overlays/actors/z_en_fhg_fire.reloc.o"
endseg
beginseg
name "ovl_En_Fire_Rock"
include "build/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.o"
include "build/data/overlays/actors/z_en_fire_rock.data.o"
include "build/data/overlays/actors/z_en_fire_rock.reloc.o"
endseg
beginseg
name "ovl_En_Firefly"
include "build/src/overlays/actors/ovl_En_Firefly/z_en_firefly.o"
include "build/src/overlays/actors/ovl_En_Firefly/ovl_En_Firefly_reloc.o"
endseg
beginseg
name "ovl_En_Fish"
include "build/src/overlays/actors/ovl_En_Fish/z_en_fish.o"
include "build/data/overlays/actors/z_en_fish.data.o"
include "build/data/overlays/actors/z_en_fish.reloc.o"
endseg
beginseg
name "ovl_En_Floormas"
include "build/src/overlays/actors/ovl_En_Floormas/z_en_floormas.o"
include "build/src/overlays/actors/ovl_En_Floormas/ovl_En_Floormas_reloc.o"
endseg
beginseg
name "ovl_En_Fr"
include "build/src/overlays/actors/ovl_En_Fr/z_en_fr.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_En_Fr/ovl_En_Fr_reloc.o"
#else
include "build/data/overlays/actors/z_en_fr.reloc.o"
#endif
endseg
beginseg
name "ovl_En_Fu"
include "build/src/overlays/actors/ovl_En_Fu/z_en_fu.o"
include "build/src/overlays/actors/ovl_En_Fu/ovl_En_Fu_reloc.o"
endseg
beginseg
name "ovl_En_Fw"
include "build/src/overlays/actors/ovl_En_Fw/z_en_fw.o"
include "build/src/overlays/actors/ovl_En_Fw/ovl_En_Fw_reloc.o"
endseg
beginseg
name "ovl_En_Fz"
include "build/src/overlays/actors/ovl_En_Fz/z_en_fz.o"
include "build/src/overlays/actors/ovl_En_Fz/ovl_En_Fz_reloc.o"
endseg
beginseg
name "ovl_En_G_Switch"
include "build/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.o"
include "build/src/overlays/actors/ovl_En_G_Switch/ovl_En_G_Switch_reloc.o"
endseg
beginseg
name "ovl_En_Ganon_Mant"
include "build/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.o"
include "build/data/overlays/actors/z_en_ganon_mant.data.o"
include "build/data/overlays/actors/z_en_ganon_mant.reloc.o"
endseg
beginseg
name "ovl_En_Ganon_Organ"
include "build/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.o"
include "build/data/overlays/actors/z_en_ganon_organ.data.o"
include "build/data/overlays/actors/z_en_ganon_organ.reloc.o"
endseg
beginseg
name "ovl_En_Gb"
include "build/src/overlays/actors/ovl_En_Gb/z_en_gb.o"
include "build/src/overlays/actors/ovl_En_Gb/ovl_En_Gb_reloc.o"
endseg
beginseg
name "ovl_En_Ge1"
include "build/src/overlays/actors/ovl_En_Ge1/z_en_ge1.o"
include "build/src/overlays/actors/ovl_En_Ge1/ovl_En_Ge1_reloc.o"
endseg
beginseg
name "ovl_En_Ge2"
include "build/src/overlays/actors/ovl_En_Ge2/z_en_ge2.o"
include "build/src/overlays/actors/ovl_En_Ge2/ovl_En_Ge2_reloc.o"
endseg
beginseg
name "ovl_En_Ge3"
include "build/src/overlays/actors/ovl_En_Ge3/z_en_ge3.o"
include "build/src/overlays/actors/ovl_En_Ge3/ovl_En_Ge3_reloc.o"
endseg
beginseg
name "ovl_En_GeldB"
include "build/src/overlays/actors/ovl_En_GeldB/z_en_geldb.o"
include "build/src/overlays/actors/ovl_En_GeldB/ovl_En_GeldB_reloc.o"
endseg
beginseg
name "ovl_En_GirlA"
include "build/src/overlays/actors/ovl_En_GirlA/z_en_girla.o"
include "build/src/overlays/actors/ovl_En_GirlA/ovl_En_GirlA_reloc.o"
endseg
beginseg
name "ovl_En_Gm"
include "build/src/overlays/actors/ovl_En_Gm/z_en_gm.o"
include "build/src/overlays/actors/ovl_En_Gm/ovl_En_Gm_reloc.o"
endseg
beginseg
name "ovl_En_Go"
include "build/src/overlays/actors/ovl_En_Go/z_en_go.o"
include "build/src/overlays/actors/ovl_En_Go/ovl_En_Go_reloc.o"
endseg
beginseg
name "ovl_En_Go2"
include "build/src/overlays/actors/ovl_En_Go2/z_en_go2.o"
include "build/src/overlays/actors/ovl_En_Go2/ovl_En_Go2_reloc.o"
endseg
beginseg
name "ovl_En_Goma"
include "build/src/overlays/actors/ovl_En_Goma/z_en_goma.o"
include "build/data/overlays/actors/z_en_goma.data.o"
include "build/data/overlays/actors/z_en_goma.reloc.o"
endseg
beginseg
name "ovl_En_Goroiwa"
include "build/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.o"
include "build/src/overlays/actors/ovl_En_Goroiwa/ovl_En_Goroiwa_reloc.o"
endseg
beginseg
name "ovl_En_Gs"
include "build/src/overlays/actors/ovl_En_Gs/z_en_gs.o"
include "build/src/overlays/actors/ovl_En_Gs/ovl_En_Gs_reloc.o"
endseg
beginseg
name "ovl_En_Guest"
include "build/src/overlays/actors/ovl_En_Guest/z_en_guest.o"
include "build/src/overlays/actors/ovl_En_Guest/ovl_En_Guest_reloc.o"
endseg
beginseg
name "ovl_En_Hata"
include "build/src/overlays/actors/ovl_En_Hata/z_en_hata.o"
include "build/src/overlays/actors/ovl_En_Hata/ovl_En_Hata_reloc.o"
endseg
beginseg
name "ovl_En_Heishi1"
include "build/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.o"
include "build/src/overlays/actors/ovl_En_Heishi1/ovl_En_Heishi1_reloc.o"
endseg
beginseg
name "ovl_En_Heishi2"
include "build/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.o"
include "build/src/overlays/actors/ovl_En_Heishi2/ovl_En_Heishi2_reloc.o"
endseg
beginseg
name "ovl_En_Heishi3"
include "build/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.o"
include "build/src/overlays/actors/ovl_En_Heishi3/ovl_En_Heishi3_reloc.o"
endseg
beginseg
name "ovl_En_Heishi4"
include "build/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.o"
include "build/src/overlays/actors/ovl_En_Heishi4/ovl_En_Heishi4_reloc.o"
endseg
beginseg
name "ovl_En_Hintnuts"
include "build/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.o"
include "build/src/overlays/actors/ovl_En_Hintnuts/ovl_En_Hintnuts_reloc.o"
endseg
beginseg
name "ovl_En_Holl"
include "build/src/overlays/actors/ovl_En_Holl/z_en_holl.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_En_Holl/ovl_En_Holl_reloc.o"
#else
include "build/data/overlays/actors/z_en_holl.reloc.o"
#endif
endseg
beginseg
name "ovl_En_Honotrap"
include "build/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.o"
include "build/src/overlays/actors/ovl_En_Honotrap/ovl_En_Honotrap_reloc.o"
endseg
beginseg
name "ovl_En_Horse"
include "build/src/overlays/actors/ovl_En_Horse/z_en_horse.o"
include "build/data/overlays/actors/z_en_horse.data.o"
include "build/data/overlays/actors/z_en_horse.reloc.o"
endseg
beginseg
name "ovl_En_Horse_Game_Check"
include "build/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.o"
include "build/src/overlays/actors/ovl_En_Horse_Game_Check/ovl_En_Horse_Game_Check_reloc.o"
endseg
beginseg
name "ovl_En_Horse_Ganon"
include "build/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.o"
include "build/src/overlays/actors/ovl_En_Horse_Ganon/ovl_En_Horse_Ganon_reloc.o"
endseg
beginseg
name "ovl_En_Horse_Link_Child"
include "build/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.o"
include "build/src/overlays/actors/ovl_En_Horse_Link_Child/ovl_En_Horse_Link_Child_reloc.o"
endseg
beginseg
name "ovl_En_Horse_Normal"
include "build/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.o"
include "build/src/overlays/actors/ovl_En_Horse_Normal/ovl_En_Horse_Normal_reloc.o"
endseg
beginseg
name "ovl_En_Horse_Zelda"
include "build/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.o"
include "build/src/overlays/actors/ovl_En_Horse_Zelda/ovl_En_Horse_Zelda_reloc.o"
endseg
beginseg
name "ovl_En_Hs"
include "build/src/overlays/actors/ovl_En_Hs/z_en_hs.o"
include "build/src/overlays/actors/ovl_En_Hs/ovl_En_Hs_reloc.o"
endseg
beginseg
name "ovl_En_Hs2"
include "build/src/overlays/actors/ovl_En_Hs2/z_en_hs2.o"
include "build/src/overlays/actors/ovl_En_Hs2/ovl_En_Hs2_reloc.o"
endseg
beginseg
name "ovl_En_Hy"
include "build/src/overlays/actors/ovl_En_Hy/z_en_hy.o"
include "build/src/overlays/actors/ovl_En_Hy/ovl_En_Hy_reloc.o"
endseg
beginseg
name "ovl_En_Ice_Hono"
include "build/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.o"
include "build/src/overlays/actors/ovl_En_Ice_Hono/ovl_En_Ice_Hono_reloc.o"
endseg
beginseg
name "ovl_En_Ik"
include "build/src/overlays/actors/ovl_En_Ik/z_en_ik.o"
include "build/src/overlays/actors/ovl_En_Ik/ovl_En_Ik_reloc.o"
endseg
beginseg
name "ovl_En_In"
include "build/src/overlays/actors/ovl_En_In/z_en_in.o"
include "build/src/overlays/actors/ovl_En_In/ovl_En_In_reloc.o"
endseg
beginseg
name "ovl_En_Insect"
include "build/src/overlays/actors/ovl_En_Insect/z_en_insect.o"
include "build/src/overlays/actors/ovl_En_Insect/ovl_En_Insect_reloc.o"
endseg
beginseg
name "ovl_En_Ishi"
include "build/src/overlays/actors/ovl_En_Ishi/z_en_ishi.o"
include "build/src/overlays/actors/ovl_En_Ishi/ovl_En_Ishi_reloc.o"
endseg
beginseg
name "ovl_En_It"
include "build/src/overlays/actors/ovl_En_It/z_en_it.o"
include "build/src/overlays/actors/ovl_En_It/ovl_En_It_reloc.o"
endseg
beginseg
name "ovl_En_Jj"
include "build/src/overlays/actors/ovl_En_Jj/z_en_jj.o"
include "build/data/overlays/actors/z_en_jj.data.o"
include "build/data/overlays/actors/z_en_jj.reloc.o"
endseg
beginseg
name "ovl_En_Js"
include "build/src/overlays/actors/ovl_En_Js/z_en_js.o"
include "build/src/overlays/actors/ovl_En_Js/ovl_En_Js_reloc.o"
endseg
beginseg
name "ovl_En_Jsjutan"
include "build/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.o"
include "build/data/overlays/actors/z_en_jsjutan.data.o"
include "build/data/overlays/actors/z_en_jsjutan.bss.o"
include "build/data/overlays/actors/z_en_jsjutan.reloc.o"
endseg
beginseg
name "ovl_En_Kakasi"
include "build/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.o"
include "build/src/overlays/actors/ovl_En_Kakasi/ovl_En_Kakasi_reloc.o"
endseg
beginseg
name "ovl_En_Kakasi2"
include "build/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.o"
include "build/src/overlays/actors/ovl_En_Kakasi2/ovl_En_Kakasi2_reloc.o"
endseg
beginseg
name "ovl_En_Kakasi3"
include "build/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.o"
include "build/src/overlays/actors/ovl_En_Kakasi3/ovl_En_Kakasi3_reloc.o"
endseg
beginseg
name "ovl_En_Kanban"
include "build/src/overlays/actors/ovl_En_Kanban/z_en_kanban.o"
include "build/src/overlays/actors/ovl_En_Kanban/ovl_En_Kanban_reloc.o"
endseg
beginseg
name "ovl_En_Karebaba"
include "build/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.o"
include "build/src/overlays/actors/ovl_En_Karebaba/ovl_En_Karebaba_reloc.o"
endseg
beginseg
name "ovl_En_Ko"
include "build/src/overlays/actors/ovl_En_Ko/z_en_ko.o"
include "build/data/overlays/actors/z_en_ko.data.o"
include "build/data/overlays/actors/z_en_ko.reloc.o"
endseg
beginseg
name "ovl_En_Kusa"
include "build/src/overlays/actors/ovl_En_Kusa/z_en_kusa.o"
include "build/src/overlays/actors/ovl_En_Kusa/ovl_En_Kusa_reloc.o"
endseg
beginseg
name "ovl_En_Kz"
include "build/src/overlays/actors/ovl_En_Kz/z_en_kz.o"
include "build/src/overlays/actors/ovl_En_Kz/ovl_En_Kz_reloc.o"
endseg
beginseg
name "ovl_En_Light"
include "build/src/overlays/actors/ovl_En_Light/z_en_light.o"
include "build/src/overlays/actors/ovl_En_Light/ovl_En_Light_reloc.o"
endseg
beginseg
name "ovl_En_Lightbox"
include "build/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.o"
include "build/src/overlays/actors/ovl_En_Lightbox/ovl_En_Lightbox_reloc.o"
endseg
beginseg
name "ovl_En_M_Fire1"
include "build/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.o"
include "build/src/overlays/actors/ovl_En_M_Fire1/ovl_En_M_Fire1_reloc.o"
endseg
beginseg
name "ovl_En_M_Thunder"
include "build/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_En_M_Thunder/ovl_En_M_Thunder_reloc.o"
#else
include "build/data/overlays/actors/z_en_m_thunder.reloc.o"
#endif
endseg
beginseg
name "ovl_En_Ma1"
include "build/src/overlays/actors/ovl_En_Ma1/z_en_ma1.o"
include "build/src/overlays/actors/ovl_En_Ma1/ovl_En_Ma1_reloc.o"
endseg
beginseg
name "ovl_En_Ma2"
include "build/src/overlays/actors/ovl_En_Ma2/z_en_ma2.o"
include "build/src/overlays/actors/ovl_En_Ma2/ovl_En_Ma2_reloc.o"
endseg
beginseg
name "ovl_En_Ma3"
include "build/src/overlays/actors/ovl_En_Ma3/z_en_ma3.o"
include "build/src/overlays/actors/ovl_En_Ma3/ovl_En_Ma3_reloc.o"
endseg
beginseg
name "ovl_En_Mag"
include "build/src/overlays/actors/ovl_En_Mag/z_en_mag.o"
include "build/src/overlays/actors/ovl_En_Mag/ovl_En_Mag_reloc.o"
endseg
beginseg
name "ovl_En_Mb"
include "build/src/overlays/actors/ovl_En_Mb/z_en_mb.o"
include "build/src/overlays/actors/ovl_En_Mb/ovl_En_Mb_reloc.o"
endseg
beginseg
name "ovl_En_Md"
include "build/src/overlays/actors/ovl_En_Md/z_en_md.o"
include "build/src/overlays/actors/ovl_En_Md/ovl_En_Md_reloc.o"
endseg
beginseg
name "ovl_En_Mk"
include "build/src/overlays/actors/ovl_En_Mk/z_en_mk.o"
include "build/src/overlays/actors/ovl_En_Mk/ovl_En_Mk_reloc.o"
endseg
beginseg
name "ovl_En_Mm"
include "build/src/overlays/actors/ovl_En_Mm/z_en_mm.o"
include "build/data/overlays/actors/z_en_mm.data.o"
include "build/data/overlays/actors/z_en_mm.reloc.o"
endseg
beginseg
name "ovl_En_Mm2"
include "build/src/overlays/actors/ovl_En_Mm2/z_en_mm2.o"
include "build/src/overlays/actors/ovl_En_Mm2/ovl_En_Mm2_reloc.o"
endseg
beginseg
name "ovl_En_Ms"
include "build/src/overlays/actors/ovl_En_Ms/z_en_ms.o"
include "build/src/overlays/actors/ovl_En_Ms/ovl_En_Ms_reloc.o"
endseg
beginseg
name "ovl_En_Mu"
include "build/src/overlays/actors/ovl_En_Mu/z_en_mu.o"
include "build/data/overlays/actors/z_en_mu.data.o"
include "build/data/overlays/actors/z_en_mu.reloc.o"
endseg
beginseg
name "ovl_En_Nb"
include "build/src/overlays/actors/ovl_En_Nb/z_en_nb.o"
include "build/src/overlays/actors/ovl_En_Nb/ovl_En_Nb_reloc.o"
endseg
beginseg
name "ovl_En_Niw"
include "build/src/overlays/actors/ovl_En_Niw/z_en_niw.o"
include "build/src/overlays/actors/ovl_En_Niw/ovl_En_Niw_reloc.o"
endseg
beginseg
name "ovl_En_Niw_Girl"
include "build/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.o"
include "build/src/overlays/actors/ovl_En_Niw_Girl/ovl_En_Niw_Girl_reloc.o"
endseg
beginseg
name "ovl_En_Niw_Lady"
include "build/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.o"
include "build/src/overlays/actors/ovl_En_Niw_Lady/ovl_En_Niw_Lady_reloc.o"
endseg
beginseg
name "ovl_En_Nutsball"
include "build/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.o"
include "build/src/overlays/actors/ovl_En_Nutsball/ovl_En_Nutsball_reloc.o"
endseg
beginseg
name "ovl_En_Nwc"
include "build/src/overlays/actors/ovl_En_Nwc/z_en_nwc.o"
include "build/src/overlays/actors/ovl_En_Nwc/ovl_En_Nwc_reloc.o"
endseg
beginseg
name "ovl_En_Ny"
include "build/src/overlays/actors/ovl_En_Ny/z_en_ny.o"
include "build/src/overlays/actors/ovl_En_Ny/ovl_En_Ny_reloc.o"
endseg
beginseg
name "ovl_En_OE2"
include "build/src/overlays/actors/ovl_En_OE2/z_en_oe2.o"
include "build/src/overlays/actors/ovl_En_OE2/ovl_En_OE2_reloc.o"
endseg
beginseg
name "ovl_En_Okarina_Effect"
include "build/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.o"
include "build/src/overlays/actors/ovl_En_Okarina_Effect/ovl_En_Okarina_Effect_reloc.o"
endseg
beginseg
name "ovl_En_Okarina_Tag"
include "build/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.o"
include "build/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.o"
include "build/src/overlays/actors/ovl_En_Okarina_Tag/ovl_En_Okarina_Tag_reloc.o"
endseg
beginseg
name "ovl_En_Okuta"
include "build/src/overlays/actors/ovl_En_Okuta/z_en_okuta.o"
include "build/src/overlays/actors/ovl_En_Okuta/ovl_En_Okuta_reloc.o"
endseg
beginseg
name "ovl_En_Ossan"
include "build/src/overlays/actors/ovl_En_Ossan/z_en_ossan.o"
include "build/data/overlays/actors/z_en_ossan.data.o"
include "build/data/overlays/actors/z_en_ossan.reloc.o"
endseg
beginseg
name "ovl_En_Owl"
include "build/src/overlays/actors/ovl_En_Owl/z_en_owl.o"
include "build/src/overlays/actors/ovl_En_Owl/ovl_En_Owl_reloc.o"
endseg
beginseg
name "ovl_En_Part"
include "build/src/overlays/actors/ovl_En_Part/z_en_part.o"
include "build/src/overlays/actors/ovl_En_Part/ovl_En_Part_reloc.o"
endseg
beginseg
name "ovl_En_Peehat"
include "build/src/overlays/actors/ovl_En_Peehat/z_en_peehat.o"
include "build/data/overlays/actors/z_en_peehat.data.o"
include "build/data/overlays/actors/z_en_peehat.reloc.o"
endseg
beginseg
name "ovl_En_Po_Desert"
include "build/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.o"
include "build/src/overlays/actors/ovl_En_Po_Desert/ovl_En_Po_Desert_reloc.o"
endseg
beginseg
name "ovl_En_Po_Field"
include "build/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.o"
include "build/src/overlays/actors/ovl_En_Po_Field/ovl_En_Po_Field_reloc.o"
endseg
beginseg
name "ovl_En_Po_Relay"
include "build/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.o"
include "build/src/overlays/actors/ovl_En_Po_Relay/ovl_En_Po_Relay_reloc.o"
endseg
beginseg
name "ovl_En_Po_Sisters"
include "build/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.o"
include "build/src/overlays/actors/ovl_En_Po_Sisters/ovl_En_Po_Sisters_reloc.o"
endseg
beginseg
name "ovl_En_Poh"
include "build/src/overlays/actors/ovl_En_Poh/z_en_poh.o"
include "build/src/overlays/actors/ovl_En_Poh/ovl_En_Poh_reloc.o"
endseg
beginseg
name "ovl_En_Pu_box"
include "build/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.o"
include "build/src/overlays/actors/ovl_En_Pu_box/ovl_En_Pu_box_reloc.o"
endseg
beginseg
name "ovl_En_Rd"
include "build/src/overlays/actors/ovl_En_Rd/z_en_rd.o"
include "build/src/overlays/actors/ovl_En_Rd/ovl_En_Rd_reloc.o"
endseg
beginseg
name "ovl_En_Reeba"
include "build/src/overlays/actors/ovl_En_Reeba/z_en_reeba.o"
include "build/src/overlays/actors/ovl_En_Reeba/ovl_En_Reeba_reloc.o"
endseg
beginseg
name "ovl_En_River_Sound"
include "build/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.o"
include "build/data/overlays/actors/z_en_river_sound.data.o"
include "build/data/overlays/actors/z_en_river_sound.reloc.o"
endseg
beginseg
name "ovl_En_Rl"
include "build/src/overlays/actors/ovl_En_Rl/z_en_rl.o"
include "build/src/overlays/actors/ovl_En_Rl/ovl_En_Rl_reloc.o"
endseg
beginseg
name "ovl_En_Rr"
include "build/src/overlays/actors/ovl_En_Rr/z_en_rr.o"
include "build/src/overlays/actors/ovl_En_Rr/ovl_En_Rr_reloc.o"
endseg
beginseg
name "ovl_En_Ru1"
include "build/src/overlays/actors/ovl_En_Ru1/z_en_ru1.o"
include "build/src/overlays/actors/ovl_En_Ru1/ovl_En_Ru1_reloc.o"
endseg
beginseg
name "ovl_En_Ru2"
include "build/src/overlays/actors/ovl_En_Ru2/z_en_ru2.o"
include "build/src/overlays/actors/ovl_En_Ru2/ovl_En_Ru2_reloc.o"
endseg
beginseg
name "ovl_En_Sa"
include "build/src/overlays/actors/ovl_En_Sa/z_en_sa.o"
include "build/src/overlays/actors/ovl_En_Sa/ovl_En_Sa_reloc.o"
endseg
beginseg
name "ovl_En_Sb"
include "build/src/overlays/actors/ovl_En_Sb/z_en_sb.o"
include "build/src/overlays/actors/ovl_En_Sb/ovl_En_Sb_reloc.o"
endseg
beginseg
name "ovl_En_Scene_Change"
include "build/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.o"
include "build/src/overlays/actors/ovl_En_Scene_Change/ovl_En_Scene_Change_reloc.o"
endseg
beginseg
name "ovl_En_Sda"
include "build/src/overlays/actors/ovl_En_Sda/z_en_sda.o"
include "build/src/overlays/actors/ovl_En_Sda/ovl_En_Sda_reloc.o"
endseg
beginseg
name "ovl_En_Shopnuts"
include "build/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.o"
include "build/src/overlays/actors/ovl_En_Shopnuts/ovl_En_Shopnuts_reloc.o"
endseg
beginseg
name "ovl_En_Si"
include "build/src/overlays/actors/ovl_En_Si/z_en_si.o"
include "build/src/overlays/actors/ovl_En_Si/ovl_En_Si_reloc.o"
endseg
beginseg
name "ovl_En_Siofuki"
include "build/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.o"
include "build/src/overlays/actors/ovl_En_Siofuki/ovl_En_Siofuki_reloc.o"
endseg
beginseg
name "ovl_En_Skb"
include "build/src/overlays/actors/ovl_En_Skb/z_en_skb.o"
include "build/data/overlays/actors/z_en_skb.data.o"
include "build/data/overlays/actors/z_en_skb.reloc.o"
endseg
beginseg
name "ovl_En_Skj"
include "build/src/overlays/actors/ovl_En_Skj/z_en_skj.o"
include "build/data/overlays/actors/z_en_skj.data.o"
include "build/data/overlays/actors/z_en_skj.rodata.o"
include "build/data/overlays/actors/z_en_skj.bss.o"
include "build/data/overlays/actors/z_en_skj.reloc.o"
endseg
beginseg
name "ovl_En_Skjneedle"
include "build/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.o"
include "build/src/overlays/actors/ovl_En_Skjneedle/ovl_En_Skjneedle_reloc.o"
endseg
beginseg
name "ovl_En_Ssh"
include "build/src/overlays/actors/ovl_En_Ssh/z_en_ssh.o"
include "build/src/overlays/actors/ovl_En_Ssh/ovl_En_Ssh_reloc.o"
endseg
beginseg
name "ovl_En_St"
include "build/src/overlays/actors/ovl_En_St/z_en_st.o"
include "build/src/overlays/actors/ovl_En_St/ovl_En_St_reloc.o"
endseg
beginseg
name "ovl_En_Sth"
include "build/src/overlays/actors/ovl_En_Sth/z_en_sth.o"
include "build/data/overlays/actors/z_en_sth.data.o"
include "build/data/overlays/actors/z_en_sth.reloc.o"
endseg
beginseg
name "ovl_En_Stream"
include "build/src/overlays/actors/ovl_En_Stream/z_en_stream.o"
include "build/src/overlays/actors/ovl_En_Stream/ovl_En_Stream_reloc.o"
endseg
beginseg
name "ovl_En_Sw"
include "build/src/overlays/actors/ovl_En_Sw/z_en_sw.o"
include "build/data/overlays/actors/z_en_sw.data.o"
include "build/data/overlays/actors/z_en_sw.bss.o"
include "build/data/overlays/actors/z_en_sw.reloc.o"
endseg
beginseg
name "ovl_En_Syateki_Itm"
include "build/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.o"
include "build/src/overlays/actors/ovl_En_Syateki_Itm/ovl_En_Syateki_Itm_reloc.o"
endseg
beginseg
name "ovl_En_Syateki_Man"
include "build/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.o"
include "build/src/overlays/actors/ovl_En_Syateki_Man/ovl_En_Syateki_Man_reloc.o"
endseg
beginseg
name "ovl_En_Syateki_Niw"
include "build/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.o"
include "build/src/overlays/actors/ovl_En_Syateki_Niw/ovl_En_Syateki_Niw_reloc.o"
endseg
beginseg
name "ovl_En_Ta"
include "build/src/overlays/actors/ovl_En_Ta/z_en_ta.o"
include "build/src/overlays/actors/ovl_En_Ta/ovl_En_Ta_reloc.o"
endseg
beginseg
name "ovl_En_Takara_Man"
include "build/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.o"
include "build/src/overlays/actors/ovl_En_Takara_Man/ovl_En_Takara_Man_reloc.o"
endseg
beginseg
name "ovl_En_Tana"
include "build/src/overlays/actors/ovl_En_Tana/z_en_tana.o"
include "build/src/overlays/actors/ovl_En_Tana/ovl_En_Tana_reloc.o"
endseg
beginseg
name "ovl_En_Tg"
include "build/src/overlays/actors/ovl_En_Tg/z_en_tg.o"
include "build/data/overlays/actors/z_en_tg.data.o"
include "build/data/overlays/actors/z_en_tg.reloc.o"
endseg
beginseg
name "ovl_En_Tite"
include "build/src/overlays/actors/ovl_En_Tite/z_en_tite.o"
include "build/src/overlays/actors/ovl_En_Tite/ovl_En_Tite_reloc.o"
endseg
beginseg
name "ovl_En_Tk"
include "build/src/overlays/actors/ovl_En_Tk/z_en_tk.o"
include "build/src/overlays/actors/ovl_En_Tk/ovl_En_Tk_reloc.o"
endseg
beginseg
name "ovl_En_Torch"
include "build/src/overlays/actors/ovl_En_Torch/z_en_torch.o"
include "build/src/overlays/actors/ovl_En_Torch/ovl_En_Torch_reloc.o"
endseg
beginseg
name "ovl_En_Torch2"
include "build/src/overlays/actors/ovl_En_Torch2/z_en_torch2.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_En_Torch2/ovl_En_Torch2_reloc.o"
#else
include "build/data/overlays/actors/z_en_torch2.reloc.o"
#endif
endseg
beginseg
name "ovl_En_Toryo"
include "build/src/overlays/actors/ovl_En_Toryo/z_en_toryo.o"
include "build/src/overlays/actors/ovl_En_Toryo/ovl_En_Toryo_reloc.o"
endseg
beginseg
name "ovl_En_Tp"
include "build/src/overlays/actors/ovl_En_Tp/z_en_tp.o"
include "build/data/overlays/actors/z_en_tp.data.o"
include "build/data/overlays/actors/z_en_tp.reloc.o"
endseg
beginseg
name "ovl_En_Tr"
include "build/src/overlays/actors/ovl_En_Tr/z_en_tr.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_En_Tr/ovl_En_Tr_reloc.o"
#else
include "build/data/overlays/actors/z_en_tr.reloc.o"
#endif
endseg
beginseg
name "ovl_En_Trap"
include "build/src/overlays/actors/ovl_En_Trap/z_en_trap.o"
include "build/src/overlays/actors/ovl_En_Trap/ovl_En_Trap_reloc.o"
endseg
beginseg
name "ovl_En_Tubo_Trap"
include "build/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.o"
include "build/src/overlays/actors/ovl_En_Tubo_Trap/ovl_En_Tubo_Trap_reloc.o"
endseg
beginseg
name "ovl_En_Vali"
include "build/src/overlays/actors/ovl_En_Vali/z_en_vali.o"
include "build/data/overlays/actors/z_en_vali.data.o"
include "build/data/overlays/actors/z_en_vali.reloc.o"
endseg
beginseg
name "ovl_En_Vase"
include "build/src/overlays/actors/ovl_En_Vase/z_en_vase.o"
include "build/src/overlays/actors/ovl_En_Vase/ovl_En_Vase_reloc.o"
endseg
beginseg
name "ovl_En_Vb_Ball"
include "build/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.o"
include "build/data/overlays/actors/z_en_vb_ball.data.o"
include "build/data/overlays/actors/z_en_vb_ball.reloc.o"
endseg
beginseg
name "ovl_En_Viewer"
include "build/src/overlays/actors/ovl_En_Viewer/z_en_viewer.o"
include "build/src/overlays/actors/ovl_En_Viewer/ovl_En_Viewer_reloc.o"
endseg
beginseg
name "ovl_En_Vm"
include "build/src/overlays/actors/ovl_En_Vm/z_en_vm.o"
include "build/src/overlays/actors/ovl_En_Vm/ovl_En_Vm_reloc.o"
endseg
beginseg
name "ovl_En_Wall_Tubo"
include "build/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.o"
include "build/src/overlays/actors/ovl_En_Wall_Tubo/ovl_En_Wall_Tubo_reloc.o"
endseg
beginseg
name "ovl_En_Wallmas"
include "build/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.o"
include "build/src/overlays/actors/ovl_En_Wallmas/ovl_En_Wallmas_reloc.o"
endseg
beginseg
name "ovl_En_Weather_Tag"
include "build/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.o"
include "build/src/overlays/actors/ovl_En_Weather_Tag/ovl_En_Weather_Tag_reloc.o"
endseg
beginseg
name "ovl_En_Weiyer"
include "build/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.o"
include "build/src/overlays/actors/ovl_En_Weiyer/ovl_En_Weiyer_reloc.o"
endseg
beginseg
name "ovl_En_Wf"
include "build/src/overlays/actors/ovl_En_Wf/z_en_wf.o"
include "build/data/overlays/actors/z_en_wf.data.o"
include "build/data/overlays/actors/z_en_wf.reloc.o"
endseg
beginseg
name "ovl_En_Wonder_Item"
include "build/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.o"
include "build/src/overlays/actors/ovl_En_Wonder_Item/ovl_En_Wonder_Item_reloc.o"
endseg
beginseg
name "ovl_En_Wonder_Talk"
include "build/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.o"
include "build/src/overlays/actors/ovl_En_Wonder_Talk/ovl_En_Wonder_Talk_reloc.o"
endseg
beginseg
name "ovl_En_Wonder_Talk2"
include "build/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.o"
include "build/src/overlays/actors/ovl_En_Wonder_Talk2/ovl_En_Wonder_Talk2_reloc.o"
endseg
beginseg
name "ovl_En_Wood02"
include "build/src/overlays/actors/ovl_En_Wood02/z_en_wood02.o"
include "build/src/overlays/actors/ovl_En_Wood02/ovl_En_Wood02_reloc.o"
endseg
beginseg
name "ovl_En_Xc"
include "build/src/overlays/actors/ovl_En_Xc/z_en_xc.o"
include "build/data/overlays/actors/z_en_xc.data.o"
include "build/data/overlays/actors/z_en_xc.bss.o"
include "build/data/overlays/actors/z_en_xc.reloc.o"
endseg
beginseg
name "ovl_En_Yabusame_Mark"
include "build/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.o"
include "build/data/overlays/actors/z_en_yabusame_mark.data.o"
include "build/data/overlays/actors/z_en_yabusame_mark.reloc.o"
endseg
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name "ovl_En_Yukabyun"
include "build/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.o"
include "build/src/overlays/actors/ovl_En_Yukabyun/ovl_En_Yukabyun_reloc.o"
endseg
beginseg
name "ovl_En_Zf"
include "build/src/overlays/actors/ovl_En_Zf/z_en_zf.o"
include "build/data/overlays/actors/z_en_zf.data.o"
include "build/data/overlays/actors/z_en_zf.bss.o"
include "build/data/overlays/actors/z_en_zf.reloc.o"
endseg
beginseg
name "ovl_En_Zl1"
include "build/src/overlays/actors/ovl_En_Zl1/z_en_zl1.o"
include "build/src/overlays/actors/ovl_En_Zl1/ovl_En_Zl1_reloc.o"
endseg
beginseg
name "ovl_En_Zl2"
include "build/src/overlays/actors/ovl_En_Zl2/z_en_zl2.o"
include "build/src/overlays/actors/ovl_En_Zl2/ovl_En_Zl2_reloc.o"
endseg
beginseg
name "ovl_En_Zl3"
include "build/src/overlays/actors/ovl_En_Zl3/z_en_zl3.o"
include "build/src/overlays/actors/ovl_En_Zl3/ovl_En_Zl3_reloc.o"
endseg
beginseg
name "ovl_En_Zl4"
include "build/src/overlays/actors/ovl_En_Zl4/z_en_zl4.o"
include "build/src/overlays/actors/ovl_En_Zl4/ovl_En_Zl4_reloc.o"
endseg
beginseg
name "ovl_En_Zo"
include "build/src/overlays/actors/ovl_En_Zo/z_en_zo.o"
include "build/src/overlays/actors/ovl_En_Zo/ovl_En_Zo_reloc.o"
endseg
beginseg
name "ovl_En_fHG"
include "build/src/overlays/actors/ovl_En_fHG/z_en_fhg.o"
include "build/data/overlays/actors/z_en_fhg.data.o"
include "build/data/overlays/actors/z_en_fhg.reloc.o"
endseg
beginseg
name "ovl_End_Title"
include "build/src/overlays/actors/ovl_End_Title/z_end_title.o"
include "build/src/overlays/actors/ovl_End_Title/ovl_End_Title_reloc.o"
endseg
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name "ovl_Fishing"
include "build/src/overlays/actors/ovl_Fishing/z_fishing.o"
include "build/data/overlays/actors/z_fishing.data.o"
include "build/data/overlays/actors/z_fishing.bss.o"
include "build/data/overlays/actors/z_fishing.reloc.o"
endseg
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name "ovl_Item_B_Heart"
include "build/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.o"
include "build/src/overlays/actors/ovl_Item_B_Heart/ovl_Item_B_Heart_reloc.o"
endseg
beginseg
name "ovl_Item_Etcetera"
include "build/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.o"
include "build/src/overlays/actors/ovl_Item_Etcetera/ovl_Item_Etcetera_reloc.o"
endseg
beginseg
name "ovl_Item_Inbox"
include "build/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.o"
include "build/src/overlays/actors/ovl_Item_Inbox/ovl_Item_Inbox_reloc.o"
endseg
beginseg
name "ovl_Item_Ocarina"
include "build/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.o"
include "build/src/overlays/actors/ovl_Item_Ocarina/ovl_Item_Ocarina_reloc.o"
endseg
beginseg
name "ovl_Item_Shield"
include "build/src/overlays/actors/ovl_Item_Shield/z_item_shield.o"
include "build/data/overlays/actors/z_item_shield.data.o"
include "build/data/overlays/actors/z_item_shield.reloc.o"
endseg
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name "ovl_Magic_Dark"
include "build/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.o"
include "build/src/overlays/actors/ovl_Magic_Dark/ovl_Magic_Dark_reloc.o"
endseg
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name "ovl_Magic_Fire"
include "build/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.o"
include "build/data/overlays/actors/z_magic_fire.data.o"
include "build/data/overlays/actors/z_magic_fire.reloc.o"
endseg
beginseg
name "ovl_Magic_Wind"
include "build/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.o"
include "build/src/overlays/actors/ovl_Magic_Wind/ovl_Magic_Wind_reloc.o"
endseg
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name "ovl_Mir_Ray"
include "build/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.o"
include "build/src/overlays/actors/ovl_Mir_Ray/ovl_Mir_Ray_reloc.o"
endseg
beginseg
name "ovl_Obj_Bean"
include "build/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.o"
include "build/data/overlays/actors/z_obj_bean.data.o"
include "build/data/overlays/actors/z_obj_bean.reloc.o"
endseg
beginseg
name "ovl_Obj_Blockstop"
include "build/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.o"
include "build/src/overlays/actors/ovl_Obj_Blockstop/ovl_Obj_Blockstop_reloc.o"
endseg
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name "ovl_Obj_Bombiwa"
include "build/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.o"
include "build/src/overlays/actors/ovl_Obj_Bombiwa/ovl_Obj_Bombiwa_reloc.o"
endseg
beginseg
name "ovl_Obj_Comb"
include "build/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.o"
include "build/src/overlays/actors/ovl_Obj_Comb/ovl_Obj_Comb_reloc.o"
endseg
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name "ovl_Obj_Dekujr"
include "build/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.o"
include "build/src/overlays/actors/ovl_Obj_Dekujr/ovl_Obj_Dekujr_reloc.o"
endseg
beginseg
name "ovl_Obj_Elevator"
include "build/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.o"
include "build/src/overlays/actors/ovl_Obj_Elevator/ovl_Obj_Elevator_reloc.o"
endseg
beginseg
name "ovl_Obj_Hamishi"
include "build/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.o"
include "build/src/overlays/actors/ovl_Obj_Hamishi/ovl_Obj_Hamishi_reloc.o"
endseg
beginseg
name "ovl_Obj_Hana"
include "build/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.o"
include "build/src/overlays/actors/ovl_Obj_Hana/ovl_Obj_Hana_reloc.o"
endseg
beginseg
name "ovl_Obj_Hsblock"
include "build/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.o"
include "build/src/overlays/actors/ovl_Obj_Hsblock/ovl_Obj_Hsblock_reloc.o"
endseg
beginseg
name "ovl_Obj_Ice_Poly"
include "build/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.o"
include "build/src/overlays/actors/ovl_Obj_Ice_Poly/ovl_Obj_Ice_Poly_reloc.o"
endseg
beginseg
name "ovl_Obj_Kibako"
include "build/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.o"
include "build/src/overlays/actors/ovl_Obj_Kibako/ovl_Obj_Kibako_reloc.o"
endseg
beginseg
name "ovl_Obj_Kibako2"
include "build/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.o"
include "build/src/overlays/actors/ovl_Obj_Kibako2/ovl_Obj_Kibako2_reloc.o"
endseg
beginseg
name "ovl_Obj_Lift"
include "build/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.o"
include "build/data/overlays/actors/z_obj_lift.data.o"
include "build/data/overlays/actors/z_obj_lift.reloc.o"
endseg
beginseg
name "ovl_Obj_Lightswitch"
include "build/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.o"
include "build/src/overlays/actors/ovl_Obj_Lightswitch/ovl_Obj_Lightswitch_reloc.o"
endseg
beginseg
name "ovl_Obj_Makekinsuta"
include "build/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.o"
include "build/src/overlays/actors/ovl_Obj_Makekinsuta/ovl_Obj_Makekinsuta_reloc.o"
endseg
beginseg
name "ovl_Obj_Makeoshihiki"
include "build/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.o"
include "build/src/overlays/actors/ovl_Obj_Makeoshihiki/ovl_Obj_Makeoshihiki_reloc.o"
endseg
beginseg
name "ovl_Obj_Mure"
include "build/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.o"
include "build/data/overlays/actors/z_obj_mure.data.o"
include "build/data/overlays/actors/z_obj_mure.reloc.o"
endseg
beginseg
name "ovl_Obj_Mure2"
include "build/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_Obj_Mure2/ovl_Obj_Mure2_reloc.o"
#else
include "build/data/overlays/actors/z_obj_mure2.reloc.o"
#endif
endseg
beginseg
name "ovl_Obj_Mure3"
include "build/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.o"
include "build/data/overlays/actors/z_obj_mure3.data.o"
include "build/data/overlays/actors/z_obj_mure3.reloc.o"
endseg
beginseg
name "ovl_Obj_Oshihiki"
include "build/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.o"
include "build/src/overlays/actors/ovl_Obj_Oshihiki/ovl_Obj_Oshihiki_reloc.o"
endseg
beginseg
name "ovl_Obj_Roomtimer"
include "build/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.o"
include "build/src/overlays/actors/ovl_Obj_Roomtimer/ovl_Obj_Roomtimer_reloc.o"
endseg
beginseg
name "ovl_Obj_Switch"
include "build/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.o"
include "build/src/overlays/actors/ovl_Obj_Switch/ovl_Obj_Switch_reloc.o"
endseg
beginseg
name "ovl_Obj_Syokudai"
include "build/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.o"
include "build/src/overlays/actors/ovl_Obj_Syokudai/ovl_Obj_Syokudai_reloc.o"
endseg
beginseg
name "ovl_Obj_Timeblock"
include "build/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.o"
include "build/src/overlays/actors/ovl_Obj_Timeblock/ovl_Obj_Timeblock_reloc.o"
endseg
beginseg
name "ovl_Obj_Tsubo"
include "build/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.o"
include "build/data/overlays/actors/z_obj_tsubo.data.o"
include "build/data/overlays/actors/z_obj_tsubo.reloc.o"
endseg
beginseg
name "ovl_Obj_Warp2block"
include "build/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.o"
include "build/data/overlays/actors/z_obj_warp2block.data.o"
include "build/data/overlays/actors/z_obj_warp2block.reloc.o"
endseg
beginseg
name "ovl_Object_Kankyo"
include "build/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.o"
include "build/data/overlays/actors/z_object_kankyo.data.o"
include "build/data/overlays/actors/z_object_kankyo.reloc.o"
endseg
beginseg
name "ovl_Oceff_Spot"
include "build/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.o"
include "build/src/overlays/actors/ovl_Oceff_Spot/ovl_Oceff_Spot_reloc.o"
endseg
beginseg
name "ovl_Oceff_Storm"
include "build/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.o"
include "build/src/overlays/actors/ovl_Oceff_Storm/ovl_Oceff_Storm_reloc.o"
endseg
beginseg
name "ovl_Oceff_Wipe"
include "build/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.o"
include "build/src/overlays/actors/ovl_Oceff_Wipe/ovl_Oceff_Wipe_reloc.o"
endseg
beginseg
name "ovl_Oceff_Wipe2"
include "build/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.o"
include "build/src/overlays/actors/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2_reloc.o"
endseg
beginseg
name "ovl_Oceff_Wipe3"
include "build/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.o"
include "build/src/overlays/actors/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3_reloc.o"
endseg
beginseg
name "ovl_Oceff_Wipe4"
include "build/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.o"
include "build/src/overlays/actors/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4_reloc.o"
endseg
beginseg
name "ovl_Shot_Sun"
include "build/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.o"
include "build/src/overlays/actors/ovl_Shot_Sun/ovl_Shot_Sun_reloc.o"
endseg
beginseg
name "gameplay_keep"
romalign 0x1000
include "build/assets/objects/gameplay_keep/gameplay_keep.o"
number 4
endseg
beginseg
name "gameplay_field_keep"
romalign 0x1000
include "build/baserom/gameplay_field_keep.o"
endseg
beginseg
name "gameplay_dangeon_keep"
romalign 0x1000
include "build/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.o"
number 5
endseg
beginseg
name "gameplay_object_exchange_static"
romalign 0x1000
include "build/baserom/gameplay_object_exchange_static.o"
endseg
beginseg
name "object_link_boy"
romalign 0x1000
include "build/baserom/object_link_boy.o"
endseg
beginseg
name "object_link_child"
romalign 0x1000
include "build/baserom/object_link_child.o"
endseg
beginseg
name "object_box"
romalign 0x1000
include "build/baserom/object_box.o"
endseg
beginseg
name "object_human"
romalign 0x1000
include "build/baserom/object_human.o"
endseg
beginseg
name "object_okuta"
romalign 0x1000
include "build/baserom/object_okuta.o"
endseg
beginseg
name "object_poh"
romalign 0x1000
include "build/baserom/object_poh.o"
endseg
beginseg
name "object_wallmaster"
romalign 0x1000
include "build/baserom/object_wallmaster.o"
endseg
beginseg
name "object_dy_obj"
romalign 0x1000
include "build/baserom/object_dy_obj.o"
endseg
beginseg
name "object_firefly"
romalign 0x1000
include "build/baserom/object_firefly.o"
endseg
beginseg
name "object_dodongo"
romalign 0x1000
include "build/baserom/object_dodongo.o"
endseg
beginseg
name "object_fire"
romalign 0x1000
include "build/baserom/object_fire.o"
endseg
beginseg
name "object_niw"
romalign 0x1000
include "build/baserom/object_niw.o"
endseg
beginseg
name "object_tite"
romalign 0x1000
include "build/baserom/object_tite.o"
endseg
beginseg
name "object_reeba"
romalign 0x1000
include "build/baserom/object_reeba.o"
endseg
beginseg
name "object_peehat"
romalign 0x1000
include "build/baserom/object_peehat.o"
endseg
beginseg
name "object_kingdodongo"
romalign 0x1000
include "build/baserom/object_kingdodongo.o"
endseg
beginseg
name "object_horse"
romalign 0x1000
include "build/baserom/object_horse.o"
endseg
beginseg
name "object_zf"
romalign 0x1000
include "build/baserom/object_zf.o"
endseg
beginseg
name "object_goma"
romalign 0x1000
include "build/baserom/object_goma.o"
endseg
beginseg
name "object_zl1"
romalign 0x1000
include "build/baserom/object_zl1.o"
endseg
beginseg
name "object_gol"
romalign 0x1000
include "build/baserom/object_gol.o"
endseg
beginseg
name "object_bubble"
romalign 0x1000
include "build/baserom/object_bubble.o"
endseg
beginseg
name "object_dodojr"
romalign 0x1000
include "build/baserom/object_dodojr.o"
endseg
beginseg
name "object_torch2"
romalign 0x1000
include "build/assets/objects/object_torch2/object_torch2.o"
number 6
endseg
beginseg
name "object_bl"
romalign 0x1000
include "build/baserom/object_bl.o"
endseg
beginseg
name "object_tp"
romalign 0x1000
include "build/baserom/object_tp.o"
endseg
beginseg
name "object_oA1"
romalign 0x1000
include "build/baserom/object_oA1.o"
endseg
beginseg
name "object_st"
romalign 0x1000
include "build/baserom/object_st.o"
endseg
beginseg
name "object_bw"
romalign 0x1000
include "build/baserom/object_bw.o"
endseg
beginseg
name "object_ei"
romalign 0x1000
include "build/baserom/object_ei.o"
endseg
beginseg
name "object_horse_normal"
romalign 0x1000
include "build/baserom/object_horse_normal.o"
endseg
beginseg
name "object_oB1"
romalign 0x1000
include "build/baserom/object_oB1.o"
endseg
beginseg
name "object_o_anime"
romalign 0x1000
include "build/baserom/object_o_anime.o"
endseg
beginseg
name "object_spot04_objects"
romalign 0x1000
include "build/baserom/object_spot04_objects.o"
endseg
beginseg
name "object_ddan_objects"
romalign 0x1000
include "build/baserom/object_ddan_objects.o"
endseg
beginseg
name "object_hidan_objects"
romalign 0x1000
include "build/baserom/object_hidan_objects.o"
endseg
beginseg
name "object_horse_ganon"
romalign 0x1000
include "build/baserom/object_horse_ganon.o"
endseg
beginseg
name "object_oA2"
romalign 0x1000
include "build/baserom/object_oA2.o"
endseg
beginseg
name "object_spot00_objects"
romalign 0x1000
include "build/baserom/object_spot00_objects.o"
endseg
beginseg
name "object_mb"
romalign 0x1000
include "build/baserom/object_mb.o"
endseg
beginseg
name "object_bombf"
romalign 0x1000
include "build/baserom/object_bombf.o"
endseg
beginseg
name "object_sk2"
romalign 0x1000
include "build/assets/objects/object_sk2/object_sk2.o"
number 6
endseg
beginseg
name "object_oE1"
romalign 0x1000
include "build/baserom/object_oE1.o"
endseg
beginseg
name "object_oE_anime"
romalign 0x1000
include "build/baserom/object_oE_anime.o"
endseg
beginseg
name "object_oE2"
romalign 0x1000
include "build/baserom/object_oE2.o"
endseg
beginseg
name "object_ydan_objects"
romalign 0x1000
include "build/baserom/object_ydan_objects.o"
endseg
beginseg
name "object_gnd"
romalign 0x1000
include "build/baserom/object_gnd.o"
endseg
beginseg
name "object_am"
romalign 0x1000
include "build/baserom/object_am.o"
endseg
beginseg
name "object_dekubaba"
romalign 0x1000
include "build/baserom/object_dekubaba.o"
endseg
beginseg
name "object_oA3"
romalign 0x1000
include "build/baserom/object_oA3.o"
endseg
beginseg
name "object_oA4"
romalign 0x1000
include "build/baserom/object_oA4.o"
endseg
beginseg
name "object_oA5"
romalign 0x1000
include "build/baserom/object_oA5.o"
endseg
beginseg
name "object_oA6"
romalign 0x1000
include "build/baserom/object_oA6.o"
endseg
beginseg
name "object_oA7"
romalign 0x1000
include "build/baserom/object_oA7.o"
endseg
beginseg
name "object_jj"
romalign 0x1000
include "build/baserom/object_jj.o"
endseg
beginseg
name "object_oA8"
romalign 0x1000
include "build/baserom/object_oA8.o"
endseg
beginseg
name "object_oA9"
romalign 0x1000
include "build/baserom/object_oA9.o"
endseg
beginseg
name "object_oB2"
romalign 0x1000
include "build/baserom/object_oB2.o"
endseg
beginseg
name "object_oB3"
romalign 0x1000
include "build/baserom/object_oB3.o"
endseg
beginseg
name "object_oB4"
romalign 0x1000
include "build/baserom/object_oB4.o"
endseg
beginseg
name "object_horse_zelda"
romalign 0x1000
include "build/baserom/object_horse_zelda.o"
endseg
beginseg
name "object_opening_demo1"
romalign 0x1000
include "build/baserom/object_opening_demo1.o"
endseg
beginseg
name "object_warp1"
romalign 0x1000
include "build/baserom/object_warp1.o"
endseg
beginseg
name "object_b_heart"
romalign 0x1000
include "build/baserom/object_b_heart.o"
endseg
beginseg
name "object_dekunuts"
romalign 0x1000
include "build/assets/objects/object_dekunuts/object_dekunuts.o"
number 6
endseg
beginseg
name "object_oE3"
romalign 0x1000
include "build/baserom/object_oE3.o"
endseg
beginseg
name "object_oE4"
romalign 0x1000
include "build/baserom/object_oE4.o"
endseg
beginseg
name "object_menkuri_objects"
romalign 0x1000
include "build/baserom/object_menkuri_objects.o"
endseg
beginseg
name "object_oE5"
romalign 0x1000
include "build/baserom/object_oE5.o"
endseg
beginseg
name "object_oE6"
romalign 0x1000
include "build/baserom/object_oE6.o"
endseg
beginseg
name "object_oE7"
romalign 0x1000
include "build/baserom/object_oE7.o"
endseg
beginseg
name "object_oE8"
romalign 0x1000
include "build/baserom/object_oE8.o"
endseg
beginseg
name "object_oE9"
romalign 0x1000
include "build/baserom/object_oE9.o"
endseg
beginseg
name "object_oE10"
romalign 0x1000
include "build/baserom/object_oE10.o"
endseg
beginseg
name "object_oE11"
romalign 0x1000
include "build/baserom/object_oE11.o"
endseg
beginseg
name "object_oE12"
romalign 0x1000
include "build/baserom/object_oE12.o"
endseg
beginseg
name "object_vali"
romalign 0x1000
include "build/baserom/object_vali.o"
endseg
beginseg
name "object_oA10"
romalign 0x1000
include "build/baserom/object_oA10.o"
endseg
beginseg
name "object_oA11"
romalign 0x1000
include "build/baserom/object_oA11.o"
endseg
beginseg
name "object_mizu_objects"
romalign 0x1000
include "build/baserom/object_mizu_objects.o"
endseg
beginseg
name "object_fhg"
romalign 0x1000
include "build/baserom/object_fhg.o"
endseg
beginseg
name "object_ossan"
romalign 0x1000
include "build/baserom/object_ossan.o"
endseg
beginseg
name "object_mori_hineri1"
romalign 0x1000
include "build/baserom/object_mori_hineri1.o"
endseg
beginseg
name "object_Bb"
romalign 0x1000
include "build/baserom/object_Bb.o"
endseg
beginseg
name "object_toki_objects"
romalign 0x1000
include "build/baserom/object_toki_objects.o"
endseg
beginseg
name "object_yukabyun"
romalign 0x1000
include "build/baserom/object_yukabyun.o"
endseg
beginseg
name "object_zl2"
romalign 0x1000
include "build/baserom/object_zl2.o"
endseg
beginseg
name "object_mjin"
romalign 0x1000
include "build/baserom/object_mjin.o"
endseg
beginseg
name "object_mjin_flash"
romalign 0x1000
include "build/baserom/object_mjin_flash.o"
endseg
beginseg
name "object_mjin_dark"
romalign 0x1000
include "build/baserom/object_mjin_dark.o"
endseg
beginseg
name "object_mjin_flame"
romalign 0x1000
include "build/baserom/object_mjin_flame.o"
endseg
beginseg
name "object_mjin_ice"
romalign 0x1000
include "build/baserom/object_mjin_ice.o"
endseg
beginseg
name "object_mjin_soul"
romalign 0x1000
include "build/baserom/object_mjin_soul.o"
endseg
beginseg
name "object_mjin_wind"
romalign 0x1000
include "build/baserom/object_mjin_wind.o"
endseg
beginseg
name "object_mjin_oka"
romalign 0x1000
include "build/baserom/object_mjin_oka.o"
endseg
beginseg
name "object_haka_objects"
romalign 0x1000
include "build/baserom/object_haka_objects.o"
endseg
beginseg
name "object_spot06_objects"
romalign 0x1000
include "build/baserom/object_spot06_objects.o"
endseg
beginseg
name "object_ice_objects"
romalign 0x1000
include "build/baserom/object_ice_objects.o"
endseg
beginseg
name "object_relay_objects"
romalign 0x1000
include "build/baserom/object_relay_objects.o"
endseg
beginseg
name "object_mori_hineri1a"
romalign 0x1000
include "build/baserom/object_mori_hineri1a.o"
endseg
beginseg
name "object_mori_hineri2"
romalign 0x1000
include "build/baserom/object_mori_hineri2.o"
endseg
beginseg
name "object_mori_hineri2a"
romalign 0x1000
include "build/baserom/object_mori_hineri2a.o"
endseg
beginseg
name "object_mori_objects"
romalign 0x1000
include "build/baserom/object_mori_objects.o"
endseg
beginseg
name "object_mori_tex"
romalign 0x1000
include "build/baserom/object_mori_tex.o"
endseg
beginseg
name "object_spot08_obj"
romalign 0x1000
include "build/baserom/object_spot08_obj.o"
endseg
beginseg
name "object_warp2"
romalign 0x1000
include "build/baserom/object_warp2.o"
endseg
beginseg
name "object_hata"
romalign 0x1000
include "build/baserom/object_hata.o"
endseg
beginseg
name "object_bird"
romalign 0x1000
include "build/baserom/object_bird.o"
endseg
beginseg
name "object_wood02"
romalign 0x1000
include "build/baserom/object_wood02.o"
endseg
beginseg
name "object_lightbox"
romalign 0x1000
include "build/baserom/object_lightbox.o"
endseg
beginseg
name "object_pu_box"
romalign 0x1000
include "build/assets/objects/object_pu_box/object_pu_box.o"
number 6
endseg
beginseg
name "object_trap"
romalign 0x1000
include "build/baserom/object_trap.o"
endseg
beginseg
name "object_vase"
romalign 0x1000
include "build/assets/objects/object_vase/object_vase.o"
number 6
endseg
beginseg
name "object_im"
romalign 0x1000
include "build/baserom/object_im.o"
endseg
beginseg
name "object_ta"
romalign 0x1000
include "build/baserom/object_ta.o"
endseg
beginseg
name "object_tk"
romalign 0x1000
include "build/baserom/object_tk.o"
endseg
beginseg
name "object_xc"
romalign 0x1000
include "build/baserom/object_xc.o"
endseg
beginseg
name "object_vm"
romalign 0x1000
include "build/baserom/object_vm.o"
endseg
beginseg
name "object_bv"
romalign 0x1000
include "build/baserom/object_bv.o"
endseg
beginseg
name "object_hakach_objects"
romalign 0x1000
include "build/baserom/object_hakach_objects.o"
endseg
beginseg
name "object_efc_crystal_light"
romalign 0x1000
include "build/baserom/object_efc_crystal_light.o"
endseg
beginseg
name "object_efc_fire_ball"
romalign 0x1000
include "build/baserom/object_efc_fire_ball.o"
endseg
beginseg
name "object_efc_flash"
romalign 0x1000
include "build/baserom/object_efc_flash.o"
endseg
beginseg
name "object_efc_lgt_shower"
romalign 0x1000
include "build/baserom/object_efc_lgt_shower.o"
endseg
beginseg
name "object_efc_star_field"
romalign 0x1000
include "build/baserom/object_efc_star_field.o"
endseg
beginseg
name "object_god_lgt"
romalign 0x1000
include "build/baserom/object_god_lgt.o"
endseg
beginseg
name "object_light_ring"
romalign 0x1000
include "build/baserom/object_light_ring.o"
endseg
beginseg
name "object_triforce_spot"
romalign 0x1000
include "build/baserom/object_triforce_spot.o"
endseg
beginseg
name "object_medal"
romalign 0x1000
include "build/baserom/object_medal.o"
endseg
beginseg
name "object_bdan_objects"
romalign 0x1000
include "build/baserom/object_bdan_objects.o"
endseg
beginseg
name "object_sd"
romalign 0x1000
include "build/baserom/object_sd.o"
endseg
beginseg
name "object_rd"
romalign 0x1000
include "build/baserom/object_rd.o"
endseg
beginseg
name "object_po_sisters"
romalign 0x1000
include "build/baserom/object_po_sisters.o"
endseg
beginseg
name "object_heavy_object"
romalign 0x1000
include "build/baserom/object_heavy_object.o"
endseg
beginseg
name "object_gndd"
romalign 0x1000
include "build/baserom/object_gndd.o"
endseg
beginseg
name "object_fd"
romalign 0x1000
include "build/baserom/object_fd.o"
endseg
beginseg
name "object_du"
romalign 0x1000
include "build/baserom/object_du.o"
endseg
beginseg
name "object_fw"
romalign 0x1000
include "build/baserom/object_fw.o"
endseg
beginseg
name "object_horse_link_child"
romalign 0x1000
include "build/baserom/object_horse_link_child.o"
endseg
beginseg
name "object_spot02_objects"
romalign 0x1000
include "build/baserom/object_spot02_objects.o"
endseg
beginseg
name "object_haka"
romalign 0x1000
include "build/baserom/object_haka.o"
endseg
beginseg
name "object_ru1"
romalign 0x1000
include "build/baserom/object_ru1.o"
endseg
beginseg
name "object_syokudai"
romalign 0x1000
include "build/baserom/object_syokudai.o"
endseg
beginseg
name "object_fd2"
romalign 0x1000
include "build/baserom/object_fd2.o"
endseg
beginseg
name "object_dh"
romalign 0x1000
include "build/baserom/object_dh.o"
endseg
beginseg
name "object_rl"
romalign 0x1000
include "build/baserom/object_rl.o"
endseg
beginseg
name "object_efc_tw"
romalign 0x1000
include "build/baserom/object_efc_tw.o"
endseg
beginseg
name "object_demo_tre_lgt"
romalign 0x1000
include "build/baserom/object_demo_tre_lgt.o"
endseg
beginseg
name "object_gi_key"
romalign 0x1000
include "build/assets/objects/object_gi_key/object_gi_key.o"
number 6
endseg
beginseg
name "object_mir_ray"
romalign 0x1000
include "build/baserom/object_mir_ray.o"
endseg
beginseg
name "object_brob"
romalign 0x1000
include "build/baserom/object_brob.o"
endseg
beginseg
name "object_gi_jewel"
romalign 0x1000
include "build/assets/objects/object_gi_jewel/object_gi_jewel.o"
number 6
endseg
beginseg
name "object_spot09_obj"
romalign 0x1000
include "build/assets/objects/object_spot09_obj/object_spot09_obj.o"
number 6
endseg
beginseg
name "object_spot18_obj"
romalign 0x1000
include "build/baserom/object_spot18_obj.o"
endseg
beginseg
name "object_bdoor"
romalign 0x1000
include "build/baserom/object_bdoor.o"
endseg
beginseg
name "object_spot17_obj"
romalign 0x1000
include "build/assets/objects/object_spot17_obj/object_spot17_obj.o"
number 6
endseg
beginseg
name "object_shop_dungen"
romalign 0x1000
include "build/baserom/object_shop_dungen.o"
endseg
beginseg
name "object_nb"
romalign 0x1000
include "build/baserom/object_nb.o"
endseg
beginseg
name "object_mo"
romalign 0x1000
include "build/baserom/object_mo.o"
endseg
beginseg
name "object_sb"
romalign 0x1000
include "build/baserom/object_sb.o"
endseg
beginseg
name "object_gi_melody"
romalign 0x1000
include "build/assets/objects/object_gi_melody/object_gi_melody.o"
number 6
endseg
beginseg
name "object_gi_heart"
romalign 0x1000
include "build/assets/objects/object_gi_heart/object_gi_heart.o"
number 6
endseg
beginseg
name "object_gi_compass"
romalign 0x1000
include "build/assets/objects/object_gi_compass/object_gi_compass.o"
number 6
endseg
beginseg
name "object_gi_bosskey"
romalign 0x1000
include "build/assets/objects/object_gi_bosskey/object_gi_bosskey.o"
number 6
endseg
beginseg
name "object_gi_medal"
romalign 0x1000
include "build/assets/objects/object_gi_medal/object_gi_medal.o"
number 6
endseg
beginseg
name "object_gi_nuts"
romalign 0x1000
include "build/assets/objects/object_gi_nuts/object_gi_nuts.o"
number 6
endseg
beginseg
name "object_sa"
romalign 0x1000
include "build/baserom/object_sa.o"
endseg
beginseg
name "object_gi_hearts"
romalign 0x1000
include "build/assets/objects/object_gi_hearts/object_gi_hearts.o"
number 6
endseg
beginseg
name "object_gi_arrowcase"
romalign 0x1000
include "build/assets/objects/object_gi_arrowcase/object_gi_arrowcase.o"
number 6
endseg
beginseg
name "object_gi_bombpouch"
romalign 0x1000
include "build/assets/objects/object_gi_bombpouch/object_gi_bombpouch.o"
number 6
endseg
beginseg
name "object_in"
romalign 0x1000
include "build/baserom/object_in.o"
endseg
beginseg
name "object_tr"
romalign 0x1000
include "build/baserom/object_tr.o"
endseg
beginseg
name "object_spot16_obj"
romalign 0x1000
include "build/baserom/object_spot16_obj.o"
endseg
beginseg
name "object_oE1s"
romalign 0x1000
include "build/baserom/object_oE1s.o"
endseg
beginseg
name "object_oE4s"
romalign 0x1000
include "build/baserom/object_oE4s.o"
endseg
beginseg
name "object_os_anime"
romalign 0x1000
include "build/baserom/object_os_anime.o"
endseg
beginseg
name "object_gi_bottle"
romalign 0x1000
include "build/assets/objects/object_gi_bottle/object_gi_bottle.o"
number 6
endseg
beginseg
name "object_gi_stick"
romalign 0x1000
include "build/assets/objects/object_gi_stick/object_gi_stick.o"
number 6
endseg
beginseg
name "object_gi_map"
romalign 0x1000
include "build/assets/objects/object_gi_map/object_gi_map.o"
number 6
endseg
beginseg
name "object_oF1d_map"
romalign 0x1000
include "build/baserom/object_oF1d_map.o"
endseg
beginseg
name "object_ru2"
romalign 0x1000
include "build/baserom/object_ru2.o"
endseg
beginseg
name "object_gi_shield_1"
romalign 0x1000
include "build/assets/objects/object_gi_shield_1/object_gi_shield_1.o"
number 6
endseg
beginseg
name "object_dekujr"
romalign 0x1000
include "build/baserom/object_dekujr.o"
endseg
beginseg
name "object_gi_magicpot"
romalign 0x1000
include "build/assets/objects/object_gi_magicpot/object_gi_magicpot.o"
number 6
endseg
beginseg
name "object_gi_bomb_1"
romalign 0x1000
include "build/assets/objects/object_gi_bomb_1/object_gi_bomb_1.o"
number 6
endseg
beginseg
name "object_oF1s"
romalign 0x1000
include "build/baserom/object_oF1s.o"
endseg
beginseg
name "object_ma2"
romalign 0x1000
include "build/baserom/object_ma2.o"
endseg
beginseg
name "object_gi_purse"
romalign 0x1000
include "build/assets/objects/object_gi_purse/object_gi_purse.o"
number 6
endseg
beginseg
name "object_hni"
romalign 0x1000
include "build/baserom/object_hni.o"
endseg
beginseg
name "object_tw"
romalign 0x1000
include "build/baserom/object_tw.o"
endseg
beginseg
name "object_rr"
romalign 0x1000
include "build/baserom/object_rr.o"
endseg
beginseg
name "object_bxa"
romalign 0x1000
include "build/baserom/object_bxa.o"
endseg
beginseg
name "object_anubice"
romalign 0x1000
include "build/baserom/object_anubice.o"
endseg
beginseg
name "object_gi_gerudo"
romalign 0x1000
include "build/assets/objects/object_gi_gerudo/object_gi_gerudo.o"
number 6
endseg
beginseg
name "object_gi_arrow"
romalign 0x1000
include "build/assets/objects/object_gi_arrow/object_gi_arrow.o"
number 6
endseg
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name "object_gi_bomb_2"
romalign 0x1000
include "build/assets/objects/object_gi_bomb_2/object_gi_bomb_2.o"
number 6
endseg
beginseg
name "object_gi_egg"
romalign 0x1000
include "build/assets/objects/object_gi_egg/object_gi_egg.o"
number 6
endseg
beginseg
name "object_gi_scale"
romalign 0x1000
include "build/assets/objects/object_gi_scale/object_gi_scale.o"
number 6
endseg
beginseg
name "object_gi_shield_2"
romalign 0x1000
include "build/assets/objects/object_gi_shield_2/object_gi_shield_2.o"
number 6
endseg
beginseg
name "object_gi_hookshot"
romalign 0x1000
include "build/assets/objects/object_gi_hookshot/object_gi_hookshot.o"
number 6
endseg
beginseg
name "object_gi_ocarina"
romalign 0x1000
include "build/assets/objects/object_gi_ocarina/object_gi_ocarina.o"
number 6
endseg
beginseg
name "object_gi_milk"
romalign 0x1000
include "build/assets/objects/object_gi_milk/object_gi_milk.o"
number 6
endseg
beginseg
name "object_ma1"
romalign 0x1000
include "build/baserom/object_ma1.o"
endseg
beginseg
name "object_ganon"
romalign 0x1000
include "build/baserom/object_ganon.o"
endseg
beginseg
name "object_sst"
romalign 0x1000
include "build/baserom/object_sst.o"
endseg
beginseg
name "object_ny"
romalign 0x1000
include "build/assets/objects/object_ny/object_ny.o"
number 6
endseg
beginseg
name "object_fr"
romalign 0x1000
include "build/baserom/object_fr.o"
endseg
beginseg
name "object_gi_pachinko"
romalign 0x1000
include "build/assets/objects/object_gi_pachinko/object_gi_pachinko.o"
number 6
endseg
beginseg
name "object_gi_boomerang"
romalign 0x1000
include "build/assets/objects/object_gi_boomerang/object_gi_boomerang.o"
number 6
endseg
beginseg
name "object_gi_bow"
romalign 0x1000
include "build/assets/objects/object_gi_bow/object_gi_bow.o"
number 6
endseg
beginseg
name "object_gi_glasses"
romalign 0x1000
include "build/assets/objects/object_gi_glasses/object_gi_glasses.o"
number 6
endseg
beginseg
name "object_gi_liquid"
romalign 0x1000
include "build/assets/objects/object_gi_liquid/object_gi_liquid.o"
number 6
endseg
beginseg
name "object_ani"
romalign 0x1000
include "build/baserom/object_ani.o"
endseg
beginseg
name "object_demo_6k"
romalign 0x1000
include "build/baserom/object_demo_6k.o"
endseg
beginseg
name "object_gi_shield_3"
romalign 0x1000
include "build/assets/objects/object_gi_shield_3/object_gi_shield_3.o"
number 6
endseg
beginseg
name "object_gi_letter"
romalign 0x1000
include "build/assets/objects/object_gi_letter/object_gi_letter.o"
number 6
endseg
beginseg
name "object_spot15_obj"
romalign 0x1000
include "build/baserom/object_spot15_obj.o"
endseg
beginseg
name "object_jya_obj"
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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number 6
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name "Bmori1_room_3"
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include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_3.o"
number 3
endseg
beginseg
name "Bmori1_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_4.o"
number 3
endseg
beginseg
name "Bmori1_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_5.o"
number 3
endseg
beginseg
name "Bmori1_room_6"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_6.o"
number 3
endseg
beginseg
name "Bmori1_room_7"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_7.o"
number 3
endseg
beginseg
name "Bmori1_room_8"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_8.o"
number 3
endseg
beginseg
name "Bmori1_room_9"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_9.o"
number 3
endseg
beginseg
name "Bmori1_room_10"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_10.o"
number 3
endseg
beginseg
name "Bmori1_room_11"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_11.o"
number 3
endseg
beginseg
name "Bmori1_room_12"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_12.o"
number 3
endseg
beginseg
name "Bmori1_room_13"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_13.o"
number 3
endseg
beginseg
name "Bmori1_room_14"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_14.o"
number 3
endseg
beginseg
name "Bmori1_room_15"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_15.o"
number 3
endseg
beginseg
name "Bmori1_room_16"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_16.o"
number 3
endseg
beginseg
name "Bmori1_room_17"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_17.o"
number 3
endseg
beginseg
name "Bmori1_room_18"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_18.o"
number 3
endseg
beginseg
name "Bmori1_room_19"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_19.o"
number 3
endseg
beginseg
name "Bmori1_room_20"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_20.o"
number 3
endseg
beginseg
name "Bmori1_room_21"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_21.o"
number 3
endseg
beginseg
name "Bmori1_room_22"
romalign 0x1000
include "build/assets/scenes/dungeons/Bmori1/Bmori1_room_22.o"
number 3
endseg
beginseg
name "HIDAN_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_scene.o"
number 2
endseg
beginseg
name "HIDAN_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_0.o"
number 3
endseg
beginseg
name "HIDAN_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_1.o"
number 3
endseg
beginseg
name "HIDAN_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_2.o"
number 3
endseg
beginseg
name "HIDAN_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_3.o"
number 3
endseg
beginseg
name "HIDAN_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_4.o"
number 3
endseg
beginseg
name "HIDAN_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_5.o"
number 3
endseg
beginseg
name "HIDAN_room_6"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_6.o"
number 3
endseg
beginseg
name "HIDAN_room_7"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_7.o"
number 3
endseg
beginseg
name "HIDAN_room_8"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_8.o"
number 3
endseg
beginseg
name "HIDAN_room_9"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_9.o"
number 3
endseg
beginseg
name "HIDAN_room_10"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_10.o"
number 3
endseg
beginseg
name "HIDAN_room_11"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_11.o"
number 3
endseg
beginseg
name "HIDAN_room_12"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_12.o"
number 3
endseg
beginseg
name "HIDAN_room_13"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_13.o"
number 3
endseg
beginseg
name "HIDAN_room_14"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_14.o"
number 3
endseg
beginseg
name "HIDAN_room_15"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_15.o"
number 3
endseg
beginseg
name "HIDAN_room_16"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_16.o"
number 3
endseg
beginseg
name "HIDAN_room_17"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_17.o"
number 3
endseg
beginseg
name "HIDAN_room_18"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_18.o"
number 3
endseg
beginseg
name "HIDAN_room_19"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_19.o"
number 3
endseg
beginseg
name "HIDAN_room_20"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_20.o"
number 3
endseg
beginseg
name "HIDAN_room_21"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_21.o"
number 3
endseg
beginseg
name "HIDAN_room_22"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_22.o"
number 3
endseg
beginseg
name "HIDAN_room_23"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_23.o"
number 3
endseg
beginseg
name "HIDAN_room_24"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_24.o"
number 3
endseg
beginseg
name "HIDAN_room_25"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_25.o"
number 3
endseg
beginseg
name "HIDAN_room_26"
romalign 0x1000
include "build/assets/scenes/dungeons/HIDAN/HIDAN_room_26.o"
number 3
endseg
beginseg
name "MIZUsin_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_scene.o"
number 2
endseg
beginseg
name "MIZUsin_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_0.o"
number 3
endseg
beginseg
name "MIZUsin_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_1.o"
number 3
endseg
beginseg
name "MIZUsin_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_2.o"
number 3
endseg
beginseg
name "MIZUsin_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_3.o"
number 3
endseg
beginseg
name "MIZUsin_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_4.o"
number 3
endseg
beginseg
name "MIZUsin_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_5.o"
number 3
endseg
beginseg
name "MIZUsin_room_6"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_6.o"
number 3
endseg
beginseg
name "MIZUsin_room_7"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_7.o"
number 3
endseg
beginseg
name "MIZUsin_room_8"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_8.o"
number 3
endseg
beginseg
name "MIZUsin_room_9"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_9.o"
number 3
endseg
beginseg
name "MIZUsin_room_10"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_10.o"
number 3
endseg
beginseg
name "MIZUsin_room_11"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_11.o"
number 3
endseg
beginseg
name "MIZUsin_room_12"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_12.o"
number 3
endseg
beginseg
name "MIZUsin_room_13"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_13.o"
number 3
endseg
beginseg
name "MIZUsin_room_14"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_14.o"
number 3
endseg
beginseg
name "MIZUsin_room_15"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_15.o"
number 3
endseg
beginseg
name "MIZUsin_room_16"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_16.o"
number 3
endseg
beginseg
name "MIZUsin_room_17"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_17.o"
number 3
endseg
beginseg
name "MIZUsin_room_18"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_18.o"
number 3
endseg
beginseg
name "MIZUsin_room_19"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_19.o"
number 3
endseg
beginseg
name "MIZUsin_room_20"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_20.o"
number 3
endseg
beginseg
name "MIZUsin_room_21"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_21.o"
number 3
endseg
beginseg
name "MIZUsin_room_22"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin/MIZUsin_room_22.o"
number 3
endseg
beginseg
name "jyasinzou_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_scene.o"
number 2
endseg
beginseg
name "jyasinzou_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_0.o"
number 3
endseg
beginseg
name "jyasinzou_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_1.o"
number 3
endseg
beginseg
name "jyasinzou_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_2.o"
number 3
endseg
beginseg
name "jyasinzou_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_3.o"
number 3
endseg
beginseg
name "jyasinzou_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_4.o"
number 3
endseg
beginseg
name "jyasinzou_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_5.o"
number 3
endseg
beginseg
name "jyasinzou_room_6"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_6.o"
number 3
endseg
beginseg
name "jyasinzou_room_7"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_7.o"
number 3
endseg
beginseg
name "jyasinzou_room_8"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_8.o"
number 3
endseg
beginseg
name "jyasinzou_room_9"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_9.o"
number 3
endseg
beginseg
name "jyasinzou_room_10"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_10.o"
number 3
endseg
beginseg
name "jyasinzou_room_11"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_11.o"
number 3
endseg
beginseg
name "jyasinzou_room_12"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_12.o"
number 3
endseg
beginseg
name "jyasinzou_room_13"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_13.o"
number 3
endseg
beginseg
name "jyasinzou_room_14"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_14.o"
number 3
endseg
beginseg
name "jyasinzou_room_15"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_15.o"
number 3
endseg
beginseg
name "jyasinzou_room_16"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_16.o"
number 3
endseg
beginseg
name "jyasinzou_room_17"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_17.o"
number 3
endseg
beginseg
name "jyasinzou_room_18"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_18.o"
number 3
endseg
beginseg
name "jyasinzou_room_19"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_19.o"
number 3
endseg
beginseg
name "jyasinzou_room_20"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_20.o"
number 3
endseg
beginseg
name "jyasinzou_room_21"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_21.o"
number 3
endseg
beginseg
name "jyasinzou_room_22"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_22.o"
number 3
endseg
beginseg
name "jyasinzou_room_23"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_23.o"
number 3
endseg
beginseg
name "jyasinzou_room_24"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_24.o"
number 3
endseg
beginseg
name "jyasinzou_room_25"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_25.o"
number 3
endseg
beginseg
name "jyasinzou_room_26"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_26.o"
number 3
endseg
beginseg
name "jyasinzou_room_27"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_27.o"
number 3
endseg
beginseg
name "jyasinzou_room_28"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinzou/jyasinzou_room_28.o"
number 3
endseg
beginseg
name "HAKAdan_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_scene.o"
number 2
endseg
beginseg
name "HAKAdan_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_0.o"
number 3
endseg
beginseg
name "HAKAdan_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_1.o"
number 3
endseg
beginseg
name "HAKAdan_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_2.o"
number 3
endseg
beginseg
name "HAKAdan_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_3.o"
number 3
endseg
beginseg
name "HAKAdan_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_4.o"
number 3
endseg
beginseg
name "HAKAdan_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_5.o"
number 3
endseg
beginseg
name "HAKAdan_room_6"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_6.o"
number 3
endseg
beginseg
name "HAKAdan_room_7"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_7.o"
number 3
endseg
beginseg
name "HAKAdan_room_8"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_8.o"
number 3
endseg
beginseg
name "HAKAdan_room_9"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_9.o"
number 3
endseg
beginseg
name "HAKAdan_room_10"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_10.o"
number 3
endseg
beginseg
name "HAKAdan_room_11"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_11.o"
number 3
endseg
beginseg
name "HAKAdan_room_12"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_12.o"
number 3
endseg
beginseg
name "HAKAdan_room_13"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_13.o"
number 3
endseg
beginseg
name "HAKAdan_room_14"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_14.o"
number 3
endseg
beginseg
name "HAKAdan_room_15"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_15.o"
number 3
endseg
beginseg
name "HAKAdan_room_16"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_16.o"
number 3
endseg
beginseg
name "HAKAdan_room_17"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_17.o"
number 3
endseg
beginseg
name "HAKAdan_room_18"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_18.o"
number 3
endseg
beginseg
name "HAKAdan_room_19"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_19.o"
number 3
endseg
beginseg
name "HAKAdan_room_20"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_20.o"
number 3
endseg
beginseg
name "HAKAdan_room_21"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_21.o"
number 3
endseg
beginseg
name "HAKAdan_room_22"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan/HAKAdan_room_22.o"
number 3
endseg
beginseg
name "HAKAdanCH_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_scene.o"
number 2
endseg
beginseg
name "HAKAdanCH_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_0.o"
number 3
endseg
beginseg
name "HAKAdanCH_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_1.o"
number 3
endseg
beginseg
name "HAKAdanCH_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_2.o"
number 3
endseg
beginseg
name "HAKAdanCH_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_3.o"
number 3
endseg
beginseg
name "HAKAdanCH_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.o"
number 3
endseg
beginseg
name "HAKAdanCH_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_5.o"
number 3
endseg
beginseg
name "HAKAdanCH_room_6"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_6.o"
number 3
endseg
beginseg
name "ice_doukutu_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.o"
number 2
endseg
beginseg
name "ice_doukutu_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_0.o"
number 3
endseg
beginseg
name "ice_doukutu_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_1.o"
number 3
endseg
beginseg
name "ice_doukutu_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_2.o"
number 3
endseg
beginseg
name "ice_doukutu_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_3.o"
number 3
endseg
beginseg
name "ice_doukutu_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_4.o"
number 3
endseg
beginseg
name "ice_doukutu_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_5.o"
number 3
endseg
beginseg
name "ice_doukutu_room_6"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_6.o"
number 3
endseg
beginseg
name "ice_doukutu_room_7"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_7.o"
number 3
endseg
beginseg
name "ice_doukutu_room_8"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_8.o"
number 3
endseg
beginseg
name "ice_doukutu_room_9"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_9.o"
number 3
endseg
beginseg
name "ice_doukutu_room_10"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_10.o"
number 3
endseg
beginseg
name "ice_doukutu_room_11"
romalign 0x1000
include "build/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_11.o"
number 3
endseg
beginseg
name "men_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_scene.o"
number 2
endseg
beginseg
name "men_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_0.o"
number 3
endseg
beginseg
name "men_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_1.o"
number 3
endseg
beginseg
name "men_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_2.o"
number 3
endseg
beginseg
name "men_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_3.o"
number 3
endseg
beginseg
name "men_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_4.o"
number 3
endseg
beginseg
name "men_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_5.o"
number 3
endseg
beginseg
name "men_room_6"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_6.o"
number 3
endseg
beginseg
name "men_room_7"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_7.o"
number 3
endseg
beginseg
name "men_room_8"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_8.o"
number 3
endseg
beginseg
name "men_room_9"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_9.o"
number 3
endseg
beginseg
name "men_room_10"
romalign 0x1000
include "build/assets/scenes/dungeons/men/men_room_10.o"
number 3
endseg
beginseg
name "ganontika_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_scene.o"
number 2
endseg
beginseg
name "ganontika_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_0.o"
number 3
endseg
beginseg
name "ganontika_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_1.o"
number 3
endseg
beginseg
name "ganontika_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_2.o"
number 3
endseg
beginseg
name "ganontika_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_3.o"
number 3
endseg
beginseg
name "ganontika_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_4.o"
number 3
endseg
beginseg
name "ganontika_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_5.o"
number 3
endseg
beginseg
name "ganontika_room_6"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_6.o"
number 3
endseg
beginseg
name "ganontika_room_7"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_7.o"
number 3
endseg
beginseg
name "ganontika_room_8"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_8.o"
number 3
endseg
beginseg
name "ganontika_room_9"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_9.o"
number 3
endseg
beginseg
name "ganontika_room_10"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_10.o"
number 3
endseg
beginseg
name "ganontika_room_11"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_11.o"
number 3
endseg
beginseg
name "ganontika_room_12"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_12.o"
number 3
endseg
beginseg
name "ganontika_room_13"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_13.o"
number 3
endseg
beginseg
name "ganontika_room_14"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_14.o"
number 3
endseg
beginseg
name "ganontika_room_15"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_15.o"
number 3
endseg
beginseg
name "ganontika_room_16"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_16.o"
number 3
endseg
beginseg
name "ganontika_room_17"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_17.o"
number 3
endseg
beginseg
name "ganontika_room_18"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_18.o"
number 3
endseg
beginseg
name "ganontika_room_19"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontika/ganontika_room_19.o"
number 3
endseg
beginseg
name "syotes_scene"
romalign 0x1000
include "build/assets/scenes/test_levels/syotes/syotes_scene.o"
number 2
endseg
beginseg
name "syotes_room_0"
romalign 0x1000
include "build/assets/scenes/test_levels/syotes/syotes_room_0.o"
number 3
endseg
beginseg
name "syotes2_scene"
romalign 0x1000
include "build/assets/scenes/test_levels/syotes2/syotes2_scene.o"
number 2
endseg
beginseg
name "syotes2_room_0"
romalign 0x1000
include "build/assets/scenes/test_levels/syotes2/syotes2_room_0.o"
number 3
endseg
beginseg
name "depth_test_scene"
romalign 0x1000
include "build/assets/scenes/test_levels/depth_test/depth_test_scene.o"
number 2
endseg
beginseg
name "depth_test_room_0"
romalign 0x1000
include "build/assets/scenes/test_levels/depth_test/depth_test_room_0.o"
number 3
endseg
beginseg
name "spot00_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot00/spot00_scene.o"
number 2
endseg
beginseg
name "spot00_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot00/spot00_room_0.o"
number 3
endseg
beginseg
name "spot01_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot01/spot01_scene.o"
number 2
endseg
beginseg
name "spot01_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot01/spot01_room_0.o"
number 3
endseg
beginseg
name "spot02_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot02/spot02_scene.o"
number 2
endseg
beginseg
name "spot02_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot02/spot02_room_0.o"
number 3
endseg
beginseg
name "spot02_room_1"
romalign 0x1000
include "build/assets/scenes/overworld/spot02/spot02_room_1.o"
number 3
endseg
beginseg
name "spot03_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot03/spot03_scene.o"
number 2
endseg
beginseg
name "spot03_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot03/spot03_room_0.o"
number 3
endseg
beginseg
name "spot03_room_1"
romalign 0x1000
include "build/assets/scenes/overworld/spot03/spot03_room_1.o"
number 3
endseg
beginseg
name "spot04_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot04/spot04_scene.o"
number 2
endseg
beginseg
name "spot04_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot04/spot04_room_0.o"
number 3
endseg
beginseg
name "spot04_room_1"
romalign 0x1000
include "build/assets/scenes/overworld/spot04/spot04_room_1.o"
number 3
endseg
beginseg
name "spot04_room_2"
romalign 0x1000
include "build/assets/scenes/overworld/spot04/spot04_room_2.o"
number 3
endseg
beginseg
name "spot05_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot05/spot05_scene.o"
number 2
endseg
beginseg
name "spot05_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot05/spot05_room_0.o"
number 3
endseg
beginseg
name "spot06_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot06/spot06_scene.o"
number 2
endseg
beginseg
name "spot06_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot06/spot06_room_0.o"
number 3
endseg
beginseg
name "spot07_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot07/spot07_scene.o"
number 2
endseg
beginseg
name "spot07_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot07/spot07_room_0.o"
number 3
endseg
beginseg
name "spot07_room_1"
romalign 0x1000
include "build/assets/scenes/overworld/spot07/spot07_room_1.o"
number 3
endseg
beginseg
name "spot08_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot08/spot08_scene.o"
number 2
endseg
beginseg
name "spot08_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot08/spot08_room_0.o"
number 3
endseg
beginseg
name "spot09_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot09/spot09_scene.o"
number 2
endseg
beginseg
name "spot09_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot09/spot09_room_0.o"
number 3
endseg
beginseg
name "spot10_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_scene.o"
number 2
endseg
beginseg
name "spot10_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_room_0.o"
number 3
endseg
beginseg
name "spot10_room_1"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_room_1.o"
number 3
endseg
beginseg
name "spot10_room_2"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_room_2.o"
number 3
endseg
beginseg
name "spot10_room_3"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_room_3.o"
number 3
endseg
beginseg
name "spot10_room_4"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_room_4.o"
number 3
endseg
beginseg
name "spot10_room_5"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_room_5.o"
number 3
endseg
beginseg
name "spot10_room_6"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_room_6.o"
number 3
endseg
beginseg
name "spot10_room_7"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_room_7.o"
number 3
endseg
beginseg
name "spot10_room_8"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_room_8.o"
number 3
endseg
beginseg
name "spot10_room_9"
romalign 0x1000
include "build/assets/scenes/overworld/spot10/spot10_room_9.o"
number 3
endseg
beginseg
name "spot11_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot11/spot11_scene.o"
number 2
endseg
beginseg
name "spot11_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot11/spot11_room_0.o"
number 3
endseg
beginseg
name "spot12_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot12/spot12_scene.o"
number 2
endseg
beginseg
name "spot12_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot12/spot12_room_0.o"
number 3
endseg
beginseg
name "spot12_room_1"
romalign 0x1000
include "build/assets/scenes/overworld/spot12/spot12_room_1.o"
number 3
endseg
beginseg
name "spot13_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot13/spot13_scene.o"
number 2
endseg
beginseg
name "spot13_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot13/spot13_room_0.o"
number 3
endseg
beginseg
name "spot13_room_1"
romalign 0x1000
include "build/assets/scenes/overworld/spot13/spot13_room_1.o"
number 3
endseg
beginseg
name "spot15_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot15/spot15_scene.o"
number 2
endseg
beginseg
name "spot15_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot15/spot15_room_0.o"
number 3
endseg
beginseg
name "spot16_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot16/spot16_scene.o"
number 2
endseg
beginseg
name "spot16_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot16/spot16_room_0.o"
number 3
endseg
beginseg
name "spot17_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot17/spot17_scene.o"
number 2
endseg
beginseg
name "spot17_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot17/spot17_room_0.o"
number 3
endseg
beginseg
name "spot17_room_1"
romalign 0x1000
include "build/assets/scenes/overworld/spot17/spot17_room_1.o"
number 3
endseg
beginseg
name "spot18_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot18/spot18_scene.o"
number 2
endseg
beginseg
name "spot18_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot18/spot18_room_0.o"
number 3
endseg
beginseg
name "spot18_room_1"
romalign 0x1000
include "build/assets/scenes/overworld/spot18/spot18_room_1.o"
number 3
endseg
beginseg
name "spot18_room_2"
romalign 0x1000
include "build/assets/scenes/overworld/spot18/spot18_room_2.o"
number 3
endseg
beginseg
name "spot18_room_3"
romalign 0x1000
include "build/assets/scenes/overworld/spot18/spot18_room_3.o"
number 3
endseg
beginseg
name "market_day_scene"
romalign 0x1000
include "build/assets/scenes/misc/market_day/market_day_scene.o"
number 2
endseg
beginseg
name "market_day_room_0"
romalign 0x1000
include "build/assets/scenes/misc/market_day/market_day_room_0.o"
number 3
endseg
beginseg
name "market_night_scene"
romalign 0x1000
include "build/assets/scenes/misc/market_night/market_night_scene.o"
number 2
endseg
beginseg
name "market_night_room_0"
romalign 0x1000
include "build/assets/scenes/misc/market_night/market_night_room_0.o"
number 3
endseg
beginseg
name "testroom_scene"
romalign 0x1000
include "build/assets/scenes/test_levels/testroom/testroom_scene.o"
number 2
endseg
beginseg
name "testroom_room_0"
romalign 0x1000
include "build/assets/scenes/test_levels/testroom/testroom_room_0.o"
number 3
endseg
beginseg
name "testroom_room_1"
romalign 0x1000
include "build/assets/scenes/test_levels/testroom/testroom_room_1.o"
number 3
endseg
beginseg
name "testroom_room_2"
romalign 0x1000
include "build/assets/scenes/test_levels/testroom/testroom_room_2.o"
number 3
endseg
beginseg
name "testroom_room_3"
romalign 0x1000
include "build/assets/scenes/test_levels/testroom/testroom_room_3.o"
number 3
endseg
beginseg
name "testroom_room_4"
romalign 0x1000
include "build/assets/scenes/test_levels/testroom/testroom_room_4.o"
number 3
endseg
beginseg
name "kenjyanoma_scene"
romalign 0x1000
include "build/assets/scenes/indoors/kenjyanoma/kenjyanoma_scene.o"
number 2
endseg
beginseg
name "kenjyanoma_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/kenjyanoma/kenjyanoma_room_0.o"
number 3
endseg
beginseg
name "tokinoma_scene"
romalign 0x1000
include "build/assets/scenes/indoors/tokinoma/tokinoma_scene.o"
number 2
endseg
beginseg
name "tokinoma_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/tokinoma/tokinoma_room_0.o"
number 3
endseg
beginseg
name "tokinoma_room_1"
romalign 0x1000
include "build/assets/scenes/indoors/tokinoma/tokinoma_room_1.o"
number 3
endseg
beginseg
name "sutaru_scene"
romalign 0x1000
include "build/assets/scenes/test_levels/sutaru/sutaru_scene.o"
number 2
endseg
beginseg
name "sutaru_room_0"
romalign 0x1000
include "build/assets/scenes/test_levels/sutaru/sutaru_room_0.o"
number 3
endseg
beginseg
name "link_home_scene"
romalign 0x1000
include "build/assets/scenes/indoors/link_home/link_home_scene.o"
number 2
endseg
beginseg
name "link_home_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/link_home/link_home_room_0.o"
number 3
endseg
beginseg
name "kokiri_shop_scene"
romalign 0x1000
include "build/assets/scenes/shops/kokiri_shop/kokiri_shop_scene.o"
number 2
endseg
beginseg
name "kokiri_shop_room_0"
romalign 0x1000
include "build/assets/scenes/shops/kokiri_shop/kokiri_shop_room_0.o"
number 3
endseg
beginseg
name "kokiri_home_scene"
romalign 0x1000
include "build/assets/scenes/indoors/kokiri_home/kokiri_home_scene.o"
number 2
endseg
beginseg
name "kokiri_home_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/kokiri_home/kokiri_home_room_0.o"
number 3
endseg
beginseg
name "kakusiana_scene"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_scene.o"
number 2
endseg
beginseg
name "kakusiana_room_0"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_0.o"
number 3
endseg
beginseg
name "kakusiana_room_1"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_1.o"
number 3
endseg
beginseg
name "kakusiana_room_2"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_2.o"
number 3
endseg
beginseg
name "kakusiana_room_3"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_3.o"
number 3
endseg
beginseg
name "kakusiana_room_4"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_4.o"
number 3
endseg
beginseg
name "kakusiana_room_5"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_5.o"
number 3
endseg
beginseg
name "kakusiana_room_6"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_6.o"
number 3
endseg
beginseg
name "kakusiana_room_7"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_7.o"
number 3
endseg
beginseg
name "kakusiana_room_8"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_8.o"
number 3
endseg
beginseg
name "kakusiana_room_9"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_9.o"
number 3
endseg
beginseg
name "kakusiana_room_10"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_10.o"
number 3
endseg
beginseg
name "kakusiana_room_11"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_11.o"
number 3
endseg
beginseg
name "kakusiana_room_12"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_12.o"
number 3
endseg
beginseg
name "kakusiana_room_13"
romalign 0x1000
include "build/assets/scenes/misc/kakusiana/kakusiana_room_13.o"
number 3
endseg
beginseg
name "entra_scene"
romalign 0x1000
include "build/assets/scenes/overworld/entra/entra_scene.o"
number 2
endseg
beginseg
name "entra_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/entra/entra_room_0.o"
number 3
endseg
beginseg
name "moribossroom_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/moribossroom/moribossroom_scene.o"
number 2
endseg
beginseg
name "moribossroom_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/moribossroom/moribossroom_room_0.o"
number 3
endseg
beginseg
name "moribossroom_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/moribossroom/moribossroom_room_1.o"
number 3
endseg
beginseg
name "syatekijyou_scene"
romalign 0x1000
include "build/assets/scenes/indoors/syatekijyou/syatekijyou_scene.o"
number 2
endseg
beginseg
name "syatekijyou_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/syatekijyou/syatekijyou_room_0.o"
number 3
endseg
beginseg
name "shop1_scene"
romalign 0x1000
include "build/assets/scenes/shops/shop1/shop1_scene.o"
number 2
endseg
beginseg
name "shop1_room_0"
romalign 0x1000
include "build/assets/scenes/shops/shop1/shop1_room_0.o"
number 3
endseg
beginseg
name "hairal_niwa_scene"
romalign 0x1000
include "build/assets/scenes/indoors/hairal_niwa/hairal_niwa_scene.o"
number 2
endseg
beginseg
name "hairal_niwa_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/hairal_niwa/hairal_niwa_room_0.o"
number 3
endseg
beginseg
name "ganon_tou_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_tou/ganon_tou_scene.o"
number 2
endseg
beginseg
name "ganon_tou_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_tou/ganon_tou_room_0.o"
number 3
endseg
beginseg
name "sasatest_scene"
romalign 0x1000
include "build/assets/scenes/test_levels/sasatest/sasatest_scene.o"
number 2
endseg
beginseg
name "sasatest_room_0"
romalign 0x1000
include "build/assets/scenes/test_levels/sasatest/sasatest_room_0.o"
number 3
endseg
beginseg
name "market_alley_scene"
romalign 0x1000
include "build/assets/scenes/misc/market_alley/market_alley_scene.o"
number 2
endseg
beginseg
name "market_alley_room_0"
romalign 0x1000
include "build/assets/scenes/misc/market_alley/market_alley_room_0.o"
number 3
endseg
beginseg
name "spot20_scene"
romalign 0x1000
include "build/assets/scenes/overworld/spot20/spot20_scene.o"
number 2
endseg
beginseg
name "spot20_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/spot20/spot20_room_0.o"
number 3
endseg
beginseg
name "market_ruins_scene"
romalign 0x1000
include "build/assets/scenes/misc/market_ruins/market_ruins_scene.o"
number 2
endseg
beginseg
name "market_ruins_room_0"
romalign 0x1000
include "build/assets/scenes/misc/market_ruins/market_ruins_room_0.o"
number 3
endseg
beginseg
name "entra_n_scene"
romalign 0x1000
include "build/assets/scenes/misc/entra_n/entra_n_scene.o"
number 2
endseg
beginseg
name "entra_n_room_0"
romalign 0x1000
include "build/assets/scenes/misc/entra_n/entra_n_room_0.o"
number 3
endseg
beginseg
name "enrui_scene"
romalign 0x1000
include "build/assets/scenes/misc/enrui/enrui_scene.o"
number 2
endseg
beginseg
name "enrui_room_0"
romalign 0x1000
include "build/assets/scenes/misc/enrui/enrui_room_0.o"
number 3
endseg
beginseg
name "market_alley_n_scene"
romalign 0x1000
include "build/assets/scenes/misc/market_alley_n/market_alley_n_scene.o"
number 2
endseg
beginseg
name "market_alley_n_room_0"
romalign 0x1000
include "build/assets/scenes/misc/market_alley_n/market_alley_n_room_0.o"
number 3
endseg
beginseg
name "hiral_demo_scene"
romalign 0x1000
include "build/assets/scenes/misc/hiral_demo/hiral_demo_scene.o"
number 2
endseg
beginseg
name "hiral_demo_room_0"
romalign 0x1000
include "build/assets/scenes/misc/hiral_demo/hiral_demo_room_0.o"
number 3
endseg
beginseg
name "kokiri_home3_scene"
romalign 0x1000
include "build/assets/scenes/indoors/kokiri_home3/kokiri_home3_scene.o"
number 2
endseg
beginseg
name "kokiri_home3_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/kokiri_home3/kokiri_home3_room_0.o"
number 3
endseg
beginseg
name "malon_stable_scene"
romalign 0x1000
include "build/assets/scenes/indoors/malon_stable/malon_stable_scene.o"
number 2
endseg
beginseg
name "malon_stable_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/malon_stable/malon_stable_room_0.o"
number 3
endseg
beginseg
name "kakariko_scene"
romalign 0x1000
include "build/assets/scenes/indoors/kakariko/kakariko_scene.o"
number 2
endseg
beginseg
name "kakariko_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/kakariko/kakariko_room_0.o"
number 3
endseg
beginseg
name "bdan_boss_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/bdan_boss/bdan_boss_scene.o"
number 2
endseg
beginseg
name "bdan_boss_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/bdan_boss/bdan_boss_room_0.o"
number 3
endseg
beginseg
name "bdan_boss_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/bdan_boss/bdan_boss_room_1.o"
number 3
endseg
beginseg
name "FIRE_bs_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/FIRE_bs/FIRE_bs_scene.o"
number 2
endseg
beginseg
name "FIRE_bs_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_0.o"
number 3
endseg
beginseg
name "FIRE_bs_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_1.o"
number 3
endseg
beginseg
name "hut_scene"
romalign 0x1000
include "build/assets/scenes/indoors/hut/hut_scene.o"
number 2
endseg
beginseg
name "hut_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/hut/hut_room_0.o"
number 3
endseg
beginseg
name "daiyousei_izumi_scene"
romalign 0x1000
include "build/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.o"
number 2
endseg
beginseg
name "daiyousei_izumi_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_room_0.o"
number 3
endseg
beginseg
name "hakaana_scene"
romalign 0x1000
include "build/assets/scenes/misc/hakaana/hakaana_scene.o"
number 2
endseg
beginseg
name "hakaana_room_0"
romalign 0x1000
include "build/assets/scenes/misc/hakaana/hakaana_room_0.o"
number 3
endseg
beginseg
name "yousei_izumi_tate_scene"
romalign 0x1000
include "build/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_scene.o"
number 2
endseg
beginseg
name "yousei_izumi_tate_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_room_0.o"
number 3
endseg
beginseg
name "yousei_izumi_yoko_scene"
romalign 0x1000
include "build/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.o"
number 2
endseg
beginseg
name "yousei_izumi_yoko_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_room_0.o"
number 3
endseg
beginseg
name "golon_scene"
romalign 0x1000
include "build/assets/scenes/shops/golon/golon_scene.o"
number 2
endseg
beginseg
name "golon_room_0"
romalign 0x1000
include "build/assets/scenes/shops/golon/golon_room_0.o"
number 3
endseg
beginseg
name "zoora_scene"
romalign 0x1000
include "build/assets/scenes/shops/zoora/zoora_scene.o"
number 2
endseg
beginseg
name "zoora_room_0"
romalign 0x1000
include "build/assets/scenes/shops/zoora/zoora_room_0.o"
number 3
endseg
beginseg
name "drag_scene"
romalign 0x1000
include "build/assets/scenes/shops/drag/drag_scene.o"
number 2
endseg
beginseg
name "drag_room_0"
romalign 0x1000
include "build/assets/scenes/shops/drag/drag_room_0.o"
number 3
endseg
beginseg
name "alley_shop_scene"
romalign 0x1000
include "build/assets/scenes/shops/alley_shop/alley_shop_scene.o"
number 2
endseg
beginseg
name "alley_shop_room_0"
romalign 0x1000
include "build/assets/scenes/shops/alley_shop/alley_shop_room_0.o"
number 3
endseg
beginseg
name "night_shop_scene"
romalign 0x1000
include "build/assets/scenes/shops/night_shop/night_shop_scene.o"
number 2
endseg
beginseg
name "night_shop_room_0"
romalign 0x1000
include "build/assets/scenes/shops/night_shop/night_shop_room_0.o"
number 3
endseg
beginseg
name "impa_scene"
romalign 0x1000
include "build/assets/scenes/indoors/impa/impa_scene.o"
number 2
endseg
beginseg
name "impa_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/impa/impa_room_0.o"
number 3
endseg
beginseg
name "labo_scene"
romalign 0x1000
include "build/assets/scenes/indoors/labo/labo_scene.o"
number 2
endseg
beginseg
name "labo_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/labo/labo_room_0.o"
number 3
endseg
beginseg
name "tent_scene"
romalign 0x1000
include "build/assets/scenes/indoors/tent/tent_scene.o"
number 2
endseg
beginseg
name "tent_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/tent/tent_room_0.o"
number 3
endseg
beginseg
name "nakaniwa_scene"
romalign 0x1000
include "build/assets/scenes/indoors/nakaniwa/nakaniwa_scene.o"
number 2
endseg
beginseg
name "nakaniwa_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/nakaniwa/nakaniwa_room_0.o"
number 3
endseg
beginseg
name "ddan_boss_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ddan_boss/ddan_boss_scene.o"
number 2
endseg
beginseg
name "ddan_boss_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ddan_boss/ddan_boss_room_0.o"
number 3
endseg
beginseg
name "ddan_boss_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.o"
number 3
endseg
beginseg
name "ydan_boss_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ydan_boss/ydan_boss_scene.o"
number 2
endseg
beginseg
name "ydan_boss_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ydan_boss/ydan_boss_room_0.o"
number 3
endseg
beginseg
name "ydan_boss_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/ydan_boss/ydan_boss_room_1.o"
number 3
endseg
beginseg
name "HAKAdan_bs_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_scene.o"
number 2
endseg
beginseg
name "HAKAdan_bs_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_0.o"
number 3
endseg
beginseg
name "HAKAdan_bs_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_1.o"
number 3
endseg
beginseg
name "MIZUsin_bs_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_scene.o"
number 2
endseg
beginseg
name "MIZUsin_bs_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_0.o"
number 3
endseg
beginseg
name "MIZUsin_bs_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_1.o"
number 3
endseg
beginseg
name "ganon_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_scene.o"
number 2
endseg
beginseg
name "ganon_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_room_0.o"
number 3
endseg
beginseg
name "ganon_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_room_1.o"
number 3
endseg
beginseg
name "ganon_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_room_2.o"
number 3
endseg
beginseg
name "ganon_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_room_3.o"
number 3
endseg
beginseg
name "ganon_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_room_4.o"
number 3
endseg
beginseg
name "ganon_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_room_5.o"
number 3
endseg
beginseg
name "ganon_room_6"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_room_6.o"
number 3
endseg
beginseg
name "ganon_room_7"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_room_7.o"
number 3
endseg
beginseg
name "ganon_room_8"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_room_8.o"
number 3
endseg
beginseg
name "ganon_room_9"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon/ganon_room_9.o"
number 3
endseg
beginseg
name "ganon_boss_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_boss/ganon_boss_scene.o"
number 2
endseg
beginseg
name "ganon_boss_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_boss/ganon_boss_room_0.o"
number 3
endseg
beginseg
name "jyasinboss_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinboss/jyasinboss_scene.o"
number 2
endseg
beginseg
name "jyasinboss_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinboss/jyasinboss_room_0.o"
number 3
endseg
beginseg
name "jyasinboss_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinboss/jyasinboss_room_1.o"
number 3
endseg
beginseg
name "jyasinboss_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinboss/jyasinboss_room_2.o"
number 3
endseg
beginseg
name "jyasinboss_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/jyasinboss/jyasinboss_room_3.o"
number 3
endseg
beginseg
name "kokiri_home4_scene"
romalign 0x1000
include "build/assets/scenes/indoors/kokiri_home4/kokiri_home4_scene.o"
number 2
endseg
beginseg
name "kokiri_home4_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/kokiri_home4/kokiri_home4_room_0.o"
number 3
endseg
beginseg
name "kokiri_home5_scene"
romalign 0x1000
include "build/assets/scenes/indoors/kokiri_home5/kokiri_home5_scene.o"
number 2
endseg
beginseg
name "kokiri_home5_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/kokiri_home5/kokiri_home5_room_0.o"
number 3
endseg
beginseg
name "ganon_final_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_final/ganon_final_scene.o"
number 2
endseg
beginseg
name "ganon_final_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_final/ganon_final_room_0.o"
number 3
endseg
beginseg
name "kakariko3_scene"
romalign 0x1000
include "build/assets/scenes/misc/kakariko3/kakariko3_scene.o"
number 2
endseg
beginseg
name "kakariko3_room_0"
romalign 0x1000
include "build/assets/scenes/misc/kakariko3/kakariko3_room_0.o"
number 3
endseg
beginseg
name "hairal_niwa2_scene"
romalign 0x1000
include "build/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_scene.o"
number 2
endseg
beginseg
name "hairal_niwa2_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_room_0.o"
number 3
endseg
beginseg
name "hakasitarelay_scene"
romalign 0x1000
include "build/assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.o"
number 2
endseg
beginseg
name "hakasitarelay_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_0.o"
number 3
endseg
beginseg
name "hakasitarelay_room_1"
romalign 0x1000
include "build/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_1.o"
number 3
endseg
beginseg
name "hakasitarelay_room_2"
romalign 0x1000
include "build/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_2.o"
number 3
endseg
beginseg
name "hakasitarelay_room_3"
romalign 0x1000
include "build/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_3.o"
number 3
endseg
beginseg
name "hakasitarelay_room_4"
romalign 0x1000
include "build/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_4.o"
number 3
endseg
beginseg
name "hakasitarelay_room_5"
romalign 0x1000
include "build/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_5.o"
number 3
endseg
beginseg
name "hakasitarelay_room_6"
romalign 0x1000
include "build/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_6.o"
number 3
endseg
beginseg
name "shrine_scene"
romalign 0x1000
include "build/assets/scenes/misc/shrine/shrine_scene.o"
number 2
endseg
beginseg
name "shrine_room_0"
romalign 0x1000
include "build/assets/scenes/misc/shrine/shrine_room_0.o"
number 3
endseg
beginseg
name "turibori_scene"
romalign 0x1000
include "build/assets/scenes/misc/turibori/turibori_scene.o"
number 2
endseg
beginseg
name "turibori_room_0"
romalign 0x1000
include "build/assets/scenes/misc/turibori/turibori_room_0.o"
number 3
endseg
beginseg
name "shrine_n_scene"
romalign 0x1000
include "build/assets/scenes/misc/shrine_n/shrine_n_scene.o"
number 2
endseg
beginseg
name "shrine_n_room_0"
romalign 0x1000
include "build/assets/scenes/misc/shrine_n/shrine_n_room_0.o"
number 3
endseg
beginseg
name "shrine_r_scene"
romalign 0x1000
include "build/assets/scenes/misc/shrine_r/shrine_r_scene.o"
number 2
endseg
beginseg
name "shrine_r_room_0"
romalign 0x1000
include "build/assets/scenes/misc/shrine_r/shrine_r_room_0.o"
number 3
endseg
beginseg
name "hakaana2_scene"
romalign 0x1000
include "build/assets/scenes/misc/hakaana2/hakaana2_scene.o"
number 2
endseg
beginseg
name "hakaana2_room_0"
romalign 0x1000
include "build/assets/scenes/misc/hakaana2/hakaana2_room_0.o"
number 3
endseg
beginseg
name "gerudoway_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/gerudoway/gerudoway_scene.o"
number 2
endseg
beginseg
name "gerudoway_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/gerudoway/gerudoway_room_0.o"
number 3
endseg
beginseg
name "gerudoway_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/gerudoway/gerudoway_room_1.o"
number 3
endseg
beginseg
name "gerudoway_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/gerudoway/gerudoway_room_2.o"
number 3
endseg
beginseg
name "gerudoway_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/gerudoway/gerudoway_room_3.o"
number 3
endseg
beginseg
name "gerudoway_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/gerudoway/gerudoway_room_4.o"
number 3
endseg
beginseg
name "gerudoway_room_5"
romalign 0x1000
include "build/assets/scenes/dungeons/gerudoway/gerudoway_room_5.o"
number 3
endseg
beginseg
name "hairal_niwa_n_scene"
romalign 0x1000
include "build/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_scene.o"
number 2
endseg
beginseg
name "hairal_niwa_n_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_room_0.o"
number 3
endseg
beginseg
name "bowling_scene"
romalign 0x1000
include "build/assets/scenes/indoors/bowling/bowling_scene.o"
number 2
endseg
beginseg
name "bowling_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/bowling/bowling_room_0.o"
number 3
endseg
beginseg
name "hakaana_ouke_scene"
romalign 0x1000
include "build/assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.o"
number 2
endseg
beginseg
name "hakaana_ouke_room_0"
romalign 0x1000
include "build/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_0.o"
number 3
endseg
beginseg
name "hakaana_ouke_room_1"
romalign 0x1000
include "build/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_1.o"
number 3
endseg
beginseg
name "hakaana_ouke_room_2"
romalign 0x1000
include "build/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_2.o"
number 3
endseg
beginseg
name "hylia_labo_scene"
romalign 0x1000
include "build/assets/scenes/indoors/hylia_labo/hylia_labo_scene.o"
number 2
endseg
beginseg
name "hylia_labo_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/hylia_labo/hylia_labo_room_0.o"
number 3
endseg
beginseg
name "souko_scene"
romalign 0x1000
include "build/assets/scenes/overworld/souko/souko_scene.o"
number 2
endseg
beginseg
name "souko_room_0"
romalign 0x1000
include "build/assets/scenes/overworld/souko/souko_room_0.o"
number 3
endseg
beginseg
name "souko_room_1"
romalign 0x1000
include "build/assets/scenes/overworld/souko/souko_room_1.o"
number 3
endseg
beginseg
name "souko_room_2"
romalign 0x1000
include "build/assets/scenes/overworld/souko/souko_room_2.o"
number 3
endseg
beginseg
name "miharigoya_scene"
romalign 0x1000
include "build/assets/scenes/indoors/miharigoya/miharigoya_scene.o"
number 2
endseg
beginseg
name "miharigoya_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/miharigoya/miharigoya_room_0.o"
number 3
endseg
beginseg
name "mahouya_scene"
romalign 0x1000
include "build/assets/scenes/indoors/mahouya/mahouya_scene.o"
number 2
endseg
beginseg
name "mahouya_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/mahouya/mahouya_room_0.o"
number 3
endseg
beginseg
name "takaraya_scene"
romalign 0x1000
include "build/assets/scenes/indoors/takaraya/takaraya_scene.o"
number 2
endseg
beginseg
name "takaraya_room_0"
romalign 0x1000
include "build/assets/scenes/indoors/takaraya/takaraya_room_0.o"
number 3
endseg
beginseg
name "takaraya_room_1"
romalign 0x1000
include "build/assets/scenes/indoors/takaraya/takaraya_room_1.o"
number 3
endseg
beginseg
name "takaraya_room_2"
romalign 0x1000
include "build/assets/scenes/indoors/takaraya/takaraya_room_2.o"
number 3
endseg
beginseg
name "takaraya_room_3"
romalign 0x1000
include "build/assets/scenes/indoors/takaraya/takaraya_room_3.o"
number 3
endseg
beginseg
name "takaraya_room_4"
romalign 0x1000
include "build/assets/scenes/indoors/takaraya/takaraya_room_4.o"
number 3
endseg
beginseg
name "takaraya_room_5"
romalign 0x1000
include "build/assets/scenes/indoors/takaraya/takaraya_room_5.o"
number 3
endseg
beginseg
name "takaraya_room_6"
romalign 0x1000
include "build/assets/scenes/indoors/takaraya/takaraya_room_6.o"
number 3
endseg
beginseg
name "ganon_sonogo_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_scene.o"
number 2
endseg
beginseg
name "ganon_sonogo_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_0.o"
number 3
endseg
beginseg
name "ganon_sonogo_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_1.o"
number 3
endseg
beginseg
name "ganon_sonogo_room_2"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_2.o"
number 3
endseg
beginseg
name "ganon_sonogo_room_3"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_3.o"
number 3
endseg
beginseg
name "ganon_sonogo_room_4"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_4.o"
number 3
endseg
beginseg
name "ganon_demo_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_demo/ganon_demo_scene.o"
number 2
endseg
beginseg
name "ganon_demo_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ganon_demo/ganon_demo_room_0.o"
number 3
endseg
beginseg
name "besitu_scene"
romalign 0x1000
include "build/assets/scenes/test_levels/besitu/besitu_scene.o"
number 2
endseg
beginseg
name "besitu_room_0"
romalign 0x1000
include "build/assets/scenes/test_levels/besitu/besitu_room_0.o"
number 3
endseg
beginseg
name "face_shop_scene"
romalign 0x1000
include "build/assets/scenes/shops/face_shop/face_shop_scene.o"
number 2
endseg
beginseg
name "face_shop_room_0"
romalign 0x1000
include "build/assets/scenes/shops/face_shop/face_shop_room_0.o"
number 3
endseg
beginseg
name "kinsuta_scene"
romalign 0x1000
include "build/assets/scenes/misc/kinsuta/kinsuta_scene.o"
number 2
endseg
beginseg
name "kinsuta_room_0"
romalign 0x1000
include "build/assets/scenes/misc/kinsuta/kinsuta_room_0.o"
number 3
endseg
beginseg
name "ganontikasonogo_scene"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_scene.o"
number 2
endseg
beginseg
name "ganontikasonogo_room_0"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_0.o"
number 3
endseg
beginseg
name "ganontikasonogo_room_1"
romalign 0x1000
include "build/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_1.o"
number 3
endseg
beginseg
name "test01_scene"
romalign 0x1000
include "build/assets/scenes/test_levels/test01/test01_scene.o"
number 2
endseg
beginseg
name "test01_room_0"
romalign 0x1000
include "build/assets/scenes/test_levels/test01/test01_room_0.o"
number 3
endseg
beginseg
name "bump_texture_static"
romalign 0x1000
include "build/baserom/bump_texture_static.o"
endseg
beginseg
name "anime_model_1_static"
romalign 0x1000
include "build/baserom/anime_model_1_static.o"
endseg
beginseg
name "anime_model_2_static"
romalign 0x1000
include "build/baserom/anime_model_2_static.o"
endseg
beginseg
name "anime_model_3_static"
romalign 0x1000
include "build/baserom/anime_model_3_static.o"
endseg
beginseg
name "anime_model_4_static"
romalign 0x1000
include "build/baserom/anime_model_4_static.o"
endseg
beginseg
name "anime_model_5_static"
romalign 0x1000
include "build/baserom/anime_model_5_static.o"
endseg
beginseg
name "anime_model_6_static"
romalign 0x1000
include "build/baserom/anime_model_6_static.o"
endseg
beginseg
name "anime_texture_1_static"
romalign 0x1000
include "build/baserom/anime_texture_1_static.o"
endseg
beginseg
name "anime_texture_2_static"
romalign 0x1000
include "build/baserom/anime_texture_2_static.o"
endseg
beginseg
name "anime_texture_3_static"
romalign 0x1000
include "build/baserom/anime_texture_3_static.o"
endseg
beginseg
name "anime_texture_4_static"
romalign 0x1000
include "build/baserom/anime_texture_4_static.o"
endseg
beginseg
name "anime_texture_5_static"
romalign 0x1000
include "build/baserom/anime_texture_5_static.o"
endseg
beginseg
name "anime_texture_6_static"
romalign 0x1000
include "build/baserom/anime_texture_6_static.o"
endseg
beginseg
name "softsprite_matrix_static"
romalign 0x1000
include "build/baserom/softsprite_matrix_static.o"
endseg