oot/include
Anghelo Carvajal 6d01247f34
ovl_Eff_Dust OK (#655)
* void func_8099D8D0(void *arg0, s32 arg1)

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* void func_8099D8D8(void *arg0, s32 arg1)

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* void EffDust_Destroy(Actor *thisx, GlobalContext *globalCtx)

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* Fix some pointers in the struct

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* Fix functions declarations

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* void EffDust_Init(Actor *thisx, GlobalContext *globalCtx)

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* EffDust_Update, EffDust_Draw, renaming and cleanup

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* void func_8099D8E0(EffDust *this)

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* void func_8099DB28(EffDust *this, GlobalContext *globalCtx)

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* void EffDust_UpdateFunc_8099DD74(EffDust *this, GlobalContext *globalCtx)

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* Members renaming

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* NON_MATCHING void func_8099E4F4(EffDust *this, GlobalContext *globalCtx)

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* void func_8099DFC0(EffDust *this, GlobalContext *globalCtx)

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* NON_MATCHING void func_8099E784(EffDust *this, GlobalContext *globalCtx)

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* NON_MATCHING func_8099E784 - score 100

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* func_8099E784 still not matching

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* almost there (func_8099E784)

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* func_8099E784 matching. needs cleanup

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* void func_8099E784(EffDust *this, GlobalContext *globalCtx)

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* Rename most members of the struct

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* void func_8099E4F4(EffDust *this, GlobalContext *globalCtx) matching

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* Rename a few variables and functions

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* Add an enum for the possibles values for actor.param

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* format files

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* fix merge problems

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* delete reloc

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* remove defined symbols from undefined_syms

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* a bunch of functions

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* another bunch of functions

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* add dummies to func_8097911C to match it

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* fix some functions declarations

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* Add functions of the array used by the update function

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* add functions used by draw

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* draw and update functions

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* DemoGj_Init

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* fix some functions declarations

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* 9 small functions

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* Some unmatched functions and 12 small matched functions

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* another 7 small functions

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* add data

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* small types fixes

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* six more functions

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* func_80978C20

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* func_8097BA48

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* five repeated functions

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* Array of cylinders and two other functions

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* seven equals and problematic functions

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* func_80978F60 and func_80979860

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* func_8097923C doesn't want to match :c

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* three not matching functions

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* func_80978AFC

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* three more

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* DemoGj_FindGanon

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* func_809797E4

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* func_80978B90

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* last non matching function

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* erase reloc

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* a bit of renaming

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* another chunk of renaming

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* fix reg macros and a few comments

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* vt, arrayfuncs renaming and another bit of renaming

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* More renaming

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* i'm hating this actor

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* format

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* Changes asked by @shawlucas

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* changes asked by @louist103

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* Revert "Merge branch 'ovl_Demo_Gj' of github.com:AngheloAlf/oot into ovl_Eff_Dust"

This reverts commit 12e0e5d2a6, reversing
changes made to b251f1d234.

* fix merge problems

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* Rename the param's enum and move it to header

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* add file description

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* Some changes requested by @Roman971

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* more changes

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* Change the particles amount from hex to decimal

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* `format.sh` should also format headers :s

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2021-02-12 19:04:22 -05:00
..
ultra64 Remove unused _SHIFT define to avoid permuter issues (#626) 2021-01-12 22:59:57 -05:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h Forest Stage and related actors and objects (#618) 2021-02-12 17:25:02 -05:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Change DECR to use -- (#649) 2021-01-19 14:27:57 -05:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
segment_symbols.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h En_Fr Frogs 47 of 48 func decomped (#576) 2021-02-02 15:17:51 -05:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h ovl_Eff_Dust OK (#655) 2021-02-12 19:04:22 -05:00
z64actor.h Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z64animation.h z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632) 2021-02-12 20:41:34 +01:00
z64audio.h Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481) 2020-11-16 03:31:08 -05:00
z64bgcheck.h Minor z_bgcheck documentation fixes (#675) 2021-02-12 17:30:21 -05:00
z64camera.h Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z64collision_check.h Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z64cutscene_commands.h ovl_Demo_Kankyo OK (#608) 2021-01-31 18:38:23 -05:00
z64cutscene.h En_Zl4 (#590) 2021-02-12 17:16:40 -05:00
z64dma.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64effect.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64item.h All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64math.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64object.h Reduce hardcoded sizes for a few data tables (#646) 2021-01-20 13:15:17 -05:00
z64player.h Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z64save.h Highscores array (#600) 2021-01-05 14:57:18 -05:00
z64scene.h Reduce hardcoded sizes for a few data tables (#646) 2021-01-20 13:15:17 -05:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00