oot/docs/retail_versions.md
cadmic 8366b8731e
Set up build system and disassembly for ntsc-1.2 (#2021)
* Set up build system for ntsc-1.2

* Set up disassembly for ntsc-1.2

* Add all unnamed functions to functions.txt

* Update docs/retail_versions.md for ntsc-1.2

* Format

* Update docs/retail_versions.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Remove mention of US

* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC

* Move mtxutil to libultra/gu

* Fix libultra/io bss splits

* Fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-11 06:20:43 -04:00

3.7 KiB

Decompiling retail versions

The next decompilation target for OOT is NTSC version 1.2 (ntsc-1.2), because it is the N64 version that is most similar to the GC versions. Unfortunately there are still a lot of differences, but once this version is done, future N64 versions should be much easier, as the changes between N64 versions are small in comparison.

Instead of cping a matching build into expected/, the target ROM is disassembled as .s files then reassembled as .o files directly into expected/build/ntsc-1.2 for diff tools. This allows us to make progress matching code in parallel with solving other problems (such as the build system, ROM organization, and BSS ordering). The files in tools/disasm/ntsc-1.2 say how to split the source files and where the functions and variables are in the target ROM, and these may need to be updated if there are mistakes or if function names change due to documentation work.

Unfortunately, the disassembly is not perfect, so a "correct" decompilation might still show diffs with data symbols. We might improve this later, but these data diffs are fine to ignore for now.

For register and stack allocation differences, often the code can be tweaked so that it matches both the retail ROM while continuing to match GC versions and the Debug ROM (for example, by reordering assignments or moving a local variable declaration inside an if block). Since retail MM versions currently target N64, checking MM decomp for similar code can help.

We can handle code that is different between versions by adding #if PLATFORM_N64 ... #endif or #if PLATFORM_GC ... #endif around these parts of the code. In order to keep the code readable, we should try to minimize the amount of #if noise whenever possible.

Setup

  1. Copy your target JP NTSC 1.2 ROM to baseroms/ntsc-1.2/baserom.z64

  2. Build the non-matching test ROM by running

    make setup -jN VERSION=ntsc-1.2
    make -jN VERSION=ntsc-1.2
    

    where N is the number of cores on your machine. This will build into build/ntsc-1.2 and produce build/ntsc-1.2/oot-ntsc-1.2.z64.

    If you later want to delete all output files, run

    make clean VERSION=ntsc-1.2
    
  3. Disassemble the target ROM by running

    make disasm VERSION=ntsc-1.2
    

    The outputs will be written to expected/build/ntsc-1.2.

    Note that if you need to copy a matching build for another version, you can use e.g.

    mkdir -p expected/build
    cp -r build/gc-eu-mq-dbg expected/build
    

    to avoid clobbering the disassembly.

Diff Tools

Note that many tools will require activating the Python virtual environment in your terminal session. To do this, run:

source .venv/bin/activate

retail_progress.py

Running ./retail_progress.py path/to/file.c will attempt to figure out which functions in a file still need to match for ntsc-1.2. To get an overview of diffs for all files, run ./retail_progress.py with no arguments.

asm-differ / diff.py

To diff assembly for a single function in ntsc-1.2, run e.g.

./diff.py -mwo3 -v ntsc-1.2 Math3D_CylTriVsIntersect

The -v flag tells diff.py to compare between build/ntsc-1.2 and expected/build/ntsc-1.2, and to use make VERSION=ntsc-1.2 when rebuilding.

You may also want to diff versions gc-eu-mq and/or gc-eu-mq-dbg in another terminal to ensure any changes still match there.

Permuter and decomp.me

Disassembly for individual functions is written to expected/build/ntsc-1.2/functions, so to get a decomp.me scratch you can run e.g.

decomp-permuter/import.py \
  src/code/sys_math3d.c \
  expected/build/ntsc-1.2/functions/src/code/sys_math3d/Math3D_CylTriVsIntersect.s \
  VERSION=ntsc-1.2 --decompme