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https://github.com/zeldaret/oot.git
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239 lines
6.1 KiB
C
239 lines
6.1 KiB
C
#include <assert.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include "yaz0.h"
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// decoder implementation by thakis of http://www.amnoid.de
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// src points to the yaz0 source data (to the "real" source data, not at the header!)
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// dst points to a buffer uncompressedSize bytes large (you get uncompressedSize from
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// the second 4 bytes in the Yaz0 header).
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void yaz0_decode(uint8_t* src, uint8_t* dst, int uncompressedSize)
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{
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int srcPlace = 0, dstPlace = 0; // current read/write positions
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unsigned int validBitCount = 0; // number of valid bits left in "code" byte
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uint8_t currCodeByte;
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while (dstPlace < uncompressedSize)
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{
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// read new "code" byte if the current one is used up
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if (validBitCount == 0)
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{
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currCodeByte = src[srcPlace];
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++srcPlace;
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validBitCount = 8;
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}
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if ((currCodeByte & 0x80) != 0)
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{
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// straight copy
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dst[dstPlace] = src[srcPlace];
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dstPlace++;
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srcPlace++;
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}
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else
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{
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// RLE part
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uint8_t byte1 = src[srcPlace];
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uint8_t byte2 = src[srcPlace + 1];
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srcPlace += 2;
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unsigned int dist = ((byte1 & 0xF) << 8) | byte2;
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unsigned int copySource = dstPlace - (dist + 1);
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unsigned int numBytes = byte1 >> 4;
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if (numBytes == 0)
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{
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numBytes = src[srcPlace] + 0x12;
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srcPlace++;
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}
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else
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{
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numBytes += 2;
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}
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// copy run
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for (unsigned int i = 0; i < numBytes; ++i)
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{
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dst[dstPlace] = dst[copySource];
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copySource++;
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dstPlace++;
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}
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}
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// use next bit from "code" byte
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currCodeByte <<= 1;
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validBitCount -= 1;
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}
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}
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// encoder implementation by shevious, with bug fixes by notwa
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typedef uint32_t uint32_t;
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typedef uint8_t uint8_t;
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#define MAX_RUNLEN (0xFF + 0x12)
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// simple and straight encoding scheme for Yaz0
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static uint32_t simpleEnc(uint8_t *src, int size, int pos, uint32_t *pMatchPos)
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{
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int numBytes = 1;
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int matchPos = 0;
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int startPos = pos - 0x1000;
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int end = size - pos;
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if (startPos < 0)
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startPos = 0;
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// maximum runlength for 3 byte encoding
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if (end > MAX_RUNLEN)
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end = MAX_RUNLEN;
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for (int i = startPos; i < pos; i++)
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{
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int j;
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for (j = 0; j < end; j++)
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{
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if (src[i + j] != src[j + pos])
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break;
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}
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if (j > numBytes)
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{
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numBytes = j;
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matchPos = i;
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}
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}
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*pMatchPos = matchPos;
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if (numBytes == 2)
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numBytes = 1;
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return numBytes;
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}
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// a lookahead encoding scheme for ngc Yaz0
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static uint32_t nintendoEnc(uint8_t *src, int size, int pos, uint32_t *pMatchPos)
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{
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uint32_t numBytes = 1;
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static uint32_t numBytes1;
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static uint32_t matchPos;
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static int prevFlag = 0;
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// if prevFlag is set, it means that the previous position
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// was determined by look-ahead try.
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// so just use it. this is not the best optimization,
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// but nintendo's choice for speed.
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if (prevFlag == 1)
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{
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*pMatchPos = matchPos;
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prevFlag = 0;
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return numBytes1;
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}
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prevFlag = 0;
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numBytes = simpleEnc(src, size, pos, &matchPos);
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*pMatchPos = matchPos;
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// if this position is RLE encoded, then compare to copying 1 byte and next position(pos+1) encoding
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if (numBytes >= 3)
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{
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numBytes1 = simpleEnc(src, size, pos + 1, &matchPos);
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// if the next position encoding is +2 longer than current position, choose it.
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// this does not guarantee the best optimization, but fairly good optimization with speed.
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if (numBytes1 >= numBytes + 2)
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{
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numBytes = 1;
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prevFlag = 1;
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}
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}
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return numBytes;
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}
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int yaz0_encode(uint8_t *src, uint8_t *dst, int srcSize)
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{
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int srcPos = 0;
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int dstPos = 0;
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int bufPos = 0;
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uint8_t buf[24]; // 8 codes * 3 bytes maximum
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uint32_t validBitCount = 0; // number of valid bits left in "code" byte
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uint8_t currCodeByte = 0; // a bitfield, set bits meaning copy, unset meaning RLE
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while (srcPos < srcSize)
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{
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uint32_t numBytes;
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uint32_t matchPos;
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numBytes = nintendoEnc(src, srcSize, srcPos, &matchPos);
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if (numBytes < 3)
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{
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// straight copy
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buf[bufPos] = src[srcPos];
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bufPos++;
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srcPos++;
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//set flag for straight copy
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currCodeByte |= (0x80 >> validBitCount);
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}
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else
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{
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//RLE part
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uint32_t dist = srcPos - matchPos - 1;
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uint8_t byte1, byte2, byte3;
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if (numBytes >= 0x12) // 3 byte encoding
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{
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byte1 = 0 | (dist >> 8);
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byte2 = dist & 0xFF;
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buf[bufPos++] = byte1;
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buf[bufPos++] = byte2;
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// maximum runlength for 3 byte encoding
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if (numBytes > MAX_RUNLEN)
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numBytes = MAX_RUNLEN;
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byte3 = numBytes - 0x12;
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buf[bufPos++] = byte3;
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}
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else // 2 byte encoding
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{
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byte1 = ((numBytes - 2) << 4) | (dist >> 8);
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byte2 = dist & 0xFF;
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buf[bufPos++] = byte1;
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buf[bufPos++] = byte2;
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}
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srcPos += numBytes;
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}
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validBitCount++;
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// write eight codes
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if (validBitCount == 8)
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{
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dst[dstPos++] = currCodeByte;
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for (int j = 0; j < bufPos; j++)
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dst[dstPos++] = buf[j];
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currCodeByte = 0;
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validBitCount = 0;
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bufPos = 0;
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}
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}
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if (validBitCount > 0)
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{
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dst[dstPos++] = currCodeByte;
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for (int j = 0; j < bufPos; j++)
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dst[dstPos++] = buf[j];
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currCodeByte = 0;
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validBitCount = 0;
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bufPos = 0;
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}
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return dstPos;
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}
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