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7ee8c8011c
* All get item objects OK * Name z_draw functions * fix skulltula tokens draw ids * Review suggestions, merge extract_single_asset into extract_assets as an optional argument Co-authored-by: Thar0 <maximilianc64@gmail.com>
55 lines
1.9 KiB
Python
Executable File
55 lines
1.9 KiB
Python
Executable File
#!/usr/bin/env python3
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import argparse
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import os
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from shutil import copyfile
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from multiprocessing import Pool
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from multiprocessing import cpu_count
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def Extract(xmlPath, outputPath):
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ExtractFile(xmlPath, outputPath, 1, 0)
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def ExtractScene(xmlPath, outputPath):
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ExtractFile(xmlPath, outputPath, 1, 1)
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def ExtractFile(xmlPath, outputPath, genSrcFile, incFilePrefix):
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execStr = "tools/ZAPD/ZAPD.out e -eh -i %s -b baserom/ -o %s -gsf %i -ifp %i -sm tools/ZAPD/SymbolMap_OoTMqDbg.txt" % (xmlPath, outputPath, genSrcFile, incFilePrefix)
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print(execStr)
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os.system(execStr)
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def ExtractFunc(fullPath):
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outPath = ("assets/" + fullPath.split("assets/xml/")[1]).split(".xml")[0]
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if (fullPath.startswith("assets/xml/scenes/")):
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ExtractScene(fullPath, outPath)
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else:
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Extract(fullPath, outPath)
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def main():
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parser = argparse.ArgumentParser(description="baserom asset extractor")
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parser.add_argument("-s", "--single", help="asset path relative to assets/, e.g. objects/gameplay_keep")
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args = parser.parse_args()
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asset_path = args.single
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if asset_path is not None:
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if asset_path.endswith("/"):
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asset_path = asset_path[0:-1]
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Extract(f"assets/xml/{asset_path}.xml", f"assets/{asset_path}/")
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else:
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xmlFiles = []
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for currentPath, folders, files in os.walk("assets"):
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for file in files:
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fullPath = os.path.join(currentPath, file)
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if file.endswith(".xml") and currentPath.startswith("assets/xml/"):
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outPath = ("assets/" + fullPath.split("assets/xml/")[1]).split(".xml")[0]
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xmlFiles.append(fullPath)
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numCores = cpu_count()
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print("Extracting assets with " + str(numCores) + " CPU cores.")
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p = Pool(numCores)
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p.map(ExtractFunc, xmlFiles)
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if __name__ == "__main__":
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main()
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