oot/extract_assets.py
Tharo 7ee8c8011c
All* Get Item objects decompiled (#668)
* All get item objects OK

* Name z_draw functions

* fix skulltula tokens draw ids

* Review suggestions, merge extract_single_asset into extract_assets as an optional argument

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-12 22:57:06 +01:00

55 lines
1.9 KiB
Python
Executable File

#!/usr/bin/env python3
import argparse
import os
from shutil import copyfile
from multiprocessing import Pool
from multiprocessing import cpu_count
def Extract(xmlPath, outputPath):
ExtractFile(xmlPath, outputPath, 1, 0)
def ExtractScene(xmlPath, outputPath):
ExtractFile(xmlPath, outputPath, 1, 1)
def ExtractFile(xmlPath, outputPath, genSrcFile, incFilePrefix):
execStr = "tools/ZAPD/ZAPD.out e -eh -i %s -b baserom/ -o %s -gsf %i -ifp %i -sm tools/ZAPD/SymbolMap_OoTMqDbg.txt" % (xmlPath, outputPath, genSrcFile, incFilePrefix)
print(execStr)
os.system(execStr)
def ExtractFunc(fullPath):
outPath = ("assets/" + fullPath.split("assets/xml/")[1]).split(".xml")[0]
if (fullPath.startswith("assets/xml/scenes/")):
ExtractScene(fullPath, outPath)
else:
Extract(fullPath, outPath)
def main():
parser = argparse.ArgumentParser(description="baserom asset extractor")
parser.add_argument("-s", "--single", help="asset path relative to assets/, e.g. objects/gameplay_keep")
args = parser.parse_args()
asset_path = args.single
if asset_path is not None:
if asset_path.endswith("/"):
asset_path = asset_path[0:-1]
Extract(f"assets/xml/{asset_path}.xml", f"assets/{asset_path}/")
else:
xmlFiles = []
for currentPath, folders, files in os.walk("assets"):
for file in files:
fullPath = os.path.join(currentPath, file)
if file.endswith(".xml") and currentPath.startswith("assets/xml/"):
outPath = ("assets/" + fullPath.split("assets/xml/")[1]).split(".xml")[0]
xmlFiles.append(fullPath)
numCores = cpu_count()
print("Extracting assets with " + str(numCores) + " CPU cores.")
p = Pool(numCores)
p.map(ExtractFunc, xmlFiles)
if __name__ == "__main__":
main()