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asm_processor
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Update asm-processor and diff.py (#903)
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2021-08-15 18:52:10 -04:00 |
asmsplitter
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Naming some functions in libultra_code, decompiling a decent amount. (#77)
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2020-04-18 21:40:27 -04:00 |
ido5.3_compiler
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ido7.1_compiler
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Decompile z_oceff_wipe (#122)
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2020-05-09 16:58:02 -04:00 |
ido_recomp
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Add Cygwin support (#594)
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2021-01-20 14:46:25 -05:00 |
overlayhelpers
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Big cleanup (#775)
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2021-08-22 01:12:57 +02:00 |
ZAPD
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Zapd hotfix (#1009)
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2021-10-22 20:02:34 +02:00 |
ZAPDConfigs/MqDbg
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link_animetion xml, and ExternalFile config (#1011)
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2021-11-07 18:13:44 +01:00 |
.gitignore
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Add actorfixer.py ~~and graphovl.py ~~; and a few improvements to extract_assets.py (#783)
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2021-05-22 20:00:10 -04:00 |
assist.py
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Decompiled ovl_En_Rd (1 nonmatching) (#390)
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2020-09-26 21:16:28 -04:00 |
bootstrap_actors.py
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
bootstrap_fx.py
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Fx bootstrap (#278)
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2020-07-19 19:42:59 -04:00 |
bootstrap_overlay_decomp.py
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compare_actors_sizes.py
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Improve the get_actor_sizes.py script (#673)
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2021-02-02 13:30:34 -05:00 |
convert_chars.py
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create_actor_headers.py
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csdis.py
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Fix colliderinit.py to run from project root (#531)
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2020-12-15 18:27:35 -05:00 |
decompile_data.py
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Effect rodata migration (#268)
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2020-07-18 20:34:23 -04:00 |
disasm_elf_msg.py
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Create macros for and decompile elf_message scripts (#999)
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2021-11-16 18:04:31 -05:00 |
disassemble.py
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elf2rom.c
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Speed up build a bit (#341)
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2020-08-23 13:43:26 -04:00 |
elf32.c
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elf32.h
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find_unused_asm.sh
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Fail the Jenkins build if there's any unused asm (#222)
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2020-06-23 13:59:59 -04:00 |
fix_data_stuff.py
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format_s_files.py
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Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
get_actor_sizes.py
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Improve the get_actor_sizes.py script (#673)
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2021-02-02 13:30:34 -05:00 |
ichaindis.py
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Fix ichaindis.py always outputting an unsigned value (#435)
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2020-10-03 22:38:39 -04:00 |
m2ctx.py
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m2ctx.py fixes (#681)
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2021-02-11 14:08:24 -05:00 |
Makefile
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Use clang when possible for tools (#990)
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2021-10-31 20:00:24 +01:00 |
makeromfs.c
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migrate-rodata.py
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Split remaining unsplit asm files and migrate more rodata (#277)
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2020-07-19 21:08:50 -04:00 |
mkldscript.c
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fix rodata order inconsistency bug in mkldscript (required for GCC support) (#932)
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2021-08-31 09:30:02 -04:00 |
n64chksum.c
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n64chksum.h
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namefixer.py
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Improve actorfixer.py (2nd round) and rename to namefixer.py (#942)
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2021-09-07 15:29:40 -04:00 |
permuter_settings.toml
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Add decompme.compilers to permuter_settings.toml (#931)
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2021-08-29 19:42:14 -04:00 |
reformat_data_files.py
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Properly align asm & data (+ minor fixes) (#165)
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2020-05-26 18:09:00 -04:00 |
regconvert.py
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ViMode progress (#802)
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2021-05-03 21:49:09 -04:00 |
rgba5551.py
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Change Colors To Decimal (#260)
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2020-07-16 21:37:53 -04:00 |
set_o32abi_bit.py
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code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
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2020-05-27 03:48:07 -04:00 |
sfxconvert.py
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Fix bug in sfxconvert.py (#553)
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2020-12-22 12:00:28 -05:00 |
specprocess.py
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Updated Texture Asset Handling (#478)
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2020-12-26 06:39:52 -05:00 |
split_out_overlay_funcs.py
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split_out.py
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util.c
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util.h
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Speed up build a bit (#341)
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2020-08-23 13:43:26 -04:00 |
vt_fmt.py
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add vt_fmt.py script (#295)
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2020-07-28 13:19:24 -04:00 |
vtxdis.c
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Extract the assets from most of the overlays (#985)
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2021-11-08 20:51:45 -05:00 |
xmlcreate.py
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Decompile object_zo 🐬 (#794)
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2021-05-01 01:55:52 +02:00 |
yaz0.c
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yaz0.h
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yaz0tool.c
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