oot/tools
louist103 781d497264
Extract the assets from most of the overlays (#985)
* remove fake match

* Fire and Ice arrows

* Light arrows

* Ganon otyuka and end title

* Oceff_Spot

* Add missing Vtx to arrows

* Update assets/xml/overlays/ovl_Arrow_Ice.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update assets/xml/overlays/ovl_Arrow_Light.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Fix fire arrows

* Update assets/xml/overlays/ovl_Arrow_Fire.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update ovl_Bg_Ganon_Otyuka.xml

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change a comment and rename a DList

* rename DList

* Jya cobra

* shd and elf_msg

* elf msg 2

* En Bili

* Remove extern form ice piece

* remove some externs

* en holl

* kanban

* make

* sda

* ssh and some cleanup

* replace undefined sym in en_kusa

* st

* oceff wipe 3

* oceff wipe

* oceff spot

* oceff spot

* oceff wipe 4

* Update VTXDIS

* update VTXDIS again

* fix sun song

* magic dark

* magic wind and oceff wipe 2

* magic fire and oceff storm

* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_En_Sth.xml.ignore

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Elf_Msg.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Magic_Wind.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix emptyDL, run formatter on en_ssh

* run formatter

* Update format.sh

* update to VTXDIS

* small change

* textureDL -> materialDL, vtxDL -> modelDL

* upper CASE

* setupDL -> materialDL

* GeometryDL->ModelDL and VisualDL->MaterialDL

* revert rcp.c

* revert holl.c

* another revert in rcp.c

* some u32 DL -> Gfx* DL

* the rest of dragorns comments

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* start updating overlays with static

* en sth OK

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* fix names of the overlays

* remove segment 128, add gameplay keep to global config file

* Fix end title and remove hex mode from VTXdis.c

* add code assets

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
..
asm_processor Update asm-processor and diff.py (#903) 2021-08-15 18:52:10 -04:00
asmsplitter
ido5.3_compiler
ido7.1_compiler
ido_recomp Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
overlayhelpers Big cleanup (#775) 2021-08-22 01:12:57 +02:00
ZAPD Zapd hotfix (#1009) 2021-10-22 20:02:34 +02:00
ZAPDConfigs/MqDbg link_animetion xml, and ExternalFile config (#1011) 2021-11-07 18:13:44 +01:00
.gitignore Add actorfixer.py ~~and graphovl.py~~; and a few improvements to extract_assets.py (#783) 2021-05-22 20:00:10 -04:00
assist.py Decompiled ovl_En_Rd (1 nonmatching) (#390) 2020-09-26 21:16:28 -04:00
bootstrap_actors.py Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
bootstrap_fx.py Fx bootstrap (#278) 2020-07-19 19:42:59 -04:00
bootstrap_overlay_decomp.py
compare_actors_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
convert_chars.py
create_actor_headers.py
csdis.py Fix colliderinit.py to run from project root (#531) 2020-12-15 18:27:35 -05:00
decompile_data.py
disassemble.py
elf2rom.c Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
elf32.c
elf32.h
find_unused_asm.sh
fix_data_stuff.py
format_s_files.py
get_actor_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
ichaindis.py Fix ichaindis.py always outputting an unsigned value (#435) 2020-10-03 22:38:39 -04:00
m2ctx.py m2ctx.py fixes (#681) 2021-02-11 14:08:24 -05:00
Makefile Use clang when possible for tools (#990) 2021-10-31 20:00:24 +01:00
makeromfs.c
migrate-rodata.py Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
mkldscript.c fix rodata order inconsistency bug in mkldscript (required for GCC support) (#932) 2021-08-31 09:30:02 -04:00
n64chksum.c
n64chksum.h
namefixer.py Improve actorfixer.py (2nd round) and rename to namefixer.py (#942) 2021-09-07 15:29:40 -04:00
permuter_settings.toml Add decompme.compilers to permuter_settings.toml (#931) 2021-08-29 19:42:14 -04:00
reformat_data_files.py
regconvert.py ViMode progress (#802) 2021-05-03 21:49:09 -04:00
rgba5551.py
set_o32abi_bit.py
sfxconvert.py Fix bug in sfxconvert.py (#553) 2020-12-22 12:00:28 -05:00
specprocess.py Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
split_out_overlay_funcs.py
split_out.py
util.c
util.h Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
vt_fmt.py add vt_fmt.py script (#295) 2020-07-28 13:19:24 -04:00
vtxdis.c Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
xmlcreate.py Decompile object_zo 🐬 (#794) 2021-05-01 01:55:52 +02:00
yaz0.c
yaz0.h
yaz0tool.c