oot/tools
Tharo a497f33bda
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-22 20:20:30 -05:00
..
asm_processor Update asm-processor and diff.py (#903) 2021-08-15 18:52:10 -04:00
asmsplitter Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
ido5.3_compiler Migrated rodata 2020-03-17 16:33:41 -04:00
ido7.1_compiler Decompile z_oceff_wipe (#122) 2020-05-09 16:58:02 -04:00
ido_recomp Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
overlayhelpers Big cleanup (#775) 2021-08-22 01:12:57 +02:00
ZAPD Zapd hotfix (#1009) 2021-10-22 20:02:34 +02:00
ZAPDConfigs/MqDbg link_animetion xml, and ExternalFile config (#1011) 2021-11-07 18:13:44 +01:00
.gitignore Add actorfixer.py ~~and graphovl.py~~; and a few improvements to extract_assets.py (#783) 2021-05-22 20:00:10 -04:00
assist.py Decompiled ovl_En_Rd (1 nonmatching) (#390) 2020-09-26 21:16:28 -04:00
bootstrap_actors.py Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
bootstrap_fx.py Fx bootstrap (#278) 2020-07-19 19:42:59 -04:00
bootstrap_overlay_decomp.py First proper commit. 2020-03-17 00:31:30 -04:00
compare_actors_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
convert_chars.py First proper commit. 2020-03-17 00:31:30 -04:00
create_actor_headers.py First proper commit. 2020-03-17 00:31:30 -04:00
csdis.py z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
decompile_data.py Effect rodata migration (#268) 2020-07-18 20:34:23 -04:00
disasm_elf_msg.py Create macros for and decompile elf_message scripts (#999) 2021-11-16 18:04:31 -05:00
disassemble.py First proper commit. 2020-03-17 00:31:30 -04:00
elf2rom.c Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
elf32.c First proper commit. 2020-03-17 00:31:30 -04:00
elf32.h First proper commit. 2020-03-17 00:31:30 -04:00
find_unused_asm.sh Fail the Jenkins build if there's any unused asm (#222) 2020-06-23 13:59:59 -04:00
fix_data_stuff.py First proper commit. 2020-03-17 00:31:30 -04:00
format_s_files.py Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
get_actor_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
ichaindis.py Fix ichaindis.py always outputting an unsigned value (#435) 2020-10-03 22:38:39 -04:00
m2ctx.py m2ctx.py fixes (#681) 2021-02-11 14:08:24 -05:00
Makefile Use clang when possible for tools (#990) 2021-10-31 20:00:24 +01:00
makeromfs.c First proper commit. 2020-03-17 00:31:30 -04:00
migrate-rodata.py Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
mkldscript.c z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
msgdis.py z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
msgenc.py z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
n64chksum.c First proper commit. 2020-03-17 00:31:30 -04:00
n64chksum.h First proper commit. 2020-03-17 00:31:30 -04:00
namefixer.py Fix matrices documentation (#952) 2021-11-17 05:52:26 -05:00
permuter_settings.toml Add decompme.compilers to permuter_settings.toml (#931) 2021-08-29 19:42:14 -04:00
reformat_data_files.py Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
regconvert.py ViMode progress (#802) 2021-05-03 21:49:09 -04:00
rgba5551.py Change Colors To Decimal (#260) 2020-07-16 21:37:53 -04:00
set_o32abi_bit.py code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
sfxconvert.py Fix bug in sfxconvert.py (#553) 2020-12-22 12:00:28 -05:00
specprocess.py Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
split_out_overlay_funcs.py First proper commit. 2020-03-17 00:31:30 -04:00
split_out.py First proper commit. 2020-03-17 00:31:30 -04:00
util.c First proper commit. 2020-03-17 00:31:30 -04:00
util.h Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
vt_fmt.py add vt_fmt.py script (#295) 2020-07-28 13:19:24 -04:00
vtxdis.c Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
xmlcreate.py Decompile object_zo 🐬 (#794) 2021-05-01 01:55:52 +02:00
yaz0.c First proper commit. 2020-03-17 00:31:30 -04:00
yaz0.h First proper commit. 2020-03-17 00:31:30 -04:00
yaz0tool.c First proper commit. 2020-03-17 00:31:30 -04:00