mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-30 13:51:52 +00:00
239 lines
6.1 KiB
C
239 lines
6.1 KiB
C
#include <assert.h>
|
|
#include <stdint.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#include "yaz0.h"
|
|
|
|
// decoder implementation by thakis of http://www.amnoid.de
|
|
|
|
// src points to the yaz0 source data (to the "real" source data, not at the header!)
|
|
// dst points to a buffer uncompressedSize bytes large (you get uncompressedSize from
|
|
// the second 4 bytes in the Yaz0 header).
|
|
void yaz0_decode(uint8_t* src, uint8_t* dst, int uncompressedSize)
|
|
{
|
|
int srcPlace = 0, dstPlace = 0; // current read/write positions
|
|
|
|
unsigned int validBitCount = 0; // number of valid bits left in "code" byte
|
|
uint8_t currCodeByte;
|
|
while (dstPlace < uncompressedSize)
|
|
{
|
|
// read new "code" byte if the current one is used up
|
|
if (validBitCount == 0)
|
|
{
|
|
currCodeByte = src[srcPlace];
|
|
++srcPlace;
|
|
validBitCount = 8;
|
|
}
|
|
|
|
if ((currCodeByte & 0x80) != 0)
|
|
{
|
|
// straight copy
|
|
dst[dstPlace] = src[srcPlace];
|
|
dstPlace++;
|
|
srcPlace++;
|
|
}
|
|
else
|
|
{
|
|
// RLE part
|
|
uint8_t byte1 = src[srcPlace];
|
|
uint8_t byte2 = src[srcPlace + 1];
|
|
srcPlace += 2;
|
|
|
|
unsigned int dist = ((byte1 & 0xF) << 8) | byte2;
|
|
unsigned int copySource = dstPlace - (dist + 1);
|
|
|
|
unsigned int numBytes = byte1 >> 4;
|
|
if (numBytes == 0)
|
|
{
|
|
numBytes = src[srcPlace] + 0x12;
|
|
srcPlace++;
|
|
}
|
|
else
|
|
{
|
|
numBytes += 2;
|
|
}
|
|
|
|
// copy run
|
|
for (unsigned int i = 0; i < numBytes; ++i)
|
|
{
|
|
dst[dstPlace] = dst[copySource];
|
|
copySource++;
|
|
dstPlace++;
|
|
}
|
|
}
|
|
|
|
// use next bit from "code" byte
|
|
currCodeByte <<= 1;
|
|
validBitCount -= 1;
|
|
}
|
|
}
|
|
|
|
// encoder implementation by shevious, with bug fixes by notwa
|
|
|
|
typedef uint32_t uint32_t;
|
|
typedef uint8_t uint8_t;
|
|
|
|
#define MAX_RUNLEN (0xFF + 0x12)
|
|
|
|
// simple and straight encoding scheme for Yaz0
|
|
static uint32_t simpleEnc(uint8_t *src, int size, int pos, uint32_t *pMatchPos)
|
|
{
|
|
int numBytes = 1;
|
|
int matchPos = 0;
|
|
|
|
int startPos = pos - 0x1000;
|
|
int end = size - pos;
|
|
|
|
if (startPos < 0)
|
|
startPos = 0;
|
|
|
|
// maximum runlength for 3 byte encoding
|
|
if (end > MAX_RUNLEN)
|
|
end = MAX_RUNLEN;
|
|
|
|
for (int i = startPos; i < pos; i++)
|
|
{
|
|
int j;
|
|
|
|
for (j = 0; j < end; j++)
|
|
{
|
|
if (src[i + j] != src[j + pos])
|
|
break;
|
|
}
|
|
if (j > numBytes)
|
|
{
|
|
numBytes = j;
|
|
matchPos = i;
|
|
}
|
|
}
|
|
|
|
*pMatchPos = matchPos;
|
|
|
|
if (numBytes == 2)
|
|
numBytes = 1;
|
|
|
|
return numBytes;
|
|
}
|
|
|
|
// a lookahead encoding scheme for ngc Yaz0
|
|
static uint32_t nintendoEnc(uint8_t *src, int size, int pos, uint32_t *pMatchPos)
|
|
{
|
|
uint32_t numBytes = 1;
|
|
static uint32_t numBytes1;
|
|
static uint32_t matchPos;
|
|
static int prevFlag = 0;
|
|
|
|
// if prevFlag is set, it means that the previous position
|
|
// was determined by look-ahead try.
|
|
// so just use it. this is not the best optimization,
|
|
// but nintendo's choice for speed.
|
|
if (prevFlag == 1)
|
|
{
|
|
*pMatchPos = matchPos;
|
|
prevFlag = 0;
|
|
return numBytes1;
|
|
}
|
|
|
|
prevFlag = 0;
|
|
numBytes = simpleEnc(src, size, pos, &matchPos);
|
|
*pMatchPos = matchPos;
|
|
|
|
// if this position is RLE encoded, then compare to copying 1 byte and next position(pos+1) encoding
|
|
if (numBytes >= 3)
|
|
{
|
|
numBytes1 = simpleEnc(src, size, pos + 1, &matchPos);
|
|
// if the next position encoding is +2 longer than current position, choose it.
|
|
// this does not guarantee the best optimization, but fairly good optimization with speed.
|
|
if (numBytes1 >= numBytes + 2)
|
|
{
|
|
numBytes = 1;
|
|
prevFlag = 1;
|
|
}
|
|
}
|
|
return numBytes;
|
|
}
|
|
|
|
int yaz0_encode(uint8_t *src, uint8_t *dst, int srcSize)
|
|
{
|
|
int srcPos = 0;
|
|
int dstPos = 0;
|
|
int bufPos = 0;
|
|
|
|
uint8_t buf[24]; // 8 codes * 3 bytes maximum
|
|
|
|
uint32_t validBitCount = 0; // number of valid bits left in "code" byte
|
|
uint8_t currCodeByte = 0; // a bitfield, set bits meaning copy, unset meaning RLE
|
|
|
|
while (srcPos < srcSize)
|
|
{
|
|
uint32_t numBytes;
|
|
uint32_t matchPos;
|
|
|
|
numBytes = nintendoEnc(src, srcSize, srcPos, &matchPos);
|
|
if (numBytes < 3)
|
|
{
|
|
// straight copy
|
|
buf[bufPos] = src[srcPos];
|
|
bufPos++;
|
|
srcPos++;
|
|
//set flag for straight copy
|
|
currCodeByte |= (0x80 >> validBitCount);
|
|
}
|
|
else
|
|
{
|
|
//RLE part
|
|
uint32_t dist = srcPos - matchPos - 1;
|
|
uint8_t byte1, byte2, byte3;
|
|
|
|
if (numBytes >= 0x12) // 3 byte encoding
|
|
{
|
|
byte1 = 0 | (dist >> 8);
|
|
byte2 = dist & 0xFF;
|
|
buf[bufPos++] = byte1;
|
|
buf[bufPos++] = byte2;
|
|
// maximum runlength for 3 byte encoding
|
|
if (numBytes > MAX_RUNLEN)
|
|
numBytes = MAX_RUNLEN;
|
|
byte3 = numBytes - 0x12;
|
|
buf[bufPos++] = byte3;
|
|
}
|
|
else // 2 byte encoding
|
|
{
|
|
byte1 = ((numBytes - 2) << 4) | (dist >> 8);
|
|
byte2 = dist & 0xFF;
|
|
buf[bufPos++] = byte1;
|
|
buf[bufPos++] = byte2;
|
|
}
|
|
srcPos += numBytes;
|
|
}
|
|
|
|
validBitCount++;
|
|
|
|
// write eight codes
|
|
if (validBitCount == 8)
|
|
{
|
|
dst[dstPos++] = currCodeByte;
|
|
for (int j = 0; j < bufPos; j++)
|
|
dst[dstPos++] = buf[j];
|
|
|
|
currCodeByte = 0;
|
|
validBitCount = 0;
|
|
bufPos = 0;
|
|
}
|
|
}
|
|
|
|
if (validBitCount > 0)
|
|
{
|
|
dst[dstPos++] = currCodeByte;
|
|
for (int j = 0; j < bufPos; j++)
|
|
dst[dstPos++] = buf[j];
|
|
|
|
currCodeByte = 0;
|
|
validBitCount = 0;
|
|
bufPos = 0;
|
|
}
|
|
|
|
return dstPos;
|
|
}
|