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4876610c75
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * spooky scary skeletons * there's a skeleton inside of you * formatting * types * a matched function even * undo change * lol anime * ok how did I forget the .s * array fix * would you like to ride the bone train? * stuff * more renames * renames and cleanup * names suck * idea * using void** for now * stuff * look more type fixes Co-authored-by: fig <fig02srl@gmail.com>
65 lines
1.4 KiB
C
65 lines
1.4 KiB
C
#ifndef _Z64LIGHT_H_
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#define _Z64LIGHT_H_
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#include "ultra64.h"
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#include "ultra64/gbi.h"
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#include "z64math.h"
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#include "color.h"
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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/* 0x6 */ u8 color[3];
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/* 0x9 */ u8 drawGlow;
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/* 0xA */ s16 radius;
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} LightPoint; // size = 0xC
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typedef struct {
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/* 0x0 */ s8 x;
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/* 0x1 */ s8 y;
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/* 0x2 */ s8 z;
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/* 0x3 */ u8 color[3];
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} LightDirectional; // size = 0x6
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typedef union {
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LightPoint point;
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LightDirectional dir;
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} LightParams; // size = 0xC
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typedef struct {
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/* 0x0 */ u8 type;
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/* 0x2 */ LightParams params;
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} LightInfo; // size = 0xE
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typedef struct Lights {
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/* 0x00 */ u8 numLights;
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/* 0x08 */ Lightsn l;
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} Lights; // size = 0x80
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typedef struct LightNode {
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/* 0x0 */ LightInfo* info;
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/* 0x4 */ struct LightNode* prev;
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/* 0x8 */ struct LightNode* next;
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} LightNode; // size = 0xC
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typedef struct {
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/* 0x0 */ LightNode* listHead;
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/* 0x4 */ Color_RGB8 ambient;
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/* 0x7 */ u8 unk_07;
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/* 0x8 */ u8 unk_08;
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/* 0x9 */ u8 unk_09;
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/* 0xA */ s16 unk_0A;
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/* 0xC */ s16 unk_0C;
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} LightContext; // size = 0x10
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typedef enum {
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/* 0x00 */ LIGHT_POINT_NOGLOW,
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/* 0x01 */ LIGHT_DIRECTIONAL,
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/* 0x02 */ LIGHT_POINT_GLOW
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} LightType;
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typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
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#endif
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